Agreed, I run this on my monobug team (which is pretty good actually) and he makes great late game clean up. If I play him earlier I usually have to go for rockslide as EQ and CC are easy to get around (usually in Shandy and Zapdos) but after an OC boost rockslide does phenom damage.I've tested Choice Scarf Overconfidence Heracross, and I have to say, it does very well. All you have to do is bring it in on something it can revenge kill (Preferably something that it can KO with Megahorn/CC) and kill it for an automatic +1. Then, after that, even things that resist CC or Megahorn will take a very hard hit, or even another KO. The only thing is that CC can't hit ghosts, so Shanderaa will be a problem if you're locked into CC.
It's very good at cleaning up late game. :]
I agree, an incredible late game sweeper.I've tested Choice Scarf Overconfidence Heracross, and I have to say, it does very well. All you have to do is bring it in on something it can revenge kill (Preferably something that it can KO with Megahorn/CC) and kill it for an automatic +1. Then, after that, even things that resist CC or Megahorn will take a very hard hit, or even another KO. The only thing is that CC can't hit ghosts, so Shanderaa will be a problem if you're locked into CC.
It's very good at cleaning up late game. :]
care to refresh my mind? :3Overconfidence's English name is Sheer Force.
...(thinks about the Heracross lady in FR/LG)...
I see what you did there, Gamefreak.
I think he got a light boost. Sure roobo now outclasses him as a guts user but OC scarfcross has a good niche as a revenger that can turn sweeper really easily.Guts is a must for heracross. I'd actually say his potentially best set is the one that got thrown around in UU a fair amount: LO + Offensive RestTalk. The big boosts, status absorption, and recovery lets you do heavy damage to stall without taking much back. Against offensive teams, you get a sleep absorber, which is nice.
That having been said, I don't really feel heracross is going to be great this generation at all.
If you mean the ability (which I assume b/c it's in caps) he doesn't get Sheer Force. Moxie (woot for the new name) is much better for this plan anyway as CC and Megahorn don't get the Encourage/ Sheer Force boost (IDk about megahorn really) Any non BP recipient or nonscarf hera's should deff. run Guts though.Perhaps he could be a Speed recipient from, say, Ninjask? If he got a Sub as well he could run SD for a fast +2 +2 and then sweep with Sheer Force... best of all, it resists its STABs, making Ditto less effective as a counter. You'd need to run a Stone Edge resist, though, or risk losing to the Eccentric copy. Simplest way would probably just be to lure and kill their Ditto first, though.
Yeah, thats why I didnt mention it (the return that is, I should have though in after thought)Yeah, Hera can't switch in. He does pretty decently in revenging it though, but most good players will just switch out to a Gliscor.
Also note that Hera dies 100% of the time to a +2 Return factoring in SR.
The english name is actually moxie. You're thinking of encourage.Overconfidence's English name is Sheer Force.
...(thinks about the Heracross lady in FR/LG)...
I see what you did there, Gamefreak.
Um...if he takes no other damage, that is 5 turns+some other damage. 3 Turns is only slightly more than half lost by residual. No, his problem there is taking any sort of attack then, mainly from Landlos and Doryuzu in Sand as he will outspeed pretty much everything else on most sand teams. Although it is good that he could still take unboosted Earthquakes from Doryuzu and those 3 turns of residual damage and still be alive and kicking. Landlos is the biggest problem there. Other weather pokes as well. Burungeru is a non-issue really since after +2 and Guts, Heracross's Megahorn 2 hit koes.problems occur with the everpresence of sandstorm. losing 3/16 of yor health a turn means hera dies in 3 turns assuming some small amount of previous damage.
Problem is, those that CAN take a Megahorn/Close Combat/Facade are SLOW. Heracross worries more from faster Scarf and weather pokes than from them. After Swords Dance+Guts, Heracross owns Impish Gliscor, Gyrados, Weezing, Zapdos, Salamence, Dragonite, Burungeru...(some require Stealth Rock like Gliscor and Dragonite to ensure) with Facade. You obviously wouldn't be switching Heracross into things like Gliscor and only on things that he threatens (there are quite a number of things he threatens) to get Swords Dance in. It's not walls he is worried about (he's a huge wall smasher) but things faster than 295 spd coming in to smash him on Swords Dance or revenge.With it's unique typing and the abundance of Nattorei and Burungeru, I believe MoPCross would actually find some opportunities to switch in and set-up.
Heracross@Salac Berry
Adamant
Moxie / Guts
96 HP / 178 Atk / 236 Spd
Close Combat
Stone-Edge
Substitute
Swords Dance
With enough HP to have its sub not break against a min-Atk / min-SAtk Power Whip and Boil Over / Shadow ball, it can set up Swords Dance behind the sub on Nattorei and Burungeru. Its mediocre speed helps here, because if anything faster, say a choice scarf Shanderra, comes in on a substitute, then Heracross subs up until salac is activated, and now Heracross has 397 Spd with a protection of substitute.
I think Moxie shines in this set, because Substitute allows Heracross to evade status, reducing the chance of a Guts activation. Also, since MoPCross is meant to be (and excels at) a one-time late-game sweeper, any Attack boosts, whether it be from Swords Dance or from Moxie, is welcome. Being able to kill the opponent behind the sub AND get an attack boost is awesome, since there are times where Heracross cannot pull a Swords Dance. Moxie is a well-appreciated addition that aids this particular set, allowing Heracross to keep the offensive momentum.
As long as Acrobat Gliscor is running around, though, Heracross will not be seeing much action. Fling-FlameOrb Facade Heracross (with Guts) is a very interesting choice as well, burning the Gliscor that WILL switch in and just breaking walls in general. However, it has an even worse case of Mixmence's wall-breaking limitations in which, it gets worn down way too quickly and Heracross's wall-breaking capabilities is largely dependent on the player's prediction, as there will always be a monster that can take a Close Combat, Megahorn or a Facade without much hassle.