Geodude6 vs. Avnomke 1v1 FE Single

Rules: said:
1v1 FE singles
1 day DQ
Training items
All abilities
ASB arena
No recovers/chills
2 subs
Team Geodude6:

Saxton [Colossoil] (M)
Nature: Jolly (+15% Spe, +14% Acc, -1 SpA)
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Rebound: (Trigger) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2-
SpD: Rank 3
Spe: 110+
Size Class: 4
Weight Class: 9
Base Rank Total: 16

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Drill Run
Leer
Tackle
Rototiller
Bubblebeam
Horn Attack
Bite
Rapid Spin
Body Slam
Pursuit
Bounce
Dig

Encore
Fake Out
Fissure
Horn Drill
Sucker Punch

Protect
Earthquake
Double Team
Endure
Giga Impact
Stone Edge
Bulldoze
Rock Slide
U-Turn
Dive


Team Avnomke:

Medicham M Zen
Stats: 90/3+(6 Pure Power)/3/1-/3/80 3/3 15(18 Pure Power)
Mega: 90/5+(9 Pure Power)/3/2-/3/100 3/3 19(23 Pure Power)



Abilities:
Pure Power:
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Telepathy:
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

MC/EC/AC
0/6/5

Attacks:
Bide
Brick Break
Bullet Punch
Calm Mind
Confusion
Counter
Detect
Double Team
Drain Punch
Dynamic Punch
Endure
Energy Ball
Fake Out
Feint
Fire Punch
Focus Punch
Force Palm
Foresight
Gravity
Guard Swap
Helping Hand
Hidden Power (Ghost)
High Jump Kick
Ice Punch
Light Screen
Low Kick
Low Sweep
Magic Coat
Meditate
Mind Reader
Mud-Slap
Pain Split
Poison Jab
Power-Up Punch
Psycho Cut
Psych Up
Quick Guard
Recover
Reflect
Return
Reversal
Rock Slide
Sleep Talk
Substitute
Swagger
Telekinesis
Thunder Punch
Toxic
Zen Headbutt



Porygon -- Death.exe
Stats: 100/1-/3/4+/3/40 1/3 16



Abilities:
Trace:
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.

Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Download:
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent's weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (Locked):
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
MC/EC/AC
0/1/1

Attacks:
Agility
Bide
Charge Beam
Conversion
Conversion 2
Discharge
Double Team
Endure
Foul Play
Ice Beam
Icy Wind
Lock-On
Magic Coat
Magnet Rise
Pain Split
Psybeam
Psychic
Psyshock
Recover
Shadow Ball
Sharpen
Signal Beam
Solar Beam
Substitute
Swagger
Tackle
Thunderbolt
Thunder Wave
Tri Attack
Trick
Trick Room
Zap Cannon



Chansey F Samantha
Stats: 145/1/1/3+/4/43- -10% evasion 3/3 20



Abilities:
Natural Cure:
This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace:
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Healer:
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
MC/EC/AC
0/4/5

Attacks:
Bide
Brick Break
Bulldoze
Charm
Copycat
Counter
Dazzling Gleam
Defense Curl
Double-Edge
Double Slap
Double Team
Earthquake
Egg Bomb
Endeavor
Endure
Fire Blast
Focus Punch
Frustration
Growl
Heal Bell
Heal Pulse
Helping Hand
Hyper Voice
Ice Beam
Light Screen
Metronome
Pound
Psychic
Reflect
Refresh
Return
Shadow Ball
Sing
Snatch
Soft-Boiled
Solar Beam
Sweet Kiss
Tail Whip
Teleport
Thunderbolt
Thunder Wave
Toxic
Zen Headbutt



Geodude6 sends out and equips
Avnomke sends out, equips and orders
I ref
 
Since Geodude only has one pokemon and this is a training match:
Medicham @ Amulet Coin
HJK ~ Brick Break ~ HJK
If successful P/E, then Reflect the first time and chill the second
If DE, then HJK+HJK the first, and Ice Punch+Ice Punch all subsequent times

Geodude can equip in his post.
 

Geodude6

Look at my shiny CT!
@ Exp Share

Dig (suspend)~Dig (Surface)~Bounce+Giga Impact

The combo has evade priority -2 and strike priority -3.
 
Up up and awayyy I ref!

IN THE BEGINNING:

Field: normal

Team Avnomke:
Zen (M):
@(Amulet Coin)
Fighting / Psychic
Pure Power / Telepathy
HP: 90/90 (100%)
EN: 100/100
Stats: 3 6 | 3 | 1 | 3 | 80
Size: 3
Weight: 3
Status: +3 Attack Rank (Pure Power)
Other: nothing

Avnomke's Field: +1 CC


Team Geodude6:
Saxton (M):
@(Exp. Share)
Dark / Ground
Rebound / Guts / Pressure
HP: 120/120 (100%)
EN: 100/100
Stats: 5 | 3 | 2 | 3 | 110
Size: 4
Weight: 9
Status: +14% Accuracy (Jolly)
Other: Bounces back a layer of entry hazards to the foe's side when switching in (Rebound), +2 Physical BAP when afflicted with a major status (Guts), Ignore Attack drop from Burn (Guts), +2 ENC for all opposing Pokémon, +1 MC

Geodude6's Field: nothing



Action 1:
Saxton buried deep beneath the ground!
Saxton's EN: -(10 - 1) = -9 EN

Saxton is staying beneath the ground!
Saxton's EN: -5 EN

Zen used High Jump Kick + High Jump Kick!!
Zen's EN: -((8 - 1 + (8 + 4 - 1)) * 1.75 + 2) = -33.75 EN
Hit? Digging No
Zen kept on going!
Crash Damage: 29.25 + 3 = 32.25
Zen's HP: -32.25 HP
Zen has to Cool Down! Cool Down 1a

Action 2:
Saxton used Dig!
Hit? Yes
Crit? 9291 <= 625 No
Damage = [(8 + 3 + 0 + 7.5 + 0 + 0 + 0 - 4.5 - 0) * 1.00] + (0 * 2) + 0 = 14
Zen's HP: -14 HP

Zen Cooled Down!

Action 3:
Saxton bounced up high!
Saxton's EN: -((9 + (9 ÷ 3)) + (9 + (9 ÷ 2.5))) * 1.5 = -36.9 EN

Zen used Ice Punch + Ice Punch!!
Zen's EN: -((6 + (6 + 4)) * 1.75 + 2) = -30 EN
Hit? Bouncing No
But it missed!
Zen has to Cool Down! Cool Down 1a

Saxton used Bounce + Giga Impact!!
Hit? x<= 8750+1400=10150 Yes
Crit? 2028 <= 625 No
Damage = [(((7 + CEIL(9 ÷ 2.5)) + (12 + CEIL(9 ÷ 1.5))) + 0 + 0 + 7.5 + 0 + 0 + 0 - 4.5 - 0) * 1.50] + (0 * 2) + 0 = 48 That's a 29 BP Flying-type Combo...
Zen's HP: -48 HP
Zen Fainted! KO
Saxton: +1 KOC

This battle has come to a conclusion!

It's actually strike priority -4 according to the Handbook, but the same thing happens either way.



IN THE END:

Field:
normal

Team Avnomke:
Zen (M):
@(Amulet Coin)
Fighting / Psychic
Pure Power / Telepathy
HP: -4.25/90 (-4.72%)
EN: 36.25 -> 36/100
Stats: 3 6 | 3 | 1 | 3 | 80
Size: 3
Weight: 3
Status: +3 Attack Rank (Pure Power), KO
Other: nothing


Avnomke's Field: +1 CC


Team Geodude6:
Saxton (M):
@(Exp. Share)
Dark / Ground
Rebound / Guts / Pressure
HP: 120/120 (100%)
EN: 49.1 -> 49/100
Stats: 5 | 3 | 2 | 3 | 110
Size: 4
Weight: 9
Status: +14% Accuracy (Jolly)
Other: Bounces back a layer of entry hazards to the foe's side when switching in (Rebound), +2 Physical BAP when afflicted with a major status (Guts), Ignore Attack drop from Burn (Guts), +2 ENC for all opposing Pokémon, +1 MC, +1 KOC

Geodude6's Field: nothing



As long as there are no other factors hidden from my understanding, I believe that should all be right. Tell me if you see something wrong! (Did I do Pressure correctly?)



THE Conclusion OF THINGS:
Geodude6 wins!

I get +3 UC

Geodude6 gets +1 CC
Colossoil gets +4 MC, +1 KOC

Avnomke gets +2 CC
Medicham gets +3 MC
 

Geodude6

Look at my shiny CT!
lol I forgot Medicham had 90 HP, I was expecting this to go another round.

Also yes, you did Pressure correctly.
 

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