Hey there. Here I bring you a team that I built around a pretty obscure threat in the Meta : Double Dancing Landorus-T. There are few people who run this set, and its usefulness comes not from its ability to destroy teams from one boost, but from its surprise factor. The only real faults with it are :
Look Of The Team As A Whole
That is all, and I hoped you enjoyed the read!
Former Teammates
- Stone Edge is so unreliable. Everytime I click Stone Edge, I make sure to sacrifice a Lamb to our Divine Father for his Grace and guidance. There have been enough clean sweeps that have been wrecked solely because our Lord had no mercy. Honestly debating Rock Slide at this point.
- It can be rather annoying to set up. Chances are, you will NOT get to set up both a Swords Dance and Rock Polish. The only way to do this is if: You're opponent is awful. Or I somehow played fantastically well. Or just bluffed the bulky pivot set well enough to have them stay in and say, set up SR or something.
- There are still things that will stop me cold. Skarmory.
Look Of The Team As A Whole
Individual Look
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Waterfall
- Aqua Jet
- Play Rough
- Belly Drum
This set used to be a scarfed Terrakion. While this used to be my revenge killer, I realized I had a massive weakness to the Lati twins, as well as having no switch ins to Greninja. Or Keldeo for that matter. So here comes Azumarill. There is no need to revenge kill when you can switch in something that won't die or take serious damage, as well as be able to hit hard in return. Or just go for the BD and sweep. This, along with Rotom-W, has helped fill in many holes that this team had, as well as giving a secondary sweeper incase I have to sack Landorus. Im running Sinclairs set that he used on his HO team, because Speed creeping things before getting burned is very nice. With team support, Water + Fairy coverage is more than enough.
Frosted Flakes (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 72 HP / 252 Atk / 184 Spd
Adamant Nature
- Earthquake
- Stone Edge
- Swords Dance
- Rock Polish
The heart and soul of the team, and the main reason I even built it. As I already mentioned its merits, doing it again would be pretty repetitive. All I have to say is that the team is built to support it pretty well. Other than that, it really does a decent job at pulling its own weight, and if it can't sweep, it can cripple the opposition enough to allow for a clean-up by Terrakion. Very underrated set IMO, but is definetely a threat to be aware of.
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 52 HP / 4 Atk / 216 SAtk / 236 Spd
Mild Nature
- Roost
- Ice Beam
- Fusion Bolt
- Earth Power
This is pretty much an Anti-Stall set. While the standard is Sub, Leftovers, with 3 Attacks, this set allows my team to have a better answer to stall without Gothitelle around. A decent trade off, as the power gained gives alot of important 2HKOs, as well as OHKOing alot of things that I wouldn't with the leftovers set. The EVs can be prone to change though, and if anyone has any suggestions, please share. Other than that, standard set, besides the Item change and Roost>Substitute.
Manectric @ Manectite
Ability: Lightningrod
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]
A pretty underrated Mega, but one that fits pretty well with the rest of my team. Its usage is justified however, because honestly, there are better Megas to use. However, for this team in particular, Mega-Manetric brings more to the table for this team than any other Mega IMO. It provides a great Talonflame, Greninja, and Thundurus-I set, all of which give offensive team nightmares. I also have a sentimental attatchment to it, because I beat my first Frontier Brain using a Manetric :3
Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock
Excadrill here, filling the role that was once Bisharps, even though they play two completely different roles. Since this team used to have DeoSharp core, and I replace both of those pokemon, I needed Hazards, as well as Hazard control. Thats pretty much Excadrill. Also provides a nice Iron Head, which Bisharp also did, and even though it doesn't have a LO to hit as hard, it still severely dents Fairies. Standard AF.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SAtk / 252 Def
Bold Nature
IVs: 30 Atk / 30 Def
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
I hate to use standard things. But considering Im running a Double Dance Landorus and a Mega Manetric, two pokemon not commonly seen in OU, I think I'm going to cut myself some slack. Without this thing here, my team would be completely helpless to Azumarill. I also lacked a reliable switch in to Mamoswine, but this here counters most sets lacking Freeze Dry. This thing is honestly Landorus-T's best friend, and honestly the team is much better with it. Even though I lose Gothitelles trapping ability, that really isn't missed considering how not every team I play is stall. But yes. Rotom-W is the glue, the thing that holds this team together, and its moveset while standard, really helps this team. Volt Switch gives nice momentum (Most of the times), and Will-O-Wisp cripples things enough so that a Burn+ Intimdate can easily turn things into set up fodder for Landorus-T.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Waterfall
- Aqua Jet
- Play Rough
- Belly Drum
This set used to be a scarfed Terrakion. While this used to be my revenge killer, I realized I had a massive weakness to the Lati twins, as well as having no switch ins to Greninja. Or Keldeo for that matter. So here comes Azumarill. There is no need to revenge kill when you can switch in something that won't die or take serious damage, as well as be able to hit hard in return. Or just go for the BD and sweep. This, along with Rotom-W, has helped fill in many holes that this team had, as well as giving a secondary sweeper incase I have to sack Landorus. Im running Sinclairs set that he used on his HO team, because Speed creeping things before getting burned is very nice. With team support, Water + Fairy coverage is more than enough.
Frosted Flakes (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 72 HP / 252 Atk / 184 Spd
Adamant Nature
- Earthquake
- Stone Edge
- Swords Dance
- Rock Polish
The heart and soul of the team, and the main reason I even built it. As I already mentioned its merits, doing it again would be pretty repetitive. All I have to say is that the team is built to support it pretty well. Other than that, it really does a decent job at pulling its own weight, and if it can't sweep, it can cripple the opposition enough to allow for a clean-up by Terrakion. Very underrated set IMO, but is definetely a threat to be aware of.
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 52 HP / 4 Atk / 216 SAtk / 236 Spd
Mild Nature
- Roost
- Ice Beam
- Fusion Bolt
- Earth Power
This is pretty much an Anti-Stall set. While the standard is Sub, Leftovers, with 3 Attacks, this set allows my team to have a better answer to stall without Gothitelle around. A decent trade off, as the power gained gives alot of important 2HKOs, as well as OHKOing alot of things that I wouldn't with the leftovers set. The EVs can be prone to change though, and if anyone has any suggestions, please share. Other than that, standard set, besides the Item change and Roost>Substitute.
Manectric @ Manectite
Ability: Lightningrod
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]
A pretty underrated Mega, but one that fits pretty well with the rest of my team. Its usage is justified however, because honestly, there are better Megas to use. However, for this team in particular, Mega-Manetric brings more to the table for this team than any other Mega IMO. It provides a great Talonflame, Greninja, and Thundurus-I set, all of which give offensive team nightmares. I also have a sentimental attatchment to it, because I beat my first Frontier Brain using a Manetric :3
Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock
Excadrill here, filling the role that was once Bisharps, even though they play two completely different roles. Since this team used to have DeoSharp core, and I replace both of those pokemon, I needed Hazards, as well as Hazard control. Thats pretty much Excadrill. Also provides a nice Iron Head, which Bisharp also did, and even though it doesn't have a LO to hit as hard, it still severely dents Fairies. Standard AF.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SAtk / 252 Def
Bold Nature
IVs: 30 Atk / 30 Def
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
I hate to use standard things. But considering Im running a Double Dance Landorus and a Mega Manetric, two pokemon not commonly seen in OU, I think I'm going to cut myself some slack. Without this thing here, my team would be completely helpless to Azumarill. I also lacked a reliable switch in to Mamoswine, but this here counters most sets lacking Freeze Dry. This thing is honestly Landorus-T's best friend, and honestly the team is much better with it. Even though I lose Gothitelles trapping ability, that really isn't missed considering how not every team I play is stall. But yes. Rotom-W is the glue, the thing that holds this team together, and its moveset while standard, really helps this team. Volt Switch gives nice momentum (Most of the times), and Will-O-Wisp cripples things enough so that a Burn+ Intimdate can easily turn things into set up fodder for Landorus-T.
That is all, and I hoped you enjoyed the read!
Former Teammates
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