Ubers Eternatus (Cosmic Power)

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Manaphy

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[SET]
name: Demon (Cosmic Power)
move 1: Dragon Pulse / Dynamax Cannon
move 2: Meteor Beam
move 3: Cosmic Power
move 4: Recover
item: Power Herb
ability: Pressure
nature: Timid
evs: 40 HP / 252 SpD / 216 Spe

[SET COMMENTS]
Due to Eternatus's high Speed, immunity to Toxic, access to Recover, and Pressure, Cosmic Power turns it into one of the metagame's hardest Pokemon to stop. Notably, Cosmic Power improves the matchup against certain Kyogre sets such as Block and SubCM. Meteor Beam gives Eternatus a useful secondary attack that also boosts its Special Attack stat. Since this set tends to prolong games, Dragon Pulse is the preferred STAB option due to its much higher PP. However, Dynamax Cannon is useful to bluff other Eternatus sets; in particular, this can lure in Ho-Oh, which is KOed by Meteor Beam after taking Dynamax Cannon. The given Speed EVs with Timid outspeed Jolly Marshadow, which could otherwise steal Eternatus's boosts with Spectral Thief. The rest are dumped into Special Defense and HP to better take on Kyogre. Alternative items such as Shuca Berry, Haban Berry, Air Balloon, Heavy-Duty Boots, and Black Sludge are all viable options that can patch up structural weaknesses on your team.

While this set may appear extremely hard to stop, it has a few weaknesses. Due to its lack of Fire-type coverage, Steel-types such as Necrozma-DM and Ferrothorn can be hard to muscle through. Necrozma-DM can paralyze Eternatus and fish for flinches with Iron Head or use it to set up. Ferrothorn's Leech Seed also causes significant problems. Calyrex-S can cripple Eternatus with Trick, Blissey can stall it with Confide, and Groudon can force it out through pure strength. Meteor Beam's charge turn without Power Herb can also prove detrimental, allowing Ho-Oh to force it out with Whirlwind or Zygarde to switch in and paralyze with Glare. Additionally, this set starts out more passive than other Eternatus sets, since it can't spread status with Toxic and it can't punish Steel-type switch-ins. Due to all these factors, Eternatus serves best as an endgame wincon, meaning that it has to rely on its teammates to do much of the wallbreaking. Switch-ins to Necrozma-DM like Groudon, Zygarde, Zekrom, and Kyogre work well, and all are strong wallbreakers in their own right. Choice Band Galarian Darmanitan, Rayquaza, and Calyrex-I deserve mention as teammates that can lure in and KO or heavily damage Necrozma-DM; meanwhile, Magnezone can trap and eliminate most Necrozma-DM. Non-Eternatus Knock Off absorbers such as defensive Xerneas, Zygarde, Buzzwole, and Zamazenta-C are great to to keep Power Herb; additionally, the aforementioned teammates love Meteor Beam surprising and nailing Ho-Oh. While this Eternatus set does well against many Kyogre, Ice Beam sets pose a risk through freeze and critical hits; therefore, backup Kyogre responses such as Marshadow's Spectral Thief, Zekrom, and Ferrothorn are appreciated. Dynamax Cannon sets can lure in and KO Ho-Oh, opening up holes for Calyrex-S, bulky setup Necrozma-DM, and Xerneas to exploit. Xerneas additionally provides Aromatherapy support, and Geomancy sets can force Blissey to run out of Confide PP.

- Written by: [[Manaphy, 50695]]
- Quality checked by: [[Lasen, 273339]]
- Grammar checked by: [[Finland, 517429]]
 
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Lasen

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[SET]
name: Demon (Cosmic Power)
move 1: Dragon Pulse / Dynamax Cannon
move 2: Meteor Beam
move 3: Cosmic Power
move 4: Recover
item: Power Herb
ability: Pressure
nature: Timid
evs: 40 HP / 252 SpD / 216 Spe

[SET COMMENTS]
Due to Eternatus's high Speed, immunity to Toxic, access to Recover, and Pressure, Cosmic Power turns it into one of the hardest Pokemon to stop in the metagame. Notably, Cosmic Power improves the matchup against certain Kyogre sets such as Block and SubCM sets. Meteor Beam gives Eternatus a useful secondary attack that also boosts its Special Attack stat. Since this Eternatus set tries to stonewall (idk about stonewall; maybe use a better phrase like "take over the game by itself"?) the opposing team, Dragon Pulse is the preferred option due to its much higher PP(again, idk if this is how I'd say it. "Dragon Pulse's high enough PP count helps Eternatus win prolonged games". If you wanna keep the phrasing make it "preferred STAB option"). However, Dynamax Cannon is useful to bluff other Eternatus sets; in particular, this can lure Ho-Oh, who which (-100000 social credit)is KOed by Meteor Beam after taking damage from Dynamax Cannon. The given EV spread outspeeds Jolly Marshadow, who can otherwise steal Eternatus's boosts with Spectral Thief. The rest is dumped into Special Defense and HP to better take on Kyogre. Power Herb lets Meteor Beam fire off immediately which can heavily damage Yveltal and Ho-Oh. (self-evident) Alternatively, items such as Shuca Berry, Haban Berry, Air Balloon, Heavy-Duty Boots, and Black Sludge are all viable options that can patch up structural weaknesses on your team. Eternatus is often the target of Knock Off, so its item slot is extremely flexible. (I'd argue against the last sentence completely: you never want sole Knock Off switch-in Eternatus and while I do kind of understand where you are coming from, a new-to-mid-level-knowledge player might misinterpret this. I think omitting it completely is better.)

While this set may appear extremely hard to stop, it has a few weaknesses. Due to its lack of Fire-type coverage, Steel-types such as Necrozma-DM and Ferrothorn can be hard to muscle through. Necrozma-DM can paralyze Eternatus and fish for flinches with Iron Head, or otherwise use Eternatus to set-up. Ferrothorn's Leech Seed also causes significant problems. Calyrex-S can cripple Eternatus with Trick, Blissey can stall it with Confide, and Groudon can force it out through pure strength. Meteor Beam's charge turn can also prove detrimental, allowing Ho-Oh to force it out with Whirlwind, or for Zygarde to paralyze with Glare. Additionally, Eternatus this set starts out more passive than other Eternatus sets, since it can't spread status with Toxic and it can't punish Steel-type switch-ins without Fire-type coverage. It's due to all of these factors that Eternatus serves much better as an end-game win condition, meaning that it has to rely on its teammates to do much of the breaking. (mention Knock Off answers being important here) Switch-ins to Necrozma-DM like Groudon, Zygarde, Zekrom, or Kyogre work well, and all are strong breakers in their own right. Galarian Darmanitan, Rayquaza, and Calyrex-I deserve mention as Choice Band users that can lure in and KO or heavily damage Necrozma-DM; meanwhile, Magnezone can trap and eliminate most Necrozma-DM. While this Eternatus does well against many Kyogre, Ice Beam sets pose a risk through freeze or critical hits; as such, backup options such as Marshadow's Spectral Thief, Zekrom, or Ferrothorn are appreciated. Dynamax Cannon sets can lure and KO Ho-Oh, opening up holes for Calyrex-S, Bulky Booster Necrozma-DM, and Xerneas to exploit. Xerneas additionally provides Aromatherapy support, and Geomancy sets can force Blissey to run out of Confide PP.


- Written by: [[Manaphy, 50695]]
- Quality checked by: [[Lasen, 273339]]
- Grammar checked by: [[, ]]

This is super in depth and the info conveyed is almost flawless. These 1-setters are death for my ratio, though...

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Adeleine

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[SET]
name: Demon (Cosmic Power)
move 1: Dragon Pulse / Dynamax Cannon
move 2: Meteor Beam
move 3: Cosmic Power
move 4: Recover
item: Power Herb
ability: Pressure
nature: Timid
evs: 40 HP / 252 SpD / 216 Spe

[SET COMMENTS]
Due to Eternatus's high Speed, immunity to Toxic, access to Recover, and Pressure, Cosmic Power turns it into one of the metagame's hardest Pokemon to stop in the metagame. Notably, Cosmic Power improves the matchup against certain Kyogre sets such as Block and SubCM. Meteor Beam gives Eternatus a useful secondary attack that also boosts its Special Attack stat. Since this set tends to prolong games, Dragon Pulse is the preferred STAB option due to its much higher PP. However, Dynamax Cannon is useful to bluff other Eternatus sets; in particular, this can lure in Ho-Oh, which is KOed by Meteor Beam after taking damage from Dynamax Cannon. The given EV spread outspeeds Speed EVs with Timid outspeed Jolly Marshadow, who can which could otherwise steal Eternatus's boosts with Spectral Thief. The rest is are dumped into Special Defense and HP to better take on Kyogre. Alternative items such as Shuca Berry, Haban Berry, Air Balloon, Heavy-Duty Boots, and Black Sludge are all viable options that can patch up structural weaknesses on your team.

While this set may appear extremely hard to stop, it has a few weaknesses. Due to its lack of Fire-type coverage, Steel-types such as Necrozma-DM and Ferrothorn can be hard to muscle through. Necrozma-DM can paralyze Eternatus and fish for flinches with Iron Head, or otherwise use Eternatus to set-up. Head or use it to set up. Ferrothorn's Leech Seed also causes significant problems. Calyrex-S can cripple Eternatus with Trick, Blissey can stall it with Confide, and Groudon can force it out through pure strength. Meteor Beam's charge turn without Power Herb can also prove detrimental, allowing Ho-Oh to force it out with Whirlwind (RC) or for Zygarde to switch in and (I imagine?) paralyze with Glare. Additionally, this set starts out more passive than other Eternatus sets, since it can't spread status with Toxic and it can't punish Steel-type switch-ins without Fire-type coverage. It's due to all of these factors that switch-ins. Due to all these factors, Eternatus serves much better as an end-game win condition, best as an endgame wincon, meaning that it has to rely on its teammates to do much of the wallbreaking. Switch-ins to Necrozma-DM like Groudon, Zygarde, Zekrom, or and Kyogre work well, and all are strong wallbreakers in their own right. Choice Band Galarian Darmanitan, Rayquaza, and Calyrex-I deserve mention as Choice Band users teammates that can lure in and KO or heavily damage Necrozma-DM; meanwhile, Magnezone can trap and eliminate most Necrozma-DM. Alternative Non-Eternatus (I imagine?) Knock Off absorbers such as defensive Xerneas, Zygarde, Buzzwole, or and Zamazenta-C are great to to keep Power Herb; additionally, the aforementioned teammates love Meteor Beam luring surprising and nailing Ho-Oh. While this Eternatus set does well against many Kyogre, Ice Beam sets pose a risk through freeze or and critical hits; as such, backup options therefore, backup Kyogre responses (I imagine?) such as Marshadow's Spectral Thief, Zekrom, or and Ferrothorn are appreciated. Dynamax Cannon sets can lure in and KO Ho-Oh, opening up holes for Calyrex-S, Bulky Booster bulky setup Necrozma-DM, and Xerneas to exploit. Xerneas additionally provides Aromatherapy support, and Geomancy sets can force Blissey to run out of Confide PP. (removed extra linebreak under)

- Written by: [[Manaphy, 50695]]
- Quality checked by: [[Lasen, 273339]]
- Grammar checked by: [[Finland, 517429]]

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