___________Introduction_________
Hello and welcome to my NU RMT. I have been loving NU ever since the alpha version way back, and have been playing almost daily since then (I have no life). The tier has been seeing more stall as of late, I don't hate stall or anything but ive decided to go the opposite route w/ this team. This team is a hyper offense team based around stacking spikes early game then cleaning up late game. If you like fast paced games that usually end in 20 turns or less this is a great team for you. Every team member (besides my spiker) has the potential to clean up late-game, whether it be their great speed or their ability to setup to great speeds. I feel like this team has a good match up versus stall and offense. Stall has its walls hole-punched so another sweeper can just get past the walls, plus spikes is bothersome for stall. Offense has to deal with the very fast mons this team has and is prone to being swept/picked-off by pretty much any of my mons. Usually with this team you can just play very safe, I hardly switch when I use this team. No, the title has nothing to do with the team. I just needed a title and I thought this was funny.
____________Preview____________
BW sprites are better than XY sprites
___________Teambuilding________
____________InDepth___________
Sneasel @
Ability: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 29 HP
- Knock Off
- Ice Shard
- Ice Punch
- Low Kick
The most underrated mon right now. Sneasel is so fast and has the ability to check things faster with its STAB-priority ice shard such as Swellow, Sceptile, +1 Lilligant, +2 Xatu, Ninjask, and more. I think Sneasel actually has the strongest knock off in NU ever since Shiftry left, which is even more reason to use it. Knock off can take off the enemy's leftovers which causes them to be worn down by spikes even more, so a poke like Granbull which commonly switches into Sneasel will be worn down for Rhydon to sweep late-game. I use brick break on Sneasel because it's useful for after I knock off Ferroseed, hits Probopass harder, and of course can break screens which honestly isn't very popular but I don't want to be in a pickle against smash pass teams that rely on screens. Brick break can be used against Pawniard that usually think that they can setup on Sneasel, also I don't have the safest of switch-ins to Pawniard so it's nice to have brick break. Inner Focus is really funny when a Kangaskhan tries to go for fake out and then you dent it w/ knock off or brick break. I run a jolly nature instead of an adamant nature because it's useful for outspeeding non-scarf Pyroar, Archeops, Cryogonal, Liepard, Meowstic, Mismagius, Raichu, Rapidash, Serperior, Swoobat, Tauros, Kadabra, and Scyther. Life orb is ran instead of eviolite because it allows Sneasel to wall-break early game so that another team-mate can take advantage of the weakened opponent. Or, since Sneasel has really great speed, it can downright sweep on it's own with spikes support. I'm gonna end off Sneasel w/ saying that you should try it, it has PU-level usage, which is disgusting for such a great mon. Edit: As Soulgazer suggested, i'm switching brick break to low kick because it hits Probopass, Klinklang, and the Regis much more harder than brick break.
Qwilfish @
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Explosion
- Waterfall
- Spikes
- Taunt
Suicide lead Qwilfish, nice hazards fren. I chose Qwilfish over something like Omastar because I believe Qwilfish is the best hazard lead in the meta. It taunt Omastar before it can setup its hazards, and waterfall is used for Archeops leads so if Qwilfish gets taunted you can 2HKO it. Qwilfish also beats lead-Crustle no problem thx to taunt, waterfall, and intimidate. Qwilfish prevents lead Seismitoads from setting up rocks with taunt and can get up a layer of spikes, easily being forced out by Sceptile after I get my spikes up. Explosion is useful for when I get up all my hazards and want a free switch, when I want to dent a part of the enemy's defensive core, or prevent a rapid spin without risking Rotom switching into a knock off from sandslash or ice beam from cryogonal. Spikes are important for the rest of my pokes to clean up later in the match. 3 layers of spikes lets Sneasel get a guaranteed KO w/ knock off and ice punch on Rhydon on the switch, pretty much a guaranteed KO on Ferroseed w/ knock off and brick break with 3 spikes, and probably a lot more important KOs but I don't feel like making dozens of calcs right now. The gist behind having spikes is so that my many cleaners can in fact; clean. Qwilfish's poison typing is also good if I suspect the opponent has toxic spikes, so I can save it later to absorb the toxic spikes so Slurpuff and Rhydon have an easier time setting up.
Slurpuff @
Ability: Unburden
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Dazzling Gleam
- Flamethrower
- Psychic
- Calm Mind
Here we have offensive calm mind Slurpuff. I mean, why would I not add Slurpuff on a spike stacking team? Slurpuff goes really well with Sneasel since Sneasel has a 4x weakness to fighting. Commonly the opponent will try to pick off Sneasel w/ mach punch, I can switch in Slurpuff on the mach punch or I can sac Sneasel for the free switch into Slurpuff for Slurpuff to set-up. I chose Slurpuff to be special since Qwilfish, Sneasel, and Rhydon are physical. Being special also means that Slurpuff is less worried of will-o-wisp from Spiritomb. I chose psychic and flamethrower as my coverage moves because psychic is useful for Garbodor and Dragalge, which if Garbodor runs seed bomb it can be troublesome for Rhydon and Dragalge is taken out after it takes HP ice from Sceptile and switching into spikes and a calm mind boost. Flamethrower is used because it hits Klinklang that try to set-up on Slurpuff and it hits Pawniard which is useful if it decides to setup on Rotom if im locked into shadow ball.
Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Play Nice
- Return
- Substitute
- Belly Drum
Belly Drum Slurpuff is also great w/ the team. I like both, but it's kind of a toss up on which I think is better for the team. Maybe with the tier shift that's happening soon belly drum will be better because spiritomb can't burn it. Thx for the suggestion, Hollywood.
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Play Nice
- Return
- Substitute
- Belly Drum
Belly Drum Slurpuff is also great w/ the team. I like both, but it's kind of a toss up on which I think is better for the team. Maybe with the tier shift that's happening soon belly drum will be better because spiritomb can't burn it. Thx for the suggestion, Hollywood.
Rhydon @
Ability: Lightningrod
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Swords Dance
- Stealth Rock
Dual dance Rhydon aka the stall destroyer unless they have Tangela. Rhydon was added because the #1 check to Slurpuff is Probopass, which Rhydon has absolutely no problem OHKO'ing it. I chose dual dance over something like bulky attacker w/ roar because I feel like rock polish allows Rhydon to take advantage of spikes the fullest. You may be saying to yourself, "NO ROCKS ERMAGERD", but honestly I don't really need rocks since the things that aren't hit by spikes (flying types and mesprit/uxie) because my team handles those threats pretty well. I have ice on Sneasel and Sceptile, electric on Rotom, and rock on Rhydon so flying types are not a problem; Sneasel's knock off takes care of Uxie and Mesprit. Rhydon absorbs t-waves aimed at Slurpuff, Sneasel, and Sceptile with it's totally not useless ability lightningrod. Rhydon's ev spread lets it outspeed base 110's after a rock polish, while still having an adamant nature for extra power. You can run Megahorn if you like, but the classic edgequake combo hits pretty much the whole tier besides bulky grasses like Tangela. Edit: Soulgazer's Suggestion of switching rock polish to stealth rock was a much needed suggestion, thx SG.
Rotom @
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Shadow Ball
- Thunderbolt / Will-O-Wisp
- Trick
Choice scarf Rotom is used for checking the dangerous Klinklang because it is looking pretty scary for this team considering I have 3 steel weaknesses at this point. Rotom acts as my spin blocker so that way I keep my spikes on the field. Rotom is also a nice check Zangoose because if it has quick attack it can do some good damage to my team. Rotom is really important if the opponent has a Lilligant because it can outspeed at +1, shadow ball and put Lilligant in ice shard range from Sneasel. Like Rhydon, Rotom can also switch in on t-waves which severely cripple this team other wise. Typically you want to avoid choiced pokemon on a hyper offense team as it can severely lose you momentum, but the only thing blocking volt switch is ground types which give a free switch in to Sceptile. Spiritomb can try and pursuit trap Rotom, but I can just bring in Slurpuff afterwards and setup. If a Sandslash is on the field I usually go into Rotom regardless if I think it's gonna knock off or not because that means a free switch into Sceptile anyways. Edit: I'm slashing Will-O-Wisp on Rotom because this team has many ways of dealing with flying types already, so Will-O-Wisp can be useful vs Rhydon; suggested by Dat Blast.
Sceptile @
Ability: Overgrow
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Giga Drain
- Hidden Power [Ice]
- Focus Blast
- Leaf Storm / Substitute
Without Sceptile, my team would be pummeled by gatr. Sceptile acts as my main gatr check because even at +6 (gatr should never be getting past +2 because of how offensive this team is, but lets just say it gets +6) gatr can't OHKO with aqua jet and Sceptile has a 99% chance to OHKO w/ giga drain or a guaranteed OHKO with leaf storm. Sceptile forces Seismitoad to switch if my opponent leads w/ it, I pretty much always taunt w/ Qwilfish so the combination of Sceptile + Qwilfish prevents rocks all the time if they have Seismitoad. Life orb leaf storm is also really great for wall-breaking. While this team isn't really a switchy type of team, I feel like the spattack drops are manageable from leaf storm. HP ice and focus blast give Sceptile really great coverage as it's able to hit steel types harder w/ focus blast, so bop there goes Probopass, Ferroseed, and Klinklang; HP ice hits flying types like Archeops which avoid the spikes, and is generally good coverage since HP fire does the same amount as focus blast to Ferroseed. Edit: Brawlfest's suggestion of substitute is really good because most of the time w/ hazards giga drain will do the job anyways, and substitute lets you avoid status and sucker punch.
___________Conclusion__________
Thank you for reading my RMT! I'll gladly take any criticism towards this team. Feel free to use this team, not like you need my permission to use it anyways. As far as ladder rating goes I've gotten to #6 on the ladder with this team, which is pretty respectable even if you think the ladder isn't that great. Edit: got a higher score, now im #3.
Sneasel @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 29 HP
- Knock Off
- Ice Shard
- Ice Punch
- Low Kick
Qwilfish @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Explosion
- Waterfall
- Spikes
- Taunt
Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Dazzling Gleam
- Flamethrower
- Psychic
- Calm Mind
Rhydon @ Eviolite
Ability: Lightningrod
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Swords Dance
- Stealth Rock
Rotom @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Shadow Ball
- Thunderbolt / Will-O-Wisp
- Trick
Sceptile @ Life Orb
Ability: Overgrow
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Giga Drain
- Hidden Power [Ice]
- Focus Blast
- Leaf Storm / Substitute
Ability: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 29 HP
- Knock Off
- Ice Shard
- Ice Punch
- Low Kick
Qwilfish @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Explosion
- Waterfall
- Spikes
- Taunt
Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Dazzling Gleam
- Flamethrower
- Psychic
- Calm Mind
Rhydon @ Eviolite
Ability: Lightningrod
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Swords Dance
- Stealth Rock
Rotom @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Shadow Ball
- Thunderbolt / Will-O-Wisp
- Trick
Sceptile @ Life Orb
Ability: Overgrow
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Giga Drain
- Hidden Power [Ice]
- Focus Blast
- Leaf Storm / Substitute
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