Rules:
5v5 Doubles (Leader brings 7)
DQ: 3 Days (+2 if ordering first)
Recoveries/Chills: 2/5 per mon
Substitutions: 2 per mon
Switch: OK
Items: All
Abilities: All
Mega Evolutions: None
Turn Order: Leader sends out first R1.
Arena:
Team Canis Majoris
(Credit to ThePhalanx for the sprite.)
<Necturna> [Denise] (Female)
"There are absolutely no tricks here. Honestly, what do you take me for?"
Desperation Theme: ASK - Ride Out
Shy but powerful, Denise keeps to herself as often as possible. She has been seen conversing with Emily and Sierra, but not much else.
As a Necturna, she often lures people, friend or foe, into a false sense of security, before Sadie pranks them well.
Nature: Quiet (+SpA, -Spe, -10% Evasion)
Type: Grass/Ghost
Abilities:
Forewarn: (Passive)
Telepathy: (H) (Passive) (Unlocked)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Level Up:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Power Whip
Absorb
Horn Leech
Thunder Fang
Poison Fang
Super Fang
Power Whip
Forest's Curse
Natural Gift
Egg:
Soak [Sketch]
Giga Drain
Leaf Blade
Gravity
Leaf Storm
Future Sight
Nightmare
TM:
Psychic
Shadow Ball
Torment
Protect
Substitute
Payback
Shadow Claw
Stone Edge
Nature Power
Toxic
Attract
Infestation
Grass Knot
Dream Eater
Psych Up
Rest
Tutor:
Skill Swap
Knock Off
Trick
Snatch
Bind
Worry Seed
Spite
Moves to max: 27
<Cradily> [Merlon] (Male)
"Quiet down! Even a Cradily needs some beauty sleep."
Desperation Theme: Soul Calibur II - Raise Thy Sword
Revived in the Rustboro labs and then given to Lionel, Merlon keeps a positive attitude on things... even if the constant feuding between Lyra and Elena get on his nerves.
Now a Cradily, others find it harder to fight when he's around, in fear of disturbing the peace and quiet of a Pokemon that was stuck as a fossil for a few thousands of years. After all, while he's slow to move, he's not slow to attack.
Nature: Quiet (+SpA, -15% Speed, -10% Evasion)
Type: Rock/Grass
Abilities:
Suction Cups: (Passive)
Storm Drain: (H) (Passive) (Unlocked)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 37 (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Level Up:
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Brine
Ancient Power
Gastro Acid
Energy Ball
Wring Out
Stockpile
Swallow
Spit Up
Egg:
Barrier
Endure
Mirror Coat
Recover
Stealth Rock
TM:
Smack Down
Sludge Bomb
Infestation
Rest
Sleep Talk
Stone Edge
Earthquake
Grass Knot
Protect
Substitute
Tutor:
Block
Earth Power
|
<Abomasnow> [Lyra] (Female)
"Surprise right off the gate, bud."
Desperation Theme: Paper Mario - Freeze!
Lyra's a Snover you could call "ironic", as she likes the heat more than any other of Lionel's Pokemon. She's often aggravated by Elena's constant bickering.
Nature: Quiet (+SpA, -15% Speed, -10% Evasion)
Type: Grass/Ice
Abilities:
Snow Warning: (Trigger)
Soundproof: (H) (Passive) (Unlocked)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 17
Mega:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 26 (-10% Evasion)
Size Class: 5
Weight Class: 5
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Level Up:
Ice Punch
Powder Snow
Leer
Razor Leaf
Icy Wind
Grass Whistle
Swagger
Mist
Ice Shard
Wood Hammer
Blizzard
Sheer Cold
Ingrain
Egg:
Avalanche
Leech Seed
Magical Leaf
Skull Bash
Stomp
Growth
Bullet Seed
TM:
Frost Breath
Light Screen
Ice Beam
Safeguard
Shadow Ball
Brick Break
Earthquake
Bulldoze
Protect
Substitute
Tutor:
<Ferrothorn> [Kevlar] (Male)
"Who do you think you are to boss me around?"
Desperation Theme: N/A
One of Luthor's cohorts, and his most trusted fighter, mostly because, much like a ticking time bomb, Kevlar does not have to move to do his job and cause chaos.
Nature: Brave (+Atk, -15% Speed, -10% Evasion)
Type: Grass/Steel
Abilities:
Iron Barbs: (Passive)
Anticipation: (H) (Passive) (Unlocked)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 17 (-10% Evasion)
Size Class: 2
Weight Class: 5
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Level Up:
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Iron Defense
Rock Climb
Ingrain
Power Whip
Egg:
Acid Spray
Gravity
Leech Seed
Spikes
Stealth Rock
TM:
Explosion
Payback
Thunder Wave
Poison Jab
Substitute
Shadow Claw
Tutor:
Knock Off
Worry Seed
Magnet Rise
Block
<Roserade> [Elena] (Female)
"I'm perfect, absolutely perfect!"
Desperation Theme: Sonic & All-Stars Racing Transformed - Burning Depths
Lionel caught Elena during a large grassland catch spree. She's quick on her feet and on her mouth.
While her outer beauty has increased as a Roselia, her inner beauty has not, and she continues to complain and insult others, much to her teammates' chagrin.
As a Roserade... she has not changed much, if at all. Though she has learned a powerful attack in the form of Weather Ball.
Nature: Timid (+15% Speed, +12% Accuracy, -Atk)
Type: Grass/Poison
Abilities:
Natural Cure: (Passive)
Poison Point: (Passive)
Technician: (H) (Passive) (Unlocked)
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 104 (+10% Accuracy)
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level Up:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Poison Sting
Leech Seed
Magical Leaf
Giga Drain
Toxic Spikes
Ingrain
Petal Dance
Venom Drench
Grassy Terrain
Weather Ball
Sweet Scent
Petal Blizzard
Egg:
Extrasensory
Mind Reader
Pin Missile
Seed Bomb
Spikes
Bullet Seed
TM:
Toxic
Venoshock
Shadow Ball
Dazzling Gleam
Protect
Sludge Bomb
Swagger
Double Team
Hidden Power (Ice)
Substitute
Tutor:
Pyroak [Charles] (Male)
"Enguarde!"
Desperation Theme: Guilty Gear XX - Holy Orders (Be Just or Be Dead)
As a Pyroak, Charles took a liking towards honorable, powerful battles. Don't get in the way of his Flare Blitz, lest you be obliterated and removed from existence.
Nature: Brave (+Atk, -Spe, -10% Evasion)
Type: Fire/Grass
Abilities:
Rock Head: (Passive)
Battle Armor: (Passive)
Chlorophyll: (DW)(Passive)(Unlocked)
Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Level Up:
Wood Hammer
Flare Blitz
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Lava Plume
Synthesis
Petal Dance
Zap Cannon
Heat Crash
Iron Defense
Double-Edge
Leaf Tornado
Amnesia
Flame Burst
Egg:
Blaze Kick
Counter
Seed Bomb
Aromatherapy
Earth Power
Revenge
Inferno
Grassy Terrain
Petal Blizzard
Dragon Breath
Tutor:
Stealth Rock
Low Kick
Worry Seed
Block
Heat Wave
TM:
Rock Slide
Flame Charge
Toxic
Protect
Grass Knot
Substitute
Energy Ball
Bulldoze
Earthquake
Light Screen
Flash Cannon
Overheat
Low Sweep
Nature Power
Dragon Tail
Facade
Endure
Giga Impact
Frustration
Return
Flamethrower
Fire Blast
Rest
Hyper Beam
Sleep Talk
Roar
Rock Tomb
Solar Beam
Attract
Incinerate
Will-O-Wisp
Safeguard
Moves to Max: 21
<Ludicolo> [Sofia] (Female)
Desperation Theme: Sonic Colours - Aquarium Park 1
Lotad? What Lotad? You must be insane, hombre. There was always aLombre Ludicolo here. Now let this girl have her beauty sleep, since she'll need it for the gyms, ¿comprende?
Nature: Quiet (+SpA, -15% Speed, -10% Evasion)
Type: Water/Grass
Abilities:
Swift Swim: (Passive)
Rain Dish: (Passive)
Own Tempo: (H) (Passive) (Unlocked)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60 (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level Up:
Astonish
Growl
Absorb
Bubble
Nature Power
Mist
Natural Gift
Mega Drain
Bubble Beam
Fake Out
Fury Swipes
Water Sport
Knock Off
Egg:
Counter
Flail
Leech Seed
Synthesis
Water Gun
TM:
Toxic
Ice Beam
Scald
Substitute
Protect
Tutor:
Ice Punch
Thunder Punch
Fire Punch
Drain Punch
Focus Punch
Moves to max: 64
Team Rainman Legends
Tomohawk (Kain Highwind) (M)
Types:
Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Fighting: Ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Prankster: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Justified (H): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Nature: Modest (-Atk, +SpAtk)
Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 4
AC: 5/5
Attacks:
Level Up
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Scratch
Fury Swipes
Baby-Doll Eyes
Harden
Focus Energy
Rock Smash
Roar
Noble Roar
Rain Dance
Earth Power
Air Slash
Submission
Heat Wave
Hyper Voice
Sky Drop
Rest
Hurricane
Healing Wish
Superpower
Egg
Roost
Stealth Rock
Rapid Spin
Confuse Ray
Yawn
Haze
Baton Pass
Air Cutter
Memento
TM/HM
Focus Blast
Grass Knot
Bulldoze
Hidden Power (Ice)
Taunt
Protect
Reflect
Substitute
Grass Knot
Fly
Hyper Beam
Solarbeam
Toxic
Sleep Talk
Rock Tomb
Quash
Incinerate
Double Team
Swagger
Echoed Voice
Earthquake
Thief
Uproar
Secret Power
Nature Power
Safeguard
Acrobatics
Move Tutor
Stealth Rock
Tailwind
Snatch
Sky Attack
Drain Punch
Focus Punch
Bounce
After You
Cyclohm (Thundaga) (Male)
Types:
Electric: immune to paralysis status.
Dragon: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Shield Dust: This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Static: This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (H): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Nature: Modest: (+1 SpA, -1 Atk)
Stats:
HP: 110
Atk: 1 (-)
Def: 5
SpA: 5 (+)
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level Up
Weather Ball
Ion Deluge
Tri Attack
Whirlwind
Bide
Double Hit
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonic Boom
Dragon Pulse
Slack Off
Hurricane
Dragon Tail
Zap Cannon
Discharge
Egg
Hydro Pump
Shock Wave
Dragon Breath
Magnet Rise
Heal Bell
Power Gem
Mud Slap
Dragon Dance
TM/HM
Volt Switch
Flamethrower
Thunderbolt
Thunder Wave
Surf
Protect
Hidden Power (Grass)
Light Screen
Endure
Fire Blast
Toxic
Thunder
Torment
Earthquake
Bulldoze
Signal Beam
Ice Beam
Blizzard
Hyper Beam
Substitute
Charge Beam
Move Tutor
Togekiss (Chocobo) (Female)
Types:
Fairy: The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Flying: immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Hustle: No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck (H): This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Nature: Timid: (+15% Spe, -1 Atk, +10% Accuracy)
Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 1
AC: 5/5
Attacks:
Level Up
After You
Extremespeed
Sky Attack
Aura Sphere
Air Slash
Growl
Charm
Metrenome
Sweet Kiss
Yawn
Encore
Follow Me
Bestow
Wish
AncientPower
Fairy Wind
Magical Leaf
Safeguard
Baton Pass
Double Edge
Mirror Move
Morning Sun
Egg
Nasty Plot
Extrasensory
Future Sight
Secret Power
Stored Power
Psycho Shift
TM/HM:
Dazzling Gleam
Flamethrower
Psyshock
Thunder Wave
Shadow Ball
Substitute
Protect
Hidden Power (Ground)
Endure
Solarbeam
Light Screen
Fire Blast
Reflect
Grass Knot
Incinerate
Fly
Zap Cannon
Move Tutor
Body Slam
Endeavor
Magic Coat
Counter
Heal Bell
Tailwind
Signal Beam
Aurumoth (Phantom) (M)
Type:
Bug: Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Weak Armor: No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion (H): Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Nature: Quiet: +1 SpAtk, Speed ÷ 1.15, -10% Evasion
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 81 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 23
EC: 9/9
MC: 1
AC: 5/5
Moves:
Level-Up:
Dragon Dance
Quiver Dance
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion
Will-o-wisp
Wish
Healing Wish
Tail Glow
Final Gambit
Zen Headbutt
Ancientpower
Egg Moves:
Bug Buzz
Counter
Disable
Hydro Pump
Close Combat
Megahorn
Feint
TM Moves:
Psychic
Shadow Ball
Protect
Reflect
Light Screen
Blizzard
Thunder
Overheat
Focus Blast
Solarbeam
Hidden Power (Ground)
Ice Beam
Thunderbolt
Infestation
Dazzling Gleam
Hyper Beam
Steel Wing
Toxic
Surf
Move Tutors:
Magic Coat
Skill Swap
Helping Hand
Role Play
Delibird (Blizzaga) (M)
Types:
Ice: Immune to Hail damage, freeze status, and Sheer Cold. Frost Command
Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Hustle: At default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.
Insomnia (H):
This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Nature: Naive (+15% Speed, +9% Accuracy, -1 SpD)
Stats:
HP: 90
Atk: 2 (3 In+Vs)
Def: 2 (3 In+Vs)
SpA: 3
SpD: 1 (2 In+Vs) (-)
Spe: 87 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 14 (17 In+Vs)
EC: -/-
MC: 0
AC: 5/5
Attacks:
Level Up
Present
Egg
Destiny Bond
Fake Out
Freeze Dry
Ice Shard
Rapid Spin
Spikes
Rapid Spin
Quick Attack
TM/HM
Frost Breath
Blizzard
Aerial Ace
Protect
Substitute
Endure
Avalanche
Pluck
Focus Punch
Water Pulse
Defog
Fly
Rest
Sleep Talk
Brick Break
Toxic
Hidden Power (Electric)
Thief
Power Up Punch
Double Team
Hail
Double Team
Swagger
Move Tutor
Gunk Shot
Ice Punch
Seed Bomb
Signal Beam
Sky Attack
Icy Wind
Counter
1. Canis Majoris sends out his 100% all-natural organic free-range Pokemon.
2. Rainman Legends responds with some good ol' unregulated industrialism.
3. Canis defends nature with less-than peaceful protests and devout veganism.
5v5 Doubles (Leader brings 7)
DQ: 3 Days (+2 if ordering first)
Recoveries/Chills: 2/5 per mon
Substitutions: 2 per mon
Switch: OK
Items: All
Abilities: All
Mega Evolutions: None
Turn Order: Leader sends out first R1.
Arena:
"Welcome to Ring Town, home to the new Grass Gym!"
Fiore never expected these words to exist on one of its signs, especially in a region where Pokémon aren't used for battling, but more as help or pets. Still, you wondered what kind of maniac would run a gym in a small town like that, so you ask someone for directions to it. All they tell you is to 'follow the enigmatic path', and while cryptic, someone else told you that the gym itself was in Lyra Forest. Confident in your adventuring abilities, you venture in the forest, following a path that lead to the gym in question.
The path to it seemed straightforward. A couple of twists here and there, but nothing too serious. As you reach the spot where the Grass Gym is said to lie in, you don't really see anything. It's a pretty beaten down path. But before you can take in the scenery, a swarm of Vileplume approach you. You reach for your Pokéballs and/or companions, but are soon knocked out by the Sleep Powders.
...
You wake up in a beautiful part of the forest, several Enigma Berry bushes around, grass at your feet. You're sure this isn't the same place you fell asleep in. You bring out your Pokéballs and/or your companions, but someone swoops in from a nearby tree, landing right next to you!
"Hey, how's it going?"
You take a step back, not in fear, but in shock.
"Who are you? What is this place?"
"Name's Lionel, and you're in the Fiore Ring Town Gym!"
"Gym? But I thought the gym was in that dusty part of the forest!"
"Heh, sorry about that. The Vileplume think it's funny to make the gym in a more secret part of the forest, so I roll with the little trap. Plus, you wouldn't want to hurt the forest by giving away the place, would you?"
"Guess not, it's pretty beautiful here."
The odd man doesn't have Pokéballs on him, but before you ask him about it, a Chesnaught and a Gogoat join him.
"Are those yours?"
"Yeah! They've been with me since the beginning! Finn here especially."
Other Grass Pokémon join him, of all shapes and sizes.
"So, guess you're here for a challenge, right?"
You nod silently.
"Then I, Lionel String of the Forest, accept your challenge!"
Restrictions:
Natural Water, Grass and Rocks available.
Effects:
-The grass seems to take in water very well. Water Sport has a duration of nine (9) actions instead of six and costs one (1) less Energy.
-The sun is shining, but not overly so. Default weather is Spring Sunlight. During Spring Sunlight, all of the effects of Sun occur, except for changes in the BAP of Fire and Water-typed moves. The weather may only change with weather-changing abilities, or by a weather move used by a Pokémon holding an appropriate weather rock.
-The gravity seems to be heavier here, but you're not quite sure why. Gravity is always intensified. Using Gravity will remove the effect for four (4) rounds before intensifying again.
Codifications:
-Nature Power calls Stun Spore.
-Secret Power has a 30% chance of Paralysis.
-Camouflage turns the user into a Grass-type.
-Arena Type: Grass
Fiore never expected these words to exist on one of its signs, especially in a region where Pokémon aren't used for battling, but more as help or pets. Still, you wondered what kind of maniac would run a gym in a small town like that, so you ask someone for directions to it. All they tell you is to 'follow the enigmatic path', and while cryptic, someone else told you that the gym itself was in Lyra Forest. Confident in your adventuring abilities, you venture in the forest, following a path that lead to the gym in question.
The path to it seemed straightforward. A couple of twists here and there, but nothing too serious. As you reach the spot where the Grass Gym is said to lie in, you don't really see anything. It's a pretty beaten down path. But before you can take in the scenery, a swarm of Vileplume approach you. You reach for your Pokéballs and/or companions, but are soon knocked out by the Sleep Powders.
...
You wake up in a beautiful part of the forest, several Enigma Berry bushes around, grass at your feet. You're sure this isn't the same place you fell asleep in. You bring out your Pokéballs and/or your companions, but someone swoops in from a nearby tree, landing right next to you!
"Hey, how's it going?"
You take a step back, not in fear, but in shock.
"Who are you? What is this place?"
"Name's Lionel, and you're in the Fiore Ring Town Gym!"
"Gym? But I thought the gym was in that dusty part of the forest!"
"Heh, sorry about that. The Vileplume think it's funny to make the gym in a more secret part of the forest, so I roll with the little trap. Plus, you wouldn't want to hurt the forest by giving away the place, would you?"
"Guess not, it's pretty beautiful here."
The odd man doesn't have Pokéballs on him, but before you ask him about it, a Chesnaught and a Gogoat join him.
"Are those yours?"
"Yeah! They've been with me since the beginning! Finn here especially."
Other Grass Pokémon join him, of all shapes and sizes.
"So, guess you're here for a challenge, right?"
You nod silently.
"Then I, Lionel String of the Forest, accept your challenge!"
Restrictions:
Natural Water, Grass and Rocks available.
Effects:
-The grass seems to take in water very well. Water Sport has a duration of nine (9) actions instead of six and costs one (1) less Energy.
-The sun is shining, but not overly so. Default weather is Spring Sunlight. During Spring Sunlight, all of the effects of Sun occur, except for changes in the BAP of Fire and Water-typed moves. The weather may only change with weather-changing abilities, or by a weather move used by a Pokémon holding an appropriate weather rock.
-The gravity seems to be heavier here, but you're not quite sure why. Gravity is always intensified. Using Gravity will remove the effect for four (4) rounds before intensifying again.
Codifications:
-Nature Power calls Stun Spore.
-Secret Power has a 30% chance of Paralysis.
-Camouflage turns the user into a Grass-type.
-Arena Type: Grass
Team Canis Majoris
(Credit to ThePhalanx for the sprite.)
<Necturna> [Denise] (Female)
"There are absolutely no tricks here. Honestly, what do you take me for?"
Desperation Theme: ASK - Ride Out
Shy but powerful, Denise keeps to herself as often as possible. She has been seen conversing with Emily and Sierra, but not much else.
As a Necturna, she often lures people, friend or foe, into a false sense of security, before Sadie pranks them well.
Nature: Quiet (+SpA, -Spe, -10% Evasion)
Type: Grass/Ghost
Abilities:
Forewarn: (Passive)
Telepathy: (H) (Passive) (Unlocked)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Level Up:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Power Whip
Absorb
Horn Leech
Thunder Fang
Poison Fang
Super Fang
Power Whip
Forest's Curse
Natural Gift
Egg:
Soak [Sketch]
Giga Drain
Leaf Blade
Gravity
Leaf Storm
Future Sight
Nightmare
TM:
Psychic
Shadow Ball
Torment
Protect
Substitute
Payback
Shadow Claw
Stone Edge
Nature Power
Toxic
Attract
Infestation
Grass Knot
Dream Eater
Psych Up
Rest
Tutor:
Skill Swap
Knock Off
Trick
Snatch
Bind
Worry Seed
Spite
Moves to max: 27
<Cradily> [Merlon] (Male)
"Quiet down! Even a Cradily needs some beauty sleep."
Desperation Theme: Soul Calibur II - Raise Thy Sword
Revived in the Rustboro labs and then given to Lionel, Merlon keeps a positive attitude on things... even if the constant feuding between Lyra and Elena get on his nerves.
Now a Cradily, others find it harder to fight when he's around, in fear of disturbing the peace and quiet of a Pokemon that was stuck as a fossil for a few thousands of years. After all, while he's slow to move, he's not slow to attack.
Nature: Quiet (+SpA, -15% Speed, -10% Evasion)
Type: Rock/Grass
Abilities:
Suction Cups: (Passive)
Storm Drain: (H) (Passive) (Unlocked)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 37 (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Level Up:
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Brine
Ancient Power
Gastro Acid
Energy Ball
Wring Out
Stockpile
Swallow
Spit Up
Egg:
Barrier
Endure
Mirror Coat
Recover
Stealth Rock
TM:
Smack Down
Sludge Bomb
Infestation
Rest
Sleep Talk
Stone Edge
Earthquake
Grass Knot
Protect
Substitute
Tutor:
Block
Earth Power
<Abomasnow> [Lyra] (Female)
"Surprise right off the gate, bud."
Desperation Theme: Paper Mario - Freeze!
Lyra's a Snover you could call "ironic", as she likes the heat more than any other of Lionel's Pokemon. She's often aggravated by Elena's constant bickering.
Nature: Quiet (+SpA, -15% Speed, -10% Evasion)
Type: Grass/Ice
Abilities:
Snow Warning: (Trigger)
Soundproof: (H) (Passive) (Unlocked)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 17
Mega:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 26 (-10% Evasion)
Size Class: 5
Weight Class: 5
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Level Up:
Ice Punch
Powder Snow
Leer
Razor Leaf
Icy Wind
Grass Whistle
Swagger
Mist
Ice Shard
Wood Hammer
Blizzard
Sheer Cold
Ingrain
Egg:
Avalanche
Leech Seed
Magical Leaf
Skull Bash
Stomp
Growth
Bullet Seed
TM:
Frost Breath
Light Screen
Ice Beam
Safeguard
Shadow Ball
Brick Break
Earthquake
Bulldoze
Protect
Substitute
Tutor:
<Ferrothorn> [Kevlar] (Male)
"Who do you think you are to boss me around?"
Desperation Theme: N/A
One of Luthor's cohorts, and his most trusted fighter, mostly because, much like a ticking time bomb, Kevlar does not have to move to do his job and cause chaos.
Nature: Brave (+Atk, -15% Speed, -10% Evasion)
Type: Grass/Steel
Abilities:
Iron Barbs: (Passive)
Anticipation: (H) (Passive) (Unlocked)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 17 (-10% Evasion)
Size Class: 2
Weight Class: 5
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Level Up:
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Iron Defense
Rock Climb
Ingrain
Power Whip
Egg:
Acid Spray
Gravity
Leech Seed
Spikes
Stealth Rock
TM:
Explosion
Payback
Thunder Wave
Poison Jab
Substitute
Shadow Claw
Tutor:
Knock Off
Worry Seed
Magnet Rise
Block
<Roserade> [Elena] (Female)
"I'm perfect, absolutely perfect!"
Desperation Theme: Sonic & All-Stars Racing Transformed - Burning Depths
Lionel caught Elena during a large grassland catch spree. She's quick on her feet and on her mouth.
While her outer beauty has increased as a Roselia, her inner beauty has not, and she continues to complain and insult others, much to her teammates' chagrin.
As a Roserade... she has not changed much, if at all. Though she has learned a powerful attack in the form of Weather Ball.
Nature: Timid (+15% Speed, +12% Accuracy, -Atk)
Type: Grass/Poison
Abilities:
Natural Cure: (Passive)
Poison Point: (Passive)
Technician: (H) (Passive) (Unlocked)
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 104 (+10% Accuracy)
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level Up:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Poison Sting
Leech Seed
Magical Leaf
Giga Drain
Toxic Spikes
Ingrain
Petal Dance
Venom Drench
Grassy Terrain
Weather Ball
Sweet Scent
Petal Blizzard
Egg:
Extrasensory
Mind Reader
Pin Missile
Seed Bomb
Spikes
Bullet Seed
TM:
Toxic
Venoshock
Shadow Ball
Dazzling Gleam
Protect
Sludge Bomb
Swagger
Double Team
Hidden Power (Ice)
Substitute
Tutor:
Pyroak [Charles] (Male)
"Enguarde!"
Desperation Theme: Guilty Gear XX - Holy Orders (Be Just or Be Dead)
As a Pyroak, Charles took a liking towards honorable, powerful battles. Don't get in the way of his Flare Blitz, lest you be obliterated and removed from existence.
Nature: Brave (+Atk, -Spe, -10% Evasion)
Type: Fire/Grass
Abilities:
Rock Head: (Passive)
Battle Armor: (Passive)
Chlorophyll: (DW)(Passive)(Unlocked)
Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Level Up:
Wood Hammer
Flare Blitz
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Lava Plume
Synthesis
Petal Dance
Zap Cannon
Heat Crash
Iron Defense
Double-Edge
Leaf Tornado
Amnesia
Flame Burst
Egg:
Blaze Kick
Counter
Seed Bomb
Aromatherapy
Earth Power
Revenge
Inferno
Grassy Terrain
Petal Blizzard
Dragon Breath
Tutor:
Stealth Rock
Low Kick
Worry Seed
Block
Heat Wave
TM:
Rock Slide
Flame Charge
Toxic
Protect
Grass Knot
Substitute
Energy Ball
Bulldoze
Earthquake
Light Screen
Flash Cannon
Overheat
Low Sweep
Nature Power
Dragon Tail
Facade
Endure
Giga Impact
Frustration
Return
Flamethrower
Fire Blast
Rest
Hyper Beam
Sleep Talk
Roar
Rock Tomb
Solar Beam
Attract
Incinerate
Will-O-Wisp
Safeguard
Moves to Max: 21
<Ludicolo> [Sofia] (Female)
Desperation Theme: Sonic Colours - Aquarium Park 1
Lotad? What Lotad? You must be insane, hombre. There was always a
Nature: Quiet (+SpA, -15% Speed, -10% Evasion)
Type: Water/Grass
Abilities:
Swift Swim: (Passive)
Rain Dish: (Passive)
Own Tempo: (H) (Passive) (Unlocked)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60 (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level Up:
Astonish
Growl
Absorb
Bubble
Nature Power
Mist
Natural Gift
Mega Drain
Bubble Beam
Fake Out
Fury Swipes
Water Sport
Knock Off
Egg:
Counter
Flail
Leech Seed
Synthesis
Water Gun
TM:
Toxic
Ice Beam
Scald
Substitute
Protect
Tutor:
Ice Punch
Thunder Punch
Fire Punch
Drain Punch
Focus Punch
Moves to max: 64
Team Rainman Legends
Tomohawk (Kain Highwind) (M)
Types:
Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Fighting: Ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Prankster: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Justified (H): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Nature: Modest (-Atk, +SpAtk)
Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 4
AC: 5/5
Attacks:
Level Up
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Scratch
Fury Swipes
Baby-Doll Eyes
Harden
Focus Energy
Rock Smash
Roar
Noble Roar
Rain Dance
Earth Power
Air Slash
Submission
Heat Wave
Hyper Voice
Sky Drop
Rest
Hurricane
Healing Wish
Superpower
Egg
Roost
Stealth Rock
Rapid Spin
Confuse Ray
Yawn
Haze
Baton Pass
Air Cutter
Memento
TM/HM
Focus Blast
Grass Knot
Bulldoze
Hidden Power (Ice)
Taunt
Protect
Reflect
Substitute
Grass Knot
Fly
Hyper Beam
Solarbeam
Toxic
Sleep Talk
Rock Tomb
Quash
Incinerate
Double Team
Swagger
Echoed Voice
Earthquake
Thief
Uproar
Secret Power
Nature Power
Safeguard
Acrobatics
Move Tutor
Stealth Rock
Tailwind
Snatch
Sky Attack
Drain Punch
Focus Punch
Bounce
After You
Cyclohm (Thundaga) (Male)
Types:
Electric: immune to paralysis status.
Dragon: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Shield Dust: This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Static: This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (H): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Nature: Modest: (+1 SpA, -1 Atk)
Stats:
HP: 110
Atk: 1 (-)
Def: 5
SpA: 5 (+)
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level Up
Weather Ball
Ion Deluge
Tri Attack
Whirlwind
Bide
Double Hit
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonic Boom
Dragon Pulse
Slack Off
Hurricane
Dragon Tail
Zap Cannon
Discharge
Egg
Hydro Pump
Shock Wave
Dragon Breath
Magnet Rise
Heal Bell
Power Gem
Mud Slap
Dragon Dance
TM/HM
Volt Switch
Flamethrower
Thunderbolt
Thunder Wave
Surf
Protect
Hidden Power (Grass)
Light Screen
Endure
Fire Blast
Toxic
Thunder
Torment
Earthquake
Bulldoze
Signal Beam
Ice Beam
Blizzard
Hyper Beam
Substitute
Charge Beam
Move Tutor
Togekiss (Chocobo) (Female)
Types:
Fairy: The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Flying: immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Hustle: No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck (H): This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Nature: Timid: (+15% Spe, -1 Atk, +10% Accuracy)
Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 1
AC: 5/5
Attacks:
Level Up
After You
Extremespeed
Sky Attack
Aura Sphere
Air Slash
Growl
Charm
Metrenome
Sweet Kiss
Yawn
Encore
Follow Me
Bestow
Wish
AncientPower
Fairy Wind
Magical Leaf
Safeguard
Baton Pass
Double Edge
Mirror Move
Morning Sun
Egg
Nasty Plot
Extrasensory
Future Sight
Secret Power
Stored Power
Psycho Shift
TM/HM:
Dazzling Gleam
Flamethrower
Psyshock
Thunder Wave
Shadow Ball
Substitute
Protect
Hidden Power (Ground)
Endure
Solarbeam
Light Screen
Fire Blast
Reflect
Grass Knot
Incinerate
Fly
Zap Cannon
Move Tutor
Body Slam
Endeavor
Magic Coat
Counter
Heal Bell
Tailwind
Signal Beam
Aurumoth (Phantom) (M)
Type:
Bug: Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Weak Armor: No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion (H): Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Nature: Quiet: +1 SpAtk, Speed ÷ 1.15, -10% Evasion
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 81 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 23
EC: 9/9
MC: 1
AC: 5/5
Moves:
Level-Up:
Dragon Dance
Quiver Dance
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion
Will-o-wisp
Wish
Healing Wish
Tail Glow
Final Gambit
Zen Headbutt
Ancientpower
Egg Moves:
Bug Buzz
Counter
Disable
Hydro Pump
Close Combat
Megahorn
Feint
TM Moves:
Psychic
Shadow Ball
Protect
Reflect
Light Screen
Blizzard
Thunder
Overheat
Focus Blast
Solarbeam
Hidden Power (Ground)
Ice Beam
Thunderbolt
Infestation
Dazzling Gleam
Hyper Beam
Steel Wing
Toxic
Surf
Move Tutors:
Magic Coat
Skill Swap
Helping Hand
Role Play
Delibird (Blizzaga) (M)
Types:
Ice: Immune to Hail damage, freeze status, and Sheer Cold. Frost Command
Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Hustle: At default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.
Insomnia (H):
This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Nature: Naive (+15% Speed, +9% Accuracy, -1 SpD)
Stats:
HP: 90
Atk: 2 (3 In+Vs)
Def: 2 (3 In+Vs)
SpA: 3
SpD: 1 (2 In+Vs) (-)
Spe: 87 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 14 (17 In+Vs)
EC: -/-
MC: 0
AC: 5/5
Attacks:
Level Up
Present
Egg
Destiny Bond
Fake Out
Freeze Dry
Ice Shard
Rapid Spin
Spikes
Rapid Spin
Quick Attack
TM/HM
Frost Breath
Blizzard
Aerial Ace
Protect
Substitute
Endure
Avalanche
Pluck
Focus Punch
Water Pulse
Defog
Fly
Rest
Sleep Talk
Brick Break
Toxic
Hidden Power (Electric)
Thief
Power Up Punch
Double Team
Hail
Double Team
Swagger
Move Tutor
Gunk Shot
Ice Punch
Seed Bomb
Signal Beam
Sky Attack
Icy Wind
Counter
1. Canis Majoris sends out his 100% all-natural organic free-range Pokemon.
2. Rainman Legends responds with some good ol' unregulated industrialism.
3. Canis defends nature with less-than peaceful protests and devout veganism.