Hoopa-Unbound (Choice Band) (QC 3/3) (GP 2/2)

bludz

a waffle is like a pancake with a syrup trap
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QC: Hootie, p2, TDK

GP: Snobalt, P Squared

[SET]
name: Choice Band
move 1: Hyperspace Fury
move 2: Gunk Shot
move 3: Drain Punch
move 4: Fire Punch / Zen Headbutt
item: Choice Band
ability: Magician
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Moves
========
Hyperspace Fury is Hoopa-U's primary STAB move, dealing serious damage to any Pokemon that doesn't resist it. Switch-ins to Dark-type moves are essentially limited to Tyranitar, Fairy-types such as Clefable, and Fighting-types, which often lack recovery, such as Keldeo. Hyperspace Fury does not make contact, so Hoopa-U does not take recoil damage from Garchomp or Ferrothorn, making the move very spammable. On the downside, Hyperspace Fury also lowers Hoopa-U's Defense after use, making it more susceptible being Pursuit trapped. Gunk Shot hits Fairy-types that resist Hyperspace Fury, as well as Mandibuzz. Drain Punch hits Dark-types such as Tyranitar, Bisharp, and Weavile that resist Hyperspace Fury and allows Hoopa-U to regain health. Fire Punch defeats Skarmory and Mega Scizor more reliably, as they can stall out Hyperspace Fury's PP in a one-on-one scenario and, in Scizor's case, OHKO Hoopa-U after Hyperspace Fury's Defense drops. It also hits Klefki super effectively. Zen Headbutt is also an option for a secondary STAB move to hit Mega Venusaur, Amoonguss, and Keldeo. Trick can be used to cripple walls that may switch in and thus eases prediction, but Hoopa-U generally wants its Choice Band.

Set Details
========
Maximum Speed EVs with a Jolly nature make Hoopa-U as fast as possible, outspeeding threats such as Timid Heatran and Adamant Mega Altaria. Maximum Attack EVs are used to pack as much punch as possible. An Adamant nature is not really needed, as Jolly Hoopa-U's Choice Band-boosted Hyperspace Fury is already as strong as a Life Orb-boosted Draco Meteor from Latios. Choice Band fully boosts the power of all physical attacks, allowing Hoopa-U to 2HKO every Pokemon that doesn't resist Hyperspace Fury.

Usage Tips
========
Hoopa-U should be used primarily as an early- and mid-game wallbreaker or as a wincon against some bulkier teams. Hyperspace Fury is its most spammable move because it has few switch-ins. Use coverage moves on predicted switch-ins such as Clefable and Tyranitar. Hoopa-U can be saved for late-game scenarios if the opponent's best wincon is a special attacker such as Mega Alakazam. Because of its bad physical bulk, Hoopa-U should be brought in primarily with pivoting moves or double switches. It can also switch into many special attackers and return fire, but this is not recommended against Pokemon that can bail out with Volt Switch or U-turn such as Mega Manectric and Tornadus-T. Hoopa-U is susceptible to being Pursuit trapped, so be careful of spamming its STAB moves if the other team carries a Pursuit trapper. In these scenarios, it is important to preserve Hoopa-U so that it is not Pursuit trapped after getting a KO or caught by a direct Tyranitar switch-in.

Team Options
========
Common Volt-Switch or U-turn users such as Mega Manectric, Rotom-W, Tornadus-T, and Choice Band Scizor can check attackers that threaten Hoopa-U and grant it safe switches. Garchomp and Landorus-T make for excellent partners, as they can set up Stealth Rock and stomach physical attacks aimed at Hoopa-U. Landorus-T can also use U-turn to allow Hoopa-U to switch in more safely. Hoopa-U tends to decimate bulky teams but struggles against offense, so Mega Lopunny makes for a great partner because it heavily pressures offense and struggles with bulky Pokemon. Fighting-types such as Keldeo are solid for pressuring Pursuit users and appreciate Hoopa-U threatening Psychic-types such as Latios. Physical attacking cleaners such as Sand Rush Excadrill and Swords Dance Talonflame appreciate the wallbreaking Hoopa-U provides. Clefable can check opposing Fighting-types such as Keldeo and Mega Lopunny while also providing support against offensive teams with Thunder Wave, which allows Hoopa-U to outspeed more foes. Hoopa-U can really shine against bulkier teams, which rely on Pokemon like Skarmory, Heatran, and Mega Venusaur to handle Clefable.
 
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Moves

It's probably worth noting that Hyperspace Fury doesn't make contact, which lets it spam it freely when matched up against Tank Chomp. Mention some targets of Drain Punch (ttar, weav, bish). Should also note that Fire Punch hits Klefki as well. Honestly I'd prefer seeing Trick second and Fire Punch first, so just swap those.

Usage Tips

Give some examples of Special Attackers that carry U-turn/Volt Switch such as Tornadus-T, Raikou, and Manectric. Add in how Hoopa-U should be wary using its STABs when matched up against a Pursuit mon and should respond to their potential switch in by using Drain Punch.

Team Options

Mention that Landorus-T can also bring in Hoopa-U with U-turn. Be sure to note that Lopunny can take out all of the Pursuit trappers too all of which can trap Hoopa-U locked into Hyperspace Fury or Zen Headbutt. I'd throw in Keldeo with Lopunny too because it accomplishes similar things and appreciates Hoopa-U's ability to threaten Latios.

1/3
 

p2

Banned deucer.
in usage tips mention that hsf is the most spammable move and to just use the appropriate coverage move against switchins that can take a hsf easily ie ttar and clef.

make trick the last option in the set (or remove it) because there's almost no reason to run trick on cb hoopa when it just blows back the entire meta with the right move + goth trapping doesn't exist anymore so yeah.

2/3
 
CTRL + F Bisharp is Darkspam not a thing, especially since having Keldeo, Hippowdon, and Skarmory weakened severely is something Bisharp would love to take advantage of

I do not see why Trick would be used to cripple Clefable when Banded Gunk Shot already OHKOs it. You could talk about accuracy issues, but you still have an 80% chance to hit, which is still very high overall. Klefki is literally the only target of Trick, but even that dislikes Banded HFury anyways.
 

bludz

a waffle is like a pancake with a syrup trap
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Uh yeah took out Trick I still have it a mention in moves but it doesn't deserve to be a slash really. Anyway implemented these checks (I think, this is a lot more annoying on mobile lol) and I'll write up soon
 

kumiko

formerly TDK
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Moves:
I'd mention a little bit about how Dark spam has few viable resist; Tyranitar, Fighters without recovery, and Fairies. Zen Headbutt should only mention hitting Venusaur, Keldeo, and Amoonguss; there's no other reason to run it.

Usage Tips:
Rather than suggesting to Drain Punch if they have a pursuit, say they should play hoopa sparingly in a matchup with it; as it can be pursuited after a sac or switched straight in, depending upon how the game goes.

Team Options:
Volt-Turn 'Mons should be the first thing mentioned. I would also suggest adding a mention of Clefable; Clefable can take on Fighting types Hoopa struggles with and provides Thunder Wave support thus slowing down offensive teams, while Hoopa dismantles most teams that use Heatran or Skarmory to handle Clefable, while also being able to switch in and force Venusaur out.

3/3
 

Empress

Don't waffle or you'll get pancaked
is a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
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[SET]
name: Choice Band
move 1: Hyperspace Fury
move 2: Gunk Shot
move 3: Drain Punch
move 4: Fire Punch / Zen Headbutt
item: Choice Band
ability: Magician
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Moves
========
Hyperspace Fury is the Hoopa-U's primary STAB of choice move, dealing serious damage to any Pokemon that doesn't non-resist it. Switch-ins to Dark-type moves resists are quite hard to come by, and are essentially limited to Tyranitar, Fairy-types such as Clefable, and Fighting-types, which often lack recovery, such as Keldeo. HSF is non Hyperspace Fury does not make contact, (AC) so Hoopa does not take recoil damage from Garchomp or Ferrothorn, making it the move very spammable. On the downside, Hyperspace Fury also lowers Hoopa-U's defense stat Defense after use, making it more susceptible being pursuit Pursuit trapped. Gunk Shot is coverage to hits Fairy-types that resist Hyperspace Fury, as well as and also hits Mandibuzz. Drain Punch hits Dark-types such as Tyranitar, Bisharp, (AC) and Weavile that resist Hyperspace Fury and allows Hoopa to regain health. Fire Punch defeats Skarmory and Mega Scizor more reliably, as they can stall out Hyperspace Fury's PP in a 1v1 one-on-one scenario (and, in Scizor's case, OHKO Hoopa-U after defense Hyperspace Fury's Defense drops in the case of Scizor). It also hits Klefki super effectively. Zen Headbutt is also an option for a secondary STAB - it to hits Mega Venusaur, Amoonguss, (AC) and Keldeo. Trick can be used to cripple walls that may switch in and thus eases prediction, (AC) in that respect but Hoopa-U generally Hoopa wants its Choice Band. (period)

Set Details
========
Maximum Speed EVs with a Jolly Nature is used to be nature make Hoopa-U as fast as possible, outspeeding threats such as Timid Heatran and Adamant Mega Altaria. Maximum Attack EVs are attack is used to pack as much punch as possible. An Adamant Nature nature is not really needed, as Jolly Hoopa-U's Choice Band-boosted Hyperspace Fury is already as strong as a Life Orb-boosted Draco Meteor from Latios. Choice Band is the item on this set to fully boosts the power of all physical attacks, allowing Hoopa-U to 2HKO every Pokemon that doesn't non-resist to its main STAB Hyperspace Fury.

Usage Tips
========
Hoopa-U should be used primarily as an early- and to mid-(AH)game wallbreaker, (RC) or as a wincon condition against some bulkier teams. Hyperspace Fury is its most spammable move because it has few resists switch-ins. Use coverage moves on predicted resists switch-ins such as Clefable or and Tyranitar. Hoopa-U can be saved for late-(AH)game scenarios if the opponent's best wincon condition is a special attacker such as Mega Alakazam. Because of its bad physical bulk, Hoopa should be brought in primarily with VoltTurn pivoting moves or double switches. It can also switch into many special attackers and return fire, but this is not recommended against pokemon Pokemon that can bail out with Volt Switch or U-turn out such as Mega Manectric and Tornadus-T. Hoopa-U is susceptible to being pursuit Pursuit trapped, so be careful of spamming its STAB moves if the other team carries a pursuit Pursuit trapper. In these scenarios, (AC) it is important to preserve Hoopa-U so that it is not pursuit Pursuit trapped after getting a KO or caught by a direct Tyranitar switch-in.


Team Options
========
Common Volt-Turn pokemon Switch or U-turn users such as Mega Manectric, Tornadus-Therian, Rotom-Wash Rotom-W, and Choice Banded Scizor can check attackers that threaten Hoopa-U and allow grant it safe switches. Garchomp and Landorus-T make for excellent partners, (AC) as they can set up Stealth Rock and stomach physical attacks aimed at Hoopa-U. Landorus-T can also use U-turn to allow it Hoopa-U to switch in more safely. Hoopa-U tends to decimate bulky teams but struggles against offense, so Mega Lopunny makes for a great partner since because it heavily pressures offense and struggles with bulky pokemon Pokemon. Fighting-(AH)types in general such as Keldeo are solid for pressuring pursuit Pursuit users so Keldeo makes another good partner and appreciates Hoopa-U threatening psychic Psychic-types such as Latios. Physical attacking cleaners such as Sand Rush Excadrill and Swords Dance Talonflame appreciate the wallbreaking Hoopa-U provides. Clefable is a solid partner since it can check opposing Fighting-types such as Keldeo and Mega Lopunny, (RC) while also providing support against offensive teams with Thunder Wave, which allows Hoopa to outspeed more things foes. Against Hoopa-U can really shine against bulkier teams, (AC) which rely on pokemon such as Pokemon like Skarmory, Heatran, (AC) and Mega Venusaur to handle Clefable, Hoopa can really shine.
GP 1/2
 
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bludz

a waffle is like a pancake with a syrup trap
is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Add Remove Comment
[SET]
name: Choice Band
move 1: Hyperspace Fury
move 2: Gunk Shot
move 3: Drain Punch
move 4: Fire Punch / Zen Headbutt
item: Choice Band
ability: Magician
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Moves
========
Hyperspace Fury is the Hoopa-U's primary STAB of choice move, dealing serious damage to any Pokemon that doesn't non-resist it. Switch-ins to Dark-type moves resists are quite hard to come by, and are essentially limited to Tyranitar, Fairy-types such as Clefable, and Fighting-types, which often lack recovery, such as Keldeo. HSF is non Hyperspace Fury does not make contact, (AC) so Hoopa does not take recoil damage from Garchomp or Ferrothorn, making it the move very spammable. On the downside, Hyperspace Fury also lowers Hoopa-U's defense stat Defense after use, making it more susceptible being pursuit Pursuit trapped. Gunk Shot is coverage to hits Fairy-types that resist Hyperspace Fury, as well as and also hits Mandibuzz. Drain Punch hits Dark-types such as Tyranitar, Bisharp, (AC) and Weavile that resist Hyperspace Fury and allows Hoopa to regain health. Fire Punch defeats Skarmory and Mega Scizor more reliably, as they can stall out Hyperspace Fury's PP in a 1v1 one-on-one scenario (and, in Scizor's case, OHKO Hoopa-U after defense Hyperspace Fury's Defense drops in the case of Scizor). It also hits Klefki super effectively. Zen Headbutt is also an option for a secondary STAB - it to hits Mega Venusaur, Amoonguss, (AC) and Keldeo. Trick can be used to cripple walls that may switch in and thus eases prediction, (AC) in that respect but Hoopa-U generally Hoopa wants its Choice Band. (period)

Set Details
========
Maximum Speed EVs with a Jolly Nature is used to be nature make Hoopa-U as fast as possible, outspeeding threats such as Timid Heatran and Adamant Mega Altaria. Maximum Attack EVs are attack is used to pack as much punch as possible. An Adamant Nature nature is not really needed, as Jolly Hoopa-U's Choice Band-boosted Hyperspace Fury is already as strong as a Life Orb-boosted Draco Meteor from Latios. Choice Band is the item on this set to fully boosts the power of all physical attacks, allowing Hoopa-U to 2HKO every Pokemon that doesn't non-resist to its main STAB Hyperspace Fury.

Usage Tips
========
Hoopa-U should be used primarily as an early- and to mid-(AH)game wallbreaker, (RC) or as a wincon condition against some bulkier teams. Hyperspace Fury is its most spammable move because it has few resists switch-ins. Use coverage moves on predicted resists switch-ins such as Clefable or and Tyranitar. Hoopa-U can be saved for late-(AH)game scenarios if the opponent's best wincon condition is a special attacker such as Mega Alakazam. Because of its bad physical bulk, Hoopa should be brought in primarily with VoltTurn pivoting moves or double switches. It can also switch into many special attackers and return fire, but this is not recommended against pokemon Pokemon that can bail out with Volt Switch or U-turn out such as Mega Manectric and Tornadus-T. Hoopa-U is susceptible to being pursuit Pursuit trapped, so be careful of spamming its STAB moves if the other team carries a pursuit Pursuit trapper. In these scenarios, (AC) it is important to preserve Hoopa-U so that it is not pursuit Pursuit trapped after getting a KO or caught by a direct Tyranitar switch-in.


Team Options
========
Common Volt-Turn pokemon Switch or U-turn users such as Mega Manectric, Tornadus-Therian, Rotom-Wash Rotom-W, and Choice Banded Scizor can check attackers that threaten Hoopa-U and allow grant it safe switches. Garchomp and Landorus-T make for excellent partners, (AC) as they can set up Stealth Rock and stomach physical attacks aimed at Hoopa-U. Landorus-T can also use U-turn to allow it Hoopa-U to switch in more safely. Hoopa-U tends to decimate bulky teams but struggles against offense, so Mega Lopunny makes for a great partner since because it heavily pressures offense and struggles with bulky pokemon Pokemon. Fighting-(AH)types in general such as Keldeo are solid for pressuring pursuit Pursuit users so Keldeo makes another good partner and appreciates Hoopa-U threatening psychic Psychic-types such as Latios. Physical attacking cleaners such as Sand Rush Excadrill and Swords Dance Talonflame appreciate the wallbreaking Hoopa-U provides. Clefable is a solid partner since it can check opposing Fighting-types such as Keldeo and Mega Lopunny, (RC) while also providing support against offensive teams with Thunder Wave, which allows Hoopa to outspeed more things foes. Against Hoopa-U can really shine against bulkier teams, (AC) which rely on pokemon such as Pokemon like Skarmory, Heatran, (AC) and Mega Venusaur to handle Clefable, Hoopa can really shine.
GP 1/2
Implemented, thanks.
 

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
hm
GP 2/2
[SET]
name: Choice Band
move 1: Hyperspace Fury
move 2: Gunk Shot
move 3: Drain Punch
move 4: Fire Punch / Zen Headbutt
item: Choice Band
ability: Magician
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Moves
========
Hyperspace Fury is Hoopa-U's primary STAB move, dealing serious damage to any Pokemon that doesn't resist it. Switch-ins to Dark-type moves are essentially limited to Tyranitar, Fairy-types such as Clefable, and Fighting-types, which often lack recovery, such as Keldeo. Hyperspace Fury does not make contact, so Hoopa-U does not take recoil damage from Garchomp or Ferrothorn, making the move very spammable. On the downside, Hyperspace Fury also lowers Hoopa-U's Defense after use, making it more susceptible being Pursuit trapped. Gunk Shot hits Fairy-types that resist Hyperspace Fury, as well as Mandibuzz. Drain Punch hits Dark-types such as Tyranitar, Bisharp, and Weavile that resist Hyperspace Fury and allows Hoopa-U to regain health. Fire Punch defeats Skarmory and Mega Scizor more reliably, as they can stall out Hyperspace Fury's PP in a one-on-one scenario and, in Scizor's case, OHKO Hoopa-U after Hyperspace Fury's Defense drops. It also hits Klefki super effectively. Zen Headbutt is also an option for a secondary STAB move to hit Mega Venusaur, Amoonguss, and Keldeo. Trick can be used to cripple walls that may switch in and thus eases prediction, but Hoopa-U generally wants its Choice Band.

Set Details
========
Maximum Speed EVs with a Jolly nature make Hoopa-U as fast as possible, outspeeding threats such as Timid Heatran and Adamant Mega Altaria. Maximum Attack EVs are used to pack as much punch as possible. An Adamant nature is not really needed, as Jolly Hoopa-U's Choice Band-boosted Hyperspace Fury is already as strong as a Life Orb-boosted Draco Meteor from Latios. Choice Band fully boosts the power of all physical attacks, allowing Hoopa-U to 2HKO every Pokemon that doesn't resist Hyperspace Fury.

Usage Tips
========
Hoopa-U should be used primarily as an early- and mid-game wallbreaker or as a wincon against some bulkier teams. Hyperspace Fury is its most spammable move because it has few switch-ins. Use coverage moves on predicted switch-ins such as Clefable and Tyranitar. Hoopa-U can be saved for late-game scenarios if the opponent's best wincon is a special attacker such as Mega Alakazam. Because of its bad physical bulk, Hoopa-U should be brought in primarily with pivoting moves or double switches. It can also switch into many special attackers and return fire, but this is not recommended against Pokemon that can bail out with Volt Switch or U-turn such as Mega Manectric and Tornadus-T. Hoopa-U is susceptible to being Pursuit trapped, so be careful of spamming its STAB moves if the other team carries a Pursuit trapper. In these scenarios, it is important to preserve Hoopa-U so that it is not Pursuit trapped after getting a KO or caught by a direct Tyranitar switch-in.

Team Options
========
Common Volt-Switch or U-turn users such as Mega Manectric, Tornadus-T, Rotom-W, Tornadus-T, and Choice Band Scizor can check attackers that threaten Hoopa-U and grant it safe switches. Garchomp and Landorus-T make for excellent partners, as they can set up Stealth Rock and stomach physical attacks aimed at Hoopa-U. Landorus-T can also use U-turn to allow Hoopa-U to switch in more safely. Hoopa-U tends to decimate bulky teams but struggles against offense, so Mega Lopunny makes for a great partner because it heavily pressures offense and struggles with bulky Pokemon. Fighting-types such as Keldeo are solid for pressuring Pursuit users and appreciate Hoopa-U threatening Psychic-types such as Latios. Physical attacking cleaners such as Sand Rush Excadrill and Swords Dance Talonflame appreciate the wallbreaking Hoopa-U provides. Clefable can check opposing Fighting-types such as Keldeo and Mega Lopunny while also providing support against offensive teams with Thunder Wave, which allows Hoopa-U to outspeed more foes. Hoopa-U can really shine against bulkier teams, which rely on Pokemon like Skarmory, Heatran, and Mega Venusaur to handle Clefable.
 
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