I'd like for y'all to tweak this OU team, thanks in advance!
Venusaur-Mega @ Venusaurite
Ability: Chlorophyll
EVs: 224 HP / 172 Def / 28 SpA / 68 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
This is a substandard Venusaur set that's been working for me lately. As this team is based around Venusaur, I don't want y'all to remove it when tweaking it. :)
16 Spe lets it outspeed MMawile, while 68 Spd lets it survive 2 Spec's Greninja Dark pulses after SR, and Cholorophyll is there for the rare chance sun is present.
I'm considering replacing Giga Drain with Leech seed, however, then Venusaur is much more prone to greninja and ash -greninja, making it less of a worthwhile switch in. 172 Def is from the standard set, and 224 HP gives it an odd amount of HP. Bold nature allows it to switch in on physical wallbreakers such as MMawile and Banded Bulu and Banded Kartana easier.
Tapu Koko @ Leftovers
Ability: Electric Surge
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Reflect
- Roost
- Light Screen
Koko sets up dual screens for Hawlucha to sweep. 248 HP gives an odd amount of HP, and the bulk is decent to the point of being able to survive 2 hits from most neutral attacks, thus allowing it to set up screens. Leftovers gives it passive recovery, and is preferred over Light Clay, because Koko isn't that bulky if screens aren't up, and Volt Switch allows momentum, even if it isn't a slow pivot. Roost provides neccessary recovery. I'm considering replacing Volt Switch with Thunderbolt to chip away on stall threats that normally don't carry Toxic; such as being able to continously deal damage to Pex, but I don't know yet. Still playing around with this set.
Hawlucha @ Electric Seed
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- High Jump Kick
- Acrobatics
- Stone Edge
Electric Seed activates under Electric Terrain, and under dual screens, Hawlucha has impressive bulk, especially on the physical side.
It can take a neutral hit(usually) so SD helps boost its rather mediocre attack stat, and High Jump Kick one-shots non-defensive heatran. Acrobatics power is doubled, and doesn't have Brave Bird's recoil, so you want to sacrifice that tiny amount of power for survivability.
Stone Edge hits flying types such as Tornadus T if you predict a switch in, though Acrobatics has more accuracy, stone edge hits charizard hard,
Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 232 Def / 28 Spe
Bold Nature
IVs: 0 Atk
- Toxic
- Defog
- Spikes
- Roost
Leftovers provides mandatory recovery for a defensive 'mon, and it provides hazards in the form of spikes. It also serves as a defogger, and stalls out foes with Toxic.
Roost provides neccesary recovery, and 248 HP lets it switch in on SR 9 times without recovering;not sure why you need to do that but I like hyper-optimizing my sets. The EV's are the ones given to me in showdown; I don't know yet what benchmarks they hit; so could someone tell me? Thanks.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 48 HP / 252 SpA / 208 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Magma Storm
- Flash Cannon
- Stealth Rock
Heatran with Air Balloon serves as a ground immunity in a pinch, and 208 Spe lets it outspeed a majority of threats.
Earth Power hits other Heatran, SR lets Heatran serve as a setter, and Magma Storm traps enemies who could otherwise switch out. Flash Cannon is another STAB. 48 HP gives odd number of HP.
I don't have a Z- crystal yet so I'm considering running Steelium Z or Firiuim Z; any tips on if this would be a good idea?
Azumarill @ Choice Band
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Aqua Jet
- Liquidation
- Play Rough
- Knock Off
Azumarill is my physical wallbreaker. 248 HP gives it an odd amount of HP, and Huge Power, Band, and max attack maximize it's effectiveness.
Knock off is more predicted switchins such as Bulu, Lando-T, and Zapdos that dislike losing it.
As BD Azumarill is more common, many try to taunt it and therefore gets one shotted.
Azumarill has favorable matchups versus Skarmory, Lando-T, Heatran, all common leads.
Thanks for reading!
Venusaur-Mega @ Venusaurite
Ability: Chlorophyll
EVs: 224 HP / 172 Def / 28 SpA / 68 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
This is a substandard Venusaur set that's been working for me lately. As this team is based around Venusaur, I don't want y'all to remove it when tweaking it. :)
16 Spe lets it outspeed MMawile, while 68 Spd lets it survive 2 Spec's Greninja Dark pulses after SR, and Cholorophyll is there for the rare chance sun is present.
I'm considering replacing Giga Drain with Leech seed, however, then Venusaur is much more prone to greninja and ash -greninja, making it less of a worthwhile switch in. 172 Def is from the standard set, and 224 HP gives it an odd amount of HP. Bold nature allows it to switch in on physical wallbreakers such as MMawile and Banded Bulu and Banded Kartana easier.
Tapu Koko @ Leftovers
Ability: Electric Surge
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Reflect
- Roost
- Light Screen
Koko sets up dual screens for Hawlucha to sweep. 248 HP gives an odd amount of HP, and the bulk is decent to the point of being able to survive 2 hits from most neutral attacks, thus allowing it to set up screens. Leftovers gives it passive recovery, and is preferred over Light Clay, because Koko isn't that bulky if screens aren't up, and Volt Switch allows momentum, even if it isn't a slow pivot. Roost provides neccessary recovery. I'm considering replacing Volt Switch with Thunderbolt to chip away on stall threats that normally don't carry Toxic; such as being able to continously deal damage to Pex, but I don't know yet. Still playing around with this set.
Hawlucha @ Electric Seed
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- High Jump Kick
- Acrobatics
- Stone Edge
Electric Seed activates under Electric Terrain, and under dual screens, Hawlucha has impressive bulk, especially on the physical side.
It can take a neutral hit(usually) so SD helps boost its rather mediocre attack stat, and High Jump Kick one-shots non-defensive heatran. Acrobatics power is doubled, and doesn't have Brave Bird's recoil, so you want to sacrifice that tiny amount of power for survivability.
Stone Edge hits flying types such as Tornadus T if you predict a switch in, though Acrobatics has more accuracy, stone edge hits charizard hard,
Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 232 Def / 28 Spe
Bold Nature
IVs: 0 Atk
- Toxic
- Defog
- Spikes
- Roost
Leftovers provides mandatory recovery for a defensive 'mon, and it provides hazards in the form of spikes. It also serves as a defogger, and stalls out foes with Toxic.
Roost provides neccesary recovery, and 248 HP lets it switch in on SR 9 times without recovering;not sure why you need to do that but I like hyper-optimizing my sets. The EV's are the ones given to me in showdown; I don't know yet what benchmarks they hit; so could someone tell me? Thanks.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 48 HP / 252 SpA / 208 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Magma Storm
- Flash Cannon
- Stealth Rock
Heatran with Air Balloon serves as a ground immunity in a pinch, and 208 Spe lets it outspeed a majority of threats.
Earth Power hits other Heatran, SR lets Heatran serve as a setter, and Magma Storm traps enemies who could otherwise switch out. Flash Cannon is another STAB. 48 HP gives odd number of HP.
I don't have a Z- crystal yet so I'm considering running Steelium Z or Firiuim Z; any tips on if this would be a good idea?
Azumarill @ Choice Band
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Aqua Jet
- Liquidation
- Play Rough
- Knock Off
Azumarill is my physical wallbreaker. 248 HP gives it an odd amount of HP, and Huge Power, Band, and max attack maximize it's effectiveness.
Knock off is more predicted switchins such as Bulu, Lando-T, and Zapdos that dislike losing it.
As BD Azumarill is more common, many try to taunt it and therefore gets one shotted.
Azumarill has favorable matchups versus Skarmory, Lando-T, Heatran, all common leads.
Thanks for reading!
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