It's been a while since I've done a RMT, huh? Well, with the new gen upon us and half the Dex either snapped or stuck in DLC limbo, I figure I would give it a shot. I dabbled in the SSOU meta during the Dynamax suspect, but this is probably my first time building a serious team for the meta instead of stealing samples.
The Team in Depth:
fair and balanced (Dracovish) @ Choice Band
Ability: Strong Jaw
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Fishious Rend
- Crunch
- Psychic Fangs
- Outrage
Dracovish does Dracovish things. It's an absolutely terrifying wallbreaker only held back by its average speed and bulk... and the fact that virtually every team carries a Seismitoad or Gastrodon. It's usually saved for late game once Rotom has spread around enough of its yellow magic.
cuttin it up (Rotom-Mow) @ Choice Scarf
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Leaf Storm
- Trick
- Thunder Wave
Rotom is the fastest Pokemon on my team, a paralysis spreader and my main check to Water Absorb users. It also completely cockblocks stall with Choice Scarf Trick, and when all else fails it can pivot out with Volt Switch. I originally had Thunderbolt on this instead of Thunder Wave, but it was just kinda useless. The problem is whenever I switch in on a Water Absorb user, they always predict the incoming Leaf Storm and switch out... but when I go for another move expecting them to switch, they stay in and take it. It gets annoying after a while.
I told you I sucked at this game.
cacaw motherfucker (Corviknight) @ Leftovers
Ability: Pressure
EVs: 252 HP / 32 Def / 136 SpD / 88 Spe
- Iron Head
- Roost
- Defog
- U-turn
Corviknight replaced Cinderace as my hazard remover and half of my VoltTurrn core with Rotom. He's not quite as good at stopping setup or killing shit, but he's a lot bulkier and actually provides me with a proper Fairy check. He also isn't reliant on Clefable's Wish to heal himself, which is nice. While he isn't a straight-up counter to Ferrothorn like Cinderace was, he can PP stall the metal fruit and blow away its Rocks.
Ghidora (Hydreigon) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Draco Meteor
- Dark Pulse
- Fire Blast
With Cinderace gone, Hydreigon steps up as my primary Ferrothorn check. He's not quite as good as Cinderace was in this regard, but his Fire Blast is still nothing to scoff at. He also works well as a secondary wallbreaker in case Vish dies, and he appreciates Clefable's Wish support as well as Rotom and Corviknight's pivoting skills. I tend to find that he gets worn down a bit too quickly, though.
Pink Plague (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Wish
- Protect
- Aromatherapy
Clefable is the glue that holds this team together. None of the members of my team appreciate being worn down or statused, so Clefable's clerical prowess is a godsend for them. She's also a surprisingly good Dragapult check, being bulky enough to not be 2HKO'd by Specs Shadow Ball and taking little else from the ghost dragon's other moves.
cant touch this (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Leech Seed
- Knock Off
- Power Whip
Ferrothorn takes hits that Clefable can't, chips away at physical attackers with Iron Barbs, and sets up rocks. In other words, it's Ferrothorn. Leech Seed has come in handy multiple times since Ferrothorn lacks recovery, and Knock Off is great for removing leftovers or eviolites or what have you. Power Whip is also great against Gastrodon and Seismitoad so I'm not completely walled by them if Rotom bites the dust.
Bugs Bunny (Cinderace) @ Heavy-Duty Boots
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Court Change
- Pyro Ball
- Taunt
- U-turn
Cinderace, the stall killer. This guy was mostly on my team to check Ferrothorn and remove hazards, but Taunt and Court Change coupled with his high Speed meant he provided a surprising amount of utility: not only could he remove hazards and prevent them from being set back up, but he also stopped offensive mons from setting up and defensive mons from healing themselves. His high attack coupled with STAB Pyro Ball meant he was a surprisingly good cleaner as well. However, when I decided to go for a more bulky build, Cinderace's frailty just wasn't going to cut it. Perhaps I'll build another team with him some day.
This team handles stall pretty well in general, but offense is a completely different ball game. I have nothing to deal with setup sweepers, faster Pokemon in general run though my team once Ferrothorn and Clefable are gone, and Grimmsnarl is kind of a dick. If anyone has any improvements, please let me know.
I wanted to build a team around CB Dracovish because it's super stupid strong. I was debating putting it on a Webs team, but apparently Webs isn't too good this generation... IDK, I just looked at the VR and the only two Webs setters on it were in the C ranks. So I scrapped the Webs aspect and decided to just build a decent team around Vish.
Rotom-C was chosen to check the Water-immune Pokemon that stop Vish in its tracks, and provide pivoting with Volt Switch.
But now Ferrothorn completely cockblocks us, so Cinderace was added as a hard counter to the metal fruit. It also provides hazard control and forms a VoltTurn core with Rotom which is nice.
Hydreigon acts as a secondary check to Seismitoad, Ferrothorn, and all the other problematic mons.
I added Clefable to give my team a defensive backbone and act as a cleric.
Lastly, Ferrothorn gives the team more of a defensive presence and provides Thunder Wave support for Vish. I originally had this on Rotom and later Clefable, but putting it on Ferrothorn allowed them to run more useful moves.
The team was solid on paper, but in practice it just wasn't holding up. Cinderace was too frail to consistently provide utility, Ferrothorn was too slow to handle most faster threats even with Thunder Wave, and Hydreigon wasn't exactly doing much. So I replaced Cinderace with Corviknight and changed the moves around a bit, and the team should be a bit better now.
Rotom-C was chosen to check the Water-immune Pokemon that stop Vish in its tracks, and provide pivoting with Volt Switch.
But now Ferrothorn completely cockblocks us, so Cinderace was added as a hard counter to the metal fruit. It also provides hazard control and forms a VoltTurn core with Rotom which is nice.
Hydreigon acts as a secondary check to Seismitoad, Ferrothorn, and all the other problematic mons.
I added Clefable to give my team a defensive backbone and act as a cleric.
Lastly, Ferrothorn gives the team more of a defensive presence and provides Thunder Wave support for Vish. I originally had this on Rotom and later Clefable, but putting it on Ferrothorn allowed them to run more useful moves.
The team was solid on paper, but in practice it just wasn't holding up. Cinderace was too frail to consistently provide utility, Ferrothorn was too slow to handle most faster threats even with Thunder Wave, and Hydreigon wasn't exactly doing much. So I replaced Cinderace with Corviknight and changed the moves around a bit, and the team should be a bit better now.
The Team in Depth:
fair and balanced (Dracovish) @ Choice Band
Ability: Strong Jaw
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Fishious Rend
- Crunch
- Psychic Fangs
- Outrage
Dracovish does Dracovish things. It's an absolutely terrifying wallbreaker only held back by its average speed and bulk... and the fact that virtually every team carries a Seismitoad or Gastrodon. It's usually saved for late game once Rotom has spread around enough of its yellow magic.
cuttin it up (Rotom-Mow) @ Choice Scarf
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Leaf Storm
- Trick
- Thunder Wave
Rotom is the fastest Pokemon on my team, a paralysis spreader and my main check to Water Absorb users. It also completely cockblocks stall with Choice Scarf Trick, and when all else fails it can pivot out with Volt Switch. I originally had Thunderbolt on this instead of Thunder Wave, but it was just kinda useless. The problem is whenever I switch in on a Water Absorb user, they always predict the incoming Leaf Storm and switch out... but when I go for another move expecting them to switch, they stay in and take it. It gets annoying after a while.
I told you I sucked at this game.
cacaw motherfucker (Corviknight) @ Leftovers
Ability: Pressure
EVs: 252 HP / 32 Def / 136 SpD / 88 Spe
- Iron Head
- Roost
- Defog
- U-turn
Corviknight replaced Cinderace as my hazard remover and half of my VoltTurrn core with Rotom. He's not quite as good at stopping setup or killing shit, but he's a lot bulkier and actually provides me with a proper Fairy check. He also isn't reliant on Clefable's Wish to heal himself, which is nice. While he isn't a straight-up counter to Ferrothorn like Cinderace was, he can PP stall the metal fruit and blow away its Rocks.
Ghidora (Hydreigon) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Draco Meteor
- Dark Pulse
- Fire Blast
With Cinderace gone, Hydreigon steps up as my primary Ferrothorn check. He's not quite as good as Cinderace was in this regard, but his Fire Blast is still nothing to scoff at. He also works well as a secondary wallbreaker in case Vish dies, and he appreciates Clefable's Wish support as well as Rotom and Corviknight's pivoting skills. I tend to find that he gets worn down a bit too quickly, though.
Pink Plague (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Wish
- Protect
- Aromatherapy
Clefable is the glue that holds this team together. None of the members of my team appreciate being worn down or statused, so Clefable's clerical prowess is a godsend for them. She's also a surprisingly good Dragapult check, being bulky enough to not be 2HKO'd by Specs Shadow Ball and taking little else from the ghost dragon's other moves.
cant touch this (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Leech Seed
- Knock Off
- Power Whip
Ferrothorn takes hits that Clefable can't, chips away at physical attackers with Iron Barbs, and sets up rocks. In other words, it's Ferrothorn. Leech Seed has come in handy multiple times since Ferrothorn lacks recovery, and Knock Off is great for removing leftovers or eviolites or what have you. Power Whip is also great against Gastrodon and Seismitoad so I'm not completely walled by them if Rotom bites the dust.
Bugs Bunny (Cinderace) @ Heavy-Duty Boots
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Court Change
- Pyro Ball
- Taunt
- U-turn
Cinderace, the stall killer. This guy was mostly on my team to check Ferrothorn and remove hazards, but Taunt and Court Change coupled with his high Speed meant he provided a surprising amount of utility: not only could he remove hazards and prevent them from being set back up, but he also stopped offensive mons from setting up and defensive mons from healing themselves. His high attack coupled with STAB Pyro Ball meant he was a surprisingly good cleaner as well. However, when I decided to go for a more bulky build, Cinderace's frailty just wasn't going to cut it. Perhaps I'll build another team with him some day.
This team handles stall pretty well in general, but offense is a completely different ball game. I have nothing to deal with setup sweepers, faster Pokemon in general run though my team once Ferrothorn and Clefable are gone, and Grimmsnarl is kind of a dick. If anyone has any improvements, please let me know.
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