Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 Def / 4 SpD / 252 HP
Bold Nature
- Earth Power
- Scald
- Toxic
- Stealth Rock
The only rocker, check to those pesky electric types, and check to Dracovish as well. Toxic is very useful to cripple incoming switch ins. I may use it as lead to bait Ferrothorn and Excadrill checks, but it's better to keep it later in the game. I don't know if i should use Knock Off or Protect instead of Scald, since the first provides insane support, and the latter scouts movesests and posible choice items. And lastly, i find Seismitoad to be a bit useless if Zeraora or Dracovish aren't in the game, and even so, it gets worn down real quick before it cam check those, specially Zeraora, I've learned to play around it, but it can snowball into 6-0 my team.
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Iron Head
- Earthquake
- Rapid Spin
Standard set for Excadrill. Good check to Clefable, late game cleaner, and hazard removal, it also checks some fire types, like Rotom Heat and Cinderace (via switch). Swords Dance is mainly for Aegislash, since it can OHKO any variant in shield form. I once ran a Focus Sash lead, but i really needed Rapid Spin for the long run, as well to make sweeps. Naturally struggles against Flying types that aren't weak to it's STAB moves, but I don't have a lot of options for flying types in the team.
Dragapult @ Life Orb
Ability: Infiltrator
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Sucker Punch
- Substitute
- Dragon Darts
Some kind of revenge killer set alongside Dragon Darts, Sucker Punch and Dragapult overall decent speed. I've been having trouble in deciding to use Leftovers or Life Orb, since the power drop is severely noticeable, specially regarding to Sucker Punch, but Leftovers eases it's role as a revenge killer in the early game. I tried a bait set with Fire Blast to catch Corviknight off guard, but it didn't work out that well. I'm thinking off swapping Substitute for something else, like Psychic Fangs, or even Phantom Force. It's just that Substitute is sometimes useful, and sometimes a waste of a slot, usually depending on the matchup against some teams (mainly against HO or balnace), or how far in the game. In general, Dragon Dance has been really useful in catching things off guard, but only if the fairy and steel mons are gone, really good in the late game, but bad on the early game.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 4 Atk /252 Def
Impish Nature
- Leech Seed
- Power Whip
- Knock Off
- Thunder Wave
My main check to the dangerous Seismitoad, and a general annoyer. Often comes as a bait set, since i don't carry any form of hazards on it. Rocky Helmet eases the matchup against physical threats, specially Zeraora and Bisharp. Im thinking on swapping Thunder Wave with something more useful, since i found that 90% of the games i played I've never used it, but i can't decide between Curse, Iron Head or Body Press. Iron Head is for Clefable, Curse is for utility, and Body Press is for opposing steel types and incoming Bisharp
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Teleport
- Moonblast
- Wish
- Protect
Basically the glue of this team. It's a whish passer and a special sponge. Provides overall support on the team and longevity to my other defensive mons. Clefable often becomes overwhelmed by other attackers, since is reliant on Wish to heal, and the passive recovery provided by the Leftovers. It's also REALLY passive, though. Magic Guard + Life Orb were useful against Ferrothorn, Clefable's worst enemy, but i think the utility provided by Wish + Teleport is way better, it helps sustain basically the whole team.
Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Defog
- Overheat
- Volt Switch
- Will-O-Wisp
Rotom serves it's role as a decent pivot, and a hazard removal. One of the best checks to Ferrothorn and Corviknight, though i often find if dying beforehand, so that's an issue. Since I'm not using Nasty Plot, Rotom struggles a lot with Clefable, so I'm always forced to switch out, basically granting a free wish. Burning an opposing Zeraora, or a Melmetal is crucial, but Defog is always appreciated, since this team doesn't uses many hazards, so I can't decide which of those i should swap out.
This team carried me from 1200 to 1350 ish, but now I'm unable to surpass that mark
My main problem is Corviknight, since the only check is Rotom, and it molds over my team if that thing is not alive. Dracovish is also really annoying if Seismitoad isn't with good health, and i find myself struggling with Excadrill. I thought about using a scarfed version of Rotom, but I can't decide between the hazard removal, or the utility provided by the scarf. I actually tried that set on the lower ladder, and it helped out with Dracovish, and stall via trick, but the boots are soooo useful, and Defog as well..
Destroy this team, reveal it's fatal flaws, make it bite the dust, but please help me improve it >~<
Thanks ^-^
Ability: Water Absorb
EVs: 252 Def / 4 SpD / 252 HP
Bold Nature
- Earth Power
- Scald
- Toxic
- Stealth Rock
The only rocker, check to those pesky electric types, and check to Dracovish as well. Toxic is very useful to cripple incoming switch ins. I may use it as lead to bait Ferrothorn and Excadrill checks, but it's better to keep it later in the game. I don't know if i should use Knock Off or Protect instead of Scald, since the first provides insane support, and the latter scouts movesests and posible choice items. And lastly, i find Seismitoad to be a bit useless if Zeraora or Dracovish aren't in the game, and even so, it gets worn down real quick before it cam check those, specially Zeraora, I've learned to play around it, but it can snowball into 6-0 my team.
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Iron Head
- Earthquake
- Rapid Spin
Standard set for Excadrill. Good check to Clefable, late game cleaner, and hazard removal, it also checks some fire types, like Rotom Heat and Cinderace (via switch). Swords Dance is mainly for Aegislash, since it can OHKO any variant in shield form. I once ran a Focus Sash lead, but i really needed Rapid Spin for the long run, as well to make sweeps. Naturally struggles against Flying types that aren't weak to it's STAB moves, but I don't have a lot of options for flying types in the team.
Dragapult @ Life Orb
Ability: Infiltrator
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Sucker Punch
- Substitute
- Dragon Darts
Some kind of revenge killer set alongside Dragon Darts, Sucker Punch and Dragapult overall decent speed. I've been having trouble in deciding to use Leftovers or Life Orb, since the power drop is severely noticeable, specially regarding to Sucker Punch, but Leftovers eases it's role as a revenge killer in the early game. I tried a bait set with Fire Blast to catch Corviknight off guard, but it didn't work out that well. I'm thinking off swapping Substitute for something else, like Psychic Fangs, or even Phantom Force. It's just that Substitute is sometimes useful, and sometimes a waste of a slot, usually depending on the matchup against some teams (mainly against HO or balnace), or how far in the game. In general, Dragon Dance has been really useful in catching things off guard, but only if the fairy and steel mons are gone, really good in the late game, but bad on the early game.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 4 Atk /252 Def
Impish Nature
- Leech Seed
- Power Whip
- Knock Off
- Thunder Wave
My main check to the dangerous Seismitoad, and a general annoyer. Often comes as a bait set, since i don't carry any form of hazards on it. Rocky Helmet eases the matchup against physical threats, specially Zeraora and Bisharp. Im thinking on swapping Thunder Wave with something more useful, since i found that 90% of the games i played I've never used it, but i can't decide between Curse, Iron Head or Body Press. Iron Head is for Clefable, Curse is for utility, and Body Press is for opposing steel types and incoming Bisharp
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Teleport
- Moonblast
- Wish
- Protect
Basically the glue of this team. It's a whish passer and a special sponge. Provides overall support on the team and longevity to my other defensive mons. Clefable often becomes overwhelmed by other attackers, since is reliant on Wish to heal, and the passive recovery provided by the Leftovers. It's also REALLY passive, though. Magic Guard + Life Orb were useful against Ferrothorn, Clefable's worst enemy, but i think the utility provided by Wish + Teleport is way better, it helps sustain basically the whole team.
Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Defog
- Overheat
- Volt Switch
- Will-O-Wisp
Rotom serves it's role as a decent pivot, and a hazard removal. One of the best checks to Ferrothorn and Corviknight, though i often find if dying beforehand, so that's an issue. Since I'm not using Nasty Plot, Rotom struggles a lot with Clefable, so I'm always forced to switch out, basically granting a free wish. Burning an opposing Zeraora, or a Melmetal is crucial, but Defog is always appreciated, since this team doesn't uses many hazards, so I can't decide which of those i should swap out.
This team carried me from 1200 to 1350 ish, but now I'm unable to surpass that mark
My main problem is Corviknight, since the only check is Rotom, and it molds over my team if that thing is not alive. Dracovish is also really annoying if Seismitoad isn't with good health, and i find myself struggling with Excadrill. I thought about using a scarfed version of Rotom, but I can't decide between the hazard removal, or the utility provided by the scarf. I actually tried that set on the lower ladder, and it helped out with Dracovish, and stall via trick, but the boots are soooo useful, and Defog as well..
Destroy this team, reveal it's fatal flaws, make it bite the dust, but please help me improve it >~<
Thanks ^-^
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