Xzibit Approves (props to Lugia): VGC 2010 RMT
Yep, revamped, and in a good way, get em! Anyways, my last team was…well…bad. So, I decide to go back to my original idea based off of a Sub-Lugia set and to go from there, as that was how my original team was going to be done before I changed it.
So, yeah, here it is. Critiques all around. Lend me your ideas, all of that jazz, etc etc.
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At A Glance
Lugia & Weavile
Rayquaza & Metagross
The Squadron:
Lugia @ Chesto Berry
Ability: Pressure
Nature: Timid
EVs: 252 HP / 156 Def / 100 Speed
-Substitute
-Roost
-Aeroblast
-Dragon Pulse/Earth Power
My sub-Lugia at work. This is sort of a modified version of another Lugia set, so you may see some similarities. Mainly, Lugia’s charge is to put up a substitute and then either recover (roost, in this case) or go on attacking.
Substitute is obviously required for this set. Roost is there if I get the chance to recover health behind the sub, but it’ll be situational. Because I need Lugia to stay in as long as possible as a lead, it would be beneficial to hide behind a sub to get a free Roost so that way even if the sub falls, Lugia still has HP to spare.
Aeroblast is just because it’s Aeroblast. But, in all seriousness, this attack has STAB, an above-average critical hit ratio, 100 base power and has a cool name. Most, if not all Lugia sets have Aeroblast, so I’ll just be a victim of ad populum and go with it.
Finally, the last move here is sort of iffy, split up between Dragon Pulse and Earth Power. Both have a bit of a surprise factor to it, namely Dragon Pulse, but I’m really not sure what would be the most effective with a lead Lugia. This is where I do need some assistance.
Weavile @ Focus Sash
Ability: Pressure
Nature: Jolly
EVs: 252 Speed / 252 Atk / 4 HP
-Fake Out
-Brick Break
-Night Slash
-Ice Shard
This is Lugia’s best friend. Lugia needs some sort of distraction first turn to get sub up, so Weavile is here for just that reason. Being a Fake Out user, Weavile is also for a good revenge killer, since he won’t be staying in once the game starts that long.
Fake Out is the obvious choice here. It should allow Lugia time to set the first sub up, as well as being useful later in the game when Weavile has to be brought back in. Essentially, it helps bide time for whatever teammate that needs it.
Brick Break is for any steel types, but namely Dialga, but also for anyone like Blissey. Though it’s not that great on damage, it can leave some good blows if used correctly.
Night Slash was put up over Pursuit namely because I think I’ll get more use out of this (yay for higher crit ratio!), especially when doubles matches don’t have as much switching as singles does. Otherwise, it’s a great STAB move that can do some good damage on guys like Mewtwo.
Finally, Ice Shard. Who doesn’t want a STAB priority? Just in case Fake Out doesn’t do the trick, Weavile has another priority up his sleeve to take out any stragglers or whatnot.
Rayquaza @ Life Orb
Ability: Air Lock
Nature: Hasty
EVs: 252 SpecAtk / 216 Speed / 40 Atk
-Draco Meteor
-Earthquake
-Thunder
-Extremespeed
A Mixquaza at your service. Rayquaza has a great special attack that is…well, not only exactly like his attack stat, but is good enough to allow him to abuse some great special moves. Rayquaza’s main objective here is anti-weather. As everyone and their grandma will be using Kyogre, it will certainly be a nice change of pace for that weather to go away. So, in comes Rayquaza.
First, Ray’s bread and butter, Draco Meteor. This attack packs one hell of a punch and guys like Palkia and other Ray’s won’t like it. It’ll certainly be a surprise, too, since there are a lot of physically-based Ray’s out there and not so many of this.
Next, Earthquake, which was originally going to be Outrage. I decided on Earthquake namely because of the fact that it can hit two enemies at a time and that, if the case arises, Lugia doesn’t need to do anything to avoid it (my fourth won’t either with protect, so only Weavile needs to not get hit, which is easy since I just won’t use it). Dialga certainly won’t like EQ since Draco Meteor won’t do as much against him. Metagross players won’t like it either.
Third, Thunder. Yes, Thunder. Why? Kyogre is why. Kyogre is too big of a threat not to have a check for and especially since those guys like to run either Ice Beam or Blizzard, it would be nice to do something about it. Thunder is truly situational, mainly in case a Kyogre gets put out after Ray does. Though I don’t want to take a chance with missing, I may have to, though the rewards are with risking for. Again, it’ll take advantage of his great special attack stat and will put Kyogre to bed.
Finally, Extremespeed. It’s expected. A good priority move to clean up any mess my opponent still has left. Nothing much can be said here.
And, finally…
Metagross @ Leftovers
Ability: Clear Body
Nature: Impish
EVs: 252 HP / 244 Def / 12 Speed
-Meteor Mash
-Earthquake
-Protect
-Rock Slide
Metagross the tank. Not much can be done against a hefty Metagross with teammates like Rayquaza hassling opponents, so Metagross is really there to make things worse. Taking down Metagross in a special-centric metagame can be hard (unless your Ho-Oh or Groudon), but overall, Metagross has a lot going for it. His stats make him pretty sharply toned for taking hits, especially physically-oriented ones and really anything in general.
First is Meteor Mash. Can’t explain much here. It’s a good STAB, that’s all there is to it. Though, the 20% chance of raising ATK one stage is nice, but I’m not banking on it (again, it would be nice).
Earthquake is another big move in this game that can really bring on the hurt. With two of my teammates not affected by EQ at all, as long as Weavile isn’t out and there’s a non-flying/magnet rise-using target to it, Metagross is as good as gold. Earthquake hits hard and hits all opponents. What’s not to love?
Protect finally shows up on my team. Metagross probably won’t be seeing too much action early in the match unless I truly need it, and if that’s the case, keeping him alive near the end is critical, thus making Protect viable for this slot.
Finally, Rock Slide. Rock Slide is for any pesky flying type that didn’t want to go down before, as well as being a two-opponent attacking move and the possibility of a flinch (though, Metagross may get outrun by a lot of people anyways, so it may not matter, unless TR is in effect)
_________________________________________________________________________
So, there’s my team, let me know of any and all suggestions, revisions, comments, questions, etc. Thanks!
Yep, revamped, and in a good way, get em! Anyways, my last team was…well…bad. So, I decide to go back to my original idea based off of a Sub-Lugia set and to go from there, as that was how my original team was going to be done before I changed it.
So, yeah, here it is. Critiques all around. Lend me your ideas, all of that jazz, etc etc.
_______________________________________________________________
At A Glance
Lugia & Weavile
Rayquaza & Metagross
The Squadron:
Lugia @ Chesto Berry
Ability: Pressure
Nature: Timid
EVs: 252 HP / 156 Def / 100 Speed
-Substitute
-Roost
-Aeroblast
-Dragon Pulse/Earth Power
My sub-Lugia at work. This is sort of a modified version of another Lugia set, so you may see some similarities. Mainly, Lugia’s charge is to put up a substitute and then either recover (roost, in this case) or go on attacking.
Substitute is obviously required for this set. Roost is there if I get the chance to recover health behind the sub, but it’ll be situational. Because I need Lugia to stay in as long as possible as a lead, it would be beneficial to hide behind a sub to get a free Roost so that way even if the sub falls, Lugia still has HP to spare.
Aeroblast is just because it’s Aeroblast. But, in all seriousness, this attack has STAB, an above-average critical hit ratio, 100 base power and has a cool name. Most, if not all Lugia sets have Aeroblast, so I’ll just be a victim of ad populum and go with it.
Finally, the last move here is sort of iffy, split up between Dragon Pulse and Earth Power. Both have a bit of a surprise factor to it, namely Dragon Pulse, but I’m really not sure what would be the most effective with a lead Lugia. This is where I do need some assistance.
Weavile @ Focus Sash
Ability: Pressure
Nature: Jolly
EVs: 252 Speed / 252 Atk / 4 HP
-Fake Out
-Brick Break
-Night Slash
-Ice Shard
This is Lugia’s best friend. Lugia needs some sort of distraction first turn to get sub up, so Weavile is here for just that reason. Being a Fake Out user, Weavile is also for a good revenge killer, since he won’t be staying in once the game starts that long.
Fake Out is the obvious choice here. It should allow Lugia time to set the first sub up, as well as being useful later in the game when Weavile has to be brought back in. Essentially, it helps bide time for whatever teammate that needs it.
Brick Break is for any steel types, but namely Dialga, but also for anyone like Blissey. Though it’s not that great on damage, it can leave some good blows if used correctly.
Night Slash was put up over Pursuit namely because I think I’ll get more use out of this (yay for higher crit ratio!), especially when doubles matches don’t have as much switching as singles does. Otherwise, it’s a great STAB move that can do some good damage on guys like Mewtwo.
Finally, Ice Shard. Who doesn’t want a STAB priority? Just in case Fake Out doesn’t do the trick, Weavile has another priority up his sleeve to take out any stragglers or whatnot.
Rayquaza @ Life Orb
Ability: Air Lock
Nature: Hasty
EVs: 252 SpecAtk / 216 Speed / 40 Atk
-Draco Meteor
-Earthquake
-Thunder
-Extremespeed
A Mixquaza at your service. Rayquaza has a great special attack that is…well, not only exactly like his attack stat, but is good enough to allow him to abuse some great special moves. Rayquaza’s main objective here is anti-weather. As everyone and their grandma will be using Kyogre, it will certainly be a nice change of pace for that weather to go away. So, in comes Rayquaza.
First, Ray’s bread and butter, Draco Meteor. This attack packs one hell of a punch and guys like Palkia and other Ray’s won’t like it. It’ll certainly be a surprise, too, since there are a lot of physically-based Ray’s out there and not so many of this.
Next, Earthquake, which was originally going to be Outrage. I decided on Earthquake namely because of the fact that it can hit two enemies at a time and that, if the case arises, Lugia doesn’t need to do anything to avoid it (my fourth won’t either with protect, so only Weavile needs to not get hit, which is easy since I just won’t use it). Dialga certainly won’t like EQ since Draco Meteor won’t do as much against him. Metagross players won’t like it either.
Third, Thunder. Yes, Thunder. Why? Kyogre is why. Kyogre is too big of a threat not to have a check for and especially since those guys like to run either Ice Beam or Blizzard, it would be nice to do something about it. Thunder is truly situational, mainly in case a Kyogre gets put out after Ray does. Though I don’t want to take a chance with missing, I may have to, though the rewards are with risking for. Again, it’ll take advantage of his great special attack stat and will put Kyogre to bed.
Finally, Extremespeed. It’s expected. A good priority move to clean up any mess my opponent still has left. Nothing much can be said here.
And, finally…
Metagross @ Leftovers
Ability: Clear Body
Nature: Impish
EVs: 252 HP / 244 Def / 12 Speed
-Meteor Mash
-Earthquake
-Protect
-Rock Slide
Metagross the tank. Not much can be done against a hefty Metagross with teammates like Rayquaza hassling opponents, so Metagross is really there to make things worse. Taking down Metagross in a special-centric metagame can be hard (unless your Ho-Oh or Groudon), but overall, Metagross has a lot going for it. His stats make him pretty sharply toned for taking hits, especially physically-oriented ones and really anything in general.
First is Meteor Mash. Can’t explain much here. It’s a good STAB, that’s all there is to it. Though, the 20% chance of raising ATK one stage is nice, but I’m not banking on it (again, it would be nice).
Earthquake is another big move in this game that can really bring on the hurt. With two of my teammates not affected by EQ at all, as long as Weavile isn’t out and there’s a non-flying/magnet rise-using target to it, Metagross is as good as gold. Earthquake hits hard and hits all opponents. What’s not to love?
Protect finally shows up on my team. Metagross probably won’t be seeing too much action early in the match unless I truly need it, and if that’s the case, keeping him alive near the end is critical, thus making Protect viable for this slot.
Finally, Rock Slide. Rock Slide is for any pesky flying type that didn’t want to go down before, as well as being a two-opponent attacking move and the possibility of a flinch (though, Metagross may get outrun by a lot of people anyways, so it may not matter, unless TR is in effect)
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So, there’s my team, let me know of any and all suggestions, revisions, comments, questions, etc. Thanks!