SS OU HO with Tailwind support

Hi Showdown ! ♥
I'm sure this thread will be more globish than english, but ... but ... aah sorry ^^
I watch showdown battles from years, loving it ! Especially some offensive players on hight ladder ;-) or crazy builders.
It's rare I play myself.

I need some advice to build : I really love to play what I build and rarelly something other =)
I was building on teams having some breakers and a Tailwind passer, with paralysis or sticky webs supports ...



Tailwind​

Breaker​

Thunder-Wave
Zeraora check​

Defog
nice colors​

Fairy coverage
Screen's answer​

Bulky Offense needed
Great priority​

► I know Tailwind isn't popular :
But it really take advantage on offensive teams.
And on bulkier to have your breakers faster than defensive 'mons.
If opponent got HO with 324+ speed on all team ... it will be miraculous you win.

► Notice about Rain and fire pokemon, fire moves :
I use Pelipper only when his time come for break & sweep.
If well played, rain and my fire usage don't meet.

► The team isn't really weak to Sticky Webs (4 'mons ignore them, and conk' .....)
So that's an advantage to court change them even if the sticky setter is alive ^^
if the only defiant user is Bisharp, mach-punch ohko.
But have bad time vs paralysis !
I don't find battle against a good Trick Room ... I just can say Trick Room setters have big problem with conk' !
Need some taunt ? I don't have ...

► Grimmsnarl's screens are a so f* problem !
I don't find good answer ... prankster taunt blocking some of them -_-
and i don't find dark 'mon having some result ... and spirit break do hard damage on them ...
Set up on ? Defog ? Psychic-Fang or Brick-Break .....
Infiltrator, Spore,
Taunt, Trick, Encore .........
Court Change is the only good one and there's only ONE pokemon can do this -_-
So ... Cinderace ! f* that's shit on building : only one choice !? help me !

► Orriginaly the team was Special Offense
Because more often offensive teams are Physical,
so players rely on defensive walls surely, special defensive ones : sometime.
And special offense isn't about burn (as I play Cinderace and Guts Conk for physical .....).
You can spam scald I don't care =D

► HYDREIGON ◄
Fool's Puppets (Hydreigon) @ Eject Pack
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tailwind / Thunder Wave / Defog
- Draco Meteor
- Dark Pulse
- Flash Cannon​

► Hydreigon is the best Tailwind passer i've ever used.
His defensive coverage and offensive presence let me set-up Tailwind easily.
Notice his speed let him set-up tailwind on offensive teams if there's a pokemon under 317spe,
as rarelly other pokemon can do (whimsicott ? I've seen a team great ladder with whimsicott tailwind and rocky helmet !!! o_o)
If i don't need Tailwind, it's a great sweeper ... !

► Hydreigon attract fairies,
but i'm not sure having something to really benefit ... any suggestion ??
Especially i have bad times on Offensive Clef ... with good prediction it take kills on my team.
Item :
_I don't choosed Life-Orb cause it weaken my mon' by using him, and sometime it's really usefull to having 2 Tailwind (or more ?). And this mon' don't need Life-Orb to be impressive.
_So i choosed a Eject Pack to have a switch with Draco Meteor when fairies gone. Hydreigon don't care Sticky Web but be aware from Intimidate, Parting-Shot, and move you wan't to switch on like Shadow-Ball, ...
Be aware from red card too ^^ consume Pack without choosing your switch.
If Eject Pack is useless, congrats : you have meat for Knock Off.
_Leftovers or coverage berry ... ?

Stats :
Timid full speed, full Spa ... nothing else.

I don't do calc here, it's the same damage as the Scarf who anyone know.

► PELIPPER ◄
Swiffer (Pelipper) @ Life Orb
Ability: Drizzle
EVs: 72 HP / 252 SpA / 184 Spe
Modest Nature
IVs: 0 Atk
- Agility / Tailwind
- Hurricane
- Surf
- Roost​

► Pelipper was my first choice for a team, firstly it was the Tailwind passer.
But he's so great for sweep ; and opponent can easilly wall tailwind's 3 turns with protect/heal (especially when discover the Life Orb).
So i changed tailwind for agility ! And it work great !
Normally your opponent think about Choice Spec, so he switch on a mon' (sometime faster) with predicting a move.
It let you set-up Agility to 2HKO every bulky mon' ... OHKO a lot of others (or greatly damage for revenge kill).
Or he try to hit you without killing and Pelipper is set-up already.

► BUT rain is just about 5 turns ...
Never forget balanced and stall teams will try to safe-play, with coverage double switch and heal/protect to stall you're rain.
So Roost ! and switch before being weak (= out of rain or HP).

► Surf look effective :
I don't notice needing Hydro-Pump (with less precision can make you mad and loose)
Weather Ball don't let you punish weather setters.
Look at calcs ^^
Item : Life Orb.
You really need LO to 2HKO.
Choice Specs isn't as great ... no set-up and roost ... not greatly improve your OHKO ?
May Boots + Hydro Pump, but weaker Hurricane ...
So you'll need remove rocks for Pelipper.

Stats :
Speed let you outspeed Zeraora after Agility.
Modest + full Spa.
HP to complete : I'm happy survive a little ...
More speed is possible but you need to set-up, and Life Orb don't help when battle get longer...
Especially I don't outspeed the 80 base speed scarf ? Like Mamoswine or ...?
Any great suggestion on repart ?

Have some calcs : just be aware from knock off in considering 2HKO
Don't considering some Assault Vest .?.

Bulky pokemons :
252+ SpA Life Orb Pelipper Hurricane vs. 252 HP / 4 SpD Seismitoad: 261-308 (63 - 74.3%)
252+ SpA Life Orb Pelipper Hurricane vs. 0 HP / 4 SpD Togekiss: 183-216 (58.8 - 69.4%)
252+ SpA Life Orb Pelipper Hurricane vs. 252 HP / 4 SpD Ferrothorn: 181-214 (51.4 - 60.7%) -- 91% chance to 2HKO after Leftovers recovery

Some offensives :
Surf vs. 0 HP / 0 SpD Zeraora in Rain: 308-363 (97.1 - 114.5%) -- 81.3% chance to OHKO
Hurricane vs. 0 HP / 4 SpD Hydreigon: 224-265 (68.9 - 81.5%)
Hurricane vs. 4 HP / 0 SpD Dracovish: 250-294 (77.6 - 91.3%)
Surf vs. 252 HP / 0 SpD Aegislash-Shield in Rain: 188-224 (58 - 69.1%)

Walls :
Surf vs. 252 HP / 160+ SpD Mandibuzz in Rain: 208-246 (49 - 58%) -- 96.1% chance to 2HKO
Surf vs. 252 HP / 252+ SpD Corviknight in Rain: 204-242 (51 - 60.5%) -- 88.3% chance to 2HKO after Leftovers recovery
You'll force roost from Mandibuzz and Corviknight, so if there were full HP, you can switch to keep momentum (or try Hurricane confuse).​
Surf vs. 252 HP / 252 SpD Jirachi in Rain: 203-239 (50.2 - 59.1%) -- 76.6% chance to 2HKO after Leftovers recovery

Bad results :
Hurricane vs. 248 HP / 0 SpD Primarina: 183-216 (50.4 - 59.5%) -- guaranteed 2HKO ◄ but calm mind & sub !
Hurricane vs. 252 HP / 160+ SpD Mantine: 125-148 (33.4 - 39.5%)
Surf vs. 252 HP / 252+ SpD Sylveon in Rain: 153-181 (38.8 - 45.9%)
Surf vs. 252 HP / 252+ SpD Snorlax in Rain: 173-204 (33 - 38.9%)


► Try to confuse Clefable & Toxapex with Hurricane if full HP.
Hurricane vs. 252 HP / 252+ SpD Clefable: 160-188 (40.6 - 47.7%)
Surf vs. 252 HP / 252+ SpD Clefable in Rain: 199-234 (50.5 - 59.3%) -- 79.3% chance to 2HKO after Leftovers recovery
Hurricane vs. 252 HP / 4 SpD Toxapex: 153-181 (50.3 - 59.5%) -- 76.6% chance to 2HKO after Black Sludge recovery

Without rain :
Surf vs. 252 HP / 252+ SpD Tyranitar in Sand: 164-195 (40.5 - 48.2%)
Surf vs. 252 HP / 4 SpD Hippowdon: 439-523 (104.5 - 124.5%)
Surf vs. 252 HP / 0 SpD Torkoal in Sun: 226-268 (65.6 - 77.9%)

► Silvally-Ground ◄
Brave Dog (Silvally-Ground) @ Ground Memory
Ability: RKS System
EVs: 252 HP / 252 Spe
Naive Nature
- Multi-Attack
- Surf
- Thunder Wave / Tailwind / Defog
- Parting Shot​

Looking for a Paralyser​
► Firstly I played Rotom-Mow, and scarf trick ♥ so usefull.
Rotom-Mow ~check Zeraora not greatly at all, only if opponent don't switch.

► Latter I tried Grimmsnarl Twave Screens to having some answer against oponent's one ...
But bulkier team has advantage cause better for long battles having knock-off, status, entry-hazards, ...
And teams with screens and set-up sweepers are better than mine with screens.

► Finally i take court-change (see later) and was searching for a Zeraora answer.
With 3 rock weakness and 2 electric : i needed a Ground pokemon.
Searching notably for something check Rotom-Heat.
I wanted something keep offensive pressure !
_Multi-Attack ground reach, with stabb = 180 power with 100% precision. OHKO Zeraora without investisment on Attack.

_Thunder-Wave is neat : if I choose to sack Silvally for my team can sweep entire opponent's one with outspeed him.

_Parting-Shot is usefull sometimes, especially on set-up opponents after paralyse them ? Situational.

_Surf !? I was searching a move for flying and levitate ... with no offensive investisment, no one was efficient ... Surf was same as some others, but can proceed under rain and is effective on Rotom-Heat.

May I can replace Surf by Tailwind, using Parting Shot ...
I looked for Explosion but ...

Stats :
Full speed + nature, to outspeed excadrill and speed tie with obstragoon, kyurem, darmanitan ...
I don't rely on speed tie, but it's deterrent for your opponent, and if needed as only choice ... prefer having a chance.
Full HP let you being 3HKO by Zeraora.

I choosed naïve over jolly to improve Surf damage ... Special defense penalty don't look revelant,
and coverage is mostly about physical moves (rock) and immune to electric so ...

Have to know, if your opponent don't let you kill his Zeraora (logically not !)
As Zera will try to revenge kill : you'll switch on Silvally, take damage, make him switch,
you switch too and have a speed set-up letting you outspeed Zera with your team, and don't being revenge killed by him.
I really think about having Tailwind on Silvally, cause silvally attract flying and levitate, are rarelly offensive pokemons you can T-Wave (notice gyarados ; a fool weakness policy tyranitar ?, .?.)
That's the way I try to play. Sometime, depending opponent's team, isn't effective. Need returns ?

Let's calc :
Multi-Attack vs. 0 HP / 0- Def Zeraora: 350-414 (110.4 - 130.5%)
252 Atk Life Orb Zeraora Close Combat vs Silvally (40.8 - 48.2%) -- 5.9% chance to 2HKO after Stealth Rock

4 SpA Life Orb Zeraora Grass Knot (100 BP) vs. Silvally (50.7 - 60.1%)
Grass Knot 2hko even if nature is neutral ...
~70% chance to 2hko if expert belt.
with leftovers or magnet it's cool :​
4 SpA Zeraora Grass Knot (100 BP) vs. Silvally (39 - 46.1%) -- guaranteed 3HKO after Stealth Rock

252+ Atk Choice Band Tyranitar Stone Edge vs. Silvally (36.5 - 42.8%) -- guaranteed 3HKO after Stealth Rock
Multi-Attack vs. 252 HP / 0 Def Tyranitar: 204-242 (50.4 - 59.9%) -- guaranteed 2HKO
Be carefull from choice-band Ttar others moves, make holes and switch on coverage is only about predict ...

8 SpA Rotom-Heat Overheat vs. Silvally (38.8 - 45.9%) ← don't forget overheat penalty after used
Surf vs. 248 HP / 0 SpD Rotom-Heat: 128-152 (42.2 - 50.1%) -- 0.4% chance to 2HKO
You can try to Parting Shot Rotom-Heat and crazily set up rain to back on Silvally. But it's crazy ;-)​
Surf vs. 248 HP / 0 SpD Rotom-Heat in Rain: 192-228 (63.3 - 75.2%)

Multi-Attack vs. 252 HP / 4 Def Clefable: 160-189 (40.6 - 47.9%)

► Sigilyph ◄
Piñata (Sigilyph) @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic / Psyshok
- Heat Wave
- Dazzling Gleam
- Defog / Thunder-Wave / Tailwind​

► The Defogger
Initially I used a Conkeldur as defogger, but was so effective without using defog.
So I gone for Sigilyph and find some love to use him.
Oftenly I use him only without risk, and try to keep him alive for defog when time come for Pelipper ...
If opponent keep opportunity to set up rocks, don't try to defog before needed, you'll just take risk to lose Sigilyph without keep out rocks.

I was thinking for a spinner & maybe a rocker (but I have court change), but it's really borring to battle for having rock on other side on not on mine.

► Movepool
Yeaaah that's great !
Good speed, just under Hydreigon ...
I generally use him as revenge killer, or for 2hko some pokemons who can't ohko me.
Had to notice, before including Cinderace, was the only one to deal easily with ferrothorn.
Nothing to say about stats and item : same set as smogon's one, so u know what.
(I just replace Roost for Defog).

252 SpA Life Orb Sigilyph Heat Wave vs. 252 HP / 4 SpD Ferrothorn: 406-478 (115.3 - 135.7%) -- Hmmmm<3
0 Atk Ferrothorn Knock Off (97.5 BP) vs. 0 HP / 0 Def Sigilyph: 160-190 (56.1 - 66.6%) if needed ...

The only "headash" is about : Psychic or Psyshock ?

Psychic vs. 0 HP / 4 SpD Conkeldurr: 463-546 (131.9 - 155.5%)
Psyshock vs. 0 HP / 0 Def Conkeldurr: 304-359 (86.6 - 102.2%) -- 18.8% chance to OHKO

Psychic vs. 252 HP / 252+ SpD Clefable: 126-149 (31.9 - 37.8%)
Psyshock vs. 252 HP / 4 Def Clefable: 187-222 (47.4 - 56.3%)

Psychic vs. 248 HP / 0 SpD Primarina: 144-172 (39.6 - 47.3%)
Psyshock vs. 248 HP / 0 Def Primarina: 187-220 (51.5 - 60.6%)

If some Rotoms switch on, or already weakened :
Psychic vs. 248 HP / 0 SpD Rotom-Heat: 153-183 (50.4 - 60.3%) -- guaranteed 2HKO
Psyshock vs. 248 HP / 0 Def Rotom-Heat: 136-161 (44.8 - 53.1%) -- 30.9% chance to 2HKO
8 SpA Rotom-Heat Discharge vs. Sigilyph (76.4 - 90.5%)

Dazzling Gleam vs. 4 HP / 0 SpD Dracovish: 234-276 (72.6 - 85.7%)
Dazzling Gleam vs. 0 HP / 4 SpD Tyranitar in Sand: 130-153 (38.1 - 44.8%)

Heat Wave vs. 252 HP / 252+ SpD Corviknight: 185-218 (46.2 - 54.5%) -- 5.9% chance to 2HKO after Leftovers

Dazzling Gleam vs. 92 HP / 0 SpD Grimmsnarl through Light Screen: 123-146 (34.7 - 41.2%)

► CINDERACE ◄
Original (Cinderace) @ Heavy-Duty Boots
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Court Change
- Pyro Ball
- U-turn
- Sucker Punch​
► Initially I was using another breaker here : having two breaker was f* better ! ... Looking at a fairy coverage.
Starting with Toxtricity Specs, but have to switch frequently on using once all immunities to its moves are gone ... (normal, elec, poison ... locked!) and life orb isn't suffisant ... Throat spray mean he don't switch or back without boost ...
So I go with Gengar, but not as bulky as I needed ... badly cause having trick-choice is GREAT in my team ...

► Having problem vs duall-screeners, who counter all my team :
I looked at Chandelure infiltrator, having trick too ! ... he got an interesting defensive coverage, but ...
His speed isn't suffisant, his bulk too, choice scarf don't hit as hard as I need, choice specs better but ...
(I don't try him)
Dragapult can fit, but would have become the fourth ice's weakness ! damn, and freeze-dry make it 5 !

So, finally, without other choice, I go for Cinderace. Isn't as bulky as I need for a good fairy coverage (and received a ice one by the way)

Court Change isn't principally for Rocks (still sigilyph is alive), only screens or if so many spikes,
You can court-change the sticky web even if the sticky-setter is alive, cause team isn't weak to sticky and keep great advantage if sticky are both sided.

I take Sucker Punch other taunt, cause it's imperative having priority moves in offensive teams (to damage a little more your opponent before being KOed).
But Cinder's sucker punch are not powerfull ...
and you know why ^^

Ok, just a little one to avoid moderator's lock :
252 SpA Choice Specs Kyurem Ice Beam vs. Cinderace (46.1 - 54.4%)

CONKELDURR
Give something to the Conk (Conkeldurr) @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Facade​

► My old friend ♥
I was looking for some bulky offensive pokemon ...
I used a Sylveon, HP Spa, with throat spray : hyper voice, draining kiss, quick attack, mystical fire.
But replaced him by Conk when I removed Defog for Drain-Punch.
Conkeldurr is another rock coverage (for my 3 weakness) and dark insect too like Sylveon (but can't take knock off 'till he's burned).
Really better than Sylveon ^^ (but the fairy was original, +1 hyper-voice ohko a lot of stuff and draining kiss keep alive).

► Conk deal with my ice weakness ...
A Conk's Mach Punch always find is way on opponent's health bar.

Only lack is to burn my Conk before being forced to rely on him.
Yeaaah, did I really have to copy-past smogon thread about Conkeldurr ??

Juste have one thing to say : he outspeed Cinderace under Tailwind.
This mean, if there's no Dragapult, Zeraora (or some others & scarfs), he really can do significant sweep under tailwind !
Nature +Spe don't let him outspeed them.

Mach Punch vs. 0 HP / 4 Def Kyurem: 248-294 (63.4 - 75.1%)
252 Atk Zeraora Play Rough vs. Conkeldurr (52.9 - 62.6%)
Conkeldurr Mach Punch vs. 0 HP / 0- Def Zeraora: 160-190 (50.4 - 59.9%)
Facade OHKO Zeraora, if Zeraora damaged :
Drain Punch vs. 0 HP / 0- Def Zeraora: 301-355 (94.9 - 111.9%) -- 68.8% chance to OHKO // (43 - 45.2% recovered)

Threatlist & Problems

I miss a Scarf or some better priority moves ...
I loved when I used trick-choice to deal with stallish guys, but don't find a place for it now.

I'm not as experienced as being abble to find all threat ...
I met these one on game :

→ LEAD
Some offensive teams are really better to lead vs me.
Having a Grimmsnarl, a Rotom, set-up sweepers, Draco-Meteors, Fishious Rend, ... whaaaat how can I lead without lost a tour, or a 'mon.
I'm so like those bulky offenses ... and we're not in 7g.

→ Offensive Cleffable.
Teleclef isn't a real problem. But bulky offensive one is hard to deal with.
Cause I have to discover the set and the spread of Cleff, offensive one can take a kill 'till I recognize him, depending his movepool and sometime a predict.

→ Zeraora
In some teams, Zeraora become impossible to deal with.

→ Some offensives
"are better" or did I misplayed ? May both ^^
Especially teams with 4+ set-up sweepers, as I'm not unlimited with priority users, Twave user (and twave miss !).

→ Some balanced & stall
Keep walling great on my team ...
Especially those having a well played snorlax.

→ Hax, cause I'm perfect !
*salt* *salt*

Need improvments !
Have good times ;-)
♥ Keep showdown fun ♥

Fool's Puppets (Hydreigon) @ Eject Pack
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tailwind
- Draco Meteor
- Dark Pulse
- Flash Cannon

Swiffer (Pelipper) @ Life Orb
Ability: Drizzle
EVs: 72 HP / 252 SpA / 184 Spe
Modest Nature
IVs: 0 Atk
- Agility
- Hurricane
- Surf
- Roost

Brave Dog (Silvally-Ground) @ Ground Memory
Ability: RKS System
EVs: 252 HP / 252 Spe
Naive Nature
- Multi-Attack
- Surf
- Thunder Wave
- Parting Shot

Piñata (Sigilyph) @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Heat Wave
- Dazzling Gleam
- Defog

Original (Cinderace) @ Heavy-Duty Boots
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Court Change
- Pyro Ball
- U-turn
- Sucker Punch

Give something to the Conk (Conkeldurr) @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Facade
 
I absolutely love the creativity. Tailwind isn't great this game (due to the bulky meta). However, Dracovish was just banned. This will allow more offensive teams to thrive, so tailwind will only get better as the meta progresses. One piece of advice, however.

For an HO build, Cinderace with court change seems fine for hazard control. Sigilyph is walled by Clefable (#1 usage in the tier) and it seems to me that this defog slot would be better used for a better sweeper. Some possible sweepers include Specs Aegislash, Band Crawdaunt, and Band Dracozolt. I love the team, and the Tailwind Parting Shot Silvally is genius. I'd love to build sometime, maybe we can make a new tailwind team after the DLC comes out. :)
 
Thanks Pink !
I looked your answer yesterday, I'm agree for defogger slot, so I searched, but don't find anything revelant for now ...
Specs Aegislash miss power for Tailwind,
Crawdaunt miss defensive coverage to switch on with this team
May Dracozolt but without lock ... got T-Wave ...
I continue to try some tech and team buildings, with Rillaboom, Sirfetch'd
 
Hey bro, I loved this team, so I tested many stuffs and now I'm going well with a version.

Being objective with my words:
-Cinderace now with Libero in my opinion is speed check(leading this you will surprise most part of the Zeraoras).
-Added Poltergeist as final sweeper and special offensive. (Sucker in place of his drain because of Dracapult)
-Kingler as strong break wall, also abusing the rain. He helps so much against Toxapex.
-Whim a guarantee of tail wind, defogger, and encorer for the dancers (I'm not sure about Eject button or rocky helmet).

I'm not the best with comments about replacement, I just wanted to help.
Please comment or test and tell me what you think.
See below:

https://pastebin.com/raw/k5riNYU0
 
Hi Dayatsu !
You're so offensive x) but I take some win with your changes ! Thanks for the team ^^
I'm not sure for Kingler but don't have better answer ;-)
Maybe any one-shotter can work on da slot. Crawdaunt isn't bad too.
If I'm right, Crabhammer isn't affected by Sheer Force, as Liquidation is.
Sheer Force only work with this move on this set (he don't have better options for).

KunggyKunggy (Kingler) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Liquidation
- Superpower
- High Horsepower
- Knock Off

edit : didn't seen your repart on whimsicott before, think full def better :
Boringmon (Whimsicott) @ Eject Button
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Tailwind
- U-turn
- Defog
- Encore

Personally I keep my Surf on Pelipper ^^ breaking role and rain 5 turns make it want to 100% hit on walls and theres recovers.
Surf have 80% chance OHKO Zeraora, this mean 20% chance to not, is same as H-pump 20% chance to miss (but without making damages).
If some calc change my mind about Hpump ...

Whimsicott is nice ! and defog greatly for Poltagheist.
Eject Button work.
This 'mon carry the team ^^

Scarf Cinder is a killer.

I keep building ...
May I've find an alternative of Poltagheist's slot, but as there's both situationnal, I don't know how's better on metta.
He just look having better survival skills, and can set-up a screen for team.
His combo isn't effective on any pokemons, that's a real lack ! (but fun set)
Undertaker (Grimmsnarl) (M) @ Weakness Policy
Ability: Prankster
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Light Screen
- Bulk Up
- Drain Punch
- Sucker Punch
edit : /!\ this set get always crit
 
Last edited:
I still keep poltergeist for some reasons showed in these new replays below.(I was looking for something better but the most important reason of him on the team is Toxapex, if you find inform me here!! Heh

No comments for Whimsicott, only that I added giga drain for the f..cking boring Primarina and some Keldeo. Whim is the boss of the team.

Cinderace no comments.

I tested Crawdaunt, my comments: Stronger than Kingler, has aqua jet but he's garbage in front of Mach punch Conkeldurr and does not have Earth move for Toxapex, trust me, Pex is cancer, ALSO, I'm testing life orb Darmanitan in this slot and it is really making me glad, it is really good, I'll put the pastebin here.

Aaand last but not least, Pelipper, I replaced surf (really nice in place of Hydro) with Weather Ball, I also did mess in sun teams killing Venusaur with Weather Ball fire, hehehe.

https://replay.pokemonshowdown.com/gen8ou-1127585739
Polteageist vs Bisharp

https://replay.pokemonshowdown.com/gen8ou-1127594657
Cinderace doing his job .. Sweep

https://replay.pokemonshowdown.com/gen8ou-1127684558
Whim, Cinderace and Pelipper doing a good job.

https://replay.pokemonshowdown.com/gen8ou-1127835754
Poltergeist x Sunny

https://replay.pokemonshowdown.com/gen8ou-1127862496
Whim with full SpecAtack saving the game

https://replay.pokemonshowdown.com/gen8ou-1127874918
Cinder, Whim, Poltergeist

https://replay.pokemonshowdown.com/gen8ou-1128460726
Against: Sun Venusaur, seed Hawlucha and Raichu


IMPORT:
https://pokepast.es/6bb98646b225f5ec



Hi Dayatsu !
You're so offensive x) but I take some win with your changes ! Thanks for the team ^^
I'm not sure for Kingler but don't have better answer ;-)
Maybe any one-shotter can work on da slot. Crawdaunt isn't bad too.
If I'm right, Crabhammer isn't affected by Sheer Force, as Liquidation is.
Sheer Force only work with this move on this set (he don't have better options for).

KunggyKunggy (Kingler) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Liquidation
- Superpower
- High Horsepower
- Knock Off

edit : didn't seen your repart on whimsicott before, think full def better :
Boringmon (Whimsicott) @ Eject Button
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Tailwind
- U-turn
- Defog
- Encore

Personally I keep my Surf on Pelipper ^^ breaking role and rain 5 turns make it want to 100% hit on walls and theres recovers.
Surf have 80% chance OHKO Zeraora, this mean 20% chance to not, is same as H-pump 20% chance to miss (but without making damages).
If some calc change my mind about Hpump ...

Whimsicott is nice ! and defog greatly for Poltagheist.
Eject Button work.
This 'mon carry the team ^^

Scarf Cinder is a killer.

I keep building ...
May I've find an alternative of Poltagheist's slot, but as there's both situationnal, I don't know how's better on metta.
He just look having better survival skills, and can set-up a screen for team.
His combo isn't effective on any pokemons, that's a real lack ! (but fun set)
Undertaker (Grimmsnarl) (M) @ Weakness Policy
Ability: Prankster
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Light Screen
- Bulk Up
- Drain Punch
- Sucker Punch
edit : /!\ this set get always crit
 

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