Fusion Evolution V2 (Submission Phase)

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Well that was fast

Parents: Regirock|Shiinotic
Shared egg group: DNA
Offspring name: Shrek
New type: Grass/Rock
New base stats: 90/72/140/70/120/40 (+20 HP/Sp. Def)
Weight: 120.75
New ability and desc: Penality (Clear Body+Effect Spore): If foe tries to lower this Pokemon's stats, the stats are not lowered and foe becomes affected with either Paralyze/Poison/Sleep
Notable moves: Spore, Strenght Sap, Leech Seed, Moonlight, Confuse Ray, Stealth Rock, Curse, Amnesia, Block, Ingrain and of course the mighty Rollout. (No Roar? I guess he really don't wanna do it then)
Role identification: It's a great defensive mon. It has a good defensive typing, with lots of support options, the most annoying recovery move in the game, two defensive set-up options that cannot be lowered unless switched out, has the option to block foes in and the hellanoying Spore+Leech Seed thing. Just don't let it be Taunted cause offensively it's not great, but it surely can put you out of his swamp.



Parents: Meloetta|Primarina
Shared egg group: DNA
Offspring name: Marinette
Weight: 25.2


New type: Water/Psychic
New base stats: 90/75/90/132/127/90 (+15 def, +5 Sp. Atk, +5 Sp. Def, +15 Speed)
New ability and desc: Serene Sea: Moves have the chance of their secondary effects happening doubled and moves with secondary effect are boosted by 1.5
Notable moves: Scald, Psyshock, Calm Mind, Moonblast, Ice Beam, Shadow Ball, Psychic, Signal Beam, Thunderbolt, Charge Beam, Energy Ball, Focus Blast
Role identification: Tanky Special Sweeper. Has an okay typing, fantastic Special stats, and an ability it can use with a variety of moves. Movepool is gigantic, and this has another form, so you really have a big deck of cards to work with


New type: Water/Fighting
New base stats: 90/132/90/75/90/127
New ability and desc: Serene Sea: Moves have the chance of their secondary effects happening doubled and moves with secondary effect are boosted by 1.5
Notable moves: Close Combat, Waterfall, Elemental Punches, Zen Headbutt, Knock Off, Stone Edge, U-Turn (Must have Relic Song)
Role identification: Fast yet bulky physical sweeper. Has a fantastic speed of 127, enormous attack of 132, and pretty nice bulk of 90/90/90. The Elemental Punches will be boosted by the hability, givimg it very powerful coverage moves. Too bad you have only 3 usable moves, but Relic will still do a nice damage and may put the foe to sleep. Is also a fast Pivot.



And now with a type change:
Parents: Tapu Koko|Pelipper
Shared egg group: DNA
Offspring name: Peeko
New type: Electric/Flying
New base stats: 65/82/92/105/72/107 (+20 sp atk/Speed)
Weight: 24.2
New ability and desc: Thunder Storm (Drizzle + Electric Surge) = Summons Rain and Electric Terrain on Switching in
Notable moves: Hurricane, Thunder, Dazzling Gleam, Volt Switch, U-Turn, Hydro Pump, Surf
Role identification: Remember Peeko? Mr. Briney's Wingull from Gen 3.Well, it evolved into this beast. Free Thunder and Hurricane, has tecnically 3 STABs, can't be put to sleep and can set up both a field and a weather to be a support in teams.The Boosted Thunder has perfect accuracy and is boosted by 50%, what's not to like?



Parents: Samurott|Primarina
Shared egg group: Field
Offspring name: Sabrina
New type: Water/Fairy
New base stats: 102/102/94/135/118/80
Weight: 69.3
New ability and desc: Torrent+Torrent=EBay Torrent
Notable moves: Surf, Hydro Pump, Moonblast, Air Slash, Energy Ball, Psychic, Ice Beam
Role identification: Special Sweeper, while quite bulky in Sp. Atk, and has enough speed to pull a scarf.


Parents: Incineroar|Emboar
Shared egg group: Field
Offspring name: Boaroar
New type: Fire/Dark
New base stats: 127/134/92/115/92/87
New ability and desc: Blaze
Notable moves: Flare Blitz, Darkest Lariat, Sucker Punch, Bulk Up, Earthquake (Looking at you, heatran), Wild Charge
Role identification: Bulky Physical Sweeper. It's pretty simple how to use it. 127/92/92 is quite bulky, and 134 Atk is nothing to be laughed at. 115 is... okay? It has Naty Plot so that's that. 87 is a bit below average speed tier, and with that bulk maybe Scarf wouldn't be the best option, but it's still an option.


Finally it's time for me to submit this monstrosity

Megas go as if Relic Song--->Mega

Parents: Meloetta|Charizard
Shared egg group: DNA
Offspring name: Melozard - Aria
New type: Fire/Normal
New base stats: 89/81/98/139/107/95 (+20 SpAtk, +20 Def)
New ability and desc: Gracious Boost (Serene Grace + Blaze): Same as Serene Grace; with the adition that moves with a secondary effect have their Power increased by 50%
Notable moves: Calm Mind, Hyper Voice, Shadow Ball, Air Slash, Flamethrower, Heat Wave, Roost, Focus Blast, Ancient Power, Ominous Wind, Confusion (Maybe?), Block, Perish Song, U-Turn, Psychic, Psyshock, Thunderbolt, Thunder, Energy Ball, Charge Beam, Thunder Wave, Knock Off
Role identification: It’s up to you really. You can run an AV set with boosting on Charge Beam and having Flamethrowers with STAB comming off of a 139 base Sp. Atk. Most of it’s moves will have na amazing boost. Not to mention you can also go Paraflincher. Although this is not all this mon has to offer.

Form: Melozard – Ballerina
New Type: Fire/Fighting
New Base Stats: 89/139/95/81/98/107
New Ability and desc: Gracious Boost
Notable Moves: Belly Drum, Power-Up Punch, Hone Claws, Return/Frustration, Flare Blitz, Roost, Quick Attack, U-Turn, Fire Punch, Rock Slide, Body Slam, Brick Break, Crunch, Double-Edge, Dragon Dance, Crunch, Flame Charge, Tailwind, Thunder Punch, Bite, Earthquake, Fire Fang, Headbutt, Iron Tail, Dragon Rush, Knock Off, Rock Smash (When at 1/3 HP), Steel Wing, Close Combat, Drain Punch, Ice Punch, Stone Edge, Thunder Punch, Last Resort, Retaliate, Secret Power, Relic Song*
*Must have to be in this form
Role Indentification: Well, now you have access to Belly drum. You can run a Belly Drum + Flame Charge set to boost yourself a lot. It’s unfortunate that Relic Song takes away a slot, but you have a 20% chance of putting the oponent to sleep. You can go paraflincher here too, but don’t. Drago Dance is a great move too here as you’re already really fast and offensive. One is enough to make it insane. You won’t wanna face this thing when it’s at low HP.


Form: Melozard – Mega Aria X
New Type: Fire/Dragon
New Base Stats: 89/127/131/160/107/95
New Ability and desc: Tough Claws
Notable Moves: Too long to list. Remember mainly that you can run this one mixed and go for the moves.
Role Indentification: Well, I think that between all the megas Melozard has, this one isn’t the greatest. Although it makes a good mixed, it gets outclassed by the others.


Form: Melozard – Mega Aria Y
New Type: Fire/Normal
New Base Stats: 89/101/98/189/137/95
New Ability and desc: Drought
Notable Moves: Fire Blast, Roost, Calm Mind, Hyper Voice, Flamethrower, coverage (Really, Melozard’s movepool is huge. See the above Aria and get whatever you like from there)
Role Indentification: Now we are talking. 189/137 Special with calm mind is crazy. Then you can Just spam Flametrhowers in the Sun. If you want to recover HP, you have roost. If you want coverage, you have a huge pool to get your options from (Highlights in Tbolt and Energy Ball).


Form: Melozard –Mega Ballerina X
New Type: Fire/Dargon
New Base Stats: 89/185/128/102/98/107
New Ability and desc: Tough Claws
Notable Moves: Mega Zard X’s pool, Close Combat, Drain Punch, coverage
*Must have Relic Song to be in this form
Role Indentification: This is a better version of Mega Zard X. Although one slot is lost, all you need is Dragon Dance, Flare Blitz and Roost/Dragon Claw/Coverage (Which again, there’s a lot). Mega Hazard X who? This mon has literally improved stats of that


[hide=Mega BY]
Form: Melozard – Mega Ballerina Y
New Type: Fire/Fighting
New Base Stats: 89/159/95/131/128/107
New Ability and desc: Drought
Notable Moves:
Same as Melozard-B, aside from the ones who take advantage of the hability (Must have Relic)

Role Indentification: Out of all the six forms Melozard can take, this one is the one Who has most variety in what it can be. 159/131/107 is not bad for a mixed, while 89/95/128 can provide a great bulk. You now get to keep the Fire/Fighting type so you can have STAB Close Combat/Focus Blast. Will-O-Wisp woudn’t be that bad either, and Roost is always there. Only problem is Relic Song is a must, but with 131 Special Attack it might not be that bad.
Peeko wouldn't have a 50% boost on its thunder, as only grounded pokemon get the boost. RIP in Flying type.
 

AquaticPanic

Intentional Femboy Penguin
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Now it doesn't follow typing rules though. It needs 1 type from each pokemon. That has 2 types from Tapu Koko and none from Pelipper.
Sorry, I'm kinda tired of writing all the melozards and got distracted there, fixed it.
 
Parents: Tapu Koko|Pelipper
Shared egg group: DNA
Offspring name: Peeko
New type: Electric/Water
New base stats: 65/82/92/105/72/107 (+20 sp atk/Speed)
Weight: 24.2
New ability and desc: Thunder Storm (Drizzle + Electric Surge) = Summons Rain and Electric Terrain on Switching in
Notable moves: Hurricane, Thunder, Dazzling Gleam, Volt Switch, U-Turn, Hydro Pump, Surf
Role identification: Remember Peeko? Mr. Briney's Wingull from Gen 3.Well, it evolved into this beast. Free Thunder and Hurricane, has boost on it's STABs, can't be put to sleep and can set up both a field and a weather to be a support in teams.The Boosted Thunder has perfect accuracy and is boosted by 50%, what's not to like?
I don't think you've heard of this, but on this one Poketuber's channel, Peeko is a god :P
 

TMan87

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So do we count the .5 decimals when DNA-fusing two Pokémon or do we just round down and then add the modifications ?
Not that it would matter that much, but I think some clarification is needed here.
 

Ludicrousity

You humour me greatly with your arrogance and c...
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So do we count the .5 decimals when DNA-fusing two Pokémon or do we just round down and then add the modifications ?
Not that it would matter that much, but I think some clarification is needed here.
Pretty sure you round down. That's what I've always done at least.
 

DNA Donors: Tapu Bulu / Donphan
Offspring name: DonBulu
New Type: Ground / Fairy
Base Stats: 90 / 130 / 120 / 73 / 95 / 65 (+10 HP, +5 Atk, +3 Def, +1 SpA, +18 SpD, +3 Spe)
New ability and desc: PerseveRanch (Grassy Surge + Sturdy) - Grassy Terrain is activated on switch in. This Pokémon cannot be KOed under Grassy Terrain, so if its HP would go below 0 after being hit by a move, it will resist at 1 HP as long as the terrain is Grassy Terrain.
Notable Moves: Play Rough, Earthquake, Heavy Slam, Gyro Ball, Smart Strike, Poison Jab, Wood Hammer, Horn Leech, Ice Shard, Head Charge, Knock Off, Superpower, Leech Seed, Nature's Wrath, Megahorn, Stone Edge, Rock Slide, Zen Headbutt, Rapid Spin, Fire Fang, Thunder Fang, Swords Dance, Bulk Up, Rock Polish, Taunt (Move tutor: Gunk Shot, Seed Bomb, Stealth Rock)
Role Identification: The final Ground/Fairy-type Fusion. Quite bulky with a wide movepool, including some utility moves like Knock Off, Rapid Spin, Nature's Wrath and Taunt, and giving finally Tapu Bulu the Play Rough it deserves.



Parents: Dragonite / Bibarel
Shared egg group: Water 1
Offspring name: Dragorel
New type: Dragon / Water
New base stats: 95/119/87/87/90/75
New ability and desc: Insolence (Inner Focus+Simple) - If opponent would flinch this Pokémon, it receives a +1 to all its stats.
Notable moves: Dragon Claw, Dragon Rush, Dragon Tail, Aqua Jet, Waterfall, Aqua Tail, Fire Punch, Thunder Punch, Earthquake, Double-Edge, Super Fang, Curse, Dragon Dance, Swords Dance, Thunderbolt, Thunder, Icy Wind, Ice Beam, Blizzard, Flamethrower, Fire Blast, Roost, Stealth Rock, Yawn
Role Identification: I always liked the potential this fusion has and I think that now, since Swords Dance was given to Bibarel, it can have its own niche in the meta. Switch on a Fake Out and get that insane Silver Wind boost.


Trying to find the best Steel/Normal.

DNA Donors: Celesteela / Porygon2
Offspring name: Celerygon2
New Type: Steel / Normal
Base Stats: 100 / 90 / 110 / 111 / 110 / 60 (+9 HP, +14 Def, +5 SpA, +12 SpD)
New ability and desc: Boost Trace (Beast Boost + Download/Trace) - Every time it defies an opponent, their stat boost are transferred onto this Pokémon.
Notable Moves: Leech Seed, Recover, Heavy Slam, Iron Head, Flash Cannon, Tri Attack, Ice Beam, Blizzard, Thunderbolt, Thunder, Flamethrower, Fire Blast, Giga Drain, Grass Knot, Solar Beam, Shadow Ball, Psyshock, Psychic, Rock Slide, Stone Edge, Trick Room, Thunder Wave, Toxic, Magnet Rise
Role Identification: Basically the combined roles of the two DNA donors, with some more weaknesses, but a particular typing and a really wide movepool that offers some real coverage.



DNA Donors: Snorlax / Bronzong
Offspring name: Snorzong
New Type: Steel / Normal
Base Stats: 130 / 115 / 90 / 72 / 120 / 31 (+17 HP, +16 Atk, +7 SpD)
Weight: 232.0 kg
New ability and desc: Hurtproof Fat (Thick Fat + Heatproof/Levitate) - The damage this Pokémon receives from supereffective moves is halved.
Notable Moves: Heavy Slam, Gyro Ball, Iron Head, Double-Edge, Return, Facade, Explosion, Ice Punch, Thunder Punch, Wild Charge, Fire Punch, Earthquake, Rock Slide, Stone Edge, Seed Bomb, Gunk Shot, Superpower, Crunch, Pursuit, Zen Headbutt, Belly Drum, Curse, Rest, Stockpile, Stealth Rock, Whirlwind, Yawn, Hypnosis, Trick Room, Trick, Skill Swap, Icy Wind, Ice Beam, Blizzard, Thunderbolt, Thunder, Flamethrower, Fire Blast, Psychic, Psyshock, Shadow Ball
Role Identification: This Pokémon is basically Snorlax with more coverage and 1 additional STAB, since it has only 1 real weakness to Fighting type, while having an extremely wide range of coverage moves of almost every type. A RestTalk set with Facade seems like the best option to me, or a combination of Curse, Facade, Heavy Slam/Gyro Ball, Trick Room, Earthquake and Rest can also work very well. Just seat there and suck every damage they inflict, then Rest. It can also set its own Trick Room, that can be very strong with a 31 base Speed stat, not easily reached in this metagame.
 
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In their race to get a Pokemon to space, notorious industrial superpower Silph Co. has begun work on a wide range of new Porygon versions, each with varying abilities to help them in their goal of planetary development. However, some versions might be better at the job than others, so which versions (if any) will fulfill Silph Co's dreams and set out to reach the stars?

Parents: Kecleon and Porygon2
Shared egg group: DNA
Offspring name: PorygonK
New type: Normal
New base stats: 77 (+4)/85/96 (+16)/103 (+20)/108/50
New ability and desc: Color Trace - Upon switching in, this Pokemon gains the opponent's typing.
Notable moves: Synchronoise, Discharge, Thunder(bolt), Ice Beam, Tri-Attack, Conversion, Psychic, Shadow Ball, Trick Room, Recover, Flamethrower, Fire Blast, Grass Knot, Fake Out, Nasty Plot, Foul Play, Substitute.
Role identification: The ability to transform into the opponent's type makes PorygonK a gimmicky yet potentially powerful tank Pokemon. In total, there are 9 types that resist themselves, allowing PorygonK to switch in on pokemon using these moves as STABs and resist them. Due to its wildly varying types, the list of Pokemon that PorygonK can effectively deal with resembles no other defensive pokemon in the game. Synchronoise helps it massively to actively deal with opposing Pokemon - should it switch into a Poison or Fighting type, it can do some serious damage with its high base power, even if it doesn't get a STAB boost. If it copies a particularly good defensive typing, it can use the combination of Substitute, Nasty Plot and potentially Recover to deal some serious damage to the enemy team, with a respectable 103 base Special Attack. I don't know the rules on Eviolite in this, but if they're anything like the Mega rule (only 1 pokemon has to be eligible) then this'll be very reliant on Eviolite.

Parents: Porygon-Z and Deoxys-Speed
Shared egg group: DNA
Offspring name: Porygon-Speed
New type: Normal/Psychic
New base stats: 88 (+20)/88/80/115/83/155 (+20)
New ability and desc: Pressurized - STAB moves do 2x damage instead of 1.5x damage, but consume double the PP.
Notable moves: Tri-Attack, Conversion, Shadow Ball, Thunderbolt, Ice Beam, Energy Ball, Focus Blast, Psychic, Psyshock, Taunt, Substitute, Nasty Plot, Calm Mind, Recover, Extreme Speed, Agility, Dark Pulse, Trick, Pain Split, Stealth Rock, Spikes, Magic Coat, Skill Swap, Flash Cannon
Role identification: The most simple use of Porygon-Speed is as a sweeper. With its amazing 155 speed that beats even Pheromosa and access to a wide range of great coverage moves, and the powerful Pressurized boost this Pokemon gets on both its STABs, it can easily tear holes in the enemy team. However, Porygon-Speed has other tools that allow it to do many other things. With access to Substitute and either Nasty Plot or Z-Conversion, alongside its surprisingly decent defensive typing with only 2 weaknesses and access to Recover/Pain Split, allow it to be a very scary set-up sweeper. Taunt, Stealth Rock and Spikes along with its amazing speed allow it to act very well as a lead, even utilizing Skill Swap to bypass any Magic Bouncers on the enemy team. This versatility is what makes Porygon-Speed a devil to play against - it only wishes it had more bulk.

Parents: Porygon2 and Jynx
Shared egg group: DNA
Offspring name: Poryjynx
New type: Normal/Psychic
New base stats: 90 (+15)/65/62/130 (+20)/95/82 (+5)
New ability and desc: Warning Trace - This Pokemon's first move is replaced by the opponent's highest power move on switch in.
Notable moves: All of Porygon's many moves that I've listed twice already, as well as... Lovely Kiss, Taunt, Focus Blast, Energy Ball, Fake Out, Nasty Plot, Hyper Voice, Heal Bell.
Role identification: This Pokemon's ability is pretty hard to use effectively but it can be very fun when you do. You could, for example, copy a Charizard-Y's Fire Blast, then scare it out with the threat of Thunderbolt and deal some serious damage. You could also mess up the day of many Ghost and Dragon types by stealing moves that destroy them. Even if you don't get anything useful, it's still got a great Special Attack, reasonable bulk (great if Eviolite is allowed) and enough speed to use a Choice Scarf effectively.

Parents: Porygon-Z and Simipour
Shared egg group: DNA
Offspring name: Porygon-Pour
New type: Normal/Water
New base stats: 80/89/70 (+4)/136 (+20)/69/111 (+16)
New ability and desc: Virtuavore - On switch-in activate your berry's effect without consuming it.
Notable moves: You know what Porygon-Z gives this by now As for Simipour... Scald, Grass Knot, Surf, Hydro Pump
Role identification: This Pokemon is a pure and simple special sweeper with the advantage of being able to gain a cool boost on switch in. Cool berries to use include:
Custap - Revenge killer that fears only priority. Shame it has to switch out after every single one...
The Many Healing Berries - Regenerator on steroids.
Lum - It's like natural cure.
Jaboca/Rowap - Deal damage by switching in. These berries are really easy to consume, though, so bring Recycle. Gimmicky.
Salac - Choice Scarf without the Choice.
Starf - If you get the right boost, everybody dies. Very unreliable.
Petaya - Choice Specs without the Choice.
Apicot/Ganlon - Patch up one of its bad defenses.
This gives it a wide variety of options to do its job with and makes for a real monster.

More coming later.
 

Perfection incarnate.
Parents: Primarina+Blastoise
Shared egg group: Water 1
Offspring name: Pristine
New type: Water/Fairy
New base stats: 94/93/102/120/125/84 (BST 618)
New ability and desc: Torrent
Notable moves: Moonblast, Hydro Pump, Rapid Spin, Dragon Tail, Haze, Scald, Psychic, Ice Beam, Aura Sphere, Dark Pulse, Psychic
Role identification: A fantastic typing, okay bulk, great stats, and a good movepool make this a great fusion before even Mega Evolving. After that, the madness starts.

Mega Pristine
New type:
Water/Fairy
New base stats: 94/113/122/170/135/84 (BST 718)
New ability and desc: Mega Launcher
Notable moves: Same as above
Role identification: Say hello to quite possibly one of the best Megas in the meta. Great 94/122/135 bulk and insane 170 base Special Attack make this both able to take and deal high levels of damage. It would be Harem levels of absurd if it had setup and/or reliable recovery. This thing gets Rapid Spin, meaning it can also be used to clear hazards


Ninetales reaches its limits. If Basculin-Basculin was legal, this should be legal too.
Parents: Ninetales-Alola+Ninetales
Shared egg group: Field
Offspring name: Ninetales-Ninetales
New type: Fire/Ice
New base stats: 83/81/85/91/110/114 (BST 564)
New ability and desc: Cold Flames (Snow Cloak+Flash Fire)-Doubles the power of Fire and Ice type moves in hail or sun OR after being hit by a Fire or Ice type attack (these do not stack). Immune to Fire and Ice type attacks.
Notable moves: Nasty Plot, Flamethrower, Fire Blast, Ice Beam, Blizzard, Will-O-Wisp, Aurora Veil, Freeze-Dry, Moonblast, Dark Pulse, Hex
Role identification: At first, this seems like an absolutely terrible idea, with its poor. Then, you realize its ability makes it a Fire/Ice Araquanid on steroids in hail or after switching in on two common types. It's a bit of a gamble, but if it works, it works amazingly well.



It's not me without forced Touhou references, okay?
Parents: Celesteela+Togekiss
Shared egg group: DNA
Offspring name: Kaguya
New type: Steel/Fairy
New base stats: 100(+9)/95(+20)/100(+1)/113/110(+2)/78(+8) (BST 596)
New ability and desc: Lunatic Princess (Hustle+Beast Boost)-Increases Attack and other highest stat by 50%, but accuracy of all moves is reduced by 20%
Notable moves: Aura Sphere, Heavy Slam, Automotize, Leech Seed, Flash Cannon, Air Slash, Flamethrower, Seed Bomb, Earthquake, Nasty Plot, Psyshock, Roost
Role identification: This thing has amazing versatility, with the ability to have both a built in Choice Band and built-in Specs, Scarf, or Assault Vest with none of the downfalls thanks to Lunatic Princess. However, it will have to deal with poor accuracy. It can be either a tank on either side of the spectrum, mixed nuke, or fast physical sweeper. Anything is possible with this fusion.


"He who fights with monsters might take care lest he thereby become a monster. And if you gaze for long into an abyss, the abyss gazes also into you."
Parents: Zygarde+Necrozma
Shared egg group: DNA
Offspring name: Nietzsche
New type: Psychic/Ground
New base stats: 102/123(+20)/111/124(+20)/92/87 (BST 639)
New ability and desc: Übermensch (Aura Break+Prism Armor)- Takes 3/4 of normal damage, 1/2 of normal damage from super-effective attacks
Notable moves: Calm Mind, Coil, Dragon Dance, Extreme Speed, Thousand Arrows, Thousand Waves, Core Enforcer, Stealth Rock, Dragon Tail, Earth Power, Psychic, Psyshock, Earthquake, Psycho Cut, Shadow Claw, Stone Edge, Thunder Wave, Haze, Sludge Wave, Swords Dance, Zen Headbutt, Morning Sun
Role identification: At first, it seems to have mediocre bulk, but Übermensch changes that. It heightens its effective bulk exponentially. It can also run either Coil or Calm Mind (and even Dragon Dance!) sets with equal ease, and even set up Rocks and phaze with Dragon Tail. In short, it is an extremely versatile and unpredictable fusion with insane levels of bulk thanks to its ability. Oh yeah, and it has recovery.



Parp's jealousy-filled little sister.
Parents: Persian+Mienshao
Shared egg group: Field
Offspring name: Parsee
New type: Normal/Fighting
New base stats: 75/107/70/90/72/120 (BST 534)
New ability and desc: Green-Eyed Monster (Technician+Regenerator)-Moves with 70 or less BP have their power boosted by 50% and heal for 50% of damage dealt
Notable moves: Taunt, U-turn, Knock Off, Swords Dance, Fake Out, Night Slash, Slash, Happy Hour (maybe), Force Palm, Baton Pass
Role identification: This thing is super fast, super frail, and has a wide movepool, with Swords Dance. Green-Eyed Monster gives it a fair amount of extra durability, thanks to most of its moves healing it. Unfortunately it doesn't have any good priority other than Fake Out and it lacks Sucker Punch, but that would probably end up pushing Parsee way over the edge.



I'm even remotely not sorry about this one.
Parents: Diancie+Kartana
Shared egg group: DNA
Offspring name: Daikatana
New type: Grass/Rock
New base stats: 74(+20)/140/140/79/110(+20)/79(BST 633)
New ability and desc: Glorious Body (Beast Boost+Clear Body)- Exactly what you'd expect the two abilities to do together.
Notable moves: Diamond Storm, Rock Polish, Swords Dance, Stealth Rock, Synthesis, Heal Bell, Night Slash, Defog, Explosion, Leaf Blade, Night Slash, Sacred Sword
Role identification: This thing can easily be either a physical nuke, Defogger, or a pretty solid wall. It also has Heal Bell, allowing it to support the entire team as well. Its movepool is unfortunately pretty limited on the physical side, meaning it's usually better as a wall/utility mon rather than a sweeper.
 
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TMan87

We shall bow to neither master nor god
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Hot special 7th gen, coming through !


When you spot it, it's too late !
Parents: Mimikyu and Gallade
Shared egg group: Amorphous
Offspring name: Mimilade
New type: Ghost/Fighting
New base stats: 71/117/82/67/120/98 (BST 555)
New ability and desc: Samus Style (Disguise + Steadfast) : This Pokémon can sponge one hit without taking damage, instead busting its disguise. When its disguise is busted, this Pokémon has its Speed raised by one stage. This Pokémon cannot flinch.
Notable moves: Wood Hammer, Shadow Sneak, Shadow Claw, Play Rough, Bulk Up, Taunt, Leech Life, Swords Dance, Close Combat, Stone Edge, Drain Punch, WoW
Role identification: It’s a faster Gallade with a slightly better typing, granting it the coveted Ghost/Fighting STAB combo. Its Ability not only provides a one-time setup opportunity, but also a free boost to help mitigate its meh Speed, further enhancing its offensive capabilities. Its special bulk isn’t bad either and provides even more setup opportunities. It gets the wide range of sets both of its parents can use, which are SD, Substitute + Bulk Up or stallbreaker, and can act as a cleaner thanks to Shadow Sneak. It’s a shame Galladite isn’t legal in SM, but oh well.

EDIT : fixed the fusion with a legal Ability



It's like brawn and brains, but really blade and brains
Parents: Kartana and Metagross
Shared egg group: DNA
Offspring name: Kartagross
New type: Grass/Steel
New base stats: 89/158/130/77/69/110 (+20 HP, +9 SDef, +11 Spe) (BST 633)
New ability and desc: Beast Body (Clear Body + Beast Boost) : Attempting to lower one of this Pokémon’s stats will instead raise its highest stat.
Notable moves: Sacred Sword, Swords Dance, Leaf Blade, Psycho Cut, Bullet Punch, Agility, Meteor Mash, Earthquake, Rock Polish, Power-up Punch, Ice Punch, Thunder Punch
Role identification: A weaker but faster and specially bulkier Kartana with finally a decent Steel STAB in the form of Meteor Mash and the plethora of coverage Metagross brings to the table. Kartana is no parasite either, since it offers to Metagross what the latter truly had desired for ages : Swords Dance. With Swords Dance, Kartagross changes into a fearsome wallbreaker with its STABs and Earthquake to cover Poison- and Steel-types, or it can forgo a STAB and use one of its many coverage options. Agility is an option for a dual dancer or a cleaner. It also can’t be Intimidated, and doing so will only make it stronger. And now, onto its Mega Evolution !


Parents: Kartana and Metagross
Shared egg group: DNA
Offspring name: Mega Kartagross
New type: Grass/Steel
New base stats: 89/168/150/87/89/150 (BST 733)
New ability and desc: Tough Claws
Notable moves: All of the above + Grass Knot
Role identification: Basically the same as Kartagross, except trading Beast Body for Tough Claws, which further increases its damage output, even more with some boosts under its belt, bulkier and faster. Grass Knot is now an interesting option thanks to Tough Claws and an enhanced SpA stat.



Not a Japanese old master, not a Tangled Feet user either
Parents: Comfey and Tangrowth
Shared egg group: Grass
Offspring name: Tangfey
New type: Grass/Fairy
New base stats: 85/86/117/106/90/85 (BST 569)
New ability and desc: Hypocondriac (Triage + Leaf Guard) : This Pokémon’s healing attacks have +3 priority. In Sun, they can’t be blocked by a typing, move or an Ability.
Notable moves: Leech Seed, Draining Kiss, Synthesis, Floral Healing, Aromatherapy, Calm Mind, Light Screen, U-Turn, Sleep Powder, Knock Off, Giga Drain, Ancient Power, Power Whip, Earthquake, Reflect, Sludge Bomb, Focus Blast, Grass Knot, Leaf Storm
Role identification: This mon takes a totally new approach at Comfey’s previous role. While Comfey was a fast specially bulky Pokémon, Tangfey is more balanced and is more of a tank. Of course, the good old priority is there and synergizes well with Draining Kiss or Giga Drain, while an usable Attack stat lets it use Earthquake or Rock Slide. As for its roles, Tangfey can either be a physical/mixed wall, a dual screener, or even a CM setup sweeper, while an AV could be used. Finally, while the sun is useful to get the fullest out of its movepool (making its Leech Seed unblockable for example), it works just fine outside of it.



I can't have my plumber ? Well then, water overflow !
Parents: Araquanid and Keldeo
Shared egg group: DNA
Offspring name: Aradeo
New type: Water/Fighting
New base stats: 88/71/91/100/111/95 (+9 HP, +11 SpA, +20 Spe) (BST 556)
New ability and desc: Shrine Water (Water Bubble + Justified) : Halves the damage taken by Fire- and Dark-type attacks, doubles the power of Water attacks and prevents burns
Notable moves: Hydro Pump, Scald, Focus Blast, Secret Sword, Infestation, Aqua Jet, Liquidation, Ice Beam, Calm Mind, Close Combat
Role identification: Shoutout to the guy who theorymoned Water Bubble on Keldeo. Now it has a slightly better version of it, making it a good switchin to any Fire- or Dark-type attack, while unleashing 220 BP STAB Hydro Pumps. Keldeo trades speed for a bit of bulk and access to Ice Beam, while still having physical options in Waterfall, Aqua Jet and Close Combat. A Choice Scarf set could work.



Genkai wo koeru !
Parents: Tapu Lele and Gengar
Shared egg group: DNA
Offspring name: Tapu Gege
New type: Ghost/Fairy
New base stats: 65/75/67/150/97/120 (+20 SpA, +2 SpD, +18 Spe) (BST 574)
New ability and desc: Spooky Surge (Psychic Surge + Cursed Body) : This Pokémon sets Haunted Terrain for 3 turns upon switchin. Haunted Terrain has the same effect as Psychic Terrain, plus every opponent on the field has its first moveslot disabled. Nature Power calls Shadow Ball, and Secret Power's secondary effect is flinching the opponent.
Notable moves: Psychic/Psyshock, Moonblast, Calm Mind, Shadow Ball, Focus Blast, Energy Ball, Destiny Bond, Will-o-Wisp, Hex, Sludge Bomb
Role identification: Having a hard time walling vanilla Tapu Lele ? How about an faster version with more SpA, three immunities and three STABs ? Oh, did I mention to forget you have to fight it with only 3 moves ? Yeah, there’s a reason I named that thing Tapu « gg ». Admittedly, it’s frailer, so you can’t sponge special hits as well as Tapu Lele, let alone physical ones, and Haunted Terrain lasts only 3 turns. But, you know, focus on hitting hard and it should be alright.



I wonder what kind of farm is that kinky...
Parents: Mudsdale and Gogoat
Shared egg group: Field
Offspring name: Mudgoat
New type: Grass/Ground
New base stats: 121/122/91/86/93/61 (BST 574)
New ability and desc: Masochist (Stamina + Sap Sipper) : raises both Attack and Defense by one stage when hit by an attack
Notable moves: Earthquake, Superpower, Rock Slide, Close Combat, Leech Seed, Synthesis, Seed Bomb, Horn Leech, Bulk Up, Milk Drink, Leaf Blade, Wild Charge, Acrobatics
Role identification: That’s a tank right there. Masochist is a very powerful Ability, allowing Mudgoat to boost when sponging attacks, while Milk Drink provides reliable recovery. After a few boosts, no physical attack can blast through its armor (except crits but eh), and it dishes out some pain with its 122 Atk base stat and high-power moves, among which Horn Leech can improve its recovery. Special Ice Attacks are going to be this guy’s bane, but otherwise, it’s home on the range.
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Challenge: No DNA fusions!
You guys can join in if you want!!


Bewear its flames
Parents: Arcanine and Bewear
Shared egg group: Field
Offspring name: Arcawear
New type: Fire/Fighting
New base stats: 115/127/90/87/80/87
New ability and desc: Fluffy Fear - This Pokemon lowers attack by one stage upon switch in. Also takes 1/2 damage from contact moves and x2 damage from Fire attacks.
Notable moves: Close Combat, Swords Dance, Bulk Up, Flare Blitz, Elemental Punches, Outrage, Superpower, Hammer Arm, Extreme Speed, Morning Sun, Will O Wisp, Crunch, Taunt
Role identification: A powerful and deceptively bulky threat to SuMo FE, Arcawear is the face of bulky offence and a excellent member of balance teams. Its ability allows it to shut down most physical attackers (not packing Earthquake) quite well. Combine with access to reliable recovery and WoW and Arcawear turns into a tank most physical attackers just cannot dent. Bewear (puns) of special attackers how ever, as its ability doesn't affect them the slightest.



Cancer Cancer Cancer
Parents: Comfey and Whimsicott
Shared egg group: Grass
Offspring name: Comcott
New type: Fairy/Grass
New base stats: 65/69/97/89/102/118
New ability and desc: Indulgence - All status moves and healing moves have +3 priority
Notable moves: Taunt, Encore, Calm Mind, Floral Healing, Draining Kiss, Giga Drain, Moonblast, Leech Seed, Substitute, U-Turn, Tailwind, Nature Power, Grassy Terrain, Synthesis, Aromapherapy, Toxic
Role identification: Firstly, lets be thankful they don't have Spore nor Strength Sap. Now lets see what makes it horrid. An ok typing with meh stats, Comcott's greatness cones from its amazing ability Indulgence. With it, Aromapherapy and Synthesis effectively have +6 priority! Combined with Giga Drain and Draining Kiss + Calm Mind, its pretty much a unrevengekillable sweeper if allowed to set up. But Comcott's true cancer comes from its parent Whimsi's trademark SubSeed set, which kinda makes it near unkillable.



This is how its done GameFreak
Parents: Golisopod and Kabutops
Shared egg group: Water 3
Offspring name: Golisotops
New type: Bug/Water
New base stats: 77/130/132/72/90/70
New ability and desc: This Pokemon's speed is doubled until its HP falls below 50%, then it switches out.
Notable moves: First Impression, Waterfall, Lunge, Leech Life, Liquidation, Swords Dance, Spikes, Aqua Jet, Stone Edge
Role identification: Golisotops just straps on a Band and tears up everything with its amazing speed and power. Keep away hazards and its golden. Really GameFreak, look over here and take lessons!



Dragon Powers!!
Parents: Kommo-O and Hydreigon
Shared egg group: Dragon
Offspring name: Komodreigon
New type: Fighting/Dragon
New base stats: 93/117/117/125/107/101
New ability and desc: S.O.N.A.R - Immune to sound based and ground moves.
Notable moves: Clanging Scales, Draco Meteor, Focus Blast, Superpower, Outrage, Belly Drum, Dragon Dance, Fire Blast, Flash Cannon, Iron Tail, Swords Dance, Autotomize, Sky Uppercut, Dark Pulse, Thunderbolt, Surf, Taunt, Roost, Bulk Up
Role identification: Its a better Hydreigon. Komodreigon is a beast that shits on walls like its parents and is sooo versatile its disgusting. Autotomize sets, Choice sets, AoA sets, Swords Dance and Dragon Dance sets and even gimmicky Belly Drum sets are just a taste of Komodreigon's talent. It can lure in and beat most of its counters with the appropriate coverage. Its also a bonus to be immune to random Boombursts, other Clanging Scales, and Hyper Voices from Pixilating Fairies.



Stylish Ribbon Dauncing
Parents: Volcarona + Ribombee
Shared Egg Group: Bug
Offspring: Volcaribbon
New Typing: Fairy/Fire
New Stats: 82/67/72/125/97/123
New Ability and Desc: Cloak of Fire - If this Pokemon is hit by a move with a secondary effect and it activates, the effect is ignored and the inflictor is burned.
Notable Moves: Fiery Dance, Moonblast, Quiver Dance, Hurricane, Roost, Overheat, Will O Wisp, Baton Pass, U-Turn
Role Description: Its a really fast Quiver Dancer that hits modestly hard after a boost, and has really great coverage between its STABs alone. Also Fuck Flinch Spam!



Firing rocks at will!!
Parents: Aerodactyl and Toucannon
Shared egg group: Flying
Offspring name: Aerocannon
New type: Flying/Rock
New base stats: 90/122/80/77/85/105
New ability and desc: Bird Brains - Skill Link + Rock Head basically
Notable moves: Brave Bird, Rock Blast, Bullet Seed, Beak Blast, Roost, Swords Dance, Taunt, Overheat, Stealth Rock, Earthquake, Stone Edge
Role identification: Its another Aerodactyl fusion! But this time not at all broken! Aerocannon is an ok antilead thanks to Taunt, Skill Link and Overheat to beat various common leads. Its Rock Blast is effectively a 125 base power attack that breaks sashes, its Brave Bird lacks recoil and Bullet Seed hits the Ground and bulky Waters that try switch in. But if you think its great, try its mega!


Parents: Mega Aerodactyl and Toucannon
Shared egg group: Flying
Offspring name: Mega Aerocannon
New type: Flying/Rock
New base stats: 90/152/100/87/105/125
New ability and desc: Tough Claws
Notable moves: All of the above + Hone Claws and Aqua Tail
Role identification: Mega Aerocannon switches reliable Rock attacks and no Recoil for speed and NUCLEAR Brave Birds!! Tough Claws makes Brave Bird hit absurdly strong and Mega Aerocannon's bulk allows it to utilize Beak Blast quite effectively. Its a standard fusion.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Parents: Mimikyu and Gallade
Shared egg group: Amorphous
Offspring name: Mimilade
New type: Ghost/Fighting
New base stats: 71/117/82/67/120/98 (BST 555)
New ability and desc: Undercover (Disguise + Justified) : This Pokémon can sponge one hit without taking damage, instead busting its disguise. The disguise is not busted if this Pokémon is hit by a Dark-type move.
Notable moves: Wood Hammer, Shadow Sneak, Shadow Claw, Play Rough, Bulk Up, Taunt, Leech Life, Swords Dance, Close Combat, Stone Edge, Drain Punch, WoW
Role identification: It’s a faster Gallade with a slightly better typing, granting it the coveted Ghost/Fighting STAB combo. Its Ability not only provides a one-time setup opportunity, but also an immunity to Dark-type moves until its disguise is broken. Its special bulk isn’t bad either and provides even more setup opportunities. It gets the wide range of sets both of its parents can use, which are SD, Substitute + Bulk Up or stallbreaker, and can act as a cleaner thanks to Shadow Sneak. It’s a shame Galladite isn’t legal in SM, but oh well.

Parents: Kartana and Metagross
Shared egg group: DNA
Offspring name: Kartagross
New type: Grass/Steel
New base stats: 89/158/130/77/69/110 (+20 HP, +9 SDef, +11 Spe) (BST 633)
New ability and desc: Beast Body (Clear Body + Beast Boost) : Attempting to lower one of this Pokémon’s stats will instead raise its highest stat.
Notable moves: Sacred Sword, Swords Dance, Leaf Blade, Psycho Cut, Bullet Punch, Agility, Meteor Mash, Earthquake, Rock Polish, Power-up Punch, Ice Punch, Thunder Punch
Role identification: A weaker but faster and specially bulkier Kartana with finally a decent Steel STAB in the form of Meteor Mash and the plethora of coverage Metagross brings to the table. Kartana is no parasite either, since it offers to Metagross what the latter truly had desired for ages : Swords Dance. With Swords Dance, Kartagross changes into a fearsome wallbreaker with its STABs and Earthquake to cover Poison- and Steel-types, or it can forgo a STAB and use one of its many coverage options. Agility is an option for a dual dancer or a cleaner. It also can’t be Intimidated, and doing so will only make it stronger. And now, onto its Mega Evolution !


Parents: Kartana and Metagross
Shared egg group: DNA
Offspring name: Mega Kartagross
New type: Grass/Steel
New base stats: 89/168/150/87/89/150 (BST 733)
New ability and desc: Tough Claws
Notable moves: All of the above + Grass Knot
Role identification: Basically the same as Kartagross, except trading Beast Body for Tough Claws, which further increases its damage output, even more with some boosts under its belt, bulkier and faster. Grass Knot is now an interesting option thanks to Tough Claws and an enhanced SpA stat.

Parents: Comfey and Tangrowth
Shared egg group: Grass
Offspring name: Tangfey
New type: Grass/Fairy
New base stats: 85/86/117/106/90/85 (BST 569)
New ability and desc: Hypocondriac (Triage + Leaf Guard) : This Pokémon’s healing attacks have +3 priority. In Sun, they can’t be blocked by a typing, move or an Ability.
Notable moves: Leech Seed, Draining Kiss, Synthesis, Floral Healing, Aromatherapy, Calm Mind, Light Screen, U-Turn, Sleep Powder, Knock Off, Giga Drain, Ancient Power, Power Whip, Earthquake, Reflect, Sludge Bomb, Focus Blast, Grass Knot, Leaf Storm
Role identification: This mon takes a totally new approach at Comfey’s previous role. While Comfey was a fast specially bulky Pokémon, Tangfey is more balanced and is more of a tank. Of course, the good old priority is there and synergizes well with Draining Kiss or Giga Drain, while an usable Attack stat lets it use Earthquake or Rock Slide. As for its roles, Tangfey can either be a physical/mixed wall, a dual screener, or even a CM setup sweeper, while an AV could be used. Finally, while the sun is useful to get the fullest out of its movepool (making its Leech Seed unblockable for example), it works just fine outside of it.


Parents: Minior and Lucario
Shared egg group: DNA
Offspring name: Mario-Meteor
New type: Rock/Fighting
New base stats: 67/95/85/95/85/95 (+2 HP, +10 Atk, +8 SpA, +20 Spe) (BST 522)
New ability and desc: Rush Hour (Steadfast + Shields Down) Changes form and raises Speed by 1 stage below 50% HP. Cannot be statused while in Meteor form
Notable moves: Ancient Power, Stealth Rock, Autotomize, Power Gem, Shell Smash, Explosion, Calm Mind, Earthquake, Charge Beam, Rock Polish, Stone Edge, Rock Slide, Aura Sphere, Swords Dance, Work Up, Close Combat, Dragon Pulse, Extreme Speed, Work Up, Bulk Up, Nasty Plot, Shadow Ball, Focus Blast, Shadow Claw, Poison Jab, Flash Cannon, Dark Pulse, Agility, Bullet Punch, Crunch, Vacuum Wave
Role identification: Get it down in Core form

Parents: Minior and Lucario
Shared egg group: DNA
Offspring name: Mario-Core
New type: Rock/Fighting
New base stats: 67/135/45/135/45/155 (BST 582)
New ability and desc: Rush Hour (Steadfast + Shields Down) Changes form and raises Speed by 1 stage below 50% HP. Cannot be statused while in Meteor form
Notable moves: All of the above
Role identification: LOOK AT ALL THE SETUP MOVES AND COVERAGE ! Really though, Mario in its Core form is the textbook definition of a glass cannon : super powerful, but squishy as hell. Just slap a Focus Sash on this thing (heavy hazard support is needed though) or try to take advantage of its decent defenses in Meteor form, pick your boosting move of choice, tank a hit, get to 1 HP, grab that +1 Speed and start wrecking everything with STABs and/or coverage. 155 Speed is blazingly fast, but just in case you still have priority (Vacuum Wave is even STAB !). Stone Edge/Rock Slide and Close Combat provide powerful physical STABs, while Aura Sphere/Focus Blast and Power Gem are good choices on the special end. That’s a Star Mario for sure…

Parents: Tapu Lele and Gengar
Shared egg group: DNA
Offspring name: Tapu Gege
New type: Ghost/Fairy
New base stats: 65/75/67/150/97/120 (+20 SpA, +2 SpD, +18 Spe) (BST 574)
New ability and desc: Spooky Surge (Psychic Surge + Cursed Body) : This Pokémon sets Haunted Terrain for 3 turns upon switchin. Haunted Terrain has the same effect as Psychic Terrain, plus every opponent on the field has its first moveslot disabled.
Notable moves: Psychic/Psyshock, Moonblast, Calm Mind, Shadow Ball, Focus Blast, Energy Ball, Destiny Bond, Will-o-Wisp, Hex, Sludge Bomb
Role identification: Having a hard time walling vanilla Tapu Lele ? How about an faster version with more SpA, three immunities and three STABs ? Oh, did I mention to forget you have to fight it with only 3 moves ? Yeah, there’s a reason I named that thing Tapu « gg ». Admittedly, it’s frailer, so you can’t sponge special hits as well as Tapu Lele, let alone physical ones, and Haunted Terrain lasts only 3 turns. But, you know, focus on hitting hard and it should be alright.

Parents: Mudsdale and Gogoat
Shared egg group: Field
Offspring name: Mudgoat
New type: Grass/Ground
New base stats: 121/122/91/86/93/61 (BST 574)
New ability and desc: Masochist (Stamina + Sap Sipper) : raises both Attack and Defense by one stage when hit by an attack
Notable moves: Earthquake, Superpower, Rock Slide, Close Combat, Leech Seed, Synthesis, Seed Bomb, Horn Leech, Bulk Up, Milk Drink, Leaf Blade, Wild Charge, Acrobatics
Role identification: That’s a tank right there. Masochist is a very powerful Ability, allowing Mudgoat to boost when sponging attacks, while Milk Drink provides reliable recovery. After a few boosts, no physical attack can blast through its armor (except crits but eh), and it dishes out some pain with its 122 Atk base stat and high-power moves, among which Horn Leech can improve its recovery. Special Ice Attacks are going to be this guy’s bane, but otherwise, it’s home on the range.
Minion fusions swap Defenses with the corresponding attack stat and I think doubles speed, they don't re-calculate the stat.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Minion fusions swap Defenses with the corresponding attack stat and I think doubles speed, they don't re-calculate the stat.
This is correct. Astrolith was an exception to this rule that slipped through the cracks tbh but yes thats the rule.
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Oh alright, will fix that.
EDIT : might as well scrap it, it loses all of its interest now. :c
 
After being ignored last phase, I'm ready to take FE by storm.

Parents: Arbok + Granbull
Shared Egg Group: Field
Offspring Name: Arbullk
New typing: Poison/Fairy
New base stats: 90/122/87/77/84/77 (537 BST)
New Ability + description: Intimidate (giving +15 to all stats)
Notable moves: Coil, Gunk Shot, Play Rough, Earthquake, the elemental punches, Sucker Punch, Close Combat, Stone Edge, Aqua Tail, Seed Bomb, Dragon Tail, Haze, Glare, Disable, Substitute, Heal Bell
Role identification: Poison/Fairy is a pretty nice defensive typing, to be honest. Intimidate helps with physical attackers, letting you set up a Coil more easily. After you've set up, Gunk Shot and Play Rough both benefit from the accuracy boost, and both will hit really hard after a boost. Poison/Fairy is admittedly not quite as good of an offensive typing as a defensive typing, but you've got Earthquake for those trying to tank your STAB moves. Because of that, I can foresee Steelweez being the best counter to Arbullk, but you can run one of FE's many absurdly strong Fire-types.

DNA Donors: Registeel + Alakazam
Offspring Name: Steelkazam
New typing: Steel/Psychic
New base stats: 67/62/97/125/122/105 (+20 SpA, +20 Spe) (578 BST)
New Ability + description: Clear Body + Synchronize = Harmonizing Body (Prevents other Pokemon from lowering the bearer's stat stages; those who would try to do so have the stat stage changes reflected back to them)
Notable moves: Calm Mind, Recover, Psychic, Flash Cannon, Focus Blast, Energy Ball, Thunderbolt, Dazzling Gleam, Psyshock, Shadow Ball, Trick, Stealth Rock, Encore, dual screens, Magic Coat
Role identification: A specially offensive take on the Steel/Psychic-type, base Steelkazam is not extremely impressive on its own. However, Mega Evolving changes everything...

DNA Donors: Registeel + Alakazam
Offspring Name: Mega Steelkazam
New typing: Steel/Psychic
New base stats: 67/62/117/165/132/135 (678 BST)
New Ability + description: Trace
Notable moves: Everything listed above, minus Trick
Role identification: Now this is more like it. Mega Steelkazam is slower and not quite as strong as vanilla Mega Zam, but its bulk is much better and it has a vastly superior defensive typing. Because of this, Mega Steelkazam can run Calm Mind far more effectively than vanilla Mega Zam could, with its 67/117/132 bulk as opposed to Mega Zam's 55/65/105. Let's not forget that it also gets Recover, so Mega Steelkazam can be very tough to take out without the right fusion.

Parents: Mantine + Seismitoad
Shared Egg Group: Water 1
Offspring Name: Seismanta
New typing: Water/Ground
New base stats: 110/82/87/97/122/87 (585 BST)
New Ability + description: Swift Swim (giving +15 to all stats)
Notable moves: Stealth Rock, Defog, Scald, Roost, Knock Off, Rain Dance, Hydro Pump, Earth Power, Ice Beam, Focus Blast, Grass Knot, Signal Beam
Role identification: An excellent case of new generation changes helping out quite a bit, Mantine gets a sizable HP boost and Roost from Gen 7, giving Seismanta here amazing bulk and reliable recovery to back it up. Outside of that, it gets both Stealth Rock and Defog, with Scald being, well, Scald. If you want to go down a more offensive route, it does have Swift Swim and rain-boosted Hydro Pump to overcome its only passable attacking stats, so it could be a cool choice for a rain team.

DNA Donors: Hoopa + Braviary
Offspring Name: Hoopaviary
New typing: Psychic/Flying
New base stats: 95/116/67/118/102/95 (+5 HP, +15 SpA, +20 Spe) (593 BST)
New Ability + description: Magician + Sheer Force = Magic Force (The bearer's attacks with secondary effects have 1.3x power; their secondary effect is replaced with a 30% chance to steal their target's item if the bearer is not holding one (insert "That's not how the Force works" here))
Notable moves: Calm Mind, Nasty Plot, Roost, Psychic, Air Slash, Heat Wave, Focus Blast, Thunderbolt, Shadow Ball, Energy Ball, Signal Beam, U-turn, Substitute, Bulk Up, Zen Headbutt, Brave Bird, Rock Slide, the elemental punches, Gunk Shot, Knock Off, Drain Punch, Defog, Destiny Bond, Taunt, Tailwind, dual screens, Trick
Role identification: When 'Murica Bird gets fused with a trouble-making genie, awesome things happen. Hoopaviary has access to boosting options for both sides of the spectrum, Sheer Force to make up for its rather low (by FE standards) offensive stats, and lots of coverage options on both the physical and special sides. With its move-pool comes an amazing amount of versatility, with Hoopaviary being able to take the role of whatever the team needs; hazard clearing with Defog, a Calm Mind sweeper, a monstrous wallbreaker or revenge killer with any of the three Choice items, a mixed attacker, you name it. 95/67/102 defensive stats aren't bad either, so Hoopaviary can take some neutral hits from FE offense.

DNA Donors: Kommo-o + Thundurus-I
Offspring Name: Komthundo-o
New typing: Dragon/Electric
New base stats: 77/122/97/122/92/118 (+10 Atk, +10 SpA, +20 Spe) (628 BST)
New Ability + description: Bulletproof + Prankster = Bullet Expert (The bearer's ballistic moves (Shadow Ball, Sludge Bomb, Focus Blast, etc.) have their priority raised by 1)
Notable moves: Nasty Plot, Autotomize, Thunderbolt, Clanging Scales, Focus Blast, Sludge Bomb, Flamethrower, Dark Pulse, Draco Meteor, Flash Cannon, Grass Knot, Psychic, Volt Switch, Swords Dance, Dragon Dance, Dragon Claw, Wild Charge, Earthquake, Poison Jab, Rock Slide, X-Scissor, Knock Off, Superpower
Role identification: So versatile, it's a bit overwhelming. You can boost your Speed (Autotomize), go physical (Swords Dance/Dragon Dance), special (Nasty Plot), or mixed with your amazing offensive move-pool, and Dragon/Electric is a pretty sweet offensive type combo. Priority on two important coverage moves in Sludge Bomb and Focus Blast is helpful, although Poison is a pretty awful offensive typing and Focus Blast has its infamous accuracy problem. Your defensive stats aren't too great either, although since Komthundo-o is an offensive 'mon, you won't need to worry about that too much.
 
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Parents:
Mew + Kingler
Shared egg group: DNA
Name: Mew2king

Stats: 77/135 (+20)/107/75/75/107 (+20) (BST: 576)
Typing: Psychic/Water
Ability: Melee Master (Synchronize + Hyper Cutter): User's Attack cannot be lowered by any means. Any time foe's Pokemon raises its Attack when Mew2king is on the field, Mew2king raises its Attack by the same amount.
Notable moves: It's a Mew fusion. Go nuts. It also gets Crabhammer and Haze fwiw
Role: lol m2k
Actual role: laughing out loud Jason Zimmerman
Actual actual role: I know, it's underwhelming. Still, a 'mon with 135 Attack, a ridiculous movepool, the ability to effectively steal Swords Dances, and an immunity to being flim-flammed is nothing to sneeze at.


Parents: Darmanitan + Buzzwole
Shared egg group:
DNA
Name: Dabuz

Stats: 106/159 (+20)/97/41/54/107 (+20) (BST: 564)
Typing: Fire/Fighting
Ability: Beastly (literally a combo of Sheer Force and Beast Boost, but self-imposed stat drops count as secondary effects)
Notable moves: Ice Punch, Thunder Punch, Bulk Up, Leech Life, Lunge, Superpower, Roost, Earthquake, Rock Slide, Poison Jab, Fire Punch, Flare Blitz, U-turn
Role: Dabuz plays best defensively, waiting for his opponents to approach him wait wrong game. Unlike its Sm4sh-playing IRL counterpart, Dabuz is all about offense. STAB Beastly Superpowers and Flare Blitzes will HURT off of that juicy 159 Attack. Rock Slide, the other Elemental Punches, EQ, and U-turn can round out its moveset. I originally made this thing as a Sm4sh joke, but with that 159 Attack and Beastly, this thing might just be a force to be reckoned with. With the right support, Dabuz might even win a major wait wrong game again
252 Atk Life Orb Beastly Dabuz Flare Blitz vs. 252 HP / 252+ Def TSM | ZeRo Clefable: 339-399 (86 - 101.2%) -- 87.5% chance to OHKO after Stealth Rock

Edit:

Parents: Scizor + Deoxys-Attack
Shared egg grouo:
DNA
Name: Sc-Att

Stats: 60/155/80 (+20)/117/40/127 (+20) (BST: 579)
Typing: Psychic/Steel
Ability: Tech Skill: User's moves of 60 BP or less have their power and PP use doubled.
Notable moves: Knock Off, Pursuit, Zen Headbutt, Superpower, Extreme Speed, Rock Tomb, Aerial Ace, Brutal Swing, Poison Jab, Drain Punch, Fire Punch, Ice Punch, Thunder Punch, Power-Up Punch, Bullet Punch, Swords Dance, U-turn
Role: It's the perfect partner for Rasdanation's Megaman (except not really). What it really is is a BRUTAL physical attacker whose STAB Bullet Punches will put dents in anything, before or after a Swords Dance. Can go Special but why? Super frail.


Name:
Mega Sc-Att

Stats: 60/175/120/127/60/147 (BST: 679)
Typing: Psychic/Steel
Ability: Technichian
Role: Use regular Sc-Att instead unless you really value the extra bulk.
 
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TMan87

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is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Parents: Mew + Kingler
Shared egg group: DNA
Name: Mew2king
Stats: 77/135 (+20)/107/75/75/107 (+20) (BST: 576)
Typing: Psychic/Water
Ability: Melee Master (Synchronize + Hyper Cutter): User's Attack cannot be lowered by any means. Any time foe's Pokemon raises its Attack when Mew2king is on the field, Mew2king raises its Attack by the same amount.
Notable moves: It's a Mew fusion. Go nuts. It also gets Crabhammer and Haze fwiw
Role: lol m2k
Actual role: laughing out loud Jason Zimmerman
Actual actual role: I know, it's underwhelming. Still, a 'mon with 135 Attack, a ridiculous movepool, the ability to effectively steal Swords Dances, and an immunity to being flim-flammed is nothing to sneeze at.

Parents: Darmanitan + Buzzwole
Shared egg group:
DNA
Name: Dabuz
Stats: 106/159 (+20)/97/41/54/107 (+20) (BST: 564)
Typing: Fire/Fighting
Ability: Beastly (literally a combo of Sheer Force and Beast Boost, but self-imposed stat drops count as secondary effects)
Notable moves: Ice Punch, Thunder Punch, Bulk Up, Leech Life, Lunge, Superpower, Roost, Earthquake, Rock Slide, Poison Jab, Fire Punch, Flare Blitz, U-turn
Role: Dabuz plays best defensively, waiting for his opponents to approach him wait wrong game. Unlike its Sm4sh-playing IRL counterpart, Dabuz is all about offense. STAB Beastly Superpowers and Flare Blitzes will HURT off of that juicy 159 Attack. Rock Slide, the other Elemental Punches, EQ, and U-turn can round out its moveset. I originally made this thing as a Sm4sh joke, but with that 159 Attack and Beastly, this thing might just be a force to be reckoned with. With the right support, Dabuz might even win a major wait wrong game again
Can't wait for the Zebstrika + Samurott fusion. This one's certain to be sheiking FE's ground.
 
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