Hi every1! This is my first team, a sticky webs team based around ribombee and gholdengo (obvs) and friends. The idea is to slowly chip down while preventing web removal with gholdengo. Not much more to say so i'll get into the details
Ribombee (F) @ Focus Sash
Ability: Shield Dust
Tera Type: Steel
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Moonblast
- Sticky Web
- Stun Spore
- Quiver Dance
The web setter of the team, not much to see here. Quiver Dance over something like U-Turn because I can threaten to set up and sweep if needed. Not sure about steel vs. ghost tera type so I just went with steel since I tend to not use Ribombee's tera anyway.
Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Make It Rain
- Shadow Ball
- Nasty Plot
- Focus Blast
Pairs well with Ribombee by stopping web removal. Pretty standard set except for focus blast over recover since I find that I rarely use recover on it. Fighting tera allows resistance to dark type moves, namely knock off or sucker punch.
Gliscor (F) @ Toxic Orb
Ability: Poison Heal
Tera Type: Water
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
- Protect
- Earthquake
- Toxic
- Spikes
Gliscor is a secondary hazard setter that can stack with sticky web to REALLY discourage swap ins. Also allows me to just toxic and protect stall anything I can't outright kill. Earthquake is there for ground type STAB as well as targeting common threats such as garganacl.
Dragapult (F) @ Choice Specs
Ability: Infiltrator
Tera Type: Fairy
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Hydro Pump
- Flamethrower
Specs dragapult provides a really nice revenge killer / immediate power that often catches people off guard. Infiltrator over clear body because in my experience being set up on by screens is more common than webs. Tera fairy is there too incase I want pult to survive an otherwise super-effective attack.
Meowscarada (F) @ Heavy-Duty Boots
Ability: Protean
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Flower Trick
- Triple Axel
- U-turn
Meowscarada feels like the least comfy mon on this team, though I couldn't tell you why. The boots pivot is certainly useful and tera fire provides crucial resistances to ice fairy and steel, but I often find myself having to pivot off with U-Turn without gaining much value from coming in.
Hatterene (F) @ Leftovers
Ability: Magic Bounce
Tera Type: Water
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
- Calm Mind
- Draining Kiss
- Psyshock
- Mystical Fire
Hatterene rounds out my team with a bulky special attacker, as well as coverage moves mystical fire and psyshock. Calm Mind and Draining Kiss threaten to get out of control if left unchecked, and magic bounce is pretty funny when you can bounce hazards back onto them on top of the webs and spikes. Not sure if leftovers is the best choice here but couldn't think of anything else tbh.
The most present threats I find myself facing are walls that dragapult isn't able to smash through. I previously had a belly drum azumarill instead of hatterene but I decided that the defense value of Hatterene was more worth it. Also, I prefer to keep my ribombee alive rather than sacraficing it off the rip, although I usually lead with it. Any help would be greatly appreciated!!