Monotype Froslass (Ice) [QC:3/3] [GP:0/1]

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:sv/froslass:
Froslass @ Focus Sash / Mental Herb / Heavy Duty Boots
Name: Entry Hazard Lead (Ice)
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Spikes
- Shadow Ball
- Destiny Bond / Will-O-Wisp / Thunder Wave

[SET COMMENTS]
Froslass is a great addition to Ice-type teams as it not only provides an immunity to Fighting-type moves and Rapid Spin, but also serves as a fantastic lead that is able to both set up its own entry hazards and prevent the opponent from doing the same. Taunt prevents hazards and status from foes such as Toxapex, Ting-Lu, and Clodsire, and is also used to deny Defog from Corviknight or Talonflame. However, it must be careful as most Corviknight and Talonflame can simply attack Froslass for super effective damage. When paired with Focus Sash, Taunt increases the chances of Froslass taking an opponent down with Destiny Bond, but it can also be used in tandem with Mental Herb to punish opponents like Sableye, Grimmsnarl, and opposing Froslass that attempt to Taunt Froslass, Taunting them in return. Spikes serves to punish switches on the opponent's side and weaken their team, allowing for Froslass's teammates to clean late-game. Shadow Ball is Froslass's answer to Hatterene, 2HKOing it as it comes in to bounce Spikes back, and it's Froslass's main source of damage to prevent it from being too passive. Froslass's last moveslot can utilize Destiny Bond to take an opponent down with it, but Will-O-Wisp and Thunder Wave are also options to consider as they allow you to status Pokemon that like to play around Destiny Bond, such as Kingambit and Volcarona. Focus Sash is the preferred item as it ensures that Froslass will always get at least one layer of Spikes up, but Mental Herb can also be used to ignore Taunt from faster leads while Heavy Duty-Boots allows Froslass to safely switch back in to block spinners such as Cyclizar and Quaquaval.

All of Froslass's teammates appreciate it spreading Spikes on the opposing field and preventing hazards from going up on theirs. After Spikes, Choice Band Chien Pao 2HKOes Iron Hands, while Shell Smash Cloyster and Belly Drum Cetitan can attempt to set up and sweep without fear of getting stopped by an opposing Focus Sash. Baxcalibur benefits from Froslass paralyzing faster threats like Flutter Mane and Iron Valiant, enabling it to outspeed and take them out, though Froslass needs an intact Focus Sash for this. Similarily, Dragon Dance Baxcalibur and Iron Defense Avalugg also benefit from the opportunities to set up against foes that have been burned by Froslass and no longer pose much of a threat to it. Avalugg can also support Froslass by switching into strong physical attacks to scout. Abomasnow's Snow Warning increases Froslass's physical bulk and makes it less wary of other attacks coming from spinners, such as Great Tusk's Knock Off.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/lavarina.566051/
Ice analysis by:
https://www.smogon.com/forums/members/lavarina.566051/
Quality check by:
https://www.smogon.com/forums/members/giyu.574288/
https://www.smogon.com/forums/members/swiffix.547532/
https://www.smogon.com/forums/members/neko.542526/
Grammar check by:
https://www.smogon.com/forums/members/ken.594478/
 
Last edited:

Giyu

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:sv/froslass:
Froslass @ Focus Sash / Mental Herb / Heavy Duty Boots
Name: Entry Hazard Lead (Ice)
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Spikes
- Shadow Ball
- Destiny Bond / Will-O-Wisp / Thunder Wave

[SET COMMENTS]
With its high speed stat and access to many utility moves, Froslass makes itself a great Spikes setter to ensure chip damage on the opposing team (Froslass is the only Fighting-type immunity on Ice). Taunt lets Froslass shut down other Pokemon from getting up hazards or setup such as Belly Drum Azumarill (Defog too). Shadow Ball allows Froslass to 2HKO Hatterene who will otherwise bounce back Spikes (Also prevents it from being completely passive in Taunt mirrors). The fourth move can range from crippling the opponents down with either Will-O-Wisp or Thunder Wave, to taking an opponent down with it via Destiny Bond. Froslass can use Focus Sash to ensure that it'll get at least one Spike up. It can also use Mental Herb to remove Taunt from faster Taunt users, or Heavy Duty Boots that can help it switch into opposing hazards and block Rapid Spin thanks to its Ghost typing.

Offensive Pokemon such as Chien Pao appreciate the Spikes support from Froslass, as well as setup sweepers such as Cloyster, Cetitan and Baxcalibur (Chien-Pao and Baxcalibur are excellent into Sableye which threatens Froslass with Prankster + Taunt and all of these teammates appreciate Froslass spreading status ailments so they get more setup opportunities). Froslass should be used as a lead most of the time to set up Spikes early, but Rapid Spin users such as Avalugg and Cryogonal pair well with it to keep opposing hazards out of the field and ensure that Froslass' Focus Sash is intact in the midgame.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/lavarina.566051/
Ice analysis by:
https://www.smogon.com/forums/members/lavarina.566051/
Quality check by:
https://www.smogon.com/forums/members/giyu.574288/
Grammar check by:
QC: 1/2, good work!

Giyu_Small.gif
 

Swiffix

pipowo
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:sv/froslass:
Froslass @ Focus Sash / Mental Herb / Heavy Duty Boots
Name: Entry Hazard Lead (Ice)
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Spikes
- Shadow Ball
- Destiny Bond / Will-O-Wisp / Thunder Wave

[SET COMMENTS]
With its high speed stat and access to many utility moves, Froslass makes itself a great Spikes setter to ensure chip damage on the opposing team. Its additional Ghost typing also makes it a valuable teammate in being the only Fighting-type immunity on Ice. Taunt lets Froslass shut down other Pokemon from getting up hazards, using status moves such as Defog or Will-O-Wisp, and setup such as Belly Drum Azumarill. Shadow Ball allows Froslass to not be entirely passive and 2HKO Hatterene who will otherwise bounce back Spikes. The fourth move can range from crippling the opponents down with either Will-O-Wisp or Thunder Wave, to taking an opponent down with it via Destiny Bond. Froslass can use Focus Sash to ensure that it'll get at least one Spike up. It can also use Mental Herb to remove Taunt from faster Taunt users, or Heavy Duty Boots that can help it switch into opposing hazards and block Rapid Spin thanks to its Ghost typing.

Offensive Pokemon such as Chien Pao appreciate the Spikes support from Froslass, as well as setup sweepers such as Cloyster, Cetitan and Baxcalibur. They also appreciate Froslass' ability to spread status ailments for more setup opportunities. Froslass should be used as a lead most of the time to set up Spikes early, but Rapid Spin users such as Avalugg and Cryogonal pair well with it to keep opposing hazards out of the field and ensure that Froslass' Focus Sash is intact in the midgame. Froslass also particularly struggles against Sableye, which can be dealt with Chien Pao and Baxcalibur.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/lavarina.566051/
Ice analysis by:
https://www.smogon.com/forums/members/lavarina.566051/
Quality check by:
https://www.smogon.com/forums/members/giyu.574288/
Grammar check by:
Here for QC2, please tag me once you've implemented the following notes and I'll check again before stamping:
- I know the following information is spread out in your analysis, but your first sentence should really highlight all the roles that Froslass plays on Ice team and stress the fact that it provides good role compression as it not only sets up hazards in the forms of Spikes, but it also provides good hazard control and an immunity to both Fighting-type and Rapid Spin. In other words, combine sentences 1 and 2, and add the Rapid Spin immunity here too.
- It's good to mention examples of hazard setters (specially common leads) that Froslass outspeeds and scares out/prevents from setting their own hazards.
- Your analysis of the items is fine, but I'd reword it ever so slightly to something like this: "The Focus Sash ensures that Froslass will always get at least one layer of Spikes up and pairs well with Destiny Bond to take down an opponent after that has been achieved. Alternatively, a Mental Herb can be used to ignore Taunt from opposing [insert examples here, you can include the mirror matchup], while Heavy Duty-Boots allows Froslass to safely switch back in to block Rapid Spinners such as [...]".
- Your second paragraph would gain from including more information on how Froslass' teammates benefit from it being on the team, and what they themselves help with. A way to do that is to include examples of what Froslass' Spikes allows these wallbreaker to beat after the chip damage, or which mons they can manage better/outspeed after a burn/paralysis from Froslass. You don't need too many examples, just enough to make this paragraph a bit less abstract.
- Your last two sentence should specify the Froslass set you're discussing. For example, Boots Froslass doesn't really care for Avalugg's Rapid Spin (also Cryogonal is practically unused so probably best not to mention it), and Mental Herb Froslass can handle Sableye and Taunt it back. Maybe even mention how Abomasnow allows Froslass to switch in more liberally against certain Rapid Spinner as it benefits from boosted Defense from the snow.
 

Swiffix

pipowo
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Please implement what's in the spoiler below. I used your analysis as a base but reworded a lot of it to make it clearer and added some more examples.
:sv/froslass:
[SET]
Froslass @ Focus Sash / Mental Herb / Heavy Duty Boots
Name: Entry Hazard Lead (Ice)
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Spikes
- Shadow Ball
- Destiny Bond / Will-O-Wisp / Thunder Wave

[SET COMMENTS]
Froslass is a great addition to Ice-type teams as it not only provides an immunity to Fighting-type moves and Rapid Spin, but also serves as a fantastic lead that is able to both set up its own hazards and prevent the opponent from doing the same. Taunt prevents hazards and status from foes such as Toxapex, Ting-Lu, Clodsire, and Ferrothorn and is also used to deny Defog from Corviknight or Talonflame. When paired with the Focus Sash, Taunt increases the chances of Froslass taking an opponent down with Destiny Bond, but it can also be used in tandem with the Mental Herb to punish opponents like Sableye, Grimmsnarl and opposing Froslass that attempting to Taunt Froslass, and Taunt them in return. Spikes serves to punish switches on the opponent's side and weaken their team, allowing for Froslass' teammates to clean in the late-game. Shadow Ball is Froslass' answer to Hatterene, 2HKOing it as it comes in to bounce Spikes back, and it's Froslass' main source of damage to prevent it from being too passive. Froslass' last moveslot can go to Destiny Bond to take an opponent down with it, but Will-O-Wisp and Thunder Wave are also options to consider as they allow you to status Pokemon that like to play around Destiny Bond, such as Kingambit and Volcarona. A Focus Sash is the preferred item as it ensures that Froslass will always get at least one layer of Spikes up, but a Mental Herb can also be used to ignore Taunt from faster leads while the Heavy Duty-Boots allows Froslass to safely switch back in to block Rapid Spinners such as Cyclizar and Forretress.

All of Froslass' teammates appreciate it spreading Spikes on the opposing field and preventing hazards from going up on theirs. After chip damage from Spikes, Choice Band Chien Pao 2HKOs Iron Hands and Cloyster and Cetitan can begin their setup sweep without fear of getting stopped by an opposing Focus Sash. Baxcalibur benefits from Froslass paralyzing faster threats like Flutter Mane and Iron Valiant for it to outspeed and take out, and it also benefits from the opportunities to Dragon Dance against foes that have been burned by Froslass and no longer pose much of a threat to it. Rapid Spin from Avalugg can prove useful to non-Boots Froslass as it prevents it from being chipped when it comes in to block the opponent's Rapid Spin. Similarly, Abomasnow's Snow Warning increases Froslass' physical bulk and makes it less weary of other attacks coming off Rapid Spinners, such as Great Tusk's Knock Off.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/lavarina.566051/
Ice analysis by:
https://www.smogon.com/forums/members/lavarina.566051/
Quality check by:
https://www.smogon.com/forums/members/giyu.574288/
https://www.smogon.com/forums/members/swiffix.547532/
Grammar check by:
Swiffix done, tried to implement as accurate as possible wahoo
 
Last edited:
Please implement what's in the spoiler below. I used your analysis as a base but reworded a lot of it to make it clearer and added some more examples.
:sv/froslass:
[SET]
Froslass @ Focus Sash / Mental Herb / Heavy Duty Boots
Name: Entry Hazard Lead (Ice)
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Spikes
- Shadow Ball
- Destiny Bond / Will-O-Wisp / Thunder Wave

[SET COMMENTS]
Froslass is a great addition to Ice-type teams as it not only provides an immunity to Fighting-type moves and Rapid Spin, but also serves as a fantastic lead that is able to both set up its own hazards and prevent the opponent from doing the same. Taunt prevents hazards and status from foes such as Toxapex, Ting-Lu, Clodsire, and Ferrothorn and is also used to deny Defog from Corviknight or Talonflame. When paired with the Focus Sash, Taunt increases the chances of Froslass taking an opponent down with Destiny Bond, but it can also be used in tandem with the Mental Herb to punish opponents like Sableye, Grimmsnarl and opposing Froslass that attempting to Taunt Froslass, and Taunt them in return. Spikes serves to punish switches on the opponent's side and weaken their team, allowing for Froslass' teammates to clean in the late-game. Shadow Ball is Froslass' answer to Hatterene, 2HKOing it as it comes in to bounce Spikes back, and it's Froslass' main source of damage to prevent it from being too passive. Froslass' last moveslot can go to Destiny Bond to take an opponent down with it, but Will-O-Wisp and Thunder Wave are also options to consider as they allow you to status Pokemon that like to play around Destiny Bond, such as Kingambit and Volcarona. A Focus Sash is the preferred item as it ensures that Froslass will always get at least one layer of Spikes up, but a Mental Herb can also be used to ignore Taunt from faster leads while the Heavy Duty-Boots allows Froslass to safely switch back in to block Rapid Spinners such as Cyclizar and Forretress.

All of Froslass' teammates appreciate it spreading Spikes on the opposing field and preventing hazards from going up on theirs. After chip damage from Spikes, Choice Band Chien Pao 2HKOs Iron Hands and Cloyster and Cetitan can begin their setup sweep without fear of getting stopped by an opposing Focus Sash. Baxcalibur benefits from Froslass paralyzing faster threats like Flutter Mane and Iron Valiant for it to outspeed and take out, and it also benefits from the opportunities to Dragon Dance against foes that have been burned by Froslass and no longer pose much of a threat to it. Rapid Spin from Avalugg can prove useful to non-Boots Froslass as it prevents it from being chipped when it comes in to block the opponent's Rapid Spin. Similarly, Abomasnow's Snow Warning increases Froslass' physical bulk and makes it less weary of other attacks coming off Rapid Spinners, such as Great Tusk's Knock Off.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/lavarina.566051/
Ice analysis by:
https://www.smogon.com/forums/members/lavarina.566051/
Quality check by:
https://www.smogon.com/forums/members/giyu.574288/
https://www.smogon.com/forums/members/swiffix.547532/
Grammar check by:
done, thank you for taking the time to do this ^^;
 

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributor
:sv/froslass:
Froslass @ Focus Sash / Mental Herb / Heavy Duty Boots
Name: Entry Hazard Lead (Ice)
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Spikes
- Shadow Ball
- Destiny Bond / Will-O-Wisp / Thunder Wave

[SET COMMENTS]
Froslass is a great addition to Ice-type teams as it not only provides an immunity to Fighting-type moves and Rapid Spin, but also serves as a fantastic lead that is able to both set up its own hazards and prevent the opponent from doing the same. Taunt prevents hazards and status from foes such as Toxapex, Ting-Lu, Clodsire, and Ferrothorn (isnt in Paldea) and is also used to deny Defog from Corviknight or Talonflame (worth noting that Talonflame and Corv would rather smash you than actually defog, and they'll probably wont get into you either for fear of status). When paired with the Focus Sash, Taunt increases the chances of Froslass taking an opponent down with Destiny Bond, but it can also be used in tandem with the Mental Herb to punish opponents like Sableye, Grimmsnarl and opposing Froslass that attempting to Taunt Froslass, and Taunt them in return. Spikes serves to punish switches on the opponent's side and weaken their team, allowing for Froslass' teammates to clean in the late-game. Shadow Ball is Froslass' answer to Hatterene, 2HKOing it as it comes in to bounce Spikes back, and it's Froslass' main source of damage to prevent it from being too passive. Froslass' last moveslot can go to Destiny Bond to take an opponent down with it, but Will-O-Wisp and Thunder Wave are also options to consider as they allow you to status Pokemon that like to play around Destiny Bond, such as Kingambit and Volcarona. A Focus Sash is the preferred item as it ensures that Froslass will always get at least one layer of Spikes up, but a Mental Herb can also be used to ignore Taunt from faster leads while the Heavy Duty-Boots allows Froslass to safely switch back in to block Rapid Spinners such as Cyclizar and Quaquaval Forretress.

All of Froslass' teammates appreciate it spreading Spikes on the opposing field and preventing hazards from going up on theirs. After chip damage from Spikes, Choice Band Chien Pao 2HKOs Iron Hands and Shell Smash Cloyster and Belly Drum Cetitan can begin their attempt to setup and sweep without fear of getting stopped by an opposing Focus Sash. Baxcalibur benefits from Froslass paralyzing faster threats like Flutter Mane (you need your sash intact w/ this btw) and Iron Valiant for it to outspeed and take out, and it also benefits from the opportunities to use Dragon Dance against foes that have been burned by Froslass and no longer pose much of a threat to it (Burning corv means its setup food for Bax, for instance). Rapid Spin from Avalugg can prove useful to non-Boots Froslass as it prevents it from being chipped when it comes in to block the opponent's Rapid Spin. (If its sash lass its unlikely to have Avalugg [since Avalugg is a bit too passive], Avalugg supports lass by switching in to dangerous physical attackers to scout, and benefits from lass' wisp as its likelier to be able to setup Iron Defense and sweep >:3) Similarly, Abomasnow's Snow Warning increases Froslass' physical bulk and makes it less wary weary of other attacks coming off Rapid Spinners, such as Great Tusk's Knock Off.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/lavarina.566051/
Ice analysis by:
https://www.smogon.com/forums/members/lavarina.566051/
Quality check by:
https://www.smogon.com/forums/members/giyu.574288/
https://www.smogon.com/forums/members/swiffix.547532/
Grammar check by:
Will recheck after these edits, thanks meow
 
:sv/froslass:
Froslass @ Focus Sash / Mental Herb / Heavy Duty Boots
Name: Entry Hazard Lead (Ice)
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Spikes
- Shadow Ball
- Destiny Bond / Will-O-Wisp / Thunder Wave

[SET COMMENTS]
Froslass is a great addition to Ice-type teams as it not only provides an immunity to Fighting-type moves and Rapid Spin, but also serves as a fantastic lead that is able to both set up its own hazards and prevent the opponent from doing the same. Taunt prevents hazards and status from foes such as Toxapex, Ting-Lu, Clodsire, and Ferrothorn (isnt in Paldea) and is also used to deny Defog from Corviknight or Talonflame (worth noting that Talonflame and Corv would rather smash you than actually defog, and they'll probably wont get into you either for fear of status). When paired with the Focus Sash, Taunt increases the chances of Froslass taking an opponent down with Destiny Bond, but it can also be used in tandem with the Mental Herb to punish opponents like Sableye, Grimmsnarl and opposing Froslass that attempting to Taunt Froslass, and Taunt them in return. Spikes serves to punish switches on the opponent's side and weaken their team, allowing for Froslass' teammates to clean in the late-game. Shadow Ball is Froslass' answer to Hatterene, 2HKOing it as it comes in to bounce Spikes back, and it's Froslass' main source of damage to prevent it from being too passive. Froslass' last moveslot can go to Destiny Bond to take an opponent down with it, but Will-O-Wisp and Thunder Wave are also options to consider as they allow you to status Pokemon that like to play around Destiny Bond, such as Kingambit and Volcarona. A Focus Sash is the preferred item as it ensures that Froslass will always get at least one layer of Spikes up, but a Mental Herb can also be used to ignore Taunt from faster leads while the Heavy Duty-Boots allows Froslass to safely switch back in to block Rapid Spinners such as Cyclizar and Quaquaval Forretress.

All of Froslass' teammates appreciate it spreading Spikes on the opposing field and preventing hazards from going up on theirs. After chip damage from Spikes, Choice Band Chien Pao 2HKOs Iron Hands and Shell Smash Cloyster and Belly Drum Cetitan can begin their attempt to setup and sweep without fear of getting stopped by an opposing Focus Sash. Baxcalibur benefits from Froslass paralyzing faster threats like Flutter Mane (you need your sash intact w/ this btw) and Iron Valiant for it to outspeed and take out, and it also benefits from the opportunities to use Dragon Dance against foes that have been burned by Froslass and no longer pose much of a threat to it (Burning corv means its setup food for Bax, for instance). Rapid Spin from Avalugg can prove useful to non-Boots Froslass as it prevents it from being chipped when it comes in to block the opponent's Rapid Spin. (If its sash lass its unlikely to have Avalugg [since Avalugg is a bit too passive], Avalugg supports lass by switching in to dangerous physical attackers to scout, and benefits from lass' wisp as its likelier to be able to setup Iron Defense and sweep >:3) Similarly, Abomasnow's Snow Warning increases Froslass' physical bulk and makes it less wary weary of other attacks coming off Rapid Spinners, such as Great Tusk's Knock Off.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/lavarina.566051/
Ice analysis by:
https://www.smogon.com/forums/members/lavarina.566051/
Quality check by:
https://www.smogon.com/forums/members/giyu.574288/
https://www.smogon.com/forums/members/swiffix.547532/
Grammar check by:
Will recheck after these edits, thanks meow
implemented :mad:
 

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributor
:sv/froslass:
Froslass @ Focus Sash / Mental Herb / Heavy Duty Boots
Name: Entry Hazard Lead (Ice)
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Spikes
- Shadow Ball
- Destiny Bond / Will-O-Wisp / Thunder Wave

[SET COMMENTS]
Froslass is a great addition to Ice-type teams as it not only provides an immunity to Fighting-type moves and Rapid Spin, but also serves as a fantastic lead that is able to both set up its own hazards and prevent the opponent from doing the same. Taunt prevents hazards and status from foes such as Toxapex, Ting-Lu, and Clodsire, and is also used to deny Defog from Corviknight or Talonflame. Though you it must be careful for the latter, as most of them can simply attack Froslass for super effective damage. When paired with the Focus Sash, Taunt increases the chances of Froslass taking an opponent down with Destiny Bond, but it can also be used in tandem with the Mental Herb to punish opponents like Sableye, Grimmsnarl and opposing Froslass that attempting to Taunt Froslass, and Taunt them in return. Spikes serves to punish switches on the opponent's side and weaken their team, allowing for Froslass' teammates to clean in the late-game. Shadow Ball is Froslass' answer to Hatterene, 2HKOing it as it comes in to bounce Spikes back, and it's Froslass' main source of damage to prevent it from being too passive. Froslass' last moveslot can go to Destiny Bond to take an opponent down with it, but Will-O-Wisp and Thunder Wave are also options to consider as they allow you to status Pokemon that like to play around Destiny Bond, such as Kingambit and Volcarona. A Focus Sash is the preferred item as it ensures that Froslass will always get at least one layer of Spikes up, but a Mental Herb can also be used to ignore Taunt from faster leads while the Heavy Duty-Boots allows Froslass to safely switch back in to block Rapid Spinners such as Cyclizar and Quaquaval.

All of Froslass' teammates appreciate it spreading Spikes on the opposing field and preventing hazards from going up on theirs. After chip damage from Spikes, Choice Band Chien Pao 2HKOs Iron Hands while Shell Smash Cloyster and Belly Drum Cetitan can attempt to setup sweep without fear of getting stopped by an opposing Focus Sash. Baxcalibur benefits from Froslass paralyzing faster threats like Flutter Mane and Iron Valiant for it to outspeed and take out, though it needs an intact Focus Sash for this. Similarily, Dragon Dance Baxcalibur and Iron Defense Avalugg also benefit from the opportunities to setup against foes that have been burned by Froslass and no longer pose much of a threat to it. Rapid Spin from Avalugg can prove useful to non-Boots Froslass as it prevents it from being chipped when it comes in to block the opponent's Rapid Spin. Avalugg can also support Froslass by switching into strong physical attacks to scout. Similarly, Abomasnow's Snow Warning increases Froslass' physical bulk and makes it less wary of other attacks coming off Rapid Spinners, such as Great Tusk's Knock Off.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/lavarina.566051/
Ice analysis by:
https://www.smogon.com/forums/members/lavarina.566051/
Quality check by:
https://www.smogon.com/forums/members/giyu.574288/
https://www.smogon.com/forums/members/swiffix.547532/
Grammar check by:
QC 3/3, thankie for your patience.
 
:sv/froslass:
Froslass @ Focus Sash / Mental Herb / Heavy Duty Boots
Name: Entry Hazard Lead (Ice)
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Spikes
- Shadow Ball
- Destiny Bond / Will-O-Wisp / Thunder Wave

[SET COMMENTS]
Froslass is a great addition to Ice-type teams as it not only provides an immunity to Fighting-type moves and Rapid Spin, but also serves as a fantastic lead that is able to both set up its own hazards and prevent the opponent from doing the same. Taunt prevents hazards and status from foes such as Toxapex, Ting-Lu, and Clodsire, and is also used to deny Defog from Corviknight or Talonflame. Though you it must be careful for the latter, as most of them can simply attack Froslass for super effective damage. When paired with the Focus Sash, Taunt increases the chances of Froslass taking an opponent down with Destiny Bond, but it can also be used in tandem with the Mental Herb to punish opponents like Sableye, Grimmsnarl and opposing Froslass that attempting to Taunt Froslass, and Taunt them in return. Spikes serves to punish switches on the opponent's side and weaken their team, allowing for Froslass' teammates to clean in the late-game. Shadow Ball is Froslass' answer to Hatterene, 2HKOing it as it comes in to bounce Spikes back, and it's Froslass' main source of damage to prevent it from being too passive. Froslass' last moveslot can go to Destiny Bond to take an opponent down with it, but Will-O-Wisp and Thunder Wave are also options to consider as they allow you to status Pokemon that like to play around Destiny Bond, such as Kingambit and Volcarona. A Focus Sash is the preferred item as it ensures that Froslass will always get at least one layer of Spikes up, but a Mental Herb can also be used to ignore Taunt from faster leads while the Heavy Duty-Boots allows Froslass to safely switch back in to block Rapid Spinners such as Cyclizar and Quaquaval.

All of Froslass' teammates appreciate it spreading Spikes on the opposing field and preventing hazards from going up on theirs. After chip damage from Spikes, Choice Band Chien Pao 2HKOs Iron Hands while Shell Smash Cloyster and Belly Drum Cetitan can attempt to setup sweep without fear of getting stopped by an opposing Focus Sash. Baxcalibur benefits from Froslass paralyzing faster threats like Flutter Mane and Iron Valiant for it to outspeed and take out, though it needs an intact Focus Sash for this. Similarily, Dragon Dance Baxcalibur and Iron Defense Avalugg also benefit from the opportunities to setup against foes that have been burned by Froslass and no longer pose much of a threat to it. Rapid Spin from Avalugg can prove useful to non-Boots Froslass as it prevents it from being chipped when it comes in to block the opponent's Rapid Spin. Avalugg can also support Froslass by switching into strong physical attacks to scout. Similarly, Abomasnow's Snow Warning increases Froslass' physical bulk and makes it less wary of other attacks coming off Rapid Spinners, such as Great Tusk's Knock Off.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/lavarina.566051/
Ice analysis by:
https://www.smogon.com/forums/members/lavarina.566051/
Quality check by:
https://www.smogon.com/forums/members/giyu.574288/
https://www.smogon.com/forums/members/swiffix.547532/
Grammar check by:
QC 3/3, thankie for your patience.
editted, thank you for your patience as well!

GP Team
 

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:sv/froslass:
Froslass @ Focus Sash / Mental Herb / Heavy Duty Boots
Name: Entry Hazard Lead (Ice)
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Spikes
- Shadow Ball
- Destiny Bond / Will-O-Wisp / Thunder Wave

[SET COMMENTS]
Froslass is a great addition to Ice-type the -type is implied in mono analyses when it proceeds the word teams; this is a subjective change, so you can leave it if you'd like teams, (ac) as it not only provides an immunity to Fighting-type moves and Rapid Spin (rc) but also serves as a fantastic lead that is able to both set up its own entry hazards and prevent the opponent if you mean the opposing pokemon, change opponent to foe; if you mean the opposing player, opponent is fine from doing the same. Taunt prevents hazards and status from foes such as Toxapex, Ting-Lu, and Clodsire (rc) and is also used to deny Defog from Corviknight or Talonflame. Though However, (ac) it must be careful for against the latter, as most of them Talonflame can simply attack Froslass for super effective damage. When paired with the Focus Sash, Taunt increases the chances of Froslass taking an opponent down with Destiny Bond, but it can also be used in tandem with the Mental Herb to punish opponents like Sableye, Grimmsnarl, (ac) and opposing Froslass that attempting to Taunt Froslass, and Taunting them in return. Spikes serves to punish switches on the opponent's side and weaken their team, allowing for Froslass's teammates to clean in the late-game. Shadow Ball is Froslass's answer to Hatterene, 2HKOing it as it comes in to bounce Spikes back, and it's Froslass's main source of damage to prevent it from being too passive. Froslass's last moveslot can go to utilize Destiny Bond to take an opponent down with it, but Will-O-Wisp and Thunder Wave are also options to consider, (ac) as they allow you to status Pokemon that like to play around Destiny Bond, such as Kingambit and Volcarona. A Focus Sash is the preferred item, (ac) as it ensures that Froslass will always get at least one layer of Spikes up, but a Mental Herb can also be used to ignore Taunt from faster leads, (ac) while the Heavy Duty-Boots allows Froslass to safely switch back in to block Rapid Spinners spinners such as Cyclizar and Quaquaval.

All of Froslass's teammates appreciate it spreading Spikes on the opposing field and preventing hazards from going up on theirs. After chip damage from Spikes, Choice Band Chien Pao 2HKOs 2HKOes Iron Hands, (ac) while Shell Smash Cloyster and Belly Drum Cetitan can attempt to setup set up and sweep without fear of getting stopped by an opposing Focus Sash. Baxcalibur benefits from Froslass paralyzing faster threats like Flutter Mane and Iron Valiant, (ac) enabling for it to outspeed and take them out, though it Froslass needs an intact Focus Sash for this. Similarily, Dragon Dance Baxcalibur and Iron Defense Avalugg also benefit from the opportunities to setup set up against foes that have been burned by Froslass and no longer pose much of a threat to it. Avalugg can also support Froslass by switching into strong physical attacks to scout. Similarly, (rc) Abomasnow's Snow Warning increases Froslass's physical bulk and makes it less wary of other attacks coming off Rapid Spinners from spinners, such as Great Tusk's Knock Off.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/lavarina.566051/
Ice analysis by:
https://www.smogon.com/forums/members/lavarina.566051/
Quality check by:
https://www.smogon.com/forums/members/giyu.574288/
https://www.smogon.com/forums/members/swiffix.547532/
https://www.smogon.com/forums/members/neko.542526/
Grammar check by:
 
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