Challenge aweshucks!
1v1 lc singles
1 hour dq (becomes 1 day if someone falls asleep)
1 sub
All abilities
0 rec/chill
Asb arena
Switch = ok
Training items
accepted
Here we has the Teams.Ref of these Shenanigans
Aweshucks
Mienfoo (Female)
Nature: Jolly (+Spe -SpA)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters
Abilities:
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates
Regenerator: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75 (+15%, +13% Accuracy)
Size Class: 2
Weight Class: 2
Base Rank Total: 14
Attacks:
Pound
Meditate
Detect
Fake-Out
Doubleslap
Swift
Calm Mind
Hi Jump Kick
Me First
Low Kick
Endure
Stone Edge
Dig
U-Turn
Pwnemon
Ralts (M) Justice!
Types:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Nature: Impish (+Def, -SpA)
Stats:
HP: 90
ATK: 1
DEF: 2 (+)
SPA: 1 (-)
SPD: 2
SPE: 40
SIZE: 1
WEIGHT: 1
BRT: 10
Abilities:
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Moves:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Encore
Will-O-Wisp
Disable
Reflect
Ally Switch
Light Screen
Aweshucks orders first
GOGOGOGOGOGOGO