SM OU Dual scarf

Hey so I have been using this team for about 2 weeks now and it has been pretty decent. It helped me break into the 1600s.The team is pretty good but I'd like to improve it so any advice is appreciated.

Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Wild Charge
- Brave Bird
- Thunder Wave
I had never used physical koko before so I wanted to give it a try. This set is Rlly good as it baits in mag and Chansey and ko's them. Wild charge is essential stab and u turn helps us pivot out of oncoming landos Garchomps etc. Brave bird is to hit grass types like bulu,serp and Tangrowth.It also hits mega Medicham. Now for the last slot I prefer thunder wave since it makes many fast Mons instantly useless. It also cripples walls like Tran, pex, etc.
Taunt Is another option but I feel it is inferior t-wave.


Blacephalon @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Fire Blast
- Shadow Ball
- Hidden Power [Ground]
This Mon is Rlly good at cleaning up weakened teams. Fire blast and shadow ball are neccesary stabs. You can use flamethrower if u don't want to risk missing.Hp ground can to significant damage to Tran and trick can be used to cripple walls like pex,chansey Etc.

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Sassy Nature
IVs: 0 Spe
- Leech Seed
- Gyro Ball
- Thunder Wave
- Stealth Rock
Ferro is Rlly amazing Mon.It provides us with a gren check and a stealth rover as well. It can also check psychic types like lele,alakazam etc. Stealth Rock is an absoulte necessity in singlesand leech seed is for recovery. Thunder wave is cripple Mons trying to set up on Ferro.

Rotom-Wash @ Iapapa Berry
Ability: Levitate
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Defog
Rotom acts as our only defoger and as check to physical attackers thanks to its good bulk and access to will o wisp.Volt switch helps us pivot around and forms a volt turn core. Hydro pump is our neccesary stab

Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Zen Headbutt
- Ice Punch
Honestly, mega Medicham is Rlly beacause I have no idea what other Mega's to use. Fake out is there is hit faster Mons .Hjk and zen headbutt is our stab and ice punch is lando,bulu,gliscor,chomp etc

Nihilego @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Hidden Power [Fire]
- Sludge Wave
- Thunderbolt
After choosing 5 Mons for the team I realised that this teas was rlly weak to both Zard forms, volcorona,blacephlon etc. So I wanted I Mon who not only could take hits from these Mons but a Mon which would ohko them as well. Nihlego was easily the best choice here because it can eat hits from Zard y,blacephlon and volc (as long as it isn't psychic). I decided to use scarf because it can outspeed Zard X after a Dd and volc after a quiver dance and Okho them back with power gem. Sludge wave is our other stab and HP fire is there for Ferro, scizor,etc .Thunder Bolt is for pex and steela
 
2 things I'd say.
1. On Koko, you COULD run Natures madness (or taunt like you said) instead of twave
2. On ferro, I would swap twave for power whip, but thats only if you are keeping it on koko, but I would say koko is better for it since it is so much faster than ferro.
Either way, I suggest sticking to one twaver.
 

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