source
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Flare Blitz / Heat Crash
move 3: Earthquake / Dragon Claw
move 4: Morning Sun / Dragon Claw
item: Heavy-Duty Boots / Booster Energy
tera type: Fairy / Ground
ability: Protosynthesis
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Gouging Fire is a very powerful Dragon Dance sweeper with solid longevity thanks to its bulk and access to reliable recovery. Flare Blitz is a strong STAB move with reliable power; however, Heat Crash can be used instead to avoid recoil damage, though its variable Base Power can sometimes backfire against heavier targets like Great Tusk. Earthquake can be used to hit Fire-resistant targets like Raging Bolt and offer overall solid neutral coverage. For the last slot, Morning Sun grants Gouging Fire longevity, while Dragon Claw hits Dragapult and Roaring Moon hard. Outrage is also an option for more power against Fire-resistant targets such as Toxapex and Dondozo, but the fact that it locks the user into using it and leaves Gouging Fire vulnerable to Fairy- and Steel-types makes it less than ideal. Scale Shot, in conjunction with Loaded Dice, also has more power than Dragon Claw and lets Gouging Fire snowball further by boosting its Speed, but it leaves Gouging Fire vulnerable to entry hazards and doesn't boost its overall damage output unlike Booster Energy. An Adamant nature maximizes Gouging Fire's damage output, but a Jolly nature can be used to outrun the likes of Booster Energy Iron Boulder and Choice Scarf Meowscarada at +2 while avoiding the Speed tie with Dragapult and outrunning Choice Scarf Gholdengo at +1. Heavy-Duty Boots patches up Gouging Fire's crippling hazard weakness, while Booster Energy can also be used to further bolster Gouging Fire's damage output, letting it 2HKO non-defensive Great Tusk with Flare Blitz. Tera Fairy is an overall solid defensive typing that lets Gouging Fire resist Sucker Punch from Kingambit and Dragon-type moves from the likes of Raging Bolt and Kyurem. Tera Ground boosts Earthquake's damage output while giving Gouging Fire an immunity to Thunder Wave. Finally, Tera Flying is also an option, as it gives Gouging Fire an immunity to Ground-type moves, letting it dent Excadrill and Great Tusk more easily.
Gouging Fire's potential as a powerful Dragon Dance sweeper means that it makes its home on offensive teams. Booster Energy sets have a glaring weakness to entry hazards, so they appreciate removal from Great Tusk as well as hazard deterrents such as Magic Bounce Hatterene and Taunt Deoxys-S. Deoxys-S is also able to set up Spikes and/or dual screens, giving Gouging Fire an easier time sweeping. Additionally, Gouging Fire makes an excellent addition to sun teams. On such teams, it appreciates wallbreakers like Venusaur, Raging Bolt, and Walking Wake that can muscle through its checks and break through physical walls that Gouging Fire struggles with such as Dondozo and Skeledirge. On non-sun teams, Pokemon that can break through the aforementioned walls, such as Darkrai and Enamorus, are appreciated, as are Pokemon that can lure physical walls in before denting them, such as Grass Knot Landorus-T. Gouging Fire can chip away at bulkier Pokemon such as Gliscor and defensive Landorus-T early-game, so Pokemon that share checks with it, such as Kingambit and offensive Great Tusk, appreciate it as a partner.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bice.236507/
Quality checked by:
https://www.smogon.com/forums/members/kd458.633798/
https://www.smogon.com/forums/members/autumn.384270/
Grammar checked by:
https://www.smogon.com/forums/members/milak.262594/
Last edited: