Monotype Hatterene (Psychic)

Conflux

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[SET]
name: Offensive Trick Room (Psychic)
move 1: Trick Room
move 2: Psychic
move 3: Dazzling Gleam
move 4: Mystical Fire
item: Sitrus Berry
ability: Magic Bounce
nature: Quiet
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Atk / 0 Spe
in-battle alt: Gmax

[SET COMMENTS]
Due to Hatterene's very low Speed, Trick Room allows it to outspeed almost every Pokemon in the metagame. That, combined with its high Special Attack and great coverage, makes Hatterene a great wallbreaker for Psychic-type teams. Psychic is a strong STAB move that summons Psychic Terrain when used during Dynamax, which further boosts Hatterene's power and prevents it from being hit by priority moves such as Sucker Punch and Shadow Sneak. Dazzling Gleam and Mystical Fire provide great coverage for Psychic-type teams because they hit Dark- and Steel-type Pokemon that resist or are immune to Psychic such as Hydreigon, Aegislash, and Ferrothorn. Magic Bounce allows Hatterene to bounce back entry hazards and status moves, which is very useful considering Psychic-type teams lack good hazard control. It also allows it to get free Trick Room opportunities against Pokemon such as Toxapex and Hippowdon, as it's not affected by Toxic or Whirlwind. Hatterene's main roles are to be a wallbreaker, be a late-game Trick Room sweeper, or switch in on hazards to bounce them back. If it has an important role in a battle, its health should be preserved, and it should avoid switching in on powerful attacks.

Hatterene appreciates Stealth Rock support from Bronzong to chip away at the foe's team and break Focus Sashes to limit switch-ins to its powerful attacks. Bronzong can also set up screens to support Hatterene. Indeedee's a great partner because of its immunity to Ghost-type attacks, which threaten Hatterene. Another good Pokemon to pair up with Hatterene is Gallade, which can help break through special walls that might give it problems. Reuniclus can take advantage of Hatterene's Trick Room and use it to either set up with Calm Mind and Acid Armor or attack to soften up the opposing team. Gardevoir also works well as a partner because its Trace ability combined with Hatterene's Trick Room forms a strong core against weather teams.

[CREDITS]
- Written by: [[Confluxx, 408641]]
- Psychic analysis by: [[Confluxx, 408641]]
- Quality checked by: [[izaya, 311872]], [[Eien, 100418]]
- Grammar checked by: [[The Duth Plumberjack, 232216]]
 
Last edited:
"Due to its very low Speed, Trick Room, while it's active, allows Hatterene to outspeed almost every Pokemon in the metagame."
- This is implied.
- I also think you should use the first line about Trick Room to introduce the major role Hatterene plays on Psychic teams, i.e. a wallbreaker that can use its great coverage + Trick Room to deal with types Psychic otherwise has trouble with.
- Just combine the explanations of Dazzling Gleam and Mystical Fire into one line about how they give Hatterene powerful coverage against types Psychic usually struggles with.
- I'd like to see some usage tips in this analysis, like when to bring Hatterene into play (utilizing its good bulk perhaps?), when to Trick Room, when to Dynamax etc. Use your judgement to determine which ones are important to include and where to fit them in.
- Mention Screens support from Bronzong?
- Reuniclus appreciates Trick Room and Hatterene's ability to soften up the opposing team.

QC 1/2
 
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in-battle alt: Gmax
We definitely don't want Dazzling Gleam to set Misty Terrain during Dynamax and remove our own Psychic Terrain.

About Magic Bounce, what's just as important as bouncing hazards is getting free TR setup opportunities. Stuff like Toxapex and Hippowdon are free because Toxic and Whirlwind don't affect Hatterene.

I'd add Gardevoir as a teammate, since together, Trick Room + Trace tends to be a very powerful core against weather.

QC 2/2
 

Lumari

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GP 1/1
[SET]
name: Offensive Trick Room (Psychic)
move 1: Trick Room
move 2: Psychic
move 3: Dazzling Gleam
move 4: Mystical Fire
item: Sitrus Berry
ability: Magic Bounce
nature: Quiet
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Atk / 0 Spe
in-battle alt: Gmax

[SET COMMENTS]
Due to its Hatterene's very low Speed, Trick Room allows Hatterene it to outspeed almost every Pokemon in the metagame. That, combined with its high Special Attack and great coverage, makes Hatterene a great wallbreaker for Psychic-type teams. Psychic is a strong STAB move and it that summons Psychic Terrain when used in during Dynamax, (AC) which further boosts its Hatterene's power and prevents Hatterene it from being hit by priority moves such as Sucker Punch and Shadow Sneak. Dazzling Gleam and Mystical Fire provide great coverage for Psychic-type teams because they hit Dark- (AH) and Steel-type Pokemon, respectively, that resist or are immune to Psychic such as Hydreigon, Aegislash, and Ferrothorn. Magic Bounce allows Hatterene to bounce back entry hazards and status moves, (AC) which is very useful considering Psychic-type teams lack good hazard control. It also allows it to get free Trick Room opportunities against Pokemon such as Toxapex and Hippowdon, as it's not affected by Toxic or Whirlwind. Hatterene's main roles are to be a wallbreaker, be a late-game Trick Room sweeper, or switch in on hazard setters hazards to bounce them back. If it has an important role in a battle, its health should be preserved, (AC) and it should avoid switching in on powerful attacks.

Hatterene appreciates Stealth Rock support from Bronzong to chip away at the foe's team and break Focus Sashes which limits to limit switch-ins to its powerful attacks. Bronzong can also set up screens to support Hatterene. Indeedee's a great partner because thanks to its Normal-typing it's immune of its immunity to Ghost-type attacks , (AC)which threaten Hatterene. Another good Pokemon to pair up with Hatterene is Gallade, (AC) which can help break through special walls that might give it problems. Reuniclus can take advantage of Hatterene's Trick Room and use it to either set up with Calm Mind and Acid Armor (RC) or attack to soften up the opposing team. Gardevoir also works well as a partner because its Trace ability combined with Hatterene's Trick Room form forms a strong core against weather teams.

[CREDITS]
- Written by: [[Confluxx, 408641]]
- Psychic analysis by: [[Confluxx, 408641]]
- Quality checked by: [[izaya, 311872]], [[Eien, 100418]]
- Grammar checked by:
 

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