Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Hyper Voice
- Surf
- Grass Knot
What this team was based off, this 'lil guy is a monster in NU and will most likely be banned. However for the time being I am using him. I chose Specs because he outspends most of the tier and has amazing coverage. Basically this thing can bait stuff out and hit it like a truck. I chose the moves I did because, Volt Switch grabs momentum and is what makes Heliolisk so good, it can become really difficult to touch it if the user plays it right. Hyper Voice is a standard STAB nuke, Surf and Grass Knot are for coverage.
Ability: Thick Fat
EVs: 252 Atk / 128 Def / 128 SpD
Adamant Nature
- Close Combat
- Bullet Punch
- Fake Out
- Knock Off
This thing is on the team because it can sponge special hits that my team can't take very well, if I don't really need it in a match I use it as a Status sponge too. This set is standard but works well with my team, it also acts as a back up if Malamar is knocked out. This thing is a huge help in fights just for taking hits and chipping away at the opponent, definitely not my strongest mon, but my most switched into mon.
Ability: Solid Rock
EVs: 252 HP / 128 Def / 128 SpD
Sassy Nature
- Earth Power
- Eruption
- Fire Blast
- Rock Slide
My Camerupt is here to help sponge more hits and also dish out really mean damage, the EVs are purely experimental and can change. I wen 252/0/128/0/128/0 because I think that bulk is better on this thing and from my experience with it in the little time I have used it it definitely does not need the EVs in SpA. The set is pretty standard as it just abuses it's raw power when mega'd with Sheer Force. Rock Slide is there as coverage and could be switched out if needed. I rarely ever use this thing but it has a huge presence in the match nonetheless.
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Hidden Power [Fire]
- Flash Cannon
- Volt Switch
- Earth Power
Probopass in my opinion is such a cool mon that I just had to use him. He fits pretty well on this team and is really useful for trapping Ferroseed which would otherwise give me a bit of trouble. I am running a pretty standard set, Volt Switch works really well on this team creating a Voltturn core with Uxie and Heliolisk, at end game this thing in combination with Uxie and Heliolisk can clean up really well. I went air ballon to avoid hazard damage and so I could switch into EQ and EP users, like Steelix, and chip them down to killing percentage.
Ability: Levitate
EVs: 148 HP / 180 Def / 180 SpD
Calm Nature
- Stealth Rock
- U-turn
- Psychic
- Thunder Wave
Uxie is my lead on this team, it is again running a fairly standard set, and is pretty bulky. It has SR as my teams only hazards, they are really nice for breaking sturdies and sashes that would otherwise cause trouble for Heliolisk and possibly Malamar. U-Turn grabs momentum and finishes off the Voltturn core. Psychic is a strong stab that helps get rid of poison types that can cause my team a bit of trouble if Malamar or Camerupt is fainted.
Ability: Contrary
EVs: 252 HP / 244 SpD / 12 Spe
Careful Nature
- Superpower
- Knock Off
- Rest
- Sleep Talk
Malamar is a really neat mon that can destroy teams that come unprepared, it takes a switch and a turn to get it going, but once it starts it's hard to stop. Superpower should always be run on Malamar because it basically is a Bulk Up that does tons of damage, Knock Off is for coverage and in general is a really good move, it also is handy when Superpower runs out of PP. Rest-talk is really nice on it and can make Malamar a huge pain to deal with, once all SpA mons on the enemy team are brought down this thing can sweep fairly easily, it only has trouble with Clear Smog Muk or Haze Weezing.