Glacier Knight Vs MrL

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Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
Challenging Glacier's scRotom.

1v1 Singles
ASB Arena
Switch=Magic
1 Sub
0Chill/0Recovery
Items=Training

Did i miss anything?
i accept.

All abilites
No switchy
items, what he said.
Team MrL

Clamperl [Grip] (Male)
Nature: Quiet (+1 Sp.A , -15% Spe , -10% Evasion)
Type: Water
Dark: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Shell Armor: This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Rattled (DW LOCKED): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 27 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
-Clamp
-Water Gun
-Whirlpool
-Iron Defense

-Endure
-Body Slam
-Confuse Ray

-Ice Beam
-Hidden Power (Grass 7)
-Scald

Total Moves: 10


Team Glacier Knight

Felix the Rotom (none)

Nature: Modest (+special Attack, -attack)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16

(fridge rotom stats, for convenience)
Rotom-F
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 4 (2.3m)
Weight Class: 5 (100.03kg)
Base Rank Total: 20

MC: 0


Attacks:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Ominous Wind
Hex
Discharge

Sucker Punch
Pain Split
Signal Beam

Will-o-Wisp
Protect
Toxic
Substitute

18 Moves
 
"We aren't here to dilly, nor dally! Felix, Zap that Clam!"


"Kekekekekeke....... Rotom!"

Discharge~Shock Wave~Discharge

also, i give you an exp share (thanks for reminding me L)
 
I'm fine if he edits in a Item, just saying.

(Unmade trainer sprite)
"Alright, Grip....you look outmatched to put it blunt. Take this Exp. Share and let's still take this plasmatic beast down!"


Scald -> Ice Beam -> Scald

I could go a meaner route, but then that'd put more strain on DW.
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus

Rotom(-)
90 HP
100 EN
1/3/4/3/91
Levitate
Exp. Share


90 HP
100 EN
3/3/4/2/27/-10% Acc
Shell Armor
Exp. Share

Welcome to this blatantly one sided battle! The battle starts with Glacier's Rotom Discharging electricity from it all around the field, and in response, Clamperl spouts some scaldingly hot water! Rotom chooses to then fire a Shock Wave at his opponent to avoid energy scaling, while Rotom does the same with an Ice Beam! Finally, Rotom's second Discharge htis...what's this Clamperl is paralyzed! Furthermore, it's fully paralyzed and can't move!


Rotom used Discharge!
RNG Roll-To PAR(<=3000 PAR): 7144 No
(8+3+3)*1.5=21 damage
-5 EN

Clamperl used Scald!
RNG Roll-To Crit(<=625 crit): 1779 No
RNG Roll-To BRN(<=3000 BRN): 7916 No
8+3+1.5=12.5 damage
-5 EN

Rotom used Shock Wave!
(6+3+3)*1.5=18 damage
-3 EN

Clamperl used Ice Beam!
RNG Roll-To Crit(<=625 crit): 7183 No
RNG Roll-To FRZ(<=1000 FRZ): 5949 No
10+1.5=11.5 damage
-7 EN

Rotom used Discharge!
RNG Roll-To PAR(<=3000 PAR): 203 Yes
Clamperl was paralyzed!
(8+3+3)*1.5=21 damage
-5 EN

Clamperl used Scald!
RNG Roll-To Attack(<=2000 PAR): 1955 No
Clamperl was paralyzed and couldn't move!



Rotom(-)
66 HP
87 EN
1/3/4/3/91
Levitate
Exp. Share


30 HP
88 EN
3/3/4/2/27/-10% Acc
Shell Armor
Exp. Share
15% PAR
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus

Rotom(-)
66 HP
87 EN
1/3/4/3/91
Levitate
Exp. Share


30 HP
88 EN
3/3/4/2/27/-10% Acc
Shell Armor
Exp. Share
15% PAR

Welcome back to this blatantly one sided battle! Rotom Discharges his electricity into the arena once more - and what's this! Clamperl's paralysis has been refreshed! It doesn't matter to Clamperl though who fires a pitiable Scald at his opponent. Rotom follows up with a Shock Wave that KOes Clamperl, and brings this blatantly one sided fight to an end.

Rotom used Discharge!
RNG Roll-To Refresh PAR(<=3000 PAR): 1293 Yes
Clamperl's paralysis was refreshed!
(8+3+3)*1.5=21 damage
-9 EN

Clamperl used Scald!
RNG Roll-To Attack(<=2000 PAR): 3685 Yes
RNG Roll-To Crit(<=625 crit): 6079 No
RNG Roll-To BRN(<=3000 BRN): 8813 No
8+3+1.5=12.5 damage
-5 EN

Rotom used Shock Wave!
(6+3+3)*1.5=18 damage
-3 EN



Rotom(-)
54 HP
75 EN
1/3/4/3/91
Levitate
Exp. Share


KO

Rewards
MrL: 2 CC
Clamper: 1 EC, 3 MC, 1 DC
Glacier Knight: 2 CC
Rotom: 4 MC, 1 KOC
Destiny Warrior: 3 UC
 
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