fleshmetch gele vs geedede

Team Gale

Volkritter [Rhode] (F)

Nature: Timid (-1Atk, +1Spe, +15% acc)

Type: Fire / Water

Abilities: Anticipation / Infiltrator / Unnerve (H)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 81 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up

Constrict
Flash
Bite
Leech Life
Reflect
Water Gun
Whirlpool
Fire Spin
Flame Burst
Scald
Destiny Bond
Dive
Power Gem
Aqua Ring
Heat Wave
Hydro Pump

Egg
Aqua Jet
Assurance
Scary Face
Tickle
Constrict

TM/HM
Torment
Protect
Substitute
Fire Blast
Surf
Hidden Power (Ice)
U-Turn
Will-O-Wisp
Flash Cannon


Tutor
Pain Split

Bagon [Tiamat] (F)
NATURE
: Sassy (-10% Evasion)

TYPE: Dragon
ABILITIES: Rock Head / Sheer Force (H)

STATS
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 43 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5

ATTACKS (18/64)

Level Up (8/12)
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Dragon Breath
Crunch
Flamethrower
Dragon Claw,

Egg (5/9)
Endure
Hydro Pump
Dragon Rage
Twister
Dragon Rush

TM/HM (9/x)
Protect
Substitute
Hone Claws
Rock Slide
Facade
Rock Tomb
Brick Break
Rest
Sleep Talk


Rambo | Rhyhorn (M)
_______________________________

Fletchner had watched Rambo and was returning from the theater when he saw an outbreak from a Museum of Natural History. He couldn't believe what he was seeing, ancient and extinct animals walking alive on the streets. Fletcher decided to help the Museum guard to get all the Museum' beasts in control and he rode the Rhyhorn to do so. After a grueling battle with a T-Rex skeleton, Rhyhorn took a lot of beating but still stood firm on his ground. This gained him a lot of respect in the eyes of Fletchner who did the same to save Rhyhorn from the T-Rex. This mutual respect grew into a great bond and after Day-Break, the Museum guard used a magical amulet to let Rhyhorn free, so he could ride on, with Fletcher. Fletchner, seeing Rhyhorn's never give up attitude, named him after his idol's screen name. Rambo!
[Nature]
Sassy (+1 SpD, Speed ÷ 1.15, -10% Evasion)

[Type]
Ground / Rock

Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
[Abilities]
Lightningrod / Rock Head

Lightningrod
(Passive, MoldBreaker affects - Yes)
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric-type attack, they transfer the energy into their body, using it to increase their Special Attack (and adjust the natural stage) by one (1) stage, unless the user has a type immunity to Electric-type attacks.

Rock Head (✓)
(Passive, MoldBreaker affects - No)
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.

Reckless (Locked)
(Passive, MoldBreaker affects - No)
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.

[Stats]
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 21 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 14

[Counters]
EC: 3 | 9
AC: 3 | 5
MC: 0
KOC: 0

[Attacks]

Level Up ( 13 / 15 )
Horn Attack (7,5) | Stomp (9+us-ts,7) | Tail Whip(4) | Fury Attack(2*h,4) | Scary Face (6) | Rock Blast (3*h +3 ,6) | Smack Down (8,3) | Bulldoze (9,4) | Chip Away (7,5) | Earthquake (13,6) | Megahorn (12,8) | Horn Drill (25,16) | Stone Edge (13,6) |

Egg ( 5 / 15 )
Counter (P*1.5,6+p/2) | Metal Burst(D*1.25, 5 + D/3) | Skull Bash(13,8) | Curse(6) | Reversal(23,12)

Prev Gens (Tutor / TM / HM) ( 2 / 11 )
Endure (15) | Double-Edge (14,8) |

Gen 6 TM/HM/Tutor ( 14 / x )
Substitute(11) | Protect(7+D/2.5) | Rest(15) | Dig(11,9) | Payback(10,7) | Blizzard (11,8) | Endeavor (Diff/2, 6+D/1.5) | Earth Power (12,6) | Icy Wind (6,5) | Aqua Tail (9,7) | Thunder (11,8) | Fire Blast (11,8) | Stealth Rock (11) | Poison Jab (8,6)


Team Geodude
s

Simza [Abra] (M)
Nature: Timid (+15% Spe, +30% Acc, -1 Atk)
Type:

: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronise: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated. LOCKED

Stats:
HP: 80
Atk: Rank 0-
Def: Rank 1
SpA: Rank 4
SpD: Rank 2
Spe: 104+
Size Class: 2
Weight Class: 2
Base Rank Total: 12

EC: 0/9
MC: 0
AC: 0/5

Moves:
Teleport

Barrier
Encore
Guard Swap
Power Trick
Psycho Shift

Psyshock
Hidden Power [Fire]
Protect
Energy Ball
Dazzling Gleam


Gale Wing Srock orders and equips
Geodude6 orders and equips
 

Bagon [Tiamat] (F) #Heart Scale
___________________________

Dragon Claw ~ Dragon Claw ~ Dragon Claw

IF Abra's Def Stage is greater than 0 when you would act, THEN use Dragon Breath on the first instance, Dragon Rage on the second instance and Dragon Breath on the third instance.

IF Abra uses Dazzling Gleam, THEN use Rage that action instead.
 

HP: 47
EN: 73
Status: +2 Atk


HP: 53
EN: 70
Status: Okay!

Abra=Dazzling Gleam (6 EN) (Crit=4 no) [14.25 Damage]
Bagon=Rage (5 EN) (Crit=9 no) [6 Damage]

Abra=Dazzling Gleam (10 EN) (Crit=4 no) [14.25 Damage]
Bagon=Rage (9 EN) (Crit=7 no) [9 Damage]

Abra=Dazzling Gleam (14 EN) (Crit=15 no) [14.25 Damage]
Bagon=Rage (13 EN) (Crit=11 no) [13 Damage]


Gale Wing Srock
Geodude6
 
Last edited:

Geodude6

Look at my shiny CT!
Dazzling Gleam x3
IF damaging dark-type combo OR damaging dragon-type combo THEN teleport (evasive)
 

HP: wins
EN: wins
Status: wins


HP: KO
EN: KO
Status: KO

Abra=Dazzling Gleam (18 EN) (Crit=16 yes) [18.75 Damage]
Bagon=Crunch (6 EN) (Crit=8 no) (Effect=44 no) [22.5 Damage]

Abra=Dazzling Gleam (22 EN) (Crit=2 no) [14.25 Damage]
Bagon=Crunch (10 EN) (Crit=3 no) (Effect=70 no) [22.5 Damage]

Abra=Teleport (7 EN)
Bagon=Super Twist (some en) [more than 8 damage]


Gale Wing Srock winners
Geodude6 looses

Gale gets 1 CC.
Bagon gets 1 EC, 2 MC, 1 DC, 3 KOC

Geodude gets 1 CC
Abra gets 1 EC, 2 MC, 1 DC, 2 KOC.

i get 3 uc
 

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