Introduction
Hey guys welcome to my RMT thread showcasing Sub Heracross-Mega. I made this team a couple of days ago, I was at around mid 1200s and Im sick of losing so I thought I'll make a really good team. Currently sitting at 1600s rn and will still climb on the ladder to try and break 2000s with this team.
The Team
Heracross @ Heracronite
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Substitute
- Swords Dance
- Rock Blast
- Close Combat
My tought process into building this team is to think about a megamon and build around it. Tried a couple of megas before but Heracross-Mega does the trick for me. This is my team's physical wall breaker as it has really strong base attack stat and also learns SD. This guy counters many threats in OU such as Tyranitar, Ferrothorn, Magnezone, etc. I usually play this mon in when a hazard setter comes in and sub up to prepare for a potential SD and/or just hit mons with its really strong attacks.
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Toxic
- Stealth Rock
- Seismic Toss
- Soft-Boiled
Next up is ya girl Chansey. This mon sponges up the attacks from Heracross' threats, such as Diancie-Mega, Tapu Lele, Blacephalon, Ash-Gren, etc. Also used as my main hazard setter and status switch ins for my team.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Knock Off
- Defog
My physical fast boi. I always run double scarf on my teams, one physical and one special. Lando-T here is my main defogger and my pivot for physical attackers. He's here to be fast and also to knock off unsuspecting items on the opponent's team. I prefer Knock Off over Stone Edge because Heracross already covers the rock type move for my team.
Zapdos @ Rocky Helmet
Ability: Static
EVs: 236 HP / 252 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Heat Wave
- Toxic
- Roost
Our zappy birb here is our defensive tank. 20 evs on speed to help him outspeed Magnezones and Adamant Bisharps since it runs Heat Wave. This mon is my Kartana hunter, he tanks 2 Sacred Sword/Leaf Blade from +1 Kartana and OHKOs it with Heat Wave. Beware of Normalium Z Kartanas tho, just pivot to our next guy Magearna to avoid getting OHKOed by Breakneck Blitz. This guys also prevents main threats to our Heracross, such as Hawlucha and Pinsir-Mega.
Magearna @ Electrium Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Ice Beam
- Aura Sphere
- Shift Gear
This is the mandatory steel type mon in our team. Magearna is my special attack win con sweeper. It becomes fast with Shift-Gear and gets +1 spAtt from its ability Soul-heart. You see the set Im running and you'll say "where tf are the STAB moves?". Well this mon is meant to catch mons that are low enough for killing with Gigavolt Havoc to get that +1 spAtt boost. I really dont need Fleur Cannon as Ice Beam already hurts Dragon types and Aura Sphere deals with Dark types.
Greninja @ Choice Scarf
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- U-turn
- Surf
- Dark Pulse
The last mon is my boi Ash-Gren. Really good revenge killer cause its super fast with scarf. This guy is mainly in because it deals with Alakazam-Mega and Choice-locked Psychic Lele. Also sometimes people think scarf Lando-T outspeeds this guy and try to U-Turn so I put Ice Beam instead of Water Shuriken to deal with Lando-T (scarfed or bulky) and Gliscor leads. I also put Surf instead of Hydro Pump for the same reason I put Aura Sphere in Meagearna: I hate the hax misses. Tried putting in Spikes to this boi but I prefer the U-turn for momentum.
Hey guys welcome to my RMT thread showcasing Sub Heracross-Mega. I made this team a couple of days ago, I was at around mid 1200s and Im sick of losing so I thought I'll make a really good team. Currently sitting at 1600s rn and will still climb on the ladder to try and break 2000s with this team.
The Team
Heracross @ Heracronite
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Substitute
- Swords Dance
- Rock Blast
- Close Combat
My tought process into building this team is to think about a megamon and build around it. Tried a couple of megas before but Heracross-Mega does the trick for me. This is my team's physical wall breaker as it has really strong base attack stat and also learns SD. This guy counters many threats in OU such as Tyranitar, Ferrothorn, Magnezone, etc. I usually play this mon in when a hazard setter comes in and sub up to prepare for a potential SD and/or just hit mons with its really strong attacks.
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Toxic
- Stealth Rock
- Seismic Toss
- Soft-Boiled
Next up is ya girl Chansey. This mon sponges up the attacks from Heracross' threats, such as Diancie-Mega, Tapu Lele, Blacephalon, Ash-Gren, etc. Also used as my main hazard setter and status switch ins for my team.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Knock Off
- Defog
My physical fast boi. I always run double scarf on my teams, one physical and one special. Lando-T here is my main defogger and my pivot for physical attackers. He's here to be fast and also to knock off unsuspecting items on the opponent's team. I prefer Knock Off over Stone Edge because Heracross already covers the rock type move for my team.
Zapdos @ Rocky Helmet
Ability: Static
EVs: 236 HP / 252 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Heat Wave
- Toxic
- Roost
Our zappy birb here is our defensive tank. 20 evs on speed to help him outspeed Magnezones and Adamant Bisharps since it runs Heat Wave. This mon is my Kartana hunter, he tanks 2 Sacred Sword/Leaf Blade from +1 Kartana and OHKOs it with Heat Wave. Beware of Normalium Z Kartanas tho, just pivot to our next guy Magearna to avoid getting OHKOed by Breakneck Blitz. This guys also prevents main threats to our Heracross, such as Hawlucha and Pinsir-Mega.
Magearna @ Electrium Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Ice Beam
- Aura Sphere
- Shift Gear
This is the mandatory steel type mon in our team. Magearna is my special attack win con sweeper. It becomes fast with Shift-Gear and gets +1 spAtt from its ability Soul-heart. You see the set Im running and you'll say "where tf are the STAB moves?". Well this mon is meant to catch mons that are low enough for killing with Gigavolt Havoc to get that +1 spAtt boost. I really dont need Fleur Cannon as Ice Beam already hurts Dragon types and Aura Sphere deals with Dark types.
Greninja @ Choice Scarf
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- U-turn
- Surf
- Dark Pulse
The last mon is my boi Ash-Gren. Really good revenge killer cause its super fast with scarf. This guy is mainly in because it deals with Alakazam-Mega and Choice-locked Psychic Lele. Also sometimes people think scarf Lando-T outspeeds this guy and try to U-Turn so I put Ice Beam instead of Water Shuriken to deal with Lando-T (scarfed or bulky) and Gliscor leads. I also put Surf instead of Hydro Pump for the same reason I put Aura Sphere in Meagearna: I hate the hax misses. Tried putting in Spikes to this boi but I prefer the U-turn for momentum.