No it can't unfortunately, Instruct essentially gives Golisopod a second turn that acts as any other turn, so he can't use First Impression again.Anyway after my Internet derp and made multiple posts, Wondering if First Impression can be used twice when Oranguru use Instruct on it
252+ Atk Life Orb Golisopod X-Scissor vs. 0 HP / 4 Def Tapu Koko: 116-136 (41.2 - 48.3%) (Put the BP at 90 cause I can't find First Impression)Man Golisopod is such a good lure for Tapu Koko I keep having them come in to liquidations to the face expecting first impressions. If stealth rocks is up then the liquidation is enough to bring them into ko range for sucker punch.
With the amount people running Tapu koko the sucker punch ko scenario happens about every 3 games I play, they never seem to see it coming. I also find myself koing a lot of charzards at the beginning of matches the same way.
There's Alakazam assuming you are locked out of First Impression, but it looks like it still 2HKOs with Aqua Jet but with Emergency Exit the calcs aren't really relevant because Alakazam forces him out after 1 hit (Even with no items):252+ Atk Life Orb Golisopod X-Scissor vs. 0 HP / 4 Def Tapu Koko: 116-136 (41.2 - 48.3%) (Put the BP at 90 cause I can't find First Impression)
252+ Atk Life Orb Golisopod Aqua Jet vs. 0 HP / 4 Def Tapu Koko: 105-125 (37.3 - 44.4%)
Tapu Koko is pretty dead if it switches in on SR after one round of LO recoil or more than 10% of chip damage, so if your opponents are switching it in on Golisopod, they're probably bad and/or have no proper answer to it on their team.
Also, what exactly does Sucker Punch hit outside of Gengar that Aqua Jet can't already cover? I can't really think of anything outside of wanting to hit Alolan Raichu after your first turn in and it's not like Gengar can just Sub regardless and make Sucker Punch moot. Might as well run Liquidation/Leech Life/Whatever in its place, to be honest.
Purely theorymoning now, but I would think that running 172 Speed EVs to outrun neutral, non-invested base 61s (Ttar, Celesteela) and slower might help a little bit with Golisopod's reliance on priority moves, unless the bulk from 252 HP lets you live things that 80 HP doesn't (80 leaves you with 311 HP, letting you switch into SR 4 times from full health, although if using LO, this is pretty moot). So what I was thinking was:
Golisopod @ Life Orb
Ability: Emergency Exit
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- First Impression
- Aqua Jet
- Leech Life
- Liquidation
Max Attack + Adamant for hard hitting purpose, 176 Speed for outpacing key walls and threats and 80 HP for a bit more bulk. I mentioned that you need only 172 Speed to outpace uninvested base 61s, but 84 HP leaves HP dividable by 4, which allows for less switchins assuming you're just switching this in while SR is up to scare things away and switch out or use Leech Life and I think the one point in either defensive stat would do nothing for you, so in Speed it goes.
Obviously you could still run Sucker Punch if you're REALLY scared of non-Sub Gengar and Alolan Raichu (again, only two threats that come to my mind) or run...whatever useful moves this thing gets outside of STABs and Sucker Punch (I think Poison Jab is about the only noteworthy one, everything else is kind of garbage).
There are 4 main Pokemon common in the meta right now that can freely switch into Golisopod, those are Skarmory, Mantine, Celesteela, and Toxapex. they are all really obvious switch ins and you shouldn't even be keeping Golisopod on the field to attack if they are on the enemy team and should be predicted switching to a check or counter. The thing about those pokes are that offense tends not to run them or only one of them at a time. leaving a lot of situations late and early game where they try to bring Golisopod checks onto the field only to eat a liquidation running their plan.252+ Atk Life Orb Golisopod X-Scissor vs. 0 HP / 4 Def Tapu Koko: 116-136 (41.2 - 48.3%) (Put the BP at 90 cause I can't find First Impression)
252+ Atk Life Orb Golisopod Aqua Jet vs. 0 HP / 4 Def Tapu Koko: 105-125 (37.3 - 44.4%)
Tapu Koko is pretty dead if it switches in on SR after one round of LO recoil or more than 10% of chip damage, so if your opponents are switching it in on Golisopod, they're probably bad and/or have no proper answer to it on their team.
.
Dugrito would work wonders with this guy, since he can trap the threats. Really depends on whether or not they end up in the same tier or not though because if dugtrio is in OU, I don't think Goliospod would be able to perform there well enough.Doing some more testing, I didn't realize before how much synergy Golisopod has with ground types. Ground types can switch in on electric and rock moves, and threaten them and flying types with edgequake- it also helps in breaking down certain bulky type combos (water/steel, water/poison) who would otherwise wall Pod. In return, Pod can switch in on water and ice rather than a bulkier water type, giving offensive momentum (though beware of scald).
I actually have been practicing with that sort of set recently, running the standard dugtrio set with an AV Golisopod. It's actually pretty terrifying, and there have been several scenarios in which whatever mon was threatening on the team was hit with a priority move (mainly first impression) and then Goliso gets hit with either a volt-switch or a super-effective move, and is forced to switch. What's hilarious is there have been multiple occasions in Pokebank where a specs Raikou, which cannot OHKO max HP Golisopod even without AV due to natural bulk, gets chunked by First Impression, and it's Volt was cancelled due to Emergency Exit. Dugtrio switches in, Raikou can't switch out due to Arena Trap, and can't hit me due to being locked into Volt. It's a terrifying way to force your opponent to lose a mon.Dugrito would work wonders with this guy, since he can trap the threats. Really depends on whether or not they end up in the same tier or not though because if dugtrio is in OU, I don't think Goliospod would be able to perform there well enough.
Pretty sure the ability/design were made BEFORE the moveset/stats. It's more of giving a gimmick mon a great dual typing and a nice moveset that can actually make use of it's admittedly situational ability.I think it's hard to run a stat boosting set on Golisopod because of his ability forcing you out. Typical of GF to give a mon with such potential and great typing a stupid ability
Emergency Exit triggers if an _attack_ puts you below 50%. Since the burn damage did it, it did not trigger.I haven't re-read all 4 pages on this, but I just want to say that I just had a situation where my Golisopod was hit below 50%, but Emergency Exit did not trigger. The circumstances:
Battle Tree Super Singles
My mon: Golisopod(Burned, 80%, Assault Vest), there are 2 living mons in the back
Opposing Mon: Darmanitan(known moves: WoW, Fire Punch, Protect, ability is definitely Sheer Force)
Event: I use Aqua Jet, Darmanitan lives, hits me below 50% with Fire Punch. I take the damage, burn damage goes off, Golisopod's Emergency Exit does NOT trigger.
Possible causes(theoretically; I haven't had the opportunity to test yet):
- Sheer Force affects Emergency Exit in a weird way(very unlikely)
- Status problems suppress Emergency Exit
Has anyone else seen this happen yet? I'm a bit confused right now. I'd love to make a video, but I have no devices for that.
Darm was Sheer Force, Yes? Sheer Force negates the effect of Emergency Exit.It was Fire Punch that put me below 50% though. Burn damage came after. I ended up at about 25%, so it definitely wasn't a 1 hit point above 50% thing either =/