Red Raven
I COULD BE BANNED!
This team is one that I made about a month ago and Finchinator and glava222 helped me out with it. Outside of my sand teams, I just use this because it's the most consistent one. Since the bunnies were banned, I changed it a bit, replacing only one mon but still kept the main ones. I wanted to get this rated so I can get some more advice and to see how it fits the current meta as I'm not that updated. I'm just laddering at around 1300-1500 because there is no way I'm gonna try hard to high ladder. If I can somehow reach it, great, if not, as long as I don't drop my elo that much
First off, the teambuilding process. Since I wanted this to use two of my favorite mons in ou, I started with
After that, I wanted to have an answer to switch in to Cinderace
As such, Zapdos was added to the team because with max hp and def, it shrugs off pyro ball and punishes u turn and hjks
I still needed a stealth rocker on the team. Ferrothorn was great at waving its spikes but that would only leave the team vulnerable to Volcarona because fuck boots. I decided to add in Heatran as a defensive counter while Garchomp offensively checks it
I added Tangrowth next because offensive grass types were still a pain in the ass. Tangrowth can reliably handle them and get me a couple turns if it can aim its sleep. It also serves as a check to opposing Garchomps and you can never have to many of those since Garchomp can easily rip apart teams
Lastly, I wanted speed control. From the time I played the previous generation, scarf Lando was always the one I choose for this job. It was a simple set and a reliable one too
After getting some advice from Finch, I replaced Lando with Clefable and it was a good fit, getting me decent results. Of course, the bunny bans happened so I stopped using this team because there was simply too many non existent mons cheesing their way to ou and my sand teams were the only one that prevented those nonsense mons. However, I tried this team again and it still worked since most of the non existent mons are back to their non existence and as such, I changed it a bit
I've always praised Tornadus' utility set and now, it's actually more effective than when I used it in previous gens, or maybe that's just me playing longer but whatever
So with that in mind, here's the full team
Rough Skin
252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Scale Shot
- Stone Edge
- Earthquake
- Swords Dance
One of, if not, the most dangerous setup sweeper in the entire game. This was the mon and set that I wanted the team built around. This mon serves as an early wall breaker or late game sweeper, depending on what is more appropriate. I was gonna use fire fang over stone edge but I keep running into some stupid rocky helmet users so I decided to just give up on that and focus on stone edge
Infiltrator
4 Def / 252 SpA / 252 Spe
Modest Nature
- Hex
- Substitute
- Draco meteor
- Thunder Wave
This is my favorite mon that ever came from swsh. It has a creepy design and I love creepy stuff. During the early days, I thought this mon was trash and I'm not even kidding about that. Aside from its ridiculous speed, this mon was almost completely outclassed by Spectrier but since ghost horse is banned, I guess mini Giratina takes over. I chose a set of sub status hex because it fits my style perfectly. Using sub when the opponent switches or uses a non damaging move is devastating and when paired with paralysis chance, it gets nasty. Draco meteor is basically the last resort move when all else fails. Wisp was originally my status move of choice but I keep running into Heatrans and you can't burn that thing. While it was kinda annoying to using twave instead, it became for the better as I can use it to give speed control for Garchomp because scale shot sucks
Flash Fire
252 HP / 4 Def / 252 SpD
Calm Nature
- Toxic
- Protect
- Lava Plume
- Stealth Rock
I chose this mon to be the stealth rocker. I've always considered Heatran as a reliable rocker and it's pretty good at it. Toxic ensures that nothing switches into it safely while protect just ruins obvious choice users. Now, I didn't go for a magma trapper set because magma storm accuracy is trash and I need toxic because otherwise Volcarona will eventually just power thru. Toxic allows me to put opposing mons on a timer, which also benefits Hexapult and ensures that opposing mons don't come in for free. Lava plume is just a random stab that further spreads status to aid Dragapult
Regenerator
252 HP / 252 Def / 4 SpD
Relaxed Nature
- Giga Drain
- Focus Blast
- Sludge Bomb
- Sleep Powder
As mentioned earlier, this was picked specifically for the offensive grass types. Giga drain is an obvious stab just for the fun of it. Focus blast and sludge bomb are on the set because there is no point walling Kartana and Rillaboom if I can't kill them in return. Sleep powder is the last move of choice because it allows for free subs on Dragapult and if I get lucky and the opponent doesn't wake up by the time sub is up, more hexes
Magic Guard
252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Moonblast
- Soft Boiled
- Flamethrower
I'm not too proud of this mon. I have a hatred of many gen one mons because of gamefreak's fetish for them and Clefable is among those I hate. Finch was the one that suggested this set so I gave it a try and it worked surprisingly well. I would use Tapu Fini on this slot but I have two dragons. This was also the set Finch suggested but after trying it a bit, I replaced thunderbolt with flamethrower because I get walled by Ferrothorn. This does have the trade off of being walled by Heatran but I have Garchomp and I can use Clef to bait in Heatran and double switch into Garchomp. It also has the benefit of surprising Ferrothorn who thinks it has a free switch. While I hate Clef, at least it pulls its weight
Regenerator
248 HP / 8 Def / 252 Spe
Timid Nature
- Defog
- Taunt
- U turn
- Hurricane
As mentioned earlier, Zapdos used to have this slot specifically for Cinderace but since Cinderace is now gone, I decided to experiment with the most reliable bird I ever used. This bird used to have knock off over taunt but when I replaced it with taunt, I just used it nearly every single time. This mon reveals the set opposing Lando uses by preventing rocks, it is not dead weight if boots ever get knocked off, and instantly kills Rillaboom if it can aim. U turn is the last move because it's just such a fun move. Also, being able to taunt a Blissey means I can just free switch to Dragapult for subs and it becomes a matter of who loses his / her patience first. Taunt has just made this mon that much more valuable as I hate Ferrothorn and it can reliably defog as well
Threatlist
and if these two are specs, they are legit able to grab at least one kill if I don't predict properly. Heatran somewhat ruins that but then again, it can't mindlessly switch in so I have to make risky predictions. Tapu Lele might also eventually be able to power thru Heatran because specs psychic really hurts. Although, revenge killing them is rather easy since they both instantly die to Garchomp
I legit hate this mon. This mon should go back to its state of non existence. While I do have Garchomp, it's not a safe switch in and without sd boost, I cannot one shot it in shield form. I've lost a couple times all because of this stupid mon. At least I don't run into it that often but it's still a pain in the ass
killing it is one thing, switching into it is another. This is another really annoying mon but at least I can instantly remove it from the game and Tornadus can somewhat kill it I guess if it can aim its hurricane but it's still a massive threat
Now, this isn't exactly a full rate my team but more along the lines of how can the scale shot Garchomp + Hexapult be updated to fit how the meta plays right now. As I said earlier, I'm not that updated on the current meta because the rng is really discouraging me from playing this game on a consistent basis so I wanna how my most reliable non sand team can be optimzed for the current meta
First off, the teambuilding process. Since I wanted this to use two of my favorite mons in ou, I started with
After that, I wanted to have an answer to switch in to Cinderace
As such, Zapdos was added to the team because with max hp and def, it shrugs off pyro ball and punishes u turn and hjks
I still needed a stealth rocker on the team. Ferrothorn was great at waving its spikes but that would only leave the team vulnerable to Volcarona because fuck boots. I decided to add in Heatran as a defensive counter while Garchomp offensively checks it
I added Tangrowth next because offensive grass types were still a pain in the ass. Tangrowth can reliably handle them and get me a couple turns if it can aim its sleep. It also serves as a check to opposing Garchomps and you can never have to many of those since Garchomp can easily rip apart teams
Lastly, I wanted speed control. From the time I played the previous generation, scarf Lando was always the one I choose for this job. It was a simple set and a reliable one too
After getting some advice from Finch, I replaced Lando with Clefable and it was a good fit, getting me decent results. Of course, the bunny bans happened so I stopped using this team because there was simply too many non existent mons cheesing their way to ou and my sand teams were the only one that prevented those nonsense mons. However, I tried this team again and it still worked since most of the non existent mons are back to their non existence and as such, I changed it a bit
I've always praised Tornadus' utility set and now, it's actually more effective than when I used it in previous gens, or maybe that's just me playing longer but whatever
So with that in mind, here's the full team
Rough Skin
252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Scale Shot
- Stone Edge
- Earthquake
- Swords Dance
Infiltrator
4 Def / 252 SpA / 252 Spe
Modest Nature
- Hex
- Substitute
- Draco meteor
- Thunder Wave
Flash Fire
252 HP / 4 Def / 252 SpD
Calm Nature
- Toxic
- Protect
- Lava Plume
- Stealth Rock
I chose this mon to be the stealth rocker. I've always considered Heatran as a reliable rocker and it's pretty good at it. Toxic ensures that nothing switches into it safely while protect just ruins obvious choice users. Now, I didn't go for a magma trapper set because magma storm accuracy is trash and I need toxic because otherwise Volcarona will eventually just power thru. Toxic allows me to put opposing mons on a timer, which also benefits Hexapult and ensures that opposing mons don't come in for free. Lava plume is just a random stab that further spreads status to aid Dragapult
Regenerator
252 HP / 252 Def / 4 SpD
Relaxed Nature
- Giga Drain
- Focus Blast
- Sludge Bomb
- Sleep Powder
As mentioned earlier, this was picked specifically for the offensive grass types. Giga drain is an obvious stab just for the fun of it. Focus blast and sludge bomb are on the set because there is no point walling Kartana and Rillaboom if I can't kill them in return. Sleep powder is the last move of choice because it allows for free subs on Dragapult and if I get lucky and the opponent doesn't wake up by the time sub is up, more hexes
Magic Guard
252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Moonblast
- Soft Boiled
- Flamethrower
I'm not too proud of this mon. I have a hatred of many gen one mons because of gamefreak's fetish for them and Clefable is among those I hate. Finch was the one that suggested this set so I gave it a try and it worked surprisingly well. I would use Tapu Fini on this slot but I have two dragons. This was also the set Finch suggested but after trying it a bit, I replaced thunderbolt with flamethrower because I get walled by Ferrothorn. This does have the trade off of being walled by Heatran but I have Garchomp and I can use Clef to bait in Heatran and double switch into Garchomp. It also has the benefit of surprising Ferrothorn who thinks it has a free switch. While I hate Clef, at least it pulls its weight
Regenerator
248 HP / 8 Def / 252 Spe
Timid Nature
- Defog
- Taunt
- U turn
- Hurricane
Threatlist
and if these two are specs, they are legit able to grab at least one kill if I don't predict properly. Heatran somewhat ruins that but then again, it can't mindlessly switch in so I have to make risky predictions. Tapu Lele might also eventually be able to power thru Heatran because specs psychic really hurts. Although, revenge killing them is rather easy since they both instantly die to Garchomp
I legit hate this mon. This mon should go back to its state of non existence. While I do have Garchomp, it's not a safe switch in and without sd boost, I cannot one shot it in shield form. I've lost a couple times all because of this stupid mon. At least I don't run into it that often but it's still a pain in the ass
killing it is one thing, switching into it is another. This is another really annoying mon but at least I can instantly remove it from the game and Tornadus can somewhat kill it I guess if it can aim its hurricane but it's still a massive threat
Now, this isn't exactly a full rate my team but more along the lines of how can the scale shot Garchomp + Hexapult be updated to fit how the meta plays right now. As I said earlier, I'm not that updated on the current meta because the rng is really discouraging me from playing this game on a consistent basis so I wanna how my most reliable non sand team can be optimzed for the current meta