Helping Hand on a combo

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Only Deck Knight and members of council #3 may post here.

So some say the current method of handling Helping Hand's boost to combos makes them worth way too much for the price you have to pay. The question is, what is the best way of handling the boost? I present to you five options, courtesy of Frosty:
  • Keep Helping Hand as it is
  • Make it illegal to use Helping Hand on combos
  • Make using Helping Hand on a combo force the user of Helping Hand to cool down
  • Reduce Helping Hand's boost on combos to 1.5x
  • Make using Helping Hand on a combo provide its boost to only one move on the combo
If the last option is chosen, we will then have to vote on how to handle Helping Hand's boost to combos of the same move twice like Ice Beam + Ice Beam.

This vote will use IRV, so your first choice should be listed first, your second choice listed second, etc. First option to hit majority is the winner.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Make using Helping Hand on a combo provide its boost to only one move on the combo
Reduce Helping Hand's boost on combos to 1.5x
Make using Helping Hand on a combo force the user of Helping Hand to cool down
Make it illegal to use Helping Hand on combos
Keep Helping Hand as it is


TBH I went with pure personal preference. Let's just please change it as it is way too good right now.
 
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Stratos

Banned deucer.
Reduce Helping Hand's boost on combos to 1.5x
Make using Helping Hand on a combo provide its boost to only one move on the combo
Keep Helping Hand as it is
Make using Helping Hand on a combo force the user of Helping Hand to cool down
Make it illegal to use Helping Hand on combos


the problem's not so bad that one of those drastic measures is at all worth it
 
Make using Helping Hand on a combo force the user of Helping Hand to cool down
Make using Helping Hand on a combo provide its boost to only one move on the combo
Reduce Helping Hand's boost on combos to 1.5x
Make it illegal to use Helping Hand on combos
Keep Helping Hand as it is
 
Reduce Helping Hand's boost on combos to 1.5x
Make using Helping Hand on a combo provide its boost to only one move on the combo
Make using Helping Hand on a combo force the user of Helping Hand to cool down
Make it illegal to use Helping Hand on combos
Keep Helping Hand as it is
 

Texas Cloverleaf

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Make using Helping Hand on a combo provide its boost to only one move on the combo
Reduce Helping Hand's boost on combos to 1.5x
Make using Helping Hand on a combo force the user of Helping Hand to cool down
Make it illegal to use Helping Hand on combos
Keep Helping Hand as it is
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Make it illegal to use Helping Hand on combos
Make using Helping Hand on a combo provide its boost to only one move on the combo
Reduce Helping Hand's boost on combos to 1.5x
Make using Helping Hand on a combo force the user of Helping Hand to cool down
Keep Helping Hand as it is
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
I personally feel like this has been blown a little out of proportion, and it's not as if I'm a stranger to Helping Hand and Combos.

Keep Helping Hand as is
Make using Helping Hand on a combo force the user of Helping Hand to cool down
Reduce Helping Hand's Boost on combos to 1.5x
Make it illegal to use Helping Hand on combos
Make using Helping Hand on a combo provide its boost to only one move on the combo


People who think that #5 on the list will do anything need to be on the receiving end of either a Blizard + Sheer Cold or a Fissure + Earthquake.
 
All seven council members have voted. It's time to tally the votes.

  • Keep Helping Hand as it is - 1
  • Make it illegal to use Helping Hand on combos - 1
  • Make using Helping Hand on a combo force the user of Helping Hand to cool down - 1
  • Reduce Helping Hand's boost on combos to 1.5x - 2
  • Make using Helping Hand on a combo provide its boost to only one move on the combo - 2
Eliminate options 1, 2 and 3

  • Reduce Helping Hand's boost on combos to 1.5x - 3
  • Make using Helping Hand on a combo provide its boost to only one move on the combo - 4

It is decided. Using Helping Hand on a combo will only boost the BAP of one of the moves. Now, we need to decide how this works for same-move combos. Additionally, Dogfish44 raises a valid concern, so another vote will be added to this ballot.

What should happen when Helping Hand is used on a same-move combo?
  • The whole combo's power is doubled as usual
  • The whole combo's power is increased by 50%
  • The combo's BAP is calculated as a different-move combo and one of the moves is boosted
Which move in the combo should be boosted by Helping Hand?
  • User's choice
  • The weaker move
Before we vote, I am allowing a 24-hour period for us to discuss whether the vote on which move gets boosted is necessary and/or if there is a better way of addressing the concern raised. If there is no discussion, the vote will remain.
 
OK, since nobody raised any objections, let's begin this second phase of voting. The vote on how to handle same-move combos is IRV while the one on which move should be boosted is a simple vote between two choices.

What should happen when Helping Hand is used on a same-move combo?
The whole combo's power is increased by 50%
The combo's BAP is calculated as a different-move combo and one of the moves is boosted
The whole combo's power is doubled as usual


Which move in the combo should be boosted by Helping Hand?
The weaker move
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
What should happen when Helping Hand is used on a same-move combo?
The whole combo's power is doubled as usual
The whole combo's power is increased by 50%
The combo's BAP is calculated as a different-move combo and one of the moves is boosted


Which move in the combo should be boosted by Helping Hand?
User's choice
 
What should happen when Helping Hand is used on a same-move combo?
The combo's BAP is calculated as a different-move combo and one of the moves is boosted
The whole combo's power is increased by 50%
The whole combo's power is doubled as usual


Which move in the combo should be boosted by Helping Hand?
User's choice
 

Stratos

Banned deucer.
What should happen when Helping Hand is used on a same-move combo?
The whole combo's power is doubled as usual
The whole combo's power is increased by 50%
The combo's BAP is calculated as a different-move combo and one of the moves is boosted


Which move in the combo should be boosted by Helping Hand?
User's choice

same-move comboes are usually punishing enough to the user in terms of en we don't need to ruin them, and they provide a nice alternative to alt-move comboes this way
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I miss my laptop.

What should happen when Helping Hand is used on a same-move combo?
The whole combo's power is increased by 50%
The combo's BAP is calculated as a different-move combo and one of the moves is boosted
The whole combo's power is doubled as usual


Which move in the combo should be boosted by Helping Hand?

User choice

Although I won't be opposed to boosting the weaker move if these measures prove to not be enough.
 

Texas Cloverleaf

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is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
What should happen when Helping Hand is used on a same-move combo?
The whole combo's power is increased by 50%
The combo's BAP is calculated as a different-move combo and one of the moves is boosted
The whole combo's power is doubled as usual


Which move in the combo should be boosted by Helping Hand?
The weaker move
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Louis is inactive, so I will go and tally the votes. His vote won't matter anyway.

The whole combo's power is doubled as usual - 2
The whole combo's power is increased by 50% - 3
The combo's BAP is calculated as a different-move combo and one of the moves is boosted - 1

Option 3 goes away.

The whole combo's power is doubled as usual - 2
The whole combo's power is increased by 50% - 4

Majority.


So the decisions made are:

1) Using Helping Hand on a combo will only boost the BAP of one of the moves.
2) On same-move combos the whole combo's power is increased by 50%


Now can someone please implement this? thanks.
 
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