This team has had okay success but has some weaknesses and I would really appreciate some advice to improve it.
Gardevoir-Mega @ Gardevoirite
Ability: Pixilate
EVs: 252 SAtk / 252 Spd / 4 HP
Modest Nature
- Hyper Voice
- Psychic
- Hidden Power [Ground]
- Calm Mind
This thing is a special attacking beast. Hyper Voice is for the pixilate boost and is the main STAB since it hits most things very hard, Psychic is for STAB as well as killing poison types, Calm mind is for setting up and breaking walls (after a calm mind this thing is killing almost anything) and hidden power ground is to help cover my weakness to heatran and some other pokemon.
Latias (F) @ Leftovers
Ability: Levitate
EVs: 108 SAtk / 150 Def / 200 Spd / 50 HP
Modest Nature
- Defog
- Recover
- Dragon Pulse
- Psyshock
Latias is an excellent bulky defogger. Defog is mainly to protect volcarona and thundurus two major powerhouses on my team who are both weak rocks as well as just to get rid of those annoying hazards like sticky web. Recover is to prolong it's survival so it can defog late game if necessary. Psyshock and Dragon Pulse is a combo I am questioning though I can't see which to get rid of.
Thundurus-Therian (M) @ Yache Berry
Ability: Volt Absorb
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Focus Blast
- Thunderbolt
- Nasty Plot
- Hidden Power [Ice]
Another amazing special attacker Thundurus is a force to be reckoned with. Focus Miss is to brutally murder certain pokemon when it hits (why?), Thunderbolt is his most powerful STAB, HP ice is great coverage and Nasty Plot is to completely destroy teams.The Yache berry was put on because regularly ice types are sent out to kill him before he can get off a focus blast (or giving another turn for Thundurus to hit it).
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SAtk / 252 Spd / 4 HP
Modest Nature
- Secret Sword
- Surf
- Hidden Power Flying
- Icy Wind
This Pony is not to be underestimated. Secret Sword is a very powerful reliable STAB backed up by another great STAB in Surf which I chose over hydro pump because of the accuracy (why does hydro pump always miss WHY?) Icy wind is great for coverage killing and useful for lowering speed.I am not sure about calm mind though a few times it has helped a sweep. The Coba berry is mainly to troll talonflame which destroys my team otherwise. I have now changed my item to choice specs and included hidden power flying for killing pokemon like mega venusaur who likes to switch in on keldeo.
Volcarona @ Focus Sash
Ability: Flame Body
EVs: 252 SAtk / 252 Spd / 4 HP
Modest Nature
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Roost
Ahhhh, the dancing bug. We all know how powerful it is once it's started to dance. Quiver dance is to power up and sweep, fiery dance for that special attack boost chance that is helpful to not waste a turn quiver dancing but to still get extra special attack, bug buzz is for a more powerful STAB and roost is to heal so I can excessively quiver dance.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 100 Def / 108 SDef / 200 Atk / 100 HP
Sassy Nature
IVs: 0 Spd
- Gyro Ball
- Power Whip
- Leech Seed
- Protect
This is actually my first time using ferrothorn on a singles team so I was a bit stuck on the moveset. The rocky helmet + iron barbs combo rocks (irons?) and is great to switch in on a resisted contact move. Gyro ball hits very hard thanks to that minus speed nature and 0 speed IVs. Power Whip is a powerful STAB. Leech seed is to drain away health and protect is to scout and stall out opponents.
Please advise thx.
Gardevoir-Mega @ Gardevoirite
Ability: Pixilate
EVs: 252 SAtk / 252 Spd / 4 HP
Modest Nature
- Hyper Voice
- Psychic
- Hidden Power [Ground]
- Calm Mind
This thing is a special attacking beast. Hyper Voice is for the pixilate boost and is the main STAB since it hits most things very hard, Psychic is for STAB as well as killing poison types, Calm mind is for setting up and breaking walls (after a calm mind this thing is killing almost anything) and hidden power ground is to help cover my weakness to heatran and some other pokemon.
Latias (F) @ Leftovers
Ability: Levitate
EVs: 108 SAtk / 150 Def / 200 Spd / 50 HP
Modest Nature
- Defog
- Recover
- Dragon Pulse
- Psyshock
Latias is an excellent bulky defogger. Defog is mainly to protect volcarona and thundurus two major powerhouses on my team who are both weak rocks as well as just to get rid of those annoying hazards like sticky web. Recover is to prolong it's survival so it can defog late game if necessary. Psyshock and Dragon Pulse is a combo I am questioning though I can't see which to get rid of.
Thundurus-Therian (M) @ Yache Berry
Ability: Volt Absorb
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Focus Blast
- Thunderbolt
- Nasty Plot
- Hidden Power [Ice]
Another amazing special attacker Thundurus is a force to be reckoned with. Focus Miss is to brutally murder certain pokemon when it hits (why?), Thunderbolt is his most powerful STAB, HP ice is great coverage and Nasty Plot is to completely destroy teams.The Yache berry was put on because regularly ice types are sent out to kill him before he can get off a focus blast (or giving another turn for Thundurus to hit it).
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SAtk / 252 Spd / 4 HP
Modest Nature
- Secret Sword
- Surf
- Hidden Power Flying
- Icy Wind
This Pony is not to be underestimated. Secret Sword is a very powerful reliable STAB backed up by another great STAB in Surf which I chose over hydro pump because of the accuracy (why does hydro pump always miss WHY?) Icy wind is great for coverage killing and useful for lowering speed.
Volcarona @ Focus Sash
Ability: Flame Body
EVs: 252 SAtk / 252 Spd / 4 HP
Modest Nature
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Roost
Ahhhh, the dancing bug. We all know how powerful it is once it's started to dance. Quiver dance is to power up and sweep, fiery dance for that special attack boost chance that is helpful to not waste a turn quiver dancing but to still get extra special attack, bug buzz is for a more powerful STAB and roost is to heal so I can excessively quiver dance.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 100 Def / 108 SDef / 200 Atk / 100 HP
Sassy Nature
IVs: 0 Spd
- Gyro Ball
- Power Whip
- Leech Seed
- Protect
This is actually my first time using ferrothorn on a singles team so I was a bit stuck on the moveset. The rocky helmet + iron barbs combo rocks (irons?) and is great to switch in on a resisted contact move. Gyro ball hits very hard thanks to that minus speed nature and 0 speed IVs. Power Whip is a powerful STAB. Leech seed is to drain away health and protect is to scout and stall out opponents.
Please advise thx.
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