SV OU Hazards Spam HO with Gholdengo by Savouras + TheSergio235

Hefestos Legacy
This is a simple but effective build that we created with my buddy TheSergio235
Its a build we enjoyed using alot for quick ladderin and fast results without too much thinking when playing so we wanted to share it with ya all before DLC meta releases!

Here is a preview of the Build aswell as its pokepaste > https://pokepast.es/ad1d4fc6a73f0560

1694445740448.png


1. Rank 19 - 1907 ELO

1694446086229.png


2. Information about each pokemon

Samurott


We started this team with main idea to spam hazards, use Gholdengo to prevent spins and defogs and have powerful attackers and setups to take advantage of it.
Theres not an easier way to setup hazards than Samurott. It compliments Sandy Shocks beautifully vs common Great Tusk and Iron Tread leads with this set allowin you not only to lead correctly vs them but get rid of the hazard removal.
The idea with this Samurott is pretty simple, uppon lead mu you decide how to use the bait and try to force a situation where a Great Tusk wants to either Rapid Spin vs you or Close Combat if they are offensive.
Spread is meant to survive Close Combat into Rapid Spin while killing it back with Hydro Pump into Cedge or Jet. The set also functions great vs Gholdengo with the 40 Atk gettin key rolls dependin on its spread aswell as acting as a very good check to all kinds of Kingambits which are number 1 threat for offensive cores like this. You meant to outspeed HP invested spreads of Gambit and clap em with Sacred Sword or OHKO offensive spreads with Low kick that gonna activate your Chople Berry.
It depends on the team you are facing but unless there is a Cinderace try and achieve a situation vs Tusk to claim the free kill and spikes are going up.
Tera is used to be able to further check a Valiant thinking they can just ko with Close Combat if Chople is consumed aswell as resisting key Moonblasts from it and luring it with hydro pump into Jet while also absorbing Toxic Spikes from lead Glimmora and more defensive Toxic Spikes Toxapex / Slowking-G cores if need be
Incredible set overall, my favourite way of using Samurott recently and with Sandy Shocks it forms a very powerful leading core which i think is key in hyper offensive builds.

Sandy Shocks

There is not 1 without 2 so there are rocks with spikes.
This mon fitted like a glove, it was able to check Zapdos , gave rocks and with the speed boost it was a useful check to any threat if switched in a doble.
It works perfectly vs many common leads that would annoy Samurott like Glimmora, Pads Sneasler and Zapdos so together they able to do exactly what we aiming for which is spam hazards and often get some unexpected value using our early techs with early tera ice to lure grounds dragons and flyings or the chople tech on samurott luring the fightings. The team is not like it absolutely needs the tera to function so often Sandy Shocks is using it instead.
Tera Ice is preferred over Fairy for being able to hit opposing Zapdos and Screens Dragapult in the same slot. The evs provide a better role vs mirror Shocks Leads.

Gholdengo

An amazing glue who can check it all.
Gholdengo provides security vs mons like Baxcalibur, Sneasler and Iron Valiant to name a few.
The spread is meant to do a couple of things, 244 modest to be killing Meowscarada and destroying tusk while the HP allows u to survive Earthquake and Knock off from it. The Speedtier u hittin with this is 381 which is enough to outrun a list of good common pokemons Greninja, Meowscarda, Cinderace and Torn to name a few that the max spatk investment hits em very hard.
It often is used to prevent Spin and Defog attempts but dependin the matchup and the situation, its not like u just throw this mon on tusk riskin losin it against EQ just cuz u feelin they might Spin instead.
Finally the tera and focus blast provide big damage potential vs Tera Normal Dragonite, Kingambit and its sucker punch, Samurott and of course Baxcalibur that u live EQ neutral or with tera +1.

Here a few key calcs for it:

244+ SpA Gholdengo Make It Rain vs. 0 HP / 0 SpD Meowscarada: 292-345 (99.6 - 117.7%) -- 93.8% chance to OHKO
0 Atk Great Tusk Earthquake vs. 64 HP / 0 Def Gholdengo: 284-336 (85.8 - 101.5%) -- 6.3% chance to OHKO
244+ SpA Gholdengo Make It Rain vs. 244 HP / 0 SpD Great Tusk: 363-427 (84 - 98.8%) -- guaranteed 2HKO after Leftovers recovery

Sneasler

Terrifying sweeper in this current meta which surprisingly provide many good synergies and key defensive utilities too for hyper offensive teams.
Most important ones are being immune to Clodsire which is v important when using many special attackers that it would normally wall, full immunity to standard Dnite when tera, enormous speed control and key status spread with Dire Claw vs more defensive teams that allow it to often come in and deal dmg.
Sneasler can provide amazing cleaning potential due to its synergy with Tera Ice Socks who can get rid of Zapdos, Amoonguss and Gholdengo while Sneasler hits and checks Ting Lu and grounds for it.
Positioned correctly and given a turn to set it up, it can mole through entire teams who they have to deal with hazards or have been chipped.
Tera Ghost allows to pick up a KO vs opposing Gholdengo, gives an immunity to Dragonite Extreme Speed, wins the games vs fat Iron Defensive setups vs Zamazenta and Corviknight, it blocks Spins CC and EQ from great tusk and overall its a pain in the ass for teams without Covert Cloak Dondozo.

Hatterene

This set vs stall is a menace if positioned well. Stall is very hard matchup for these offensive builds to break through so every team like this needs a dedicated breaker for it. We decided on this Hatterene spread that prioritizes damage output and healing over surviving more easily physical attacks. This however means things like Sneasler and Kingambit have alot easier time stoppin its setup attempts to u gotta be extra careful when u decide to set it up.
This Pokemon takes the role of Tusk that most hyper offensive builds use to prevent Hazards, we instead scare most hazard setters with Magic Bounce and often see ourselfs recklessly throwing it in vs them cuz it doesnt have the matchup or sweep potential we were lookin for which is vs more defensive teams.
Tera Water allows for some nasty 50/50s since if used correctly you will be neutral to all hits.

Kingambit

Kingambit does everything on a hyper offensive builds so how can we not include it. It solves alot of threatning offensive setups like Bax and Dnites because of its bulk and possibility of tera. It can break through stall with proper setup and many fallen partners. It provides strong priority, immunity to toxic, immunity to future sight, sludge bomb and so much more.
It has great synergy with this Samurott set as its not only gettin tusk lured from it but they have v similar checks and counters like Zapdos and fighting types so Samurott often causes key damage for Kingambit to sweep in the end.
Lum Berry is prefered here for often 1v1ing Zapdos and Moltres while also better dealing with Dragapult.
Low kick isnt needed in this case as Samurott does what Low kick would target so we are free to Iron Head deal with fairies like Valiant and Enamorus aswell as the often used defensve teras from threats like Garganacl and Toxapex.

3.Teambuilding Process:

As i mentioned before we wanted alot of hazards + Gholdengo offense as we felt its a v good playstyle to use for fast laddering. So we decided to go with the best setters in our opinion Sandy Shocks + Samurott that not only have great synergy together as leads but provide good defensive utilities, have techs to lure and deal massive dmg and holes vs opposing cores, they have speed, priority and much much more. Gholdengo was then included in the squad providing more very useful typing resistances while preventing spins and defogs. It lures key threats for our other members of the team, has even more speed that our team rly appreciates and status moves absorbtion because of its ability. Hatterene was then added for better dealin with defensive teams, bouncing back hazards so we dont have to use Great Tusk, good defensive utility and setup sweeping potential and then this Air Balloon Sneasler for ground and normal immunities when needed while also having great breaking potential even luring Ghosts with Tera Ghost Shadow Claw, spreading status and providing even more speed. This all speed allows us to close the team with one of the best and most threatning gunners in the game Kingambit which does it all for an offensive team like this.

4.Usage Tips

When loading this team i feel there is a big pressure getting the lead right aswell as identifying early what your best setup pokemon is that is either gonna deal massive damage and make holes for others to sweep or sweep on its own.
You need to understand the value of Hatterene and Gholdengo from early so u can decide how u gonna use them. When Scarf Gholdengo for example outspeeds and naturally hits everything then its not wise to throw it in vs common spin attempts from Tusk and risk gettin earthquaked. Same with Hatt, if u feel the pokemon has v big potential to sweep vs usually more defensive teams then its not wise throwing it in vs for example Clodsire or Ting lu to absorb and bounce back status risking gettin earthquaked for 50.
Use your tools and sweepers right, deal enough damage and weaken key defensive opposing threats and identify the synergies between the mons so u can effectively do it. When Samurott is getting traded to deal with opposing Sneasler and hydro pump it that allows Sucker Punch sweep potential from Kingambit. When kingambit is traded vs Zapdos using and eating its Lum Berry aswell as taking some damage that would allow Sneasler to more easily sweep without the need of contact risk vs Static. These are some examples and synergies that u can find when using the build so experience with the core gonna help u figure out more synergies like these.

Replays

https://replay.pokemonshowdown.com/gen9ou-1941219202-ufz6qnwolbvtv72xr4jaa799qveirikpw
https://replay.pokemonshowdown.com/gen9ou-1941206996-5q5yyrp8s3wnhitp4bjrf6u5dvv1gsppw
https://replay.pokemonshowdown.com/gen9ou-1941212488-usrykf8pc4unhlps7kvblerd25nczvcpw

Overall we felt this build was quite nice for quick ladder wins and my friend and I decided its worth posting an RMT about it, give opinions and suggestions if u have any down in the comments and let me know if u used the build how did it do for ya.
Thanks for reading, this build was made by TheSergio235 and I so i hope u are excited to see more builds from us in the new DLC metagame!
 
Last edited:

Zoyotte

formerly Bhalal
Hefestos Legacy
This is a simple but effective build that we created with my buddy TheSergio235
Its a build we enjoyed using alot for quick ladderin and fast results without too much thinking when playing so we wanted to share it with ya all before DLC meta releases!

Here is a preview of the Build aswell as its pokepaste > https://pokepast.es/ad1d4fc6a73f0560

View attachment 550767

1. Rank 19 - 1907 ELO

View attachment 550769

2. Information about each pokemon

Samurott


We started this team with main idea to spam hazards, use Gholdengo to prevent spins and defogs and have powerful attackers and setups to take advantage of it.
Theres not an easier way to setup hazards than Samurott. It compliments Sandy Shocks beautifully vs common Great Tusk and Iron Tread leads with this set allowin you not only to lead correctly vs them but get rid of the hazard removal.
The idea with this Samurott is pretty simple, uppon lead mu you decide how to use the bait and try to force a situation where a Great Tusk wants to either Rapid Spin vs you or Close Combat if they are offensive.
Spread is meant to survive Close Combat into Rapid Spin while killing it back with Hydro Pump into Cedge or Jet. The set also functions great vs Gholdengo with the 40 Atk gettin key rolls dependin on its spread aswell as acting as a very good check to all kinds of Kingambits which are number 1 threat for offensive cores like this. You meant to outspeed HP invested spreads of Gambit and clap em with Sacred Sword or OHKO offensive spreads with Low kick that gonna activate your Chople Berry.
It depends on the team you are facing but unless there is a Cinderace try and achieve a situation vs Tusk to claim the free kill and spikes are going up.
Tera is used to be able to further check a Valiant thinking they can just ko with Close Combat if Chople is consumed aswell as resisting key Moonblasts from it and luring it with hydro pump into Jet while also absorbing Toxic Spikes from lead Glimmora and more defensive Toxic Spikes Toxapex / Slowking-G cores if need be
Incredible set overall, my favourite way of using Samurott recently and with Sandy Shocks it forms a very powerful leading core which i think is key in hyper offensive builds.

Sandy Shocks

There is not 1 without 2 so there are rocks with spikes.
This mon fitted like a glove, it was able to check Zapdos , gave rocks and with the speed boost it was a useful check to any threat if switched in a doble.
It works perfectly vs many common leads that would annoy Samurott like Glimmora, Pads Sneasler and Zapdos so together they able to do exactly what we aiming for which is spam hazards and often get some unexpected value using our early techs with early tera ice to lure grounds dragons and flyings or the chople tech on samurott luring the fightings. The team is not like it absolutely needs the tera to function so often Sandy Shocks is using it instead.
Tera Ice is preferred over Fairy for being able to hit opposing Zapdos and Screens Dragapult in the same slot. The evs provide a better role vs mirror Shocks Leads.

Gholdengo

An amazing glue who can check it all.
Gholdengo provides security vs mons like Baxcalibur, Sneasler and Iron Valiant to name a few.
The spread is meant to do a couple of things, 244 modest to be killing Meowscarada and destroying tusk while the HP allows u to survive Earthquake and Knock off from it. The Speedtier u hittin with this is 381 which is enough to outrun a list of good common pokemons Greninja, Meowscarda, Cinderace and Torn to name a few that the max spatk investment hits em very hard.
It often is used to prevent Spin and Defog attempts but dependin the matchup and the situation, its not like u just throw this mon on tusk riskin losin it against EQ just cuz u feelin they might Spin instead.
Finally the tera and focus blast provide big damage potential vs Tera Normal Dragonite, Kingambit and its sucker punch, Samurott and of course Baxcalibur that u live EQ neutral or with tera +1.

Here a few key calcs for it:

244+ SpA Gholdengo Make It Rain vs. 0 HP / 0 SpD Meowscarada: 292-345 (99.6 - 117.7%) -- 93.8% chance to OHKO
0 Atk Great Tusk Earthquake vs. 64 HP / 0 Def Gholdengo: 284-336 (85.8 - 101.5%) -- 6.3% chance to OHKO
244+ SpA Gholdengo Make It Rain vs. 244 HP / 0 SpD Great Tusk: 363-427 (84 - 98.8%) -- guaranteed 2HKO after Leftovers recovery

Sneasler

Terrifying sweeper in this current meta which surprisingly provide many good synergies and key defensive utilities too for hyper offensive teams.
Most important ones are being immune to Clodsire which is v important when using many special attackers that it would normally wall, full immunity to standard Dnite when tera, enormous speed control and key status spread with Dire Claw vs more defensive teams that allow it to often come in and deal dmg.
Sneasler can provide amazing cleaning potential due to its synergy with Tera Ice Socks who can get rid of Zapdos, Amoonguss and Gholdengo while Sneasler hits and checks Ting Lu and grounds for it.
Positioned correctly and given a turn to set it up, it can mole through entire teams who they have to deal with hazards or have been chipped.
Tera Ghost allows to pick up a KO vs opposing Gholdengo, gives an immunity to Dragonite Extreme Speed, wins the games vs fat Iron Defensive setups vs Zamazenta and Corviknight, it blocks Spins CC and EQ from great tusk and overall its a pain in the ass for teams without Covert Cloak Dondozo.

Hatterene

This set vs stall is a menace if positioned well. Stall is very hard matchup for these offensive builds to break through so every team like this needs a dedicated breaker for it. We decided on this Hatterene spread that prioritizes damage output and healing over surviving more easily physical attacks. This however means things like Sneasler and Kingambit have alot easier time stoppin its setup attempts to u gotta be extra careful when u decide to set it up.
This Pokemon takes the role of Tusk that most hyper offensive builds use to prevent Hazards, we instead scare most hazard setters with Magic Bounce and often see ourselfs recklessly throwing it in vs them cuz it doesnt have the matchup or sweep potential we were lookin for which is vs more defensive teams.
Tera Water allows for some nasty 50/50s since if used correctly you will be neutral to all hits.

Kingambit

Kingambit does everything on a hyper offensive builds so how can we not include it. It solves alot of threatning offensive setups like Bax and Dnites because of its bulk and possibility of tera. It can break through stall with proper setup and many fallen partners. It provides strong priority, immunity to toxic, immunity to future sight, sludge bomb and so much more.
It has great synergy with this Samurott set as its not only gettin tusk lured from it but they have v similar checks and counters like Zapdos and fighting types so Samurott often causes key damage for Kingambit to sweep in the end.
Lum Berry is prefered here for often 1v1ing Zapdos and Moltres while also better dealing with Dragapult.
Low kick isnt needed in this case as Samurott does what Low kick would target so we are free to Iron Head deal with fairies like Valiant and Enamorus aswell as the often used defensve teras from threats like Garganacl and Toxapex.

3.Teambuilding Process:

As i mentioned before we wanted alot of hazards + Gholdengo offense as we felt its a v good playstyle to use for fast laddering. So we decided to go with the best setters in our opinion Sandy Shocks + Samurott that not only have great synergy together as leads but provide good defensive utilities, have techs to lure and deal massive dmg and holes vs opposing cores, they have speed, priority and much much more. Gholdengo was then included in the squad providing more very useful typing resistances while preventing spins and defogs. It lures key threats for our other members of the team, has even more speed that our team rly appreciates and status moves absorbtion because of its ability. Hatterene was then added for better dealin with defensive teams, bouncing back hazards so we dont have to use Great Tusk, good defensive utility and setup sweeping potential and then this Air Balloon Sneasler for ground and normal immunities when needed while also having great breaking potential even luring Ghosts with Tera Ghost Shadow Claw, spreading status and providing even more speed. This all speed allows us to close the team with one of the best and most threatning gunners in the game Kingambit which does it all for an offensive team like this.

4.Usage Tips

When loading this team i feel there is a big pressure getting the lead right aswell as identifying early what your best setup pokemon is that is either gonna deal massive damage and make holes for others to sweep or sweep on its own.
You need to understand the value of Hatterene and Gholdengo from early so u can decide how u gonna use them. When Scarf Gholdengo for example outspeeds and naturally hits everything then its not wise to throw it in vs common spin attempts from Tusk and risk gettin earthquaked. Same with Hatt, if u feel the pokemon has v big potential to sweep vs usually more defensive teams then its not wise throwing it in vs for example Clodsire or Ting lu to absorb and bounce back status risking gettin earthquaked for 50.
Use your tools and sweepers right, deal enough damage and weaken key defensive opposing threats and identify the synergies between the mons so u can effectively do it. When Samurott is getting traded to deal with opposing Sneasler and hydro pump it that allows Sucker Punch sweep potential from Kingambit. When kingambit is traded vs Zapdos using and eating its Lum Berry aswell as taking some damage that would allow Sneasler to more easily sweep without the need of contact risk vs Static. These are some examples and synergies that u can find when using the build so experience with the core gonna help u figure out more synergies like these.

Replays

https://replay.pokemonshowdown.com/gen9ou-1893127291
https://replay.pokemonshowdown.com/gen9ou-2936540361
https://replay.pokemonshowdown.com/gen9ou-1927481751

Overall we felt this build was quite nice for quick ladder wins and my friend and I decided its worth posting an RMT about it, give opinions and suggestions if u have any down in the comments and let me know if u used the build how did it do for ya.
Thanks for reading, this build was made by TheSergio235 and I so i hope u are excited to see more builds from us in the new DLC metagame!
1694449903391.png

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