Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Scald
- Hurricane
- U-turn
- Defog
Seems like a no brainer, pretty sure this ones mandatory. Not sure what the ev speed should be so I just went physical bulk, and as for the moves they seem mostly like the right choice
Barraskewda @ Choice Band
Ability: Swift Swim
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Liquidation
- Close Combat
- Flip Turn
- Psychic Fangs
One of the 2 main mons that I'm building this team for. I love the speed of this thing in the rain and seems like another no brainer for a rain team. The movement seems pretty solid to me, possibly switching out psychic fangs for something else.
Seismitoad @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Weather Ball
- Sludge Bomb
- Earth Power
- Focus Blast
I plan for this to be the main special attacker. I like the amount of power I can get on weatherball, and this is a mon I want to keep and build around even if its not perfect. I really have no idea what the other 2 moves should be, aside from weather ball and earth power.
Thundurus-Therian (M) @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Volt Switch
- Nasty Plot
- Focus Blast
My plan is for this to be the wallbreaker and electric switch in. This is the first mon I'm unsure about, I feel like there is probably a better wall breaker choice and the type overlap with zapdos. I think as for the moves, I'm not sure what I would replace other than focus blast.
Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 148 HP / 216 Def / 104 SpA / 40 Spe
IVs: 0 Atk
- Thunder
- Hurricane
- Roost
- Defog
Also unsure about this guy. I like the bulkyness and the thunder and Hurricane STAB, but like I said before I worry about the type overlap with thundurus.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Spikes
- Knock Off
- Leech Seed
- Power Whip
This is the best mon I could think of as a wall, which I think is probably a good choice. I felt I needed a Hazzard setter and wall. Knock off always feels useful, and power whip seemed like the best attack to use, possibly could switch to body press.
I'm brand new to team building and this is my first attempt, so I can't really explain each choice as well as I wish I could. The first 3 seems pretty set In Stone, aside from seismetoads other moves. The last 3 I have changed out several times. I've tried tornadus-t, magnezone, and blissy in these slots, but none of them have felt super solid.
https://pokepast.es/b808b10e012ae0dc
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Scald
- Hurricane
- U-turn
- Defog
Seems like a no brainer, pretty sure this ones mandatory. Not sure what the ev speed should be so I just went physical bulk, and as for the moves they seem mostly like the right choice
Barraskewda @ Choice Band
Ability: Swift Swim
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Liquidation
- Close Combat
- Flip Turn
- Psychic Fangs
One of the 2 main mons that I'm building this team for. I love the speed of this thing in the rain and seems like another no brainer for a rain team. The movement seems pretty solid to me, possibly switching out psychic fangs for something else.
Seismitoad @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Weather Ball
- Sludge Bomb
- Earth Power
- Focus Blast
I plan for this to be the main special attacker. I like the amount of power I can get on weatherball, and this is a mon I want to keep and build around even if its not perfect. I really have no idea what the other 2 moves should be, aside from weather ball and earth power.
Thundurus-Therian (M) @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Volt Switch
- Nasty Plot
- Focus Blast
My plan is for this to be the wallbreaker and electric switch in. This is the first mon I'm unsure about, I feel like there is probably a better wall breaker choice and the type overlap with zapdos. I think as for the moves, I'm not sure what I would replace other than focus blast.
Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 148 HP / 216 Def / 104 SpA / 40 Spe
IVs: 0 Atk
- Thunder
- Hurricane
- Roost
- Defog
Also unsure about this guy. I like the bulkyness and the thunder and Hurricane STAB, but like I said before I worry about the type overlap with thundurus.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Spikes
- Knock Off
- Leech Seed
- Power Whip
This is the best mon I could think of as a wall, which I think is probably a good choice. I felt I needed a Hazzard setter and wall. Knock off always feels useful, and power whip seemed like the best attack to use, possibly could switch to body press.
I'm brand new to team building and this is my first attempt, so I can't really explain each choice as well as I wish I could. The first 3 seems pretty set In Stone, aside from seismetoads other moves. The last 3 I have changed out several times. I've tried tornadus-t, magnezone, and blissy in these slots, but none of them have felt super solid.
https://pokepast.es/b808b10e012ae0dc
Last edited: