https://pokepast.es/af957546b19f92bb
To all the people who say specs drei is bad: Doubters always lose
To all the people who say specs drei is bad: Doubters always lose
First of all the first pokemon is hydreigon. Specs drei is stupid good in this meta and i like it so much. Thanks to its coverage in flash cannon and flamethrower you can bust open tinkaton, scizor, tera fairy slowking, but otherwise you want to use draco and dark pulse to bust through the opponent and have them take on the full assault of the powerful stabs behind choice specs. Tera steel allows you to deal with things like latios, scizor BP, kommo-o clicking clanging scales into you, being resistant to ogerpon-c, etc.
H-arc is the next member of the team, what other way to complement a breaker than use another break to support that problem. H-arc is the perfect member to go along it since it can take advantage of holes being punched into other pokemon like scizor being weak for espeed, toxapex eating many hits over the course of a match, and having free switches into other pokemon like mandibuzz, phys def rachi, and can appreciate sp. def chomp taking dark pulses or hits from other mons to get up hazards. Tera normal allows double edge to put on the hurt vs resists like chomp, kommo-o, allows you to revenge via tera normal espeed against many setup sweepers.
Tink is the next member of the team, with air balloon + pickpocket you can steal a lot of stuff like AV from torn-t, azu, and smth even like lefties or boots from tink, scizor, meta, mandi, and more. This also allows you to deal with things like garchomp late game when it may lack the coverage to hit you. Encore is great at shutting down a lot of pressure and forcing 50/50's things like iron crown, take heart manaphy, SD chomp can be forced to be locked into a move that is advantageous for you and take advantage of that. Tera ghost allows you to be a spinblocker in a pinch.... you really dont use it for other things
What better wya to rack up chip dmg on enemies than with sand and rocks themselves... sand and stealth rocks have always been used to chip down enemies and now hippo can make that true. With sp. def it can take on foes like torn-t, zapdos, h-arc, sandy shocks, iron moth, and more without tera. Tera steel allows you to wall latios, torn-t, be immune to toxic, and resist a lot of moves as a result like iron moth energy ball, ogerpon horn leech or power whip, or even triple axel from cinccino.
AV torn-t is the next member of the team, it a great latios answer when you need it to be one and can really annoy the crap out of scarf variants esp if rocks havent been set yet, by scouting latios this means later in the game you can take advantage of it being chipped down to hazards and sandstorm and revenge kill it with h-arc, use tinkaton since it risks not getting enough value so you can easily scout its options then answer accoridingly. It also distrubts a lot of enemies via knock off, a lot of teams best answer is either itself, garchomp, or smth like toxapex which can be u-turned on and doesnt like accumulating a lot of chip via hazards and sand. Tera electric helps in the mirror MU, rotom-w MU, and makes it immune to t wave
Rotom-w is the last member of the team, thanks to it being a great chomp answer at any point of the game, being able to wear down things even more with burn, sand, and hazards making it so even smth like amoonguss, slowking, latios takes 25% per turn. it can also pivot in the dangerous breakers. THe dangerous breakers all appreciate rotom-w luring in mons like sinistcha, amoonguss, hydrapple, zapdos, pex, etc. Pain split is also a somewaht reliable way to heal itself back up and damage the opp's who may fail to KO it and bring it super low on health instead allowing it to just recover big bursts of health at moments. tera fairy makes it the most solid chomp answer, great vs latios, allows it to cover its ass vs moltres-g who you can take a fiery wrath and pivot to a member like h-arc who can revenge kill it after rocks + volt switch prob...
THREATLIST:
1. this thing is smth u shuold be careful to not allow it to roll ur team... esp on psy terrain it can spam expanding force freely and just take on hydreigon with focus blast.... be careful and use encore tink to stop it
2. in psychic terrain... this will usually cause you to burn a tera to weaken it into espeed range later on or just use torn-t and try to ensure it doesnt freely come in vs pokemon like h-arc, weaken tink, etc cuz this can be a lot of pain you dont want to be in.
3. .. without mold breaker tink a t1 ogerpon-c can be a real pain to deal with... SD -> buttons can usually claim a kill but this will usually end in a trade that will be workable around... its very annoying tho turn 1 and you should be careful
4. manaphy when it sets up take heart or tail glow can often go one for one at least... maybe two for one and requires good play around it to scout the set and act beat the set accordinly.. you may think you found out its take heart but it clicks tail glow and smacks around some shit
Replays:
https://replay.pokemonshowdown.com/gen9uu-2062454568
https://replay.pokemonshowdown.com/gen9uu-2059690568?p2
(these bottom 2 replays arent updated as much with meta > tink but still the core of the team is there)
https://replay.pokemonshowdown.com/gen9uu-2059277711?p2
https://replay.pokemonshowdown.com/gen9uu-2054000944?p2
https://replay.pokemonshowdown.com/gen9uu-2053988523?p2
https://replay.pokemonshowdown.com/gen9uu-2053983668?p2
https://replay.pokemonshowdown.com/gen9uu-2052747445
https://replay.pokemonshowdown.com/gen9uu-2052744825?p2