Pet Mod Fusion Evolution Alpha (Metagame Updates and Closure!)

earl

(EVIOLITE COMPATIBLE)
is a Community Contributor
When I said this weekend, I meant Wednesday. Merry Christmas, here's the rest of the sets:

sirpass'd @ Choice Scarf
Ability: chivalry
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Knock Off
- Gunk Shot / Rock Slide

sirpass'd @ Choice Band
Ability: chivalry
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- First Impression / U-Turn
- Knock Off
- Gunk Shot / Rock Slide / U-Turn

sirpass'd @ Life Orb / Leftovers
Ability: chivalry
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Knock Off
- Gunk Shot / Rock Slide
Great utility pick with Choice Scarf/Band, revenges a wide variety of threats and can clean up lategame. Especially deadly if it gets a stat drop from opposing Intimidate users (and both Zeus and Lando-B are very good) and suddenly gets a free DD. Swords Dance should be workable with the ability. First Impression is clutch


Teepee @ White Herb / Focus Sash
Ability: armorsurge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest / Timid Nature
IVs: 0 Atk
- Shell Smash
- Stored Power
- Shadow Ball
- Dazzling Gleam / Hyper Voice
Pretty much just Polteageist with a way to hit Darks. Modest is preferred for power, but Timid outspeeds Scarf Dark Rose whereas Modest does not. For the final move, Dazzling Gleam slaps Darks like Umbrisse and Kord, but Hyper Voice is also an option for a strong STAB and a way to OHKO Dark Rose at +2. Focus Sash can be used over White Herb to eat a physical hit and get terrain up.


Composite @ Sitrus Berry
Ability: unbullet
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Belly Drum
- Close Combat / Drain Punch
- Leaf Blade
- Earthquake

Composite @ Leftovers
Ability: unbullet
EVs: 248 HP / 96 Def / 164 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast
- Toxic / Leaf Storm
- Stealth Rock
- Synthesis

Composite @ Sitrus Berry
Ability: unbullet
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Clangorous Soul
- Focus Blast
- Giga Drain
- Flash Cannon / Flamethrower / Substitute
Did the person who made this know that Kommo has Belly Drum? lmaooooo

There's also the shitty defensive set that's done better by Alilat outside of countering non-incinerate Rose. I wouldn't bother with any other setup when BD exists but you can try


alilat @ Heavy-Duty Boots / Leftovers
Ability: diamonddust
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Apple Acid
- Toxic
- Focus Blast
Pretty solid defensive option. Resisting Dark and not being weak to the usual types paired with Knock Off (outside of U-Turn) is also great. Don't bother with boosting sets, it's done better by Composite.


Umbrisse @ Leftovers
Ability: integrity
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Foul Play / Moonblast
- Toxic / Heal Bell
Pretty standard, functions like its two components combined. Fat wishes, big bulk, can counter +2 Timid Hyper Voice Teepee. Could work as a TR setter, or even OTR? idk


Black Rider @ Life Orb
Ability: ambientaid
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance / Dragon Dance
- Scale Shot / Outrage
- Knock Off
- Iron Head
The good old classic Scale Shot+Swords Dance combo. Can't imagine this guy being that good, though, with how unfortunate the speed tier is. 3 points below Sirpass'd and being Fighting-weak is not a good time at all. Maybe a Substitute+Leftovers variant could also work to set up on stuff like Corvilord. Overall not very confident in this guy's ability, if I want to run a Swords Dance wallbreaker that punishes Intimidate and Defog I'd just run Sirpass'd.


Frother @ Heavy-Duty Boots
Ability: technicalcurse
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Triple Axel
- Dual Wingbeat
- Ice Shard / Brick Break / U-Turn
Now this a Swords Dance user more to my liking. Effective base 180 and 120 BP STABs, great Speed tier, what's not the love? Well, Steel-types like Corvilord are a major problem, as the best answer Frother has is Brick Break or U-Turning out, neither of which are great options overall. Once Steels are chipped and there's no Zeus in the back, though, Frother should have free reign to clean up. Choice Band can also work with copious amounts of hazard control.


Beezone @ Leftovers
Ability: Analytic
EVs: 228 HP / 252 SpA / 28 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Psychic
- Flash Cannon
- Thunderbolt / Recover

Beezone @ Choice Specs
Ability: Analytic
EVs: 228 HP / 252 SpA / 28 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Flash Cannon
- Thunderbolt
- Teleport / Shadow Ball
This guy looks ok. Has pretty decent bulk, a nice movepool in a meta where the best Steel-type is weak to Electric, and can act as an emergency defensive Steel. Nasty Plot looks like a fine balance shredder and Choice Specs could work against offense with some good positioning. Being Dark-weak sucks pretty hard though.


Toxiking @ Life Orb
Ability: plusultra
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Earth Power
- Ice Beam
- Flamethrower
Why is the ability rivalry why does this suck so much its just a nidoking but shitty wtf


Norn @ Black Sludge
Ability: nocturnalflash
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Tri Attack / Sludge Bomb
- Recover
- Trick Room
- Teleport

Norn @ Black Sludge
Ability: nocturnalflash
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Sludge Bomb
- Discharge
- Flip Turn / Scald
- Recover
First set is just Porygon 2's Trick Room set, but with STAB attacks. The second set is pretty fun, though. Basically, you're a slow and powerful pivot that spreads an absurd amount of status with your attacks thanks to Nocturnal Flash. Flip Turn is great for slow pivoting on Ground-types, but Scald can be ran to punish Grounds more directly and fish even harder with a 51% status chance like your other 2 attacks. Fun looking mon


Oni @ Life Orb / Choice Band / Heavy-Duty Boots
Ability: fatalend
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Ice Hammer
- Flare Blitz / Fire Punch
- Thunder Punch
- Earthquake
Big damage man goes hard in Trick Room. Flare Blitz hits marginally harder than Fire Punch, so its preferable when your goal is kill. Thunder Punch and Earthquake hit Waters and Fires, respectively. Run Boots with Speed for Corvilord or something on non-TR squads if you're built different


Zeus @ Choice Specs / Heavy-Duty Boots
Ability: thunderstorm
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Hurricane
- Weather Ball
- Volt Switch / Roost

Zeus @ Heavy-Duty Boots
Ability: thunderstorm
EVs: 252 HP / 252 Def / 4 SpD
Timid Nature
IVs: 0 Atk
- Thunder / Hurricane
- Defog
- Roost
- U-Turn
Zapdos is absolutely crazy under Rain in OU. This is a Zapdos that makes its own rain. Ergo, offensive Zeus. Defensive also works, but Rain abusers aren't anything worth writing home about when Zeus is already a top-notch abuser itself. Deadass, probably a better offensive electric than legs


Armalion @ Life Orb / Choice Band
Ability: waterwarrior
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Megahorn
- Iron Head
- Close Combat
- Swords Dance / Liquidation / Rapid Spin

Armalion @ Leftovers
Ability: waterwarrior
EVs: 232 HP / 76 Atk / 200 Spe
Jolly Nature
- Megahorn
- Knock Off
- Stealth Rock
- Rapid Spin / Volt Switch / Toxic
It's a pretty cool Rain sweeper, but who cares about that- This is a rocker that Saturn would never switch into! But seriously, it has a great typing, good statline, good movepool, should overally be a solid pick even if it isn't used primarily under Rain. Better than Vespithorn because its actually beats Saturn lol


Nug @ Colbur Berry / Leftovers
Ability: faustianpact
EVs: 116 HP / 252 Atk / 140 Spe
Adamant Nature
- Poltergeist
- Earthquake
- Stealth Rock / U-Turn / Swords Dance
- Roost

Nug @ Colbur Berry / Leftovers
Ability: faustianpact
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Poltergeist
- Body Press
- Stealth Rock / U-Turn / Will-O-Wisp
- Roost
Nug wants to run a lot of moves at once. Poltergeist and Roost are borderline non-negotiable, for slapping Saturn and staying alive, respectively. After that, it wants to run: U-Turn for slow pivoting and ability nullificating, EQ for secondary STAB (or Body Press on defensive sets), Stealth Rock for good move, Will-o-Wisp for walling purposes, Swords Dance for breaking down balance cores, etc. What I'm trying to say is: Big 4MSS on this guy. He's still pretty cool though, and an absolute banger of a design. I just wish building with this runebird didn't leave me with a gnawing sense of regret on what I could've ran on him.


Tyragor @ Heavy-Duty Boots
Ability: sandfilling
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 Atk
- U-Turn
- Stone Edge / Rock Blast
- Earthquake / Rest
- Spikes

Tyragor @ Heavy-Duty Boots
Ability: sandfilling
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Bug Buzz
- Flamethrower
- Rest / Ancient Power / U-Turn
- Spikes

Tyranitar @ Focus Sash
Ability: Sand Stream
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Spikes
- Bug Buzz
- Stealth Rock / Final Gambit
This guy is a bit awkward, but he is a fast Spiker that beats Saturn, so he should have a niche. Both physical and special have their downsides (Physical doesn't really "beat" Saturn per say, just U-Turns for a fair amount of chip, Special has no pivoting and needs Ancient Power to kill Frother from 100) and the defensive typing isn't anything to write home about. I'd have to see this guy in action to make a call on his viability. Suicide Lead should at least work. Maybe a weird fast defensive set with Rest+Hydration could also get some mileage. Whack mon


Pale Rider @ Heavy-Duty Boots
Ability: abysmalsurge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot / U-Turn
- Fire Blast / Flamethrower
- Hex / Shadow Ball
- Energy Ball
Fast, powerful Nasty Plot sweeper or offensive pivot that has a nice side-effect of burning everything. Outspeeding Dark Rose by a few points is pretty clutch. Super straightforward, nothing more to say.


Laurorusorus @ Life Orb
Ability: Crystalize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
IVs: 0 Atk
- Hyper Voice
- Earth Power
- Ice Beam
- Calm Mind / Rock Polish
Pretty cool special wallbreaker/sweeper that has a name that is absolute agony to type out. Ice coverage is great to take out Grass-types, typically the one stop to the infamous Edgequake combo.


Hypnihil @ Power Herb
Ability: parasomnia
EVs: 20 Def / 236 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Meteor Beam
- Psychic
- Focus Blast
- Nasty Plot

Hypnihil @ Chesto Berry
Ability: parasomnia
EVs: 20 Def / 236 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Focus Blast
- Calm Mind / Nasty Plot
- Rest
The coolest of the specially-offensive Rock-types. The Nasty Plot+Meteor Beam set looks like an absolutely devestating cleaner, with +2 Meteor Beam giving way to a +3 Special Attack +1 Speed menace with Psychic+Fighting coverage. On the other hand, a slower boosting set that leverages ChestoRest for the Speed boost (or another Special Attack boost against the fattest of stalls) can also be tried out against bulkier teams to amass multiple boosts while staying healthy. Watch out for Uranus, might be worth teching some Grass coverage to snipe it if your team cannot handle it through other means.

Well, that should be all of the Alpha Pokemon covered. I'm sure some of the sets here are not anywhere near optimal, but it should at least give people an idea of what to do while building. I'm looking forward to playing more in the future and a custom client with sprites!
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Metagame Updates!


After months of playtesting, we have had more than enough information to know what needs change in the metagame. So, with that said, here's what's getting changed:



1615673245124.png

Belly Drum is now quickbanned

This is due to Composite being ridiculously strong with it, and being one of the only two things in the mod that has the move (With the other one being Hypnihil, a special attacker with no use for Belly Drum). Belly Drum also goes against Composite's intended niche of Clangorous soul + Throat Spray, and the mon really does not drop too much in quality by losing the move.



1615673328861.png

Stat Spread changes from 65 / 100 / 90 / 131 / 100 / 110 to now being 69 / 100 / 90 / 130 / 100 / 107

Dark Rose was not too problematic, however a nerf to its Speed tier is much appreciated so there is more offensive counterplay against it.



1615673738435.png

Ability change from "This Pokemon's Special Attack is 1.5x on opposite gender targets" (Plus + Rivalry) to "This Pokemon's Special Attack is 1.5x on Poisoned targets" (Plus + Poison Point)

Toxiking proved to be highly inconsistent and very matchup-fishy, to a certain uncompetitive standpoint. It either did nothing in a match or absoutely destroyed the opposing team, and what determines that cannot be controled by either players. This left Toxiking as essentially an RNG-Based Breaker, which is rather unhealthy. Its new effect allows it to retain its breaking potential, but with player input needed and on a way that can be worked around.



1615674434876.png

Ability nerfed so that Regenerator won't work on turns that Emergency Exit activates

Simply put, Emergency Exit + Regenerator was an outstanding mommentum grabber. It allowed for you to switch Doot into an attack, get into Emergency Exit range and then safely bring in anything you want while also healing Doot back up so it can activate the emergency Exit range again. This nerf should still allow Doot to grab mommentum, but it now needs to manually get itself back up to Emergency Exit range if it wants to keep being a pivot throughout the match.





And those are all the changes we have for the mons in the meta! Nothing else right now is in need of a buff or nerf.
So, what's next? Well, the metagame is already pretty stable at the momment, and us from the council have agreed that the metagame should already be final. So, what that means is that Fusion Evolution Alpha is now completed! There aren't any plans for future slates and we would like to develop the metagame for now.


This also means you all should expect resources for the mod such as VRs and Sample Sets pretty soon! The future holds tours and metagame development for the mod, and we should then have a pretty nice, diverse and easy-to-get-into metagame!


As for what this thread in specific should be, think of it as something like the Sylvemons Resources thread, where users post analysis for how each mon plays in the mod, share Sample Teams and discuss possible VR Positions and Role Compendiums.



Thank you all for participating in the mod and helping in building this entirely unique metagame!
 

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