http://www.smogon.com/dp/pokemon/drifblim
[SET]
Name: Sub-Petaya
Move 1: Substitute
Move 2: Calm Mind
Move 3: Shadow Ball
Move 4: Thunderbolt / Hidden Power Fighting / Hidden Power Ground
Item: Petaya Berry
Nature: Calm / Bold
EVs: 12 HP / 12 Spe / 252 SpA / 234 SpD
Alternative EV Spread: 12 HP / 12 Spe / 234 SpA / 252 SpD
Ability: Unburden
Why this deserves to be on the Site:
- Not outclassed by other Sub-Petaya sets due to huge amount of Hit Points that allow more Calm Minds
- Substitute eases prediction to prevent Pursuit and Sucker Punches
- Outspeeds all Base 130 Speed Pokemon after Unburden and Petaya Berry, which should be enough considering that it sweeps late game. Is also immune to 5 of the 10 Priority Moves, making revenge-killing harder on Drifllim.
- Hard to wall with exception of Blissey (Thunderbolt for Vaporeon, Suicune, Noctowl and Skarmory, and Shadow Ball for Cresselia)
- Blissey cannot retaliate in any way due to Substitute blocking Status and Drifblim's typing stops Seismic Toss. Calm Mind Blissey will do horrible damage due to Calm Minds and high Hit Points
Additional Comments
- Hidden Power Ground is used for Coverage, due to the fact that Ice, Rock and Electric all hit Drifblim for Super-Effective Damage.
- Hidden Power Fighting is to hit Dark, Steel, Rock and Normal types that wall Shadow Ball
- 12 HP EVs ensure that your HP is divisible by 4 so that get your Petaya Boost and Unburden on 25% HP
- 12 Speed EVs allow you to outspeed all Positive-Natured Base 130s after the Unburden.
- Due to Drifblim's High HP, the Substitute will most likely last at least 1 turn for you to Calm Mind
- Drifblim usually comes in on what seems to be a Choiced Pokemon that is locked onto one of its resistances like Ground, Fight or Normal.
Other Options
Ominous Wind - Can be used instead of Shadow Ball due to the fact that it raises all stats, but the 10% chance of that happening makes it a lesser option.
Baton Pass - If Drifblim is low on HP and won't survive another hit, simply pass all the Calm Minds, Petaya Boosts and Substitutes to the next Pokemon. Generally this would work, but leaving Drifblim with one attack option makes it easily walled. (Ghost against Normal / Electric Against Ground)
Charged Beam - Can also be an option with Baton Pass, but generally Calm Mind and Petaya Berry is enough.
Team-mates and Counters:
- If you are running Baton Pass, another Special Sweeper will benefit nicely from the stat boosts. Pokemon like Heatran who resist Ice, Ghost and Dark while taking neutral damage from Electric and Rock can take hits for Drifblim while being passed tons of stat boosts. Heatran already has a high defenses, so after the passed stats, it will be hard to take down.
- After the Unburden, Petaya and Substitute, Drifblim can be quite hard to stop. Usually it takes two faster Pokemon or two Pokemon with priority moves who can outspeed Drifblim to take it down because it usually has a Substitute with a few Calm Minds. Basicly, people have to rely on a Choice Scarfed Pokemon or Priority to stop this set but usually don't have these requirements during late game.