Hi guys, this is my first post. I'm kind of a rookie when it comes to competitive battling, so please help me build a better team, but don't be too harsh when criticizing. Also, I am not from an English speaking country, so my grammar skills might be a little off.
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Rock Polish
- Precipice Blades
- Hone Claws
- Fire Punch
I have chosen Primal Groudon because I felt it has an enormous attacking power, expecially when running Adamant, and with a rock polish up it outspeeds most things, when they are not scarfed of course. Hone claws is there to be used when I know that I can take a couple of hits, and then I only need to land one big hit, like a strong Precipice Blades or Fire punch. It also boosts my accuracy, since Precipe Blades has a tendence to miss sometimes. Overall I'm happy with this mon, and am only thinking about maybe changing hone claws for another coverage move.
Skarmory @ Mental Herb
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 Spe
IVs: 0 Atk
- Taunt
- Roost
- Stealth rock
- Defog
I used Skarmory as a defensive wall before, but now I'm trying this support set with mental herb, to be able to taunt other leads and get up rocks. If I don't need rocks in one specific match, I just keep him in the back to defog away hazards. This is the mon I'm most willing to give up, since it does not perform consistently well, and I'm also kind of insecure about the set, since I used to run Toxic instead of taunt, when it still had a defensive spread.
Lugia @ Leftovers
Ability: Multiscale
EVs: 252 HP / 252 Def
Calm Nature
IVs: 0 Atk
- Aeroblast
- Toxic
- Roost
- Whirlwind
I love Lugia. It walls pretty much everything, and only gets killed by toxic, and that also takes a while to do. Whirlwind is there to wind away pokemons that have set up on me, like the ever common Xerneas of a boosting necrozma. The idea is to toxic the foe, and then use the combination of leftovers and roost to get straight back to full health, where multiscale makes my lugia unkillable. Aeroblast is there to help when taunted. I used to run protect, just to stall out even more, and if it helped the team I could switch Aeroblast in favor of something like defog.
Marshadow @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Punch
- Shadow Sneak
- Spectral Thief
- Close Combat
Marshadow is a great revenge-killer, and I used him for a lot of occasions. I used to run focus sash, and I'm not sure if I like this one better. Shadow sneak is there for priority, close combat and spectral thief are the standard set, and I run ice punch because my team desperately needed and Ice move to deal with rayquaza or zygarde. This choice band set hits very hard, and I also love Marsh's typing, because it stops extreeme speed Arceus from running rampant.
Necrozma-Dusk-Mane @ Weakness Policy
Ability: Prism Armor
EVs: 216 HP / 252 Atk / 40 Spe
Adamant Nature
- Sunsteel Strike
- Rock Polish
- Photon Geyser
- Knock Off
The idea is basically to take a super-effective hit, rock polish that same turn, and sweep with the boost from waskness Policy. I love its defensive typing and I run Knock Off to deal with other kecrozma, and to get rid of leftovers and such on walls. The other two moves are obviously there for stab. I do feel like I could trade Knock off for something that helps my team more, like heat wave. I used to run ultranecrozium z on this, with a speedy spread, but it would get revenge-koed too often so I opted for this set.
Zygarde @ Groundium Z
Ability: Power Construct
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Thousand Arrows
- Outrage
- Dragon Dance
- Extreme Speed
He's here to deal with opposing Primal Groudons. Groundium Z gets the KO, whereas my other members struggle to take it out in one shot, and that is a problem. E speed for priority, thousand arrow and outrage for stab, but I only use outrage once the fairy on the team is gone. I was thinking of using more of a support set, with glare, but I like how this one performs, even tho it's critically weak to ice and tends to die a lot when moonblasted.
Overall, the idea of this team is to set up with one mon and sweep, or rather do a bunch of damage, so that other mons on my team can clean up what's left. Lugia is incredibly viable as a stalling wall, and necrozma helped me win a lot of games; and Zygarde performs well too. My problem is probably that I can't find a wall to help deal with the weaknesses of my team, and at the same time I would love a viable defogger.
As I said I'm not from an English speaking country, so please forgive my many mistakes when it comes to grammar. I'm also kind of a roockie when it comes to competitive pokemon, so please help me make this team stronger, but don't be too harsh when criticizing. Thanks <3
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Rock Polish
- Precipice Blades
- Hone Claws
- Fire Punch
I have chosen Primal Groudon because I felt it has an enormous attacking power, expecially when running Adamant, and with a rock polish up it outspeeds most things, when they are not scarfed of course. Hone claws is there to be used when I know that I can take a couple of hits, and then I only need to land one big hit, like a strong Precipice Blades or Fire punch. It also boosts my accuracy, since Precipe Blades has a tendence to miss sometimes. Overall I'm happy with this mon, and am only thinking about maybe changing hone claws for another coverage move.
Skarmory @ Mental Herb
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 Spe
IVs: 0 Atk
- Taunt
- Roost
- Stealth rock
- Defog
I used Skarmory as a defensive wall before, but now I'm trying this support set with mental herb, to be able to taunt other leads and get up rocks. If I don't need rocks in one specific match, I just keep him in the back to defog away hazards. This is the mon I'm most willing to give up, since it does not perform consistently well, and I'm also kind of insecure about the set, since I used to run Toxic instead of taunt, when it still had a defensive spread.
Lugia @ Leftovers
Ability: Multiscale
EVs: 252 HP / 252 Def
Calm Nature
IVs: 0 Atk
- Aeroblast
- Toxic
- Roost
- Whirlwind
I love Lugia. It walls pretty much everything, and only gets killed by toxic, and that also takes a while to do. Whirlwind is there to wind away pokemons that have set up on me, like the ever common Xerneas of a boosting necrozma. The idea is to toxic the foe, and then use the combination of leftovers and roost to get straight back to full health, where multiscale makes my lugia unkillable. Aeroblast is there to help when taunted. I used to run protect, just to stall out even more, and if it helped the team I could switch Aeroblast in favor of something like defog.
Marshadow @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Punch
- Shadow Sneak
- Spectral Thief
- Close Combat
Marshadow is a great revenge-killer, and I used him for a lot of occasions. I used to run focus sash, and I'm not sure if I like this one better. Shadow sneak is there for priority, close combat and spectral thief are the standard set, and I run ice punch because my team desperately needed and Ice move to deal with rayquaza or zygarde. This choice band set hits very hard, and I also love Marsh's typing, because it stops extreeme speed Arceus from running rampant.
Necrozma-Dusk-Mane @ Weakness Policy
Ability: Prism Armor
EVs: 216 HP / 252 Atk / 40 Spe
Adamant Nature
- Sunsteel Strike
- Rock Polish
- Photon Geyser
- Knock Off
The idea is basically to take a super-effective hit, rock polish that same turn, and sweep with the boost from waskness Policy. I love its defensive typing and I run Knock Off to deal with other kecrozma, and to get rid of leftovers and such on walls. The other two moves are obviously there for stab. I do feel like I could trade Knock off for something that helps my team more, like heat wave. I used to run ultranecrozium z on this, with a speedy spread, but it would get revenge-koed too often so I opted for this set.
Zygarde @ Groundium Z
Ability: Power Construct
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Thousand Arrows
- Outrage
- Dragon Dance
- Extreme Speed
He's here to deal with opposing Primal Groudons. Groundium Z gets the KO, whereas my other members struggle to take it out in one shot, and that is a problem. E speed for priority, thousand arrow and outrage for stab, but I only use outrage once the fairy on the team is gone. I was thinking of using more of a support set, with glare, but I like how this one performs, even tho it's critically weak to ice and tends to die a lot when moonblasted.
Overall, the idea of this team is to set up with one mon and sweep, or rather do a bunch of damage, so that other mons on my team can clean up what's left. Lugia is incredibly viable as a stalling wall, and necrozma helped me win a lot of games; and Zygarde performs well too. My problem is probably that I can't find a wall to help deal with the weaknesses of my team, and at the same time I would love a viable defogger.
As I said I'm not from an English speaking country, so please forgive my many mistakes when it comes to grammar. I'm also kind of a roockie when it comes to competitive pokemon, so please help me make this team stronger, but don't be too harsh when criticizing. Thanks <3
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