Arcticblast
Trans rights are human rights
Okay so I'm going to skip most of the introduction shit since I'm not trying to display this team. I started with an okay team that got 6-0'd by Gliscor and at that point I figured things needed to change. After some brainstorming with Treecko (I might just tag you in every single RMT I make from now on okay? okay), I ended up with this.
Deoxys (Deoxys-Defense) @ Rocky Helmet
Ability: Pressure
EVs: 248 HP / 228 Spd / 16 SDef / 16 Def
Jolly Nature
- Stealth Rock
- Thunder Wave
- Recover
- Knock Off
The team actually started with Deoxys, believe it or not. Considering how good of a spinner Excadrill is and the whole Defog thing, I wanted a hazard setter that could stick around. Deoxys has become a sort of panic button as well - it can tank almost any attack (can your Psychic-type set Stealth Rock, Recover, and tank a +2 Garchomp Outrage?) thrown at it and is a nice punching bag when I need one. Knock Off is pretty much the best move ever now, actually having the ability to do mild damage when the opponent has an item. It messes around with Gengar and Espeon (why do people use this?) and in general messes up things. The EVs minimize hazard damage and outspeed neutral base 100s, and the leftover EVs equalize defenses (giving Genesect a SpA boost instead of an Attack boost). After some testing, I decided to use Thunder Wave over Spikes. Thunder Wave is great for neutralizing sweepers ready to rampage or just to slow things down to let Barbaracle set up more easily.
I am not using it as a hazard lead.
Gengar @ Leftovers
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
IVs: 0 Atk
- Substitute
- Will-O-Wisp
- Shadow Ball
- Focus Blast
hehe this slot was originally a Genesect
After Treecko had helped me brainstorm, I realized I was really weak to Mega Kangaskhan, so in came Gengar. Sub Will-O-Wisp is pretty great honestly, letting Gengar beat offensive Pokemon that rely on Sucker Punch and being generally good against stall teams. It's a funny check to Gliscor (who never run more than EQ for damage any more) as well, although it's not that easy to play around if I don't burn it on the switch or Knock Off its Toxic Orb. Shadow Ball and Focus Blast still offer perfect coverage with equal damage output and hit pretty hard from base 130 Special Attack.
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Blastoise @ Blastoisinite
Ability: Rain Dish --> Mega Launcher
EVs: 56 HP / 252 SAtk / 200 Spd
Timid Nature
IVs: 0 Atk
- Scald
- Aura Sphere
- Dark Pulse
- Rapid Spin
After some more thought and testing, I decided to replace my Excadrill with a Mega Blastoise. It's a spinner with some crazy bulk and the ability to threaten every spinblocker except maybe Sableye and lol Spiritomb with a Mega Launcher boosted Dark Pulse. The Water resist is huge, letting me switch something in on Azumarill and (occasionally) Greninja without worrying about getting my only bulky Pokemon destroyed. It provides a secondary defensive pivot without sacrificing offensive presence, although I need to work some more on that EV spread (which right now is designed to outrun max Speed Jolly Mega Tyranitar).
Barbaracle @ Lum Berry
Ability: Tough Claws
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Shell Smash
- Razor Shell
- Cross Chop
- Stone Edge
Originally I added Barbaracle because I wanted a nice offensive Talonflame check. I wasn't expecting to get my win condition out of that, although it's pretty nice! Barbaracle has excellent physical bulk and okay special bulk (72/115/86) that allows it to set up on a surprising amount of Pokemon in the metagame, even taking on things like Specs Greninja's Dark Pulse. It's a very opportunistic setup sweeper, coming in on things it can scare out and (often) getting a single kill before getting out and doing it again later, although there's no shortage of battles that just flat out end in a Barbaracle sweep. The Lum Berry was originally added because Flare Blitz burns are a real thing that exists, but it's nice for hammering a Sableye that thinks it's hot shit or setting up on a helpless Chansey. The EVs are very straightforward, and after a boost Barbaracle can outspeed everything except Deoxys-S without a Scarf and all Scarfers up to base 93 (Landorus-T sits at 91!).
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 208 Spd / 252 Atk / 48 HP
Adamant Nature
- Flare Blitz
- Roost
- U-turn
- Brave Bird
This thing is pretty cool. Priority Brave Bird is just flat out excellent, and Flare Blitz and U-Turn are icing on the cake. 4x SR weakness sucks though. Sharp Beak bluffs Choice Band. The EVs outspeed positive base 105 Pokemon, up to and including Mega Pinsir. Very simple Pokemon, not much to say. I kind of stopped giving a fuck halfway through Barb's little paragraph, sorry :(
Thundurus (Thundurus-Therian) (M) @ Choice Scarf
Ability: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
- U-turn
And we get to Thundurus. While it might be weak to Stealth Rock, its incredible power for a Scarfer combined with good coverage and access to U-turn really sell it. It's a quick fuck you to bulky Water-types and certain Flying-types (lol Mega Pinsir), a solid revenge killer, and a threat to any team without a decent Electric immunity. It forms a nice (although somewhat frail and SR weak) U-turn combo with Talonflame as an added bonus!
Threats:
- Mega Mawile - basically beats me every time unless I smack it before it evolves - less of a problem now with a reliable switchin to Iron Head, but still a significant threat
-Azumarill - I kind of rely on Knock Off for this...
- With the addition of Mega Blastoise, Greninja has become a mild problem. Thundurus-T can easily revenge kill it or just smack non-Sash variants turn 1 with Thunderbolt (I usually lead with Thundy after all), but outside of that it can be difficult to remove at times.
- Rotom-W is a little tricky but Deoxys handles it fine and Thundurus/Blastoise can take advantage of Choiced variants easily.
pls help
Deoxys (Deoxys-Defense) @ Rocky Helmet
Ability: Pressure
EVs: 248 HP / 228 Spd / 16 SDef / 16 Def
Jolly Nature
- Stealth Rock
- Thunder Wave
- Recover
- Knock Off
The team actually started with Deoxys, believe it or not. Considering how good of a spinner Excadrill is and the whole Defog thing, I wanted a hazard setter that could stick around. Deoxys has become a sort of panic button as well - it can tank almost any attack (can your Psychic-type set Stealth Rock, Recover, and tank a +2 Garchomp Outrage?) thrown at it and is a nice punching bag when I need one. Knock Off is pretty much the best move ever now, actually having the ability to do mild damage when the opponent has an item. It messes around with Gengar and Espeon (why do people use this?) and in general messes up things. The EVs minimize hazard damage and outspeed neutral base 100s, and the leftover EVs equalize defenses (giving Genesect a SpA boost instead of an Attack boost). After some testing, I decided to use Thunder Wave over Spikes. Thunder Wave is great for neutralizing sweepers ready to rampage or just to slow things down to let Barbaracle set up more easily.
I am not using it as a hazard lead.
Gengar @ Leftovers
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
IVs: 0 Atk
- Substitute
- Will-O-Wisp
- Shadow Ball
- Focus Blast
hehe this slot was originally a Genesect
After Treecko had helped me brainstorm, I realized I was really weak to Mega Kangaskhan, so in came Gengar. Sub Will-O-Wisp is pretty great honestly, letting Gengar beat offensive Pokemon that rely on Sucker Punch and being generally good against stall teams. It's a funny check to Gliscor (who never run more than EQ for damage any more) as well, although it's not that easy to play around if I don't burn it on the switch or Knock Off its Toxic Orb. Shadow Ball and Focus Blast still offer perfect coverage with equal damage output and hit pretty hard from base 130 Special Attack.
Blastoise @ Blastoisinite
Ability: Rain Dish --> Mega Launcher
EVs: 56 HP / 252 SAtk / 200 Spd
Timid Nature
IVs: 0 Atk
- Scald
- Aura Sphere
- Dark Pulse
- Rapid Spin
After some more thought and testing, I decided to replace my Excadrill with a Mega Blastoise. It's a spinner with some crazy bulk and the ability to threaten every spinblocker except maybe Sableye and lol Spiritomb with a Mega Launcher boosted Dark Pulse. The Water resist is huge, letting me switch something in on Azumarill and (occasionally) Greninja without worrying about getting my only bulky Pokemon destroyed. It provides a secondary defensive pivot without sacrificing offensive presence, although I need to work some more on that EV spread (which right now is designed to outrun max Speed Jolly Mega Tyranitar).
Barbaracle @ Lum Berry
Ability: Tough Claws
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Shell Smash
- Razor Shell
- Cross Chop
- Stone Edge
Originally I added Barbaracle because I wanted a nice offensive Talonflame check. I wasn't expecting to get my win condition out of that, although it's pretty nice! Barbaracle has excellent physical bulk and okay special bulk (72/115/86) that allows it to set up on a surprising amount of Pokemon in the metagame, even taking on things like Specs Greninja's Dark Pulse. It's a very opportunistic setup sweeper, coming in on things it can scare out and (often) getting a single kill before getting out and doing it again later, although there's no shortage of battles that just flat out end in a Barbaracle sweep. The Lum Berry was originally added because Flare Blitz burns are a real thing that exists, but it's nice for hammering a Sableye that thinks it's hot shit or setting up on a helpless Chansey. The EVs are very straightforward, and after a boost Barbaracle can outspeed everything except Deoxys-S without a Scarf and all Scarfers up to base 93 (Landorus-T sits at 91!).
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 208 Spd / 252 Atk / 48 HP
Adamant Nature
- Flare Blitz
- Roost
- U-turn
- Brave Bird
This thing is pretty cool. Priority Brave Bird is just flat out excellent, and Flare Blitz and U-Turn are icing on the cake. 4x SR weakness sucks though. Sharp Beak bluffs Choice Band. The EVs outspeed positive base 105 Pokemon, up to and including Mega Pinsir. Very simple Pokemon, not much to say. I kind of stopped giving a fuck halfway through Barb's little paragraph, sorry :(
Thundurus (Thundurus-Therian) (M) @ Choice Scarf
Ability: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
- U-turn
And we get to Thundurus. While it might be weak to Stealth Rock, its incredible power for a Scarfer combined with good coverage and access to U-turn really sell it. It's a quick fuck you to bulky Water-types and certain Flying-types (lol Mega Pinsir), a solid revenge killer, and a threat to any team without a decent Electric immunity. It forms a nice (although somewhat frail and SR weak) U-turn combo with Talonflame as an added bonus!
Threats:
- Mega Mawile - basically beats me every time unless I smack it before it evolves - less of a problem now with a reliable switchin to Iron Head, but still a significant threat
-
- With the addition of Mega Blastoise, Greninja has become a mild problem. Thundurus-T can easily revenge kill it or just smack non-Sash variants turn 1 with Thunderbolt (I usually lead with Thundy after all), but outside of that it can be difficult to remove at times.
- Rotom-W is a little tricky but Deoxys handles it fine and Thundurus/Blastoise can take advantage of Choiced variants easily.
Deoxys (Deoxys-Defense) @ Rocky Helmet
Ability: Pressure
EVs: 248 HP / 16 Def / 16 SDef / 228 Spd
Jolly Nature
- Stealth Rock
- Thunder Wave
- Recover
- Knock Off
Gengar @ Leftovers
Ability: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Substitute
- Will-O-Wisp
- Shadow Ball
- Focus Blast
Blastoise @ Blastoisinite
Ability: Rain Dish
EVs: 56 HP / 252 SAtk / 200 Spd
Timid Nature
IVs: 0 Atk
- Scald
- Aura Sphere
- Dark Pulse
- Rapid Spin
Barbaracle @ Lum Berry
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Shell Smash
- Razor Shell
- Cross Chop
- Stone Edge
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 48 HP / 252 Atk / 208 Spd
Adamant Nature
- Flare Blitz
- Roost
- U-turn
- Brave Bird
Thundurus (Thundurus-Therian) (M) @ Choice Scarf
Ability: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 Atk
Naive Nature
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
- U-turn
Ability: Pressure
EVs: 248 HP / 16 Def / 16 SDef / 228 Spd
Jolly Nature
- Stealth Rock
- Thunder Wave
- Recover
- Knock Off
Gengar @ Leftovers
Ability: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Substitute
- Will-O-Wisp
- Shadow Ball
- Focus Blast
Blastoise @ Blastoisinite
Ability: Rain Dish
EVs: 56 HP / 252 SAtk / 200 Spd
Timid Nature
IVs: 0 Atk
- Scald
- Aura Sphere
- Dark Pulse
- Rapid Spin
Barbaracle @ Lum Berry
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Shell Smash
- Razor Shell
- Cross Chop
- Stone Edge
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 48 HP / 252 Atk / 208 Spd
Adamant Nature
- Flare Blitz
- Roost
- U-turn
- Brave Bird
Thundurus (Thundurus-Therian) (M) @ Choice Scarf
Ability: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 Atk
Naive Nature
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
- U-turn
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