OU Dragonite Revamp

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GMars

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[OVERVIEW]

Dragonite is a devastating sweeper with Supersonic Skystrike, capable of breaking through defensive staples like Clefable, Tapu Fini, Ferrothorn, and Gliscor after a Dragon Dance. It can select from great priority, additional coverage, and recovery to best fit its team. Dragonite's ability Multiscale gives it an easy time setting up, but Stealth Rock takes away both Multiscale's effect and a chunk of Dragonite's health, so Dragonite requires good support against entry hazards to function well, either through exerting intense offensive pressure or with an emergency spinner or Defogger. A subpar Speed tier leaves Dragonite easily revenge killed, especially if it's chipped while setting up or if its team is unable to damage revenge killers into the range of Extreme Speed. Additionally, once Supersonic Skystrike is burned, Fly can be played around, leaving Dragonite reliant on non-STAB coverage. Finally, Dragonite faces serious competition from Mega Charizard X and even Gyarados, with both being more consistent options. As a result, Dragonite finds itself relegated to hyper offensive teams, where even there it struggles to find a place by nearly mandating anti-hazard support, constraining its team's builds.

[SET]
name: Flyinium Z Breaker
move 1: Dragon Dance
move 2: Fly
move 3: Earthquake
move 4: Extreme Speed
item: Flyinium Z
ability: Multiscale
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Dragon Dance lets Dragonite present itself as a threat, demanding an immediate answer from the opponent to avoid letting it get to +2 Speed and roll through any possible revenge killing options. Fly paired with Flyinium Z lets Dragonite nuke any opposition that's hit neutrally, dropping Pokemon like Tapu Fini, Clefable, and Garchomp after a Dragon Dance. Once Flyinium Z is burned, Fly can still be used as a decently strong STAB attack to threaten Grass-types and force awkward plays, though it does become much easier to play around. Earthquake provides great coverage when paired with Fly, taking on a good number of the Rock-, Electric-, and Steel-types that could try to absorb a Supersonic Skystrike like Tyranitar, Heatran, Magearna, and Jirachi. It also allows Dragonite to hit Toxapex hard without using Supersonic Skystrike, preventing a chipped one from using Scald or Haze without burning Dragonite's Z-Move. Extreme Speed is useful to revenge kill weakened threats and enable Dragonite to sweep should opposing revenge killers like Weavile and Mega Alakazam be sufficiently weakened. Roost is an option to let Dragonite play around Choice Scarf Landorus-T once it has boosted its Speed using Dragon Dance, letting it absorb and burn the PP of Stone Edge or restore Multiscale to ease additional setup to negate Intimidate. It also lets Dragonite boost multiple times against Tapu Koko and threaten Pokemon like Tapu Bulu early-game even in the presence of Stealth Rock, restoring Multiscale and the ability to set up and break or sweep mid- or late-game.

Set Details
========

A Jolly nature is preferred to outspeed Tapu Koko, Ash-Greninja, and Mega Lopunny at +1, Choice Scarf Kartana at +2, and Heatran and neutral-natured Mega Garchomp when unboosted. Multiscale lets Dragonite easily set up on neutral attacks and weaker super effective attacks, and it allows Dragonite to even take strong super effective hits like Mega Latias's Ice Beam and Choice Specs Tapu Lele's Moonblast if need be.

Usage Tips
========

As soon as Team Preview, identify what will let you win the game. Will Dragonite's partners be able to win the game if it's able to punch a hole in an opposing defensive core, or is a +1 or +2 Dragonite devastating enough to do so with a little support? What Pokemon on the opposing team can Dragonite set up on? Keep that target or those targets alive, and don't be afraid to make sacrificial plays or double switches if need be late-game to get Dragonite in against a foe it can exploit to boost and win. If at all possible, scout for status moves before trying to set up against Pokemon like Ferrothorn—paralysis cripples Dragonite and makes it much easier to play around and revenge kill, even with Extreme Speed. Dragonite only gets one shot with Supersonic Skystrike, and since Fly can be played around by strong Flying-resistant Pokemon, Dragonite has to be really careful with using its Z-Move. When against a target that Dragonite needs Supersonic Skystrike to break through, analyze whether you could grab an additional Dragon Dance boost or fire off an Earthquake instead without much risk to punish a switch or double switch from the opponent if they're trying to bait out Supersonic Skystrike early or sacrifice one of their less important Pokemon. Set entry hazards early to get the chip damage Dragonite needs to function and prevent opposing entry hazards either through aggressive removal or Taunt combined with constant offensive pressure. Once Dragonite has weakened a defensive core, do not let up the pressure and allow a defensive Pokemon to heal, undoing the work that Dragonite did.

Team Options
========

Dragonite naturally pairs with dedicated leads that can both set entry hazards to accumulate chip damage and prevent Stealth Rock from the foe. Excadrill is one option to provide both Stealth Rock and Rapid Spin, while Greninja can set Spikes and prevent Stealth Rock with Taunt. Since Dragonite pairs so well with dedicated leads, it becomes a natural fit for hyper offense. Other hyper offense staples thus make good partners. Mega Gyarados and Magearna are two such Pokemon, but because Dragonite requires a Z-Crystal to be effective, it can result in a less effective Magearna set being run. Offensive hazard removal is really nice for maintaining Multiscale. This can come from a number of offensive Pokemon, such as Rapid Spin Excadrill, Defog Kartana, or Defog Landorus-T, but you'll notice that a majority of these Pokemon stack weaknesses or are generally considered subpar options for hazard removal, which definitely contributes to holding Dragonite back in the tier. Another option is to essentially go all-in with offensive type spam. Since most Pokemon that resist Flying lack reliable recovery, one Flying-type Pokemon can break for the other to sweep. Mega Pinsir is an option here, as is Hawlucha, since Dragonite can take down annoyances to it like Clefable or take out chunks of health from Landorus-T or Zapdos.

[STRATEGY COMMENTS]
Other Options
=============

An Adamant nature is an option to provide better rolls against bulky Magearna and guarantee OHKOs on Pokemon like Magic Guard Clefable with a boosted Supersonic Skystrike. It's also notable for requiring less chip damage to take out would-be revenge killers with Extreme Speed, but outspeeding the previously mentioned metagame-relevant threats is too important to give up, and the slight boost in damage output often isn't enough to make up for the drop in Speed. Fire Punch can be used to break through Celesteela as well as Ferrothorn and Mega Scizor without requiring the use of Supersonic Skystrike. Losing the additional power of Earthquake and Earthquake's ability to hit Heatran, Tyranitar, Tapu Koko, and Mega Diancie is too detrimental, so Fire Punch should be used over Extreme Speed. However, this leaves Dragonite helpless against Weavile and weakens its matchup against Choice Scarf Greninja, so it should only be used with partners that appreciate Celesteela being weakened like Tapu Lele and with solid answers to the revenge killers that Dragonite becomes weaker against. A set of Substitute, Roost, Dragon Dance, and Fly can be used with Leftovers. It can be effective if teammates spread Toxic around and is able to take advantage of Dragonite's usual weakness to status by setting Substitute, though it has limited PP and can struggle against common walls like Zapdos and Celesteela. Finally, because of Multiscale, a Weakness Policy set is an option, but even at +3 Attack, Dragonite misses OHKOs against many bulky Pokemon like Tapu Fini, Ferrothorn, and Clefable, since it lacks Supersonic Skystrike. This Dragonite set mandates a strong hazard game, both to protect Multiscale and to ensure that Dragonite's attacks will pick up their KOs. While it has potential, relying on your opponent's attacks to set up your sweeper or breaker means that Weakness Policy Dragonite will oftentimes find itself outclassed by more consistent options.

Checks and Counters
===================

**Stealth Rock**: Stealth Rock takes a quarter of Dragonite's HP away and halves its bulk by breaking Multiscale. While a full health Dragonite can set up against nearly any Pokemon in the OU tier, a Dragonite after Stealth Rock damage can barely set up on anything.

**Zapdos and Rotom-W**: Both of these Pokemon can take a boosted Supersonic Skystrike, heal, and retaliate with detrimental status or a Hidden Power Ice in Zapdos's case.

**Status**: All status conditions are crippling to Dragonite. Along with annoying full paralysis chances, Dragonite's subpar Speed causes a wide range of Pokemon to outspeed it after paralysis. A +1 paralyzed Dragonite is outsped by defensive Landorus-T, Tyranitar, Tapu Fini, Magearna, and Zapdos, for instance. Burn breaks Multiscale and halves Dragonite's attack, leaving it relatively worthless as a breaker and making it difficult to try to accumulate multiple boosts. Toxic is probably the least detrimental status for Dragonite, but it still leaves it unable to sweep in many cases, relegating it to a purely wallbreaking role.

**Landorus-T**: Without Roost, Landorus-T can be extremely annoying for Dragonite. Landorus-T can negate its Attack boosts while breaking Multiscale with U-turn chip or threatening it with Hidden Power Ice. Additionally, many sets can set up Stealth Rock, and Choice Scarf sets can revenge kill it with Stone Edge.

**Celesteela and Skarmory**: Unless Dragonite is running Fire Punch, both Celesteela and the rarer Skarmory wall it hard and can chip it down. Dragonite can attempt to take advantage of Celesteela's poor damage output with Roost, but a mistimed Supersonic Skystrike will leave Dragonite essentially useless against Protect.

**Unaware**: Most Unaware walls are capable of inflicting status on Dragonite or severely damaging it, and none are OHKOed by Supersonic Skystrike, leaving Dragonite nearly helpless against them if they prioritize staying healthy.

**Healthy Revenge Killers**: Without enough chip damage, Dragonite will be unable to KO faster Pokemon with Extreme Speed, leaving it susceptible to Pokemon like Weavile and Protean Greninja depending on how much it's boosted.

[CREDITS]
- Written by: [[GMars, 273636]]
- Quality checked by: [[DKM, 402001], [Leo, 328915], [Jordy, 395754]]
- Grammar checked by: [[Estronic, 240732], [The Dutch Plumberjack, 232216]]
 
Last edited:

DKM

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Dragonite is a devastating wallbreaker with Supersonic Skystrike.
I know it's in moves, but maybe mention some bulky pokemon this move lets you break.

Multiscale gives it an easy time setting up if entry hazards are well-controlled.
Nitpicky but Stealth Rock > entry hazards. Dragonite doesnt care about the rest.

Earthquake provides great coverage when paired with Fly, taking on a good number of the Rock-, Electric-, and Steel-types that could try to absorb a Supersonic Skystrike like Tyranitar and Jirachi.
I think Heatran or Magearna would be a better Steel-type example.
Also try to mention that it hits Toxapex hard without needing a Z-move.

Extreme Speed is useful to revenge kill weakened threats and enable Dragonite to sweep should opposing revenge killers like Weavile be sufficiently weakened.
Mega Zam too.

A Jolly nature is preferred to outspeed Tapu Koko, Ash-Greninja, Mega Alakazam, and Mega Lopunny at +1 as well as Scarf Greninja and Scarf Kartana at +2 and neutral-natured Mega Garchomp when unboosted.
If I'm not mistaken, Mega Zam outspeeds you at +1 anyway.
I'd also mention you outspeed Heatran unboosted.

Multiscale is crucial to let Dragonite set up, letting it take super effective hits like Mega Latias's Ice Beam and even Choice Specs Tapu Lele's Moonblast.
Try not to make it sound like Dragonite needs to set up on these moves though.

Usage Tips
========
I think after the 2nd bullet you should make a point explaining when to use the Z-move. It can only be used once so you need to choose the target carefully. You also need to be careful of someone baiting it out.

paralysis cripples Dragonite and makes it much easier to play around,
And much easier to revenge-kill.

Fire Punch can be used to punish Celesteela while being able to break through Ferrothorn and Mega Scizor without requiring the use of Supersonic Skystrike.
Mention that missing out on alot of things that EQ hits can be pretty bad.

A set of Substitute, Roost, Dragon Dance, and Fly can be used with Leftovers.
You can mention that sub helps it deal with it's status weakness to an extent.


I was pretty nitpicky, good job. QC 1/3
 

Leo

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MPL Champion
Dragonite is a devastating wallbreaker
I’d prob just call it sweeper because it uses dd+wording doesnt clash w “capable of breaking through clefable ferro etc”, I know its role on birdspam type hos is usually punching holes in the early to midgame but I still consider it a sweeper
or more relevant options
I wouldnt use relevant in this context
An Adamant nature is an option to provide better rolls against bulky Magearna and to guarantee OHKOs on Pokemon like Magic Guard Clefable with a boosted Supersonic Skystrike. It's also notable for requiring less chip damage to take out would-be revenge killers with Extreme Speed, but outspeeding the previously mentioned meta-relevant threats is too important to give up, and the slight boost in damage output often isn't enough to make up for the drop in Speed.
Id drop this to oo, Jolly sounds a lot better and should be the superior option 9/10 times

2/3
 

GMars

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I’d prob just call it sweeper because it uses dd+wording doesnt clash w “capable of breaking through clefable ferro etc”, I know its role on birdspam type hos is usually punching holes in the early to midgame but I still consider it a sweeper

I wouldnt use relevant in this context

Id drop this to oo, Jolly sounds a lot better and should be the superior option 9/10 times

2/3
Thanks! Ready for QC 3
 
comments in purple things to remove in red

QC: DKM / Leo / ?
GP: ? / ?​

[OVERVIEW]

Dragonite is a devastating sweeper with Supersonic Skystrike, capable of breaking through defensive staples like Clefable, Tapu Fini, Ferrothorn, and Gliscor after a Dragon Dance. It can select from great priority, additional coverage, or recovery to best fit its team. Its ability Multiscale gives it an easy time setting up if Stealth Rock is well-controlled. However, Dragonite is very weak to Stealth Rock, as it not only takes away a chunk of health but Multiscale as well. Dragonite requires good support against hazards, either through exerting intense offensive pressure or with an emergency spinner or Defogger. The last 3 sentences don't really go together because they all seem to want to say the same thing indirectly. I'd suggest merging them all into 1 sentence. A subpar Speed tier leaves Dragonite easily revenge killed, especially if it's chipped while setting up or if its team is unable to damage revenge killers into the range of Extreme Speed. Additionally, once Supersonic Skystrike is burned, Fly can be played around, leaving Dragonite reliant on non-STAB coverage. Dragonite faces serious competition from Mega Charizard X and even Gyarados, both being more consistent options. Dragonite finds itself relegated to hyper offensive teams, where even there it struggles to find a place by nearly requiring anti-hazard support, constraining its team's builds.

[SET]
name: Flyinium Z Breaker
move 1: Dragon Dance
move 2: Fly
move 3: Earthquake
move 4: Extreme Speed
item: Flyinium Z
ability: Multiscale
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Dragon Dance lets Dragonite present itself as a threat, demanding an immediate answer from the opponent to avoid letting it get to +2 Speed and roll through any possible revenge killing options. Fly paired with Flyinium Z lets Dragonite nuke any opposition that's hit neutrally, dropping Pokemon like Tapu Fini, Clefable, and Garchomp after a Dragon Dance. Once Flyinium Z is burned, Fly can still be used as a decently strong STAB attack to threaten Grass-types and force awkward plays, though it does become much easier to play around. Earthquake provides great coverage when paired with Fly, taking on a good number of the Rock-, Electric-, and Steel-types that could try to absorb a Supersonic Skystrike like Tyranitar, Heatran, Magearna, and Jirachi. It also allows Dragonite to hit Toxapex hard without using Supersonic Skystrike, preventing it from using Scald or Haze without burning Dragonite's Z-Move. At +1, Toxapex still lives a +1 Earthquake, albeit barely. Considering how easy it is to keep Toxapex healthy, it can definitely still fish for a Scald burn or get off an emergency Haze. Extreme Speed is useful to revenge kill weakened threats and enable Dragonite to sweep should opposing revenge killers like Weavile or Mega Alakazam be sufficiently weakened. Roost is an option to let Dragonite play around Choice Scarf Landorus-T once it's boosted its Speed using Dragon Dance, letting it absorb and burn the PP of Stone Edge or restore Multiscale to ease additional setup to negate Intimidate. It also lets Dragonite boost multiple times against more defensive Pokemon like Celesteela and lets Dragonite threaten Pokemon like Tapu Bulu early-game even in the presence of Stealth Rock, restoring Multiscale and the ability to set up and break or sweep mid-to-late-game. I'm pretty sure Celesteela still wins one-on-one thanks to Leech Seed, Protect, and Heavy Slam most of the time, so I'm not sure if it's the best possible example here.

Set Details
========

A Jolly nature is preferred to outspeed Tapu Koko, Ash-Greninja, and Mega Lopunny at +1, Scarf Greninja and Scarf Kartana at +2, and Heatran and neutral-natured Mega Garchomp when unboosted. Multiscale lets Dragonite easily set up on neutral attacks, weaker super effective attacks, and even take strong super effective hits like Mega Latias's Ice Beam and Choice Specs Tapu Lele's Moonblast if need be. Flyinium Z is necessary to give Dragonite access to Supersonic Skystirke for breaking. You already explained Flyinium Z in moves, so it doesn't have to be here.

Usage Tips
========

As soon as Team Preview, identify what will let you win the game. Will Dragonite's partners be able to win the game if it's able to punch a hole in an opposing defensive core, or is a +1 or +2 Dragonite devastating enough to do so with a little support? What Pokemon on the opposing team can Dragonite set up on? Keep that target or those targets alive, and don't be afraid to make sacrifical plays or double switches if need be late-game to get Dragonite in against a foe it can exploit to boost and win. If at all possible, scout for status moves before trying to set up against Pokemon like Ferrothorn--paralysis cripples Dragonite and makes it much easier to play around and revenge kill, even with Extreme Speed. Dragonite only gets one shot with Supersonic Skystrike, and as Fly can be played around by strong Flying-resistant Pokemon, Dragonite has to be really careful with using its Z-Move. When against a target that Dragonite needs Supersonic Skystrike to break through, analyze whether you could grab an additional Dragon Dance boost or fire off an Earthquake instead without much risk to punish a switch or double switch from the opponent if they're trying to bait out Supersonic Skystrike early or sacrifice one of their less important Pokemon. Set entry hazards early to get the chip damage Dragonite needs to function and prevent opposing entry hazards either through aggressive removal or Taunt combined with constant offensive pressure. Once Dragonite has weakened a defensive core, do not let up the pressure and allow a defense Pokemon to heal, undoing the work that Dragonite did.

Team Options
========

Dragonite naturally pairs with dedicated leads that can both set hazards to accumulate chip damage and prevent Stealth Rock from the foe. Excadrill is one option to provide both Stealth Rock and Rapid Spin, while Greninja can set Spikes and prevent Stealth Rock with Taunt. Since Dragonite pairs so well with dedicated leads, it becomes a natural fit for hyper offense. Other hyper offense staples thus make good partners. Mega Gyarados and Magearna are two such staples, but because Dragonite requires a Z-Crystal to be effective, it can result in a less effective Magearna set being run. Offensive hazard removal is really nice for maintaining Multiscale. This can come from a number of offensive Pokemon, such as Rapid Spin Excadrill, Defog Kartana, Defog Tapu Koko, Not in 2019. or Defog Landorus-T, but you'll notice that a majority of these Pokemon stack weaknesses or are generally considered subpar options for hazard removal, which definitely contributes to holding Dragonite back in the tier. Defog Tornadus-T is another option, though it tends to clash with Dragonite rather than support it, since its U-turn targets are rarely exploitable by Dragonite. Is it even worth mentioning this? Tornadus-T doesn't fit on hyper offense anyway so it wouldn't really be an option anyway. Another option is to essentially go all-in with offensive typespam. Since most Pokemon that resist Flying lack reliable recovery, one Flying-type Pokemon can break for the other to sweep. Mega Pinsir is an option here, as is Hawlucha, since Dragonite can take down annoyances to it like Clefable or take out chunks of health from Landorus-T or Zapdos.

[STRATEGY COMMENTS]
Other Options
=============

An Adamant nature is an option to provide better rolls against bulky Magearna and to guarantee OHKOs on Pokemon like Magic Guard Clefable with a boosted Supersonic Skystrike. It's also notable for requiring less chip damage to take out would-be revenge killers with Extreme Speed, but outspeeding the previously mentioned meta-relevant threats is too important to give up, and the slight boost in damage output often isn't enough to make up for the drop in Speed. Fire Punch can be used to punish Celesteela while being able to break through Ferrothorn and Mega Scizor without requiring the use of Supersonic Skystrike. Why does it let Dragonite "punish" Celesteela and not just let Dragonite break through it like Ferrothorn and Mega Scizor? Is there really any difference? Losing the additional power of Earthquake and Earthquake's ability to hit Heatran, Tyranitar, Tapu Koko, and Mega Diancie is too detrimental, so Fire Punch should be used over Extreme Speed. However, this leaves Dragonite helpless against Weavile and weakens its matchup against Scarf Greninja, so it should only be used with partners that appreciate Celesteela being weakened like Tapu Lele and with solid answers to the revenge killers that Dragonite becomes weaker against. A set of Substitute, Roost, Dragon Dance, and Fly can be used with Leftovers. It can be effective if teammates spread Toxic around and is able to take advantage of Dragonite's usual weakness to status by setting Substitute, though it's PP-limited and can struggle against common walls like Zapdos and Celesteela. Finally, because of Multiscale, a Weakness Policy set is an option, but even at +3 Attack, Dragonite misses OHKOs against many bulky Pokemon like Tapu Fini, Ferrothorn, and Clefable, since it lacks Supersonic Skystrike. This Dragonite set mandates a strong hazard game, both to protect Multiscale and to ensure that Dragonite's attacks will pick up their KOs. While it has potential, relying on your opponent's attacks to set up your sweeper or breaker means that Weakness Policy Dragonite will oftentimes find itself outclassed by more consistent options.

Checks and Counters
===================

**Stealth Rock**: Stealth Rock halves Dragonite's bulk by breaking Multiscale then damages it even further by removing a quarter of its HP. I'm not sure if the phrasing here is technically the most accurate because losing HP = breaking Multiscale. While a full health Dragonite can set up against nearly any Pokemon in the OU tier, a Dragonite after Stealth Rock damage can barely set up on anything.

**Zapdos and Rotom-W**: Both of these Pokemon can take a boosted Supersonic Skystrike, heal, and retaliate with detrimental status or a Hidden Power Ice in Zapdos's case.

**Status**: All status conditions are crippling to Dragonite. Along with annoying full paralysis chances, Dragonite's subpar Speed causes a wide range of Pokemon to outspeed it after paralysis. A +1 paralyzed Dragonite is outsped by defensive Landorus-T, Tyranitar, Tapu Fini, Magearna, and Zapdos, for instance. Burn breaks Multiscale and halves Dragonite's attack, leaving it relatively worthless as a breaker and making it difficult to try to accumulate multiple boosts. Toxic is probably the least detrimental status for Dragonite, but it still leaves it unable to sweep in many cases, relegating it to a purely wallbreaking role.

**Landorus-T**: Without Roost, Landorus-T can be extremely annoying for Dragonite. Landorus-T can negate its Attack boosts while breaking Multiscale with U-turn chip, many sets can set up Stealth Rock, and Choice Scarf sets can revenge kill it with Stone Edge. Hidden Power Ice is run pretty often, on both Choice Scarf and more defensive/utility based sets, so it definitely deserves a mention. Maybe you can also mention Rock Tomb from lead Landorus-T disallowing Dragonite to accumulate boosts, though the situation in which you have a healthy lead Landorus-T in against a Dragonite is relatively uncommon, so maybe it isn't the best example.

**Celesteela and Skarmory**: Unless Dragonite is running Fire Punch, both Celesteela and the rarer Skarmory wall it hard, chipping it down. Dragonite can attempt to take advantage of Celesteela's poor damage output with Roost, but a mistimed Supersonic Skystrike will leave Dragonite essentially useless against Protect.

**Unaware**: Most Unaware walls are capable of inflicting status on Dragonite or severely damaging it, and none are OHKOed by Supersonic Skystrike, leaving Dragonite nearly helpless against them if they prioritize staying healthy. It's probably worth mentioning that Clefable commonly runs Protect, too.

**Healthy Revenge Killers**: Without enough chip damage, Dragonite will be unable to KO faster Pokemon with Extreme Speed, leaving it susceptible to Pokemon like Weavile and Protean Greninja depending on how much it's boosted. Choice Scarf Landorus-T is also an effective and dangerous answer if Dragonite lacks Roost, as mentioned earlier. It has its own section so there's no need to mention it here again.

[CREDITS]
- Written by: [[GMars, 273636]]
- Quality checked by: [[DKM, 402001], [Leo, 328915], [, ]]
- Grammar checked by: [[, ], [, ]]
3/3
 

Astra

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[OVERVIEW]

Dragonite is a devastating sweeper with Supersonic Skystrike, capable of breaking through defensive staples like Clefable, Tapu Fini, Ferrothorn, and Gliscor after a Dragon Dance. It can select from great priority, additional coverage, or recovery to best fit its team. Dragonite's ability Multiscale gives it an easy time setting up, but Stealth Rock takes away both Multiscale's effect (little extra clarity) and a chunk of Dragonite's health, so Dragonite requires good support against entry hazards to function well, either through exerting intense offensive pressure or with an emergency spinner or Defogger. A subpar Speed tier leaves Dragonite easily revenge killed, especially if it's chipped while setting up or if its team is unable to damage revenge killers into the range of Extreme Speed. Additionally, once Supersonic Skystrike is burned, Fly can be played around, leaving Dragonite reliant on non-STAB coverage. Finally, Dragonite faces serious competition from Mega Charizard X and even Gyarados, both being more consistent options. Dragonite finds itself relegated to hyper offensive teams, where even there it struggles to find a place by nearly requiring anti-hazard support, constraining its team's builds.

[SET]
name: Flyinium Z Breaker
move 1: Dragon Dance
move 2: Fly
move 3: Earthquake
move 4: Extreme Speed
item: Flyinium Z
ability: Multiscale
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Dragon Dance lets Dragonite present itself as a threat, demanding an immediate answer from the opponent to avoid letting it get to +2 Speed and roll through any possible revenge killing options. Fly paired with Flyinium Z lets Dragonite nuke any opposition that's hit neutrally, dropping Pokemon like Tapu Fini, Clefable, and Garchomp after a Dragon Dance. Once Flyinium Z is burned, Fly can still be used as a decently strong STAB attack to threaten Grass-types and force awkward plays, though it does become much easier to play around. Earthquake provides great coverage when paired with Fly, taking on a good number of the Rock-, Electric-, and Steel-types that could try to absorb a Supersonic Skystrike like Tyranitar, Heatran, Magearna, and Jirachi. It also allows Dragonite to hit Toxapex hard without using Supersonic Skystrike, preventing a chipped one from using Scald or Haze without burning Dragonite's Z-Move. Extreme Speed is useful to revenge kill weakened threats and enable Dragonite to sweep should opposing revenge killers like Weavile or Mega Alakazam be sufficiently weakened. Roost is an option to let Dragonite play around Choice Scarf Landorus-T once it's has boosted its Speed using Dragon Dance, letting it absorb and burn the PP of Stone Edge or restore Multiscale to ease additional setup to negate Intimidate. It also lets Dragonite boost multiple times against Tapu Koko and threaten Pokemon like Tapu Bulu early-game even in the presence of Stealth Rock, restoring Multiscale and the ability to set up and break or sweep mid-to-late-game mid- or late-game.

Set Details
========

A Jolly nature is preferred to outspeed Tapu Koko, Ash-Greninja, and Mega Lopunny at +1, Scarf Kartana at +2, and Heatran and neutral-natured Mega Garchomp when unboosted. Multiscale lets Dragonite easily set up on neutral attacks, (RC) and weaker super effective attacks, and it allows Dragonite to even take strong super effective hits like Mega Latias's Ice Beam and Choice Specs Tapu Lele's Moonblast if need be.

Usage Tips
========

As soon as Team Preview, identify what will let you win the game. Will Dragonite's partners be able to win the game if it's able to punch a hole in an opposing defensive core, or is a +1 or +2 Dragonite devastating enough to do so with a little support? What Pokemon on the opposing team can Dragonite set up on? Keep that target or those targets alive, and don't be afraid to make sacrifical sacrificial plays or double switches if need be late-game to get Dragonite in against a foe it can exploit to boost and win. If at all possible, scout for status moves before trying to set up against Pokemon like Ferrothorn--&mdashparalysis cripples Dragonite and makes it much easier to play around and revenge kill, even with Extreme Speed. Dragonite only gets one shot with Supersonic Skystrike, and as since ('and as' sounds awkward when read) Fly can be played around by strong Flying-resistant Pokemon, Dragonite has to be really careful with using its Z-Move. When against a target that Dragonite needs Supersonic Skystrike to break through, analyze whether you could grab an additional Dragon Dance boost or fire off an Earthquake instead without much risk to punish a switch or double switch from the opponent if they're trying to bait out Supersonic Skystrike early or sacrifice one of their less important Pokemon. Set entry hazards early to get the chip damage Dragonite needs to function and prevent opposing entry hazards either through aggressive removal or Taunt combined with constant offensive pressure. Once Dragonite has weakened a defensive core, do not let up the pressure and allow a defense defensive Pokemon to heal, undoing the work that Dragonite did.

Team Options
========

Dragonite naturally pairs with dedicated leads that can both set hazards to accumulate chip damage and prevent Stealth Rock from the foe. Excadrill is one option to provide both Stealth Rock and Rapid Spin, while Greninja can set Spikes and prevent Stealth Rock with Taunt. Since Dragonite pairs so well with dedicated leads, it becomes a natural fit for hyper offense. Other hyper offense staples thus make good partners. Mega Gyarados and Magearna are two such staples, but because Dragonite requires a Z-Crystal to be effective, it can result in a less effective Magearna set being run. Offensive hazard removal is really nice for maintaining Multiscale. This can come from a number of offensive Pokemon, such as Rapid Spin Excadrill, Defog Kartana, or Defog Landorus-T, but you'll notice that a majority of these Pokemon stack weaknesses or are generally considered subpar options for hazard removal, which definitely contributes to holding Dragonite back in the tier. Another option is to essentially go all-in with offensive typespam (is this a formal term? never heard of it and want to make sure). Since most Pokemon that resist Flying lack reliable recovery, one Flying-type Pokemon can break for the other to sweep. Mega Pinsir is an option here, as is Hawlucha, since Dragonite can take down annoyances to it like Clefable or take out chunks of health from Landorus-T or Zapdos.

[STRATEGY COMMENTS]
Other Options
=============

An Adamant nature is an option to provide better rolls against bulky Magearna and to guarantee OHKOs on Pokemon like Magic Guard Clefable with a boosted Supersonic Skystrike. It's also notable for requiring less chip damage to take out would-be revenge killers with Extreme Speed, but outspeeding the previously mentioned meta-relevant threats is too important to give up, and the slight boost in damage output often isn't enough to make up for the drop in Speed. Fire Punch can be used to break through Celesteela as well as Ferrothorn and Mega Scizor without requiring the use of Supersonic Skystrike. Losing the additional power of Earthquake and Earthquake's ability to hit Heatran, Tyranitar, Tapu Koko, and Mega Diancie is too detrimental, so Fire Punch should be used over Extreme Speed. However, this leaves Dragonite helpless against Weavile and weakens its matchup against Choice Scarf Greninja, so it should only be used with partners that appreciate Celesteela being weakened like Tapu Lele and with solid answers to the revenge killers that Dragonite becomes weaker against. A set of Substitute, Roost, Dragon Dance, and Fly can be used with Leftovers. It can be effective if teammates spread Toxic around and is able to take advantage of Dragonite's usual weakness to status by setting Substitute, though it's PP-limited and can struggle against common walls like Zapdos and Celesteela. Finally, because of Multiscale, a Weakness Policy set is an option, but even at +3 Attack, Dragonite misses OHKOs against many bulky Pokemon like Tapu Fini, Ferrothorn, and Clefable, since it lacks Supersonic Skystrike. This Dragonite set mandates a strong hazard game, both to protect Multiscale and to ensure that Dragonite's attacks will pick up their KOs. While it has potential, relying on your opponent's attacks to set up your sweeper or breaker means that Weakness Policy Dragonite will oftentimes find itself outclassed by more consistent options.

Checks and Counters
===================

**Stealth Rock**: Stealth Rock takes a quarter of Dragonite's HP away and halves its bulk by breaking Multiscale. While a full health, (AC) Dragonite can set up against nearly any Pokemon in the OU tier, but a Dragonite after Stealth Rock damage can barely set up on anything.

**Zapdos and Rotom-W**: Both of these Pokemon can take a boosted Supersonic Skystrike, heal, and retaliate with detrimental status or a Hidden Power Ice in Zapdos's case.

**Status**: All status conditions are crippling to Dragonite. Along with annoying full paralysis chances, Dragonite's subpar Speed causes a wide range of Pokemon to outspeed it after paralysis. A +1 paralyzed Dragonite is outsped by defensive Landorus-T, Tyranitar, Tapu Fini, Magearna, and Zapdos, for instance. Burn breaks Multiscale and halves Dragonite's attack, leaving it relatively worthless as a breaker and making it difficult to try to accumulate multiple boosts. Toxic is probably the least detrimental status for Dragonite, but it still leaves it unable to sweep in many cases, relegating it to a purely wallbreaking role.

**Landorus-T**: Without Roost, Landorus-T can be extremely annoying for Dragonite. Landorus-T can negate its Attack boosts while breaking Multiscale with U-turn chip or threatening it with Hidden Power Ice, (RC) many. (AP) Many sets can set up Stealth Rock, and Choice Scarf sets can revenge kill it with Stone Edge.

**Celesteela and Skarmory**: Unless Dragonite is running Fire Punch, both Celesteela and the rarer Skarmory wall it hard, chipping and can chip it down. Dragonite can attempt to take advantage of Celesteela's poor damage output with Roost, but a mistimed Supersonic Skystrike will leave Dragonite essentially useless against Protect.

**Unaware**: Most Unaware walls are capable of inflicting status on Dragonite or severely damaging it, and none are OHKOed by Supersonic Skystrike, leaving Dragonite nearly helpless against them if they prioritize staying healthy.

**Healthy Revenge Killers**: Without enough chip damage, Dragonite will be unable to KO faster Pokemon with Extreme Speed, leaving it susceptible to Pokemon like Weavile and Protean Greninja depending on how much it's boosted.

[CREDITS]
- Written by: [[GMars, 273636]]
- Quality checked by: [[DKM, 402001], [Leo, 328915], [Jordy, 395754]]
- Grammar checked by: [[, ], [, ]]
1/1 :blobthumbsup:
180540
 

GMars

It's ya boy GEEEEEEEEMARS
is a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Top CAP Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
add remove (comments)
[OVERVIEW]

Dragonite is a devastating sweeper with Supersonic Skystrike, capable of breaking through defensive staples like Clefable, Tapu Fini, Ferrothorn, and Gliscor after a Dragon Dance. It can select from great priority, additional coverage, or recovery to best fit its team. Dragonite's ability Multiscale gives it an easy time setting up, but Stealth Rock takes away both Multiscale's effect (little extra clarity) and a chunk of Dragonite's health, so Dragonite requires good support against entry hazards to function well, either through exerting intense offensive pressure or with an emergency spinner or Defogger. A subpar Speed tier leaves Dragonite easily revenge killed, especially if it's chipped while setting up or if its team is unable to damage revenge killers into the range of Extreme Speed. Additionally, once Supersonic Skystrike is burned, Fly can be played around, leaving Dragonite reliant on non-STAB coverage. Finally, Dragonite faces serious competition from Mega Charizard X and even Gyarados, both being more consistent options. Dragonite finds itself relegated to hyper offensive teams, where even there it struggles to find a place by nearly requiring anti-hazard support, constraining its team's builds.

[SET]
name: Flyinium Z Breaker
move 1: Dragon Dance
move 2: Fly
move 3: Earthquake
move 4: Extreme Speed
item: Flyinium Z
ability: Multiscale
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Dragon Dance lets Dragonite present itself as a threat, demanding an immediate answer from the opponent to avoid letting it get to +2 Speed and roll through any possible revenge killing options. Fly paired with Flyinium Z lets Dragonite nuke any opposition that's hit neutrally, dropping Pokemon like Tapu Fini, Clefable, and Garchomp after a Dragon Dance. Once Flyinium Z is burned, Fly can still be used as a decently strong STAB attack to threaten Grass-types and force awkward plays, though it does become much easier to play around. Earthquake provides great coverage when paired with Fly, taking on a good number of the Rock-, Electric-, and Steel-types that could try to absorb a Supersonic Skystrike like Tyranitar, Heatran, Magearna, and Jirachi. It also allows Dragonite to hit Toxapex hard without using Supersonic Skystrike, preventing a chipped one from using Scald or Haze without burning Dragonite's Z-Move. Extreme Speed is useful to revenge kill weakened threats and enable Dragonite to sweep should opposing revenge killers like Weavile or Mega Alakazam be sufficiently weakened. Roost is an option to let Dragonite play around Choice Scarf Landorus-T once it's has boosted its Speed using Dragon Dance, letting it absorb and burn the PP of Stone Edge or restore Multiscale to ease additional setup to negate Intimidate. It also lets Dragonite boost multiple times against Tapu Koko and threaten Pokemon like Tapu Bulu early-game even in the presence of Stealth Rock, restoring Multiscale and the ability to set up and break or sweep mid-to-late-game mid- or late-game.

Set Details
========

A Jolly nature is preferred to outspeed Tapu Koko, Ash-Greninja, and Mega Lopunny at +1, Scarf Kartana at +2, and Heatran and neutral-natured Mega Garchomp when unboosted. Multiscale lets Dragonite easily set up on neutral attacks, (RC) and weaker super effective attacks, and it allows Dragonite to even take strong super effective hits like Mega Latias's Ice Beam and Choice Specs Tapu Lele's Moonblast if need be.

Usage Tips
========

As soon as Team Preview, identify what will let you win the game. Will Dragonite's partners be able to win the game if it's able to punch a hole in an opposing defensive core, or is a +1 or +2 Dragonite devastating enough to do so with a little support? What Pokemon on the opposing team can Dragonite set up on? Keep that target or those targets alive, and don't be afraid to make sacrifical sacrificial plays or double switches if need be late-game to get Dragonite in against a foe it can exploit to boost and win. If at all possible, scout for status moves before trying to set up against Pokemon like Ferrothorn--&mdashparalysis cripples Dragonite and makes it much easier to play around and revenge kill, even with Extreme Speed. Dragonite only gets one shot with Supersonic Skystrike, and as since ('and as' sounds awkward when read) Fly can be played around by strong Flying-resistant Pokemon, Dragonite has to be really careful with using its Z-Move. When against a target that Dragonite needs Supersonic Skystrike to break through, analyze whether you could grab an additional Dragon Dance boost or fire off an Earthquake instead without much risk to punish a switch or double switch from the opponent if they're trying to bait out Supersonic Skystrike early or sacrifice one of their less important Pokemon. Set entry hazards early to get the chip damage Dragonite needs to function and prevent opposing entry hazards either through aggressive removal or Taunt combined with constant offensive pressure. Once Dragonite has weakened a defensive core, do not let up the pressure and allow a defense defensive Pokemon to heal, undoing the work that Dragonite did.

Team Options
========

Dragonite naturally pairs with dedicated leads that can both set hazards to accumulate chip damage and prevent Stealth Rock from the foe. Excadrill is one option to provide both Stealth Rock and Rapid Spin, while Greninja can set Spikes and prevent Stealth Rock with Taunt. Since Dragonite pairs so well with dedicated leads, it becomes a natural fit for hyper offense. Other hyper offense staples thus make good partners. Mega Gyarados and Magearna are two such staples, but because Dragonite requires a Z-Crystal to be effective, it can result in a less effective Magearna set being run. Offensive hazard removal is really nice for maintaining Multiscale. This can come from a number of offensive Pokemon, such as Rapid Spin Excadrill, Defog Kartana, or Defog Landorus-T, but you'll notice that a majority of these Pokemon stack weaknesses or are generally considered subpar options for hazard removal, which definitely contributes to holding Dragonite back in the tier. Another option is to essentially go all-in with offensive typespam (is this a formal term? never heard of it and want to make sure). Since most Pokemon that resist Flying lack reliable recovery, one Flying-type Pokemon can break for the other to sweep. Mega Pinsir is an option here, as is Hawlucha, since Dragonite can take down annoyances to it like Clefable or take out chunks of health from Landorus-T or Zapdos.

[STRATEGY COMMENTS]
Other Options
=============

An Adamant nature is an option to provide better rolls against bulky Magearna and to guarantee OHKOs on Pokemon like Magic Guard Clefable with a boosted Supersonic Skystrike. It's also notable for requiring less chip damage to take out would-be revenge killers with Extreme Speed, but outspeeding the previously mentioned meta-relevant threats is too important to give up, and the slight boost in damage output often isn't enough to make up for the drop in Speed. Fire Punch can be used to break through Celesteela as well as Ferrothorn and Mega Scizor without requiring the use of Supersonic Skystrike. Losing the additional power of Earthquake and Earthquake's ability to hit Heatran, Tyranitar, Tapu Koko, and Mega Diancie is too detrimental, so Fire Punch should be used over Extreme Speed. However, this leaves Dragonite helpless against Weavile and weakens its matchup against Choice Scarf Greninja, so it should only be used with partners that appreciate Celesteela being weakened like Tapu Lele and with solid answers to the revenge killers that Dragonite becomes weaker against. A set of Substitute, Roost, Dragon Dance, and Fly can be used with Leftovers. It can be effective if teammates spread Toxic around and is able to take advantage of Dragonite's usual weakness to status by setting Substitute, though it's PP-limited and can struggle against common walls like Zapdos and Celesteela. Finally, because of Multiscale, a Weakness Policy set is an option, but even at +3 Attack, Dragonite misses OHKOs against many bulky Pokemon like Tapu Fini, Ferrothorn, and Clefable, since it lacks Supersonic Skystrike. This Dragonite set mandates a strong hazard game, both to protect Multiscale and to ensure that Dragonite's attacks will pick up their KOs. While it has potential, relying on your opponent's attacks to set up your sweeper or breaker means that Weakness Policy Dragonite will oftentimes find itself outclassed by more consistent options.

Checks and Counters
===================

**Stealth Rock**: Stealth Rock takes a quarter of Dragonite's HP away and halves its bulk by breaking Multiscale. While a full health, (AC) Dragonite can set up against nearly any Pokemon in the OU tier, but a Dragonite after Stealth Rock damage can barely set up on anything.

**Zapdos and Rotom-W**: Both of these Pokemon can take a boosted Supersonic Skystrike, heal, and retaliate with detrimental status or a Hidden Power Ice in Zapdos's case.

**Status**: All status conditions are crippling to Dragonite. Along with annoying full paralysis chances, Dragonite's subpar Speed causes a wide range of Pokemon to outspeed it after paralysis. A +1 paralyzed Dragonite is outsped by defensive Landorus-T, Tyranitar, Tapu Fini, Magearna, and Zapdos, for instance. Burn breaks Multiscale and halves Dragonite's attack, leaving it relatively worthless as a breaker and making it difficult to try to accumulate multiple boosts. Toxic is probably the least detrimental status for Dragonite, but it still leaves it unable to sweep in many cases, relegating it to a purely wallbreaking role.

**Landorus-T**: Without Roost, Landorus-T can be extremely annoying for Dragonite. Landorus-T can negate its Attack boosts while breaking Multiscale with U-turn chip or threatening it with Hidden Power Ice, (RC) many. (AP) Many sets can set up Stealth Rock, and Choice Scarf sets can revenge kill it with Stone Edge.

**Celesteela and Skarmory**: Unless Dragonite is running Fire Punch, both Celesteela and the rarer Skarmory wall it hard, chipping and can chip it down. Dragonite can attempt to take advantage of Celesteela's poor damage output with Roost, but a mistimed Supersonic Skystrike will leave Dragonite essentially useless against Protect.

**Unaware**: Most Unaware walls are capable of inflicting status on Dragonite or severely damaging it, and none are OHKOed by Supersonic Skystrike, leaving Dragonite nearly helpless against them if they prioritize staying healthy.

**Healthy Revenge Killers**: Without enough chip damage, Dragonite will be unable to KO faster Pokemon with Extreme Speed, leaving it susceptible to Pokemon like Weavile and Protean Greninja depending on how much it's boosted.

[CREDITS]
- Written by: [[GMars, 273636]]
- Quality checked by: [[DKM, 402001], [Leo, 328915], [Jordy, 395754]]
- Grammar checked by: [[, ], [, ]]
1/1 :blobthumbsup:
View attachment 180540
Thanks, ready for GP 2!
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

Dragonite is a devastating sweeper with Supersonic Skystrike, capable of breaking through defensive staples like Clefable, Tapu Fini, Ferrothorn, and Gliscor after a Dragon Dance. It can select from great priority, additional coverage, or and recovery to best fit its team. Dragonite's ability Multiscale gives it an easy time setting up, but Stealth Rock takes away both Multiscale's effect and a chunk of Dragonite's health, so Dragonite requires good support against entry hazards to function well, either through exerting intense offensive pressure or with an emergency spinner or Defogger. A subpar Speed tier leaves Dragonite easily revenge killed, especially if it's chipped while setting up or if its team is unable to damage revenge killers into the range of Extreme Speed. Additionally, once Supersonic Skystrike is burned, Fly can be played around, leaving Dragonite reliant on non-STAB coverage. Finally, Dragonite faces serious competition from Mega Charizard X and even Gyarados, with both being more consistent options. As a result, Dragonite finds itself relegated to hyper offensive teams, where even there it struggles to find a place by nearly requiring mandating anti-hazard support, constraining its team's builds.

[SET]
name: Flyinium Z Breaker
move 1: Dragon Dance
move 2: Fly
move 3: Earthquake
move 4: Extreme Speed
item: Flyinium Z
ability: Multiscale
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Dragon Dance lets Dragonite present itself as a threat, demanding an immediate answer from the opponent to avoid letting it get to +2 Speed and roll through any possible revenge killing options. Fly paired with Flyinium Z lets Dragonite nuke any opposition that's hit neutrally, dropping Pokemon like Tapu Fini, Clefable, and Garchomp after a Dragon Dance. Once Flyinium Z is burned, Fly can still be used as a decently strong STAB attack to threaten Grass-types and force awkward plays, though it does become much easier to play around. Earthquake provides great coverage when paired with Fly, taking on a good number of the Rock-, Electric-, and Steel-types that could try to absorb a Supersonic Skystrike like Tyranitar, Heatran, Magearna, and Jirachi. It also allows Dragonite to hit Toxapex hard without using Supersonic Skystrike, preventing a chipped one from using Scald or Haze without burning Dragonite's Z-Move. Extreme Speed is useful to revenge kill weakened threats and enable Dragonite to sweep should opposing revenge killers like Weavile or and Mega Alakazam be sufficiently weakened. Roost is an option to let Dragonite play around Choice Scarf Landorus-T once it has boosted its Speed using Dragon Dance, letting it absorb and burn the PP of Stone Edge or restore Multiscale to ease additional setup to negate Intimidate. It also lets Dragonite boost multiple times against Tapu Koko and threaten Pokemon like Tapu Bulu early-game even in the presence of Stealth Rock, restoring Multiscale and the ability to set up and break or sweep mid- or late-game.

Set Details
========

A Jolly nature is preferred to outspeed Tapu Koko, Ash-Greninja, and Mega Lopunny at +1, Choice Scarf Kartana at +2, and Heatran and neutral-natured Mega Garchomp when unboosted. Multiscale lets Dragonite easily set up on neutral attacks and weaker super effective attacks, and it allows Dragonite to even take strong super effective hits like Mega Latias's Ice Beam and Choice Specs Tapu Lele's Moonblast if need be.

Usage Tips
========

As soon as Team Preview, identify what will let you win the game. Will Dragonite's partners be able to win the game if it's able to punch a hole in an opposing defensive core, or is a +1 or +2 Dragonite devastating enough to do so with a little support? What Pokemon on the opposing team can Dragonite set up on? Keep that target or those targets alive, and don't be afraid to make sacrificial plays or double switches if need be late-game to get Dragonite in against a foe it can exploit to boost and win. If at all possible, scout for status moves before trying to set up against Pokemon like Ferrothorn—paralysis (SC) cripples Dragonite and makes it much easier to play around and revenge kill, even with Extreme Speed. Dragonite only gets one shot with Supersonic Skystrike, and since Fly can be played around by strong Flying-resistant Pokemon, Dragonite has to be really careful with using its Z-Move. When against a target that Dragonite needs Supersonic Skystrike to break through, analyze whether you could grab an additional Dragon Dance boost or fire off an Earthquake instead without much risk to punish a switch or double switch from the opponent if they're trying to bait out Supersonic Skystrike early or sacrifice one of their less important Pokemon. Set entry hazards early to get the chip damage Dragonite needs to function and prevent opposing entry hazards either through aggressive removal or Taunt combined with constant offensive pressure. Once Dragonite has weakened a defensive core, do not let up the pressure and allow a defensive Pokemon to heal, undoing the work that Dragonite did.

Team Options
========

Dragonite naturally pairs with dedicated leads that can both set entry hazards to accumulate chip damage and prevent Stealth Rock from the foe. Excadrill is one option to provide both Stealth Rock and Rapid Spin, while Greninja can set Spikes and prevent Stealth Rock with Taunt. Since Dragonite pairs so well with dedicated leads, it becomes a natural fit for hyper offense. Other hyper offense staples thus make good partners. Mega Gyarados and Magearna are two such staples Pokemon, but because Dragonite requires a Z-Crystal to be effective, it can result in a less effective Magearna set being run. Offensive hazard removal is really nice for maintaining Multiscale. This can come from a number of offensive Pokemon, such as Rapid Spin Excadrill, Defog Kartana, or Defog Landorus-T, but you'll notice that a majority of these Pokemon stack weaknesses or are generally considered subpar options for hazard removal, which definitely contributes to holding Dragonite back in the tier. Another option is to essentially go all-in with offensive type spam. Since most Pokemon that resist Flying lack reliable recovery, one Flying-type Pokemon can break for the other to sweep. Mega Pinsir is an option here, as is Hawlucha, since Dragonite can take down annoyances to it like Clefable or take out chunks of health from Landorus-T or Zapdos.

[STRATEGY COMMENTS]
Other Options
=============

An Adamant nature is an option to provide better rolls against bulky Magearna and guarantee OHKOs on Pokemon like Magic Guard Clefable with a boosted Supersonic Skystrike. It's also notable for requiring less chip damage to take out would-be revenge killers with Extreme Speed, but outspeeding the previously mentioned metagame-relevant threats is too important to give up, and the slight boost in damage output often isn't enough to make up for the drop in Speed. Fire Punch can be used to break through Celesteela as well as Ferrothorn and Mega Scizor without requiring the use of Supersonic Skystrike. Losing the additional power of Earthquake and Earthquake's ability to hit Heatran, Tyranitar, Tapu Koko, and Mega Diancie is too detrimental, so Fire Punch should be used over Extreme Speed. However, this leaves Dragonite helpless against Weavile and weakens its matchup against Choice Scarf Greninja, so it should only be used with partners that appreciate Celesteela being weakened like Tapu Lele and with solid answers to the revenge killers that Dragonite becomes weaker against. A set of Substitute, Roost, Dragon Dance, and Fly can be used with Leftovers. It can be effective if teammates spread Toxic around and is able to take advantage of Dragonite's usual weakness to status by setting Substitute, though it's PP-limited it has limited PP and can struggle against common walls like Zapdos and Celesteela. Finally, because of Multiscale, a Weakness Policy set is an option, but even at +3 Attack, Dragonite misses OHKOs against many bulky Pokemon like Tapu Fini, Ferrothorn, and Clefable, since it lacks Supersonic Skystrike. This Dragonite set mandates a strong hazard game, both to protect Multiscale and to ensure that Dragonite's attacks will pick up their KOs. While it has potential, relying on your opponent's attacks to set up your sweeper or breaker means that Weakness Policy Dragonite will oftentimes find itself outclassed by more consistent options.

Checks and Counters
===================

**Stealth Rock**: Stealth Rock takes a quarter of Dragonite's HP away and halves its bulk by breaking Multiscale. While a full health Dragonite can set up against nearly any Pokemon in the OU tier, a Dragonite after Stealth Rock damage can barely set up on anything.

**Zapdos and Rotom-W**: Both of these Pokemon can take a boosted Supersonic Skystrike, heal, and retaliate with detrimental status or a Hidden Power Ice in Zapdos's case.

**Status**: All status conditions are crippling to Dragonite. Along with annoying full paralysis chances, Dragonite's subpar Speed causes a wide range of Pokemon to outspeed it after paralysis. A +1 paralyzed Dragonite is outsped by defensive Landorus-T, Tyranitar, Tapu Fini, Magearna, and Zapdos, for instance. Burn breaks Multiscale and halves Dragonite's attack, leaving it relatively worthless as a breaker and making it difficult to try to accumulate multiple boosts. Toxic is probably the least detrimental status for Dragonite, but it still leaves it unable to sweep in many cases, relegating it to a purely wallbreaking role.

**Landorus-T**: Without Roost, Landorus-T can be extremely annoying for Dragonite. Landorus-T can negate its Attack boosts while breaking Multiscale with U-turn chip or threatening it with Hidden Power Ice. Additionally, many sets can set up Stealth Rock, and Choice Scarf sets can revenge kill it with Stone Edge.

**Celesteela and Skarmory**: Unless Dragonite is running Fire Punch, both Celesteela and the rarer Skarmory wall it hard and can chip it down. Dragonite can attempt to take advantage of Celesteela's poor damage output with Roost, but a mistimed Supersonic Skystrike will leave Dragonite essentially useless against Protect.

**Unaware**: Most Unaware walls are capable of inflicting status on Dragonite or severely damaging it, and none are OHKOed by Supersonic Skystrike, leaving Dragonite nearly helpless against them if they prioritize staying healthy.

**Healthy Revenge Killers**: Without enough chip damage, Dragonite will be unable to KO faster Pokemon with Extreme Speed, leaving it susceptible to Pokemon like Weavile and Protean Greninja depending on how much it's boosted.

[CREDITS]
- Written by: [[GMars, 273636]]
- Quality checked by: [[DKM, 402001], [Leo, 328915], [Jordy, 395754]]
- Grammar checked by: [[Estronic, 240732], [, ]]
 

GMars

It's ya boy GEEEEEEEEMARS
is a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Top CAP Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

Dragonite is a devastating sweeper with Supersonic Skystrike, capable of breaking through defensive staples like Clefable, Tapu Fini, Ferrothorn, and Gliscor after a Dragon Dance. It can select from great priority, additional coverage, or and recovery to best fit its team. Dragonite's ability Multiscale gives it an easy time setting up, but Stealth Rock takes away both Multiscale's effect and a chunk of Dragonite's health, so Dragonite requires good support against entry hazards to function well, either through exerting intense offensive pressure or with an emergency spinner or Defogger. A subpar Speed tier leaves Dragonite easily revenge killed, especially if it's chipped while setting up or if its team is unable to damage revenge killers into the range of Extreme Speed. Additionally, once Supersonic Skystrike is burned, Fly can be played around, leaving Dragonite reliant on non-STAB coverage. Finally, Dragonite faces serious competition from Mega Charizard X and even Gyarados, with both being more consistent options. As a result, Dragonite finds itself relegated to hyper offensive teams, where even there it struggles to find a place by nearly requiring mandating anti-hazard support, constraining its team's builds.

[SET]
name: Flyinium Z Breaker
move 1: Dragon Dance
move 2: Fly
move 3: Earthquake
move 4: Extreme Speed
item: Flyinium Z
ability: Multiscale
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Dragon Dance lets Dragonite present itself as a threat, demanding an immediate answer from the opponent to avoid letting it get to +2 Speed and roll through any possible revenge killing options. Fly paired with Flyinium Z lets Dragonite nuke any opposition that's hit neutrally, dropping Pokemon like Tapu Fini, Clefable, and Garchomp after a Dragon Dance. Once Flyinium Z is burned, Fly can still be used as a decently strong STAB attack to threaten Grass-types and force awkward plays, though it does become much easier to play around. Earthquake provides great coverage when paired with Fly, taking on a good number of the Rock-, Electric-, and Steel-types that could try to absorb a Supersonic Skystrike like Tyranitar, Heatran, Magearna, and Jirachi. It also allows Dragonite to hit Toxapex hard without using Supersonic Skystrike, preventing a chipped one from using Scald or Haze without burning Dragonite's Z-Move. Extreme Speed is useful to revenge kill weakened threats and enable Dragonite to sweep should opposing revenge killers like Weavile or and Mega Alakazam be sufficiently weakened. Roost is an option to let Dragonite play around Choice Scarf Landorus-T once it has boosted its Speed using Dragon Dance, letting it absorb and burn the PP of Stone Edge or restore Multiscale to ease additional setup to negate Intimidate. It also lets Dragonite boost multiple times against Tapu Koko and threaten Pokemon like Tapu Bulu early-game even in the presence of Stealth Rock, restoring Multiscale and the ability to set up and break or sweep mid- or late-game.

Set Details
========

A Jolly nature is preferred to outspeed Tapu Koko, Ash-Greninja, and Mega Lopunny at +1, Choice Scarf Kartana at +2, and Heatran and neutral-natured Mega Garchomp when unboosted. Multiscale lets Dragonite easily set up on neutral attacks and weaker super effective attacks, and it allows Dragonite to even take strong super effective hits like Mega Latias's Ice Beam and Choice Specs Tapu Lele's Moonblast if need be.

Usage Tips
========

As soon as Team Preview, identify what will let you win the game. Will Dragonite's partners be able to win the game if it's able to punch a hole in an opposing defensive core, or is a +1 or +2 Dragonite devastating enough to do so with a little support? What Pokemon on the opposing team can Dragonite set up on? Keep that target or those targets alive, and don't be afraid to make sacrificial plays or double switches if need be late-game to get Dragonite in against a foe it can exploit to boost and win. If at all possible, scout for status moves before trying to set up against Pokemon like Ferrothorn—paralysis (SC) cripples Dragonite and makes it much easier to play around and revenge kill, even with Extreme Speed. Dragonite only gets one shot with Supersonic Skystrike, and since Fly can be played around by strong Flying-resistant Pokemon, Dragonite has to be really careful with using its Z-Move. When against a target that Dragonite needs Supersonic Skystrike to break through, analyze whether you could grab an additional Dragon Dance boost or fire off an Earthquake instead without much risk to punish a switch or double switch from the opponent if they're trying to bait out Supersonic Skystrike early or sacrifice one of their less important Pokemon. Set entry hazards early to get the chip damage Dragonite needs to function and prevent opposing entry hazards either through aggressive removal or Taunt combined with constant offensive pressure. Once Dragonite has weakened a defensive core, do not let up the pressure and allow a defensive Pokemon to heal, undoing the work that Dragonite did.

Team Options
========

Dragonite naturally pairs with dedicated leads that can both set entry hazards to accumulate chip damage and prevent Stealth Rock from the foe. Excadrill is one option to provide both Stealth Rock and Rapid Spin, while Greninja can set Spikes and prevent Stealth Rock with Taunt. Since Dragonite pairs so well with dedicated leads, it becomes a natural fit for hyper offense. Other hyper offense staples thus make good partners. Mega Gyarados and Magearna are two such staples Pokemon, but because Dragonite requires a Z-Crystal to be effective, it can result in a less effective Magearna set being run. Offensive hazard removal is really nice for maintaining Multiscale. This can come from a number of offensive Pokemon, such as Rapid Spin Excadrill, Defog Kartana, or Defog Landorus-T, but you'll notice that a majority of these Pokemon stack weaknesses or are generally considered subpar options for hazard removal, which definitely contributes to holding Dragonite back in the tier. Another option is to essentially go all-in with offensive type spam. Since most Pokemon that resist Flying lack reliable recovery, one Flying-type Pokemon can break for the other to sweep. Mega Pinsir is an option here, as is Hawlucha, since Dragonite can take down annoyances to it like Clefable or take out chunks of health from Landorus-T or Zapdos.

[STRATEGY COMMENTS]
Other Options
=============

An Adamant nature is an option to provide better rolls against bulky Magearna and guarantee OHKOs on Pokemon like Magic Guard Clefable with a boosted Supersonic Skystrike. It's also notable for requiring less chip damage to take out would-be revenge killers with Extreme Speed, but outspeeding the previously mentioned metagame-relevant threats is too important to give up, and the slight boost in damage output often isn't enough to make up for the drop in Speed. Fire Punch can be used to break through Celesteela as well as Ferrothorn and Mega Scizor without requiring the use of Supersonic Skystrike. Losing the additional power of Earthquake and Earthquake's ability to hit Heatran, Tyranitar, Tapu Koko, and Mega Diancie is too detrimental, so Fire Punch should be used over Extreme Speed. However, this leaves Dragonite helpless against Weavile and weakens its matchup against Choice Scarf Greninja, so it should only be used with partners that appreciate Celesteela being weakened like Tapu Lele and with solid answers to the revenge killers that Dragonite becomes weaker against. A set of Substitute, Roost, Dragon Dance, and Fly can be used with Leftovers. It can be effective if teammates spread Toxic around and is able to take advantage of Dragonite's usual weakness to status by setting Substitute, though it's PP-limited it has limited PP and can struggle against common walls like Zapdos and Celesteela. Finally, because of Multiscale, a Weakness Policy set is an option, but even at +3 Attack, Dragonite misses OHKOs against many bulky Pokemon like Tapu Fini, Ferrothorn, and Clefable, since it lacks Supersonic Skystrike. This Dragonite set mandates a strong hazard game, both to protect Multiscale and to ensure that Dragonite's attacks will pick up their KOs. While it has potential, relying on your opponent's attacks to set up your sweeper or breaker means that Weakness Policy Dragonite will oftentimes find itself outclassed by more consistent options.

Checks and Counters
===================

**Stealth Rock**: Stealth Rock takes a quarter of Dragonite's HP away and halves its bulk by breaking Multiscale. While a full health Dragonite can set up against nearly any Pokemon in the OU tier, a Dragonite after Stealth Rock damage can barely set up on anything.

**Zapdos and Rotom-W**: Both of these Pokemon can take a boosted Supersonic Skystrike, heal, and retaliate with detrimental status or a Hidden Power Ice in Zapdos's case.

**Status**: All status conditions are crippling to Dragonite. Along with annoying full paralysis chances, Dragonite's subpar Speed causes a wide range of Pokemon to outspeed it after paralysis. A +1 paralyzed Dragonite is outsped by defensive Landorus-T, Tyranitar, Tapu Fini, Magearna, and Zapdos, for instance. Burn breaks Multiscale and halves Dragonite's attack, leaving it relatively worthless as a breaker and making it difficult to try to accumulate multiple boosts. Toxic is probably the least detrimental status for Dragonite, but it still leaves it unable to sweep in many cases, relegating it to a purely wallbreaking role.

**Landorus-T**: Without Roost, Landorus-T can be extremely annoying for Dragonite. Landorus-T can negate its Attack boosts while breaking Multiscale with U-turn chip or threatening it with Hidden Power Ice. Additionally, many sets can set up Stealth Rock, and Choice Scarf sets can revenge kill it with Stone Edge.

**Celesteela and Skarmory**: Unless Dragonite is running Fire Punch, both Celesteela and the rarer Skarmory wall it hard and can chip it down. Dragonite can attempt to take advantage of Celesteela's poor damage output with Roost, but a mistimed Supersonic Skystrike will leave Dragonite essentially useless against Protect.

**Unaware**: Most Unaware walls are capable of inflicting status on Dragonite or severely damaging it, and none are OHKOed by Supersonic Skystrike, leaving Dragonite nearly helpless against them if they prioritize staying healthy.

**Healthy Revenge Killers**: Without enough chip damage, Dragonite will be unable to KO faster Pokemon with Extreme Speed, leaving it susceptible to Pokemon like Weavile and Protean Greninja depending on how much it's boosted.

[CREDITS]
- Written by: [[GMars, 273636]]
- Quality checked by: [[DKM, 402001], [Leo, 328915], [Jordy, 395754]]
- Grammar checked by: [[Estronic, 240732], [, ]]
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