Only Deck Knight and members of council #3 may post here.
So some say the current method of handling Helping Hand's boost to combos makes them worth way too much for the price you have to pay. The question is, what is the best way of handling the boost? I present to you five options, courtesy of Frosty:
- Keep Helping Hand as it is
- Make it illegal to use Helping Hand on combos
- Make using Helping Hand on a combo force the user of Helping Hand to cool down
- Reduce Helping Hand's boost on combos to 1.5x
- Make using Helping Hand on a combo provide its boost to only one move on the combo
This vote will use IRV, so your first choice should be listed first, your second choice listed second, etc. First option to hit majority is the winner.