gold subj flash

Subj:

Luna the Clefable (♀)

Type:


Luna was given to Subway in a trade from a traveler from the Kanto region. She was found on the top of Mt. Moon gravely hurt, but her trainer didn't know how. Once she was given to Subway, Luna immediately took a liking to him. She is always looking for the moon, day or night, so she can perhaps one day go there! The biggest daydreamer.

Nature: Quiet (+Special Attack, -Speed)

Abilities:

Cute Charm:
(Passive)
Magic Guard: (Passive)
Unaware: (Passive)

Stats:

HP: 100
Attack: Rank 3
Defence: Rank 3
Special Attack: Rank 4 (+)
Special Defense: Rank 3
Speed: 52 (-)
Size Class: 3
Weight Class: 3


Evolution Counters: 9/9
Ability Counters: 5/5
Move Counters: 0

Moves:

Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
After You
Healing Wish
Disarming Voice
Growl
Double Slap
Defense Curl
Follow Me
Wake-Up Slap
Bestow
Minimize
Moonlight
Moonblast
Cosmic Power
Gravity
Meteor Mash
Light Screen

Flamethrower
Psychic
Shadow Ball
Protect
Dazzling Gleam
Fire Blast

Heal Pulse
Aromatherapy
Metronome
Wish
Misty Terrain

Counter

Total Moves: 35

Nature: Brave (+Atk, - Speed)

Type: Psychic

Abilities:

Overcoat: (Passive)
Magic Guard: (Passive)
Regenerator: (Passive)

Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 26 (-)
Size Class: 2
Weight Class: 2
Base Rank Total:20

EC: 9/9
AC: 0
DC: 5/5


Moves:

Psywave
Reflect
Rollout
Snatch
Hidden Power (Ground 6)
Light Screen
Charm
Recover
Psyshock
Pain Split
Psychic
Endeavor
Future Sight

Trick
Imprison
Confuse Ray

Protect
Shadow Ball
Thunder
Trick Room
Energy Ball
Gyro Ball
Rock Slide

Magic Coat
Signal Beam
Ice Punch
Fire Punch
Drain Punch
Thunderpunch
Helping Hand

Total Moves: 30

Hercules the Heracross (♂)

Type:


Hercules was first met by Subway, trapped under a boulder. As he was just a baby at the time, Hercules had no way of getting himself out, and if it weren’t for Subway, he probably would’ve died there. Later in their travels, Subway came across a Heracronite in Santalune Forest, and Hercules has cherished it ever since! Because of the kindness shown by Subway, and the fact that he is now fully grown, Hercules is always on the lookout to keep Subway and the other Pokemon out of harm. The most overprotective one.

Nature: Jolly (+Speed, -Special Attack)

Abilities:

Swarm: (Passive)
Guts: (Passive)
Moxie: (Passive) (HA)
Skill Link: (Passive) (Mega-Evo)

Stats:

HP: 100
Attack: Rank 5
Defence: Rank 3
Special Attack: Rank 1 (-)
Special Defense: Rank 3
Speed: 98 (+), 11% Acc
Size Class: 3
Weight Class: 4


Stats: (Mega)

HP: 100
Attack: Rank 8
Defence: Rank 4
Special Attack: Rank 1 (-)
Special Defense: Rank 4
Speed: 87(+), 9% Acc
Size Class: 3
Weight Class: 4


Ability Counters: 0/5
Move Counters: 0

Moves:

Arm Thrust
Bullet Seed
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Chip Away
Counter
Brick Break

Earthquake
Shadow Claw
Stone Edge
Protect
Facade


Rock Blast
Bide
Focus Punch
Revenge
Flail​

Gold:

Boat Puller (Lapras) (M)
Nature: Quiet
Type: Water/Ice
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Water Absorb
Shell Armor
Hydration (HA UNLOCKED)
Stats:
Hp: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-15% speed, -10% evasion)
Size Class: 5
Weight Class: 6
Base Rank Total: 19
MC: 0
AC: 5/5
KOC: 1
Moves (34/???):
Sing (*)
Water Gun (*)
Growl (*)
Mist (*)
Confuse Ray (*)
Ice Shard (*)
Water Pulse (*)
Body Slam (*)
Rain Dance (*)
Perish Song (*)
Brine
Hydro Pump
Safeguard
Sheer Cold
Avalanche (*)
Freeze-Dry (*)
Future Sight (*)
Refresh (*)
Sleep Talk (*)
Ice Beam (*)
Protect (*)
Thunderbolt (*)
Thunder
Double Team
Rest (*)
Bulldoze (*)
Substitute
Drill Run
Iron Head
Bide
Endure
Reflect
Skull Bash
Solar Beam

Prescott (Slowking) (M)
Nature: Relaxed
Type: Water/Psychic
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious
Own Tempo
Regenerator (HA UNLOCKED)
Stats:
Hp: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-15% speed, -10% evasion)
Size Class: 3
Weight: Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
KOC: 1
Moves (42/???):
Power Gem
Hidden Power [Fairy]
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Nasty Plot
Slack Off
Psychic
Psych Up
Heal Pulse
Belch
Block (*)
Future Sight (*)
Me First (*)
Mud Sport
Sleep Talk (*)
Zen Headbutt (*)
Psyshock (*)
Ice Beam (*)
Light Screen
Earthquake (*)
Dig
Shadow Ball
Flamethrower (*)
Fire Blast
Rest
Focus Blast
Scald
Dragon Tail
Grass Knot (*)
Trick Room
Bide
Counter
Endure
Recycle
Skill Swap
Teleport

Baird (Octillery) (M)
Nature: Quiet
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Suction Cups
Sniper
Moody (HA UNLOCKED)
Stats:
Hp: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 39 (-15% speed, -10% evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Moves (30/???):
Gunk Shot
Water Gun (*)
Constrict
Lock-On (*)
Psybeam (*)
Aurora Beam (*)
Bubble Beam (*)
Focus Energy (*)
Octazooka
Bullet Seed
Signal Beam
Hydro Pump
Soak
Acid Spray (*)
Haze (*)
Mud Shot (*)
Rock Blast (*)
Water Spout (*)
Ice Beam (*)
Psychic (*)
Double Team (*)
Flamethrower
Sludge Bomb
Fire Blast (*)
Energy Ball
Scald (*)
Flash Cannon
Bounce
Endure
Whirlpool

Gold
SubJ
Gold
me
 

100|100
4/3/5/3/39
None


100|100
3/3/4/3/52
None

Action 1: Clefable used Moonblast. Crit: 1206 No. Damage: 10 + 3 + 6 - 4.5 = 14.5. Effect: 9247 No. -6 EN
Octillery used Gunk Shot. Hit: 4134 Yes. Crit: 2431 No. Damage: (12 + 6 - 4.5) * 1.5 = 20.25. Effect: 3619 No. -8 EN

Action 2: Clefable used Dazzling Gleam. Damage: 8 + 3 + 6 - 4.5 = 12.5. -5 EN
Octillery used Sludge Bomb. Crit: 7949 No. Damage: (9 + 6 - 4.5) * 1.5 = 15.75. Effect: 3414 No. -6 EN

Action 3: Clefable used Moonblast. Crit: 1206 No. Damage: 10 + 3 + 6 - 4.5 = 14.5. Effect: 9247 No. -6 EN
Octillery used Gunk Shot. Hit: 421 Yes. Crit: 2431 No. Damage: (12 + 6 - 4.5) * 1.5 = 20.25. Effect: 3619 No. -8 EN

Moody: Jolly


59|78
4/3/5 (4)/3/39 (45)
Jolly Moody


31|83
3/3/4/3/52
None

gold
subj
me
 
Gunk Shot - Sludge Bomb - Gunk Shot
If successful p/e move and Clefable does not use encore the next action, Focus Energy the first time and chill any others, pushing back each time.
If counter is ordered when you would use Gunk Shot, use Sludge Bomb and push back.
 

59|78
4/3/5 (4)/3/39 (51)
Jolly Moody


31|83
3/3/4/3/52
None

Action 1: Clefable used Moonlight. -16 EN, +25 HP
Octillery used Gunk Shot. Hit: 4134 Yes. Crit: 2431 No. Damage: (12 + 6 - 4.5) * 1.5 = 20.25. Effect: 3619 No. -8 EN

Action 2: Clefable used Moonblast. Crit: 1206 No. Damage: 10 + 3 + 6 - 4.5 = 14.5. Effect: 9247 No. -6 EN
Octillery used Sludge Bomb. Crit: 7949 No. Damage: (9 + 6 - 4.5) * 1.5 = 15.75. Effect: 3414 No. -6 EN

Action 3: Clefable used Moonblast. Crit: 1206 No. Damage: 10 + 3 + 6 - 4.5 = 14.5. Effect: 9247 No. -10 EN
Octillery used Gunk Shot. Hit: 4134 Yes. Crit: 2431 No. Damage: (12 + 6 - 4.5) * 1.5 = 20.25. Effect: 3619 No. -8 EN
Clefable fainted.

Prizes:
players: 1 cc
mons: 4 mc
koc: octillery

me: 3 uc
 

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