Zentinel
Porygon2 [Bad Cop] [-]
Types:
Normal STAB; moves that match the Type (Normal, Ice, Grass, etc.) of the move used in the previous action cost 1 less energy.
Abilities:
Trace: When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a Pokemon with Trace, the Player sending out last must send out the Pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Download: At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost (adjusting the natural stage as well) on the offense that strikes an opponent's weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) If this Pokemon is sent out vs 2 or more Pokemon, combine the Defense of all opponents and the Special Defense of all opponents to determine which stat is boosted.
Analytic: [LOCKED]
Nature: Timid
+15% Speed, +7% Accuracy, -1 Atk
Stats:
HP: 90
Atk: 2 (-)
Def: 3
SpA: 4
SpD: 3
Spe: 69 (+)
SC: 2
WC: 3
BRT: 19
MC: 0
Moves [33]:
Agility
Bide
Conversion
Conversion 2
Defense Curl
Endure
Foul Play
Hidden Power (Fire)
Hyper Beam
Ice Beam
Icy Wind
Magic Coat
Magnet Rise
Pain Split
Protect
Psybeam
Psychic
Recover
Rest
Shadow Ball
Sharpen
Signal Beam
Skull Bash
Sleep Talk
Solar Beam
Substitute
Tackle
Teleport
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Zap Cannon
Mantyke [Persona] [
]
Types:
Water STAB; Ignores arena restrictions on Water attacks that require an external water source, except Dive. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves tagged as #Reach.
Abilities:
Swift Swim: The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Water Absorb: This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done.
Water Veil: [LOCKED]
Nature: Bold
+1 Def, -1 Atk
Stats:
HP: 80
Atk: 0 (-)
Def: 3 (+)
SpA: 3
SpD: 5
Spe: 50
SC: 2
WC: 4
BRT: 15
MC: 0
Moves [20]:
Tackle
Bubble
Supersonic
Bubble Beam
Confuse Ray
Wing Attack
Headbutt
Agility
Water Pulse
Wide Guard
Haze
Hydro Pump
Mirror Coat
Signal Beam
Twister
Dive
Ice Beam
Protect
Toxic
Whirlpool
Torii
Skitty (
) (Normal)
Cute Charm -- This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Normalize -- The Pokemon's Normal-type attacks will have four (4) more Base Attack Power. Its other attacks will change their typing to Normal, retain status-inducing and other properties, and not receive the Base Attack Power boost from this ability. When toggled, there is no effect.
Wonder Skin (✗) -- Changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
HP: 80
ATK: 3 (+)
DEF: 2
SPA: 1 (-)
SPD: 2
SPE: 50
BRT: 12
Nature: Adamant
Size: 1
Weight: 2
MC: 0
Assist
Attract
Baton Pass
Charm
Copycat
Disarming Voice
Double Slap
Facade
Fake Out
Feint Attack
Foresight
Frustration
Growl
Protect
Psych Up
Simple Beam
Sing
Sleep Talk
Substitute
Sucker Punch
Tackle
Tail Whip
Wish
Scratchet (
) (Normal, Fighting)
Scrappy -- This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts.
Prankster -- The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Dark-types are immune to all non-damaging attacks (as well as all moves summoned by a non-damaging move) used by a Pokémon with this ability.
Vital Spirit (✗) -- This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action.
HP: 80
ATK: 2 (-)
DEF: 3
SPA: 2 (+)
SPD: 3
SPE: 40
BRT: 14
Nature: Modest
Size: 1
Weight: 2
MC: 0
Air Cutter
Baby-Doll Eyes
Focus Blast
Focus Energy
Fury Swipes
Harden
Haze
Noble Roar
Protect
Rapid Spin
Roar
Rock Smash
Roost
Scratch
Sleep Talk
Stealth Rock
Substitute
Taunt
Exclaimer equips and orders
Zentinel equips and orders
I ref

Porygon2 [Bad Cop] [-]
Types:


Abilities:
Trace: When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a Pokemon with Trace, the Player sending out last must send out the Pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Download: At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost (adjusting the natural stage as well) on the offense that strikes an opponent's weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) If this Pokemon is sent out vs 2 or more Pokemon, combine the Defense of all opponents and the Special Defense of all opponents to determine which stat is boosted.
Nature: Timid
+15% Speed, +7% Accuracy, -1 Atk
Stats:
HP: 90
Atk: 2 (-)
Def: 3
SpA: 4
SpD: 3
Spe: 69 (+)
SC: 2
WC: 3
BRT: 19
MC: 0
Moves [33]:
Agility
Bide
Conversion
Conversion 2
Defense Curl
Endure
Foul Play
Hidden Power (Fire)
Hyper Beam
Ice Beam
Icy Wind
Magic Coat
Magnet Rise
Pain Split
Protect
Psybeam
Psychic
Recover
Rest
Shadow Ball
Sharpen
Signal Beam
Skull Bash
Sleep Talk
Solar Beam
Substitute
Tackle
Teleport
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Zap Cannon

Mantyke [Persona] [

Types:




Abilities:
Swift Swim: The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Water Absorb: This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done.
Nature: Bold
+1 Def, -1 Atk
Stats:
HP: 80
Atk: 0 (-)
Def: 3 (+)
SpA: 3
SpD: 5
Spe: 50
SC: 2
WC: 4
BRT: 15
MC: 0
Moves [20]:
Tackle
Bubble
Supersonic
Bubble Beam
Confuse Ray
Wing Attack
Headbutt
Agility
Water Pulse
Wide Guard
Haze
Hydro Pump
Mirror Coat
Signal Beam
Twister
Dive
Ice Beam
Protect
Toxic
Whirlpool
Torii

Skitty (

Cute Charm -- This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Normalize -- The Pokemon's Normal-type attacks will have four (4) more Base Attack Power. Its other attacks will change their typing to Normal, retain status-inducing and other properties, and not receive the Base Attack Power boost from this ability. When toggled, there is no effect.
Wonder Skin (✗) -- Changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
HP: 80
ATK: 3 (+)
DEF: 2
SPA: 1 (-)
SPD: 2
SPE: 50
BRT: 12
Nature: Adamant
Size: 1
Weight: 2
MC: 0
Assist
Attract
Baton Pass
Charm
Copycat
Disarming Voice
Double Slap
Facade
Fake Out
Feint Attack
Foresight
Frustration
Growl
Protect
Psych Up
Simple Beam
Sing
Sleep Talk
Substitute
Sucker Punch
Tackle
Tail Whip
Wish

Scratchet (

Scrappy -- This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts.
Prankster -- The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Dark-types are immune to all non-damaging attacks (as well as all moves summoned by a non-damaging move) used by a Pokémon with this ability.
Vital Spirit (✗) -- This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action.
HP: 80
ATK: 2 (-)
DEF: 3
SPA: 2 (+)
SPD: 3
SPE: 40
BRT: 14
Nature: Modest
Size: 1
Weight: 2
MC: 0
Air Cutter
Baby-Doll Eyes
Focus Blast
Focus Energy
Fury Swipes
Harden
Haze
Noble Roar
Protect
Rapid Spin
Roar
Rock Smash
Roost
Scratch
Sleep Talk
Stealth Rock
Substitute
Taunt
Exclaimer equips and orders
Zentinel equips and orders
I ref