OU Dragon Dance Dragonite

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[SET]
Dragon Dance (Dragonite) @ Heavy-Duty Boots
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Normal
Adamant / Jolly Nature
- Dragon Dance
- Extreme Speed
- Earthquake / Fire Punch
- Ice Spinner / Fire Punch / Roost / Encore

[SET COMMENTS]
As a bulky setup Pokemon with a vast movepool including some of the strongest priority in the tier in Extreme Speed, Dragon Dance Dragonite is a great cleaner for all manner of offensive teams. After a Dragon Dance, Dragonite outspeeds and threatens many common offensive Pokemon like non-Choice Scarf Meowscarada, Roaring Moon, and even Dragapult if using a Jolly nature. Extreme Speed is Dragonite's defining move, giving it a very strong and spammable attack that outruns other priority moves while hitting most of the tier for neutral damage. After Dragon Dance and Extreme Speed, Dragonite can pick from a wide range of coverage and utility moves depending on the team it finds itself on. Earthquake gives Dragonite a strong way to hit Steel-types that resist Extreme Speed like Heatran, Kingambit, and Gholdengo while also giving Dragonite better immediate damage into bulky threats like Gouging Fire, Raging Bolt, and Skeledirge that take little damage from its other moves. Fire Punch allows Dragonite to threaten Skarmory due to its Earthquake immunity, as well as Air Balloon Steel-types like Gholdengo. Ice Spinner is the only way for Dragonite to immediately threaten tier staple Gliscor, which otherwise easily stalls out Dragonite with Toxic + Protect. It is also Dragonite's strongest option into most opposing Dragon-types like opposing Dragonite, prevents Landorus-T from repeatedly switching in with Intimidate, and wears down Great Tusk quicker than other common coverage options. Roost is an option for teams that rely more on Dragonite defensively, letting it use its myriad resists to take on the likes of Ogerpon-W, Volcarona, and Rillaboom multiple times in a game while restoring Multiscale. Encore helps Dragonite to pressure walls, entry hazard setters, and setup sweepers like Dondozo, Gliscor, and Bulk Up Great Tusk. Dragon Claw is a STAB move with no drawbacks and good neutral coverage for two attack sets that want to use utility moves, Outrage gives Dragonite better breaking power against bulky neutral targets like Dondozo at the cost of being locked into the move, Hurricane can snag a surprise OHKO on Great Tusk and deal huge damage to Zamazenta, and Brick Break can OHKO even bulky Kingambit at +1. Dragonite can be tailored to fit nearly any offensive team; it cannot beat every Pokemon in any one set, it can choose to beat just about anything. Dragonite primarily runs Tera Normal to boost Extreme Speed into a strong STAB move, as it lacks a reliable STAB option otherwise. The boost also allows +1 Dragonite to OHKO otherwise threatening Pokemon like Weavile. Tera Normal also removes all of Dragonite's existing weaknesses, allowing it to set up on practically any Pokemon in the tier. Multiscale makes Dragonite nearly impossible to OHKO, providing it with a safe setup turn even in the face of some of the tier's strongest threats like Gholdengo and Darkrai while also making it a great revenge killer.

Dragonite primarily features on bulky offense or hyper offense, where it provides defensive utility alongside threatening to sweep. In general, Dragonite's best use is against opposing offensive teams. For hyper offense, Its bulk allows it to trade for most offensive Pokemon in a pinch, and Extreme Speed picks off most fast and frail threats. It allows the team to focus less on fighting opposing offense and frees up team slots for Pokemon that match up better into bulkier styles. For bulky offense, it checks dangerous Grass- and Water-types such as Rillaboom and Ogerpon-W that can threaten frailer defensive cores while also revenge killing sweepers. Dragonite is quite weak to Garganacl, as it takes little damage from Dragonite's moves except Earthquake, which it can avoid by Terastallizing, while threatening Salt Cure and hazards, so it appreciates Pokemon like Gliscor that can heal off Salt Cure damage and force it out. Other setup sweepers sweepers like Taunt Roaring Moon can also help to overwhelm Garganacl. Primarina is a similar case, not fearing most of Dragonite's options while threating a strong STAB Moonblast or Draining Kiss in return, but it can be dealt with by teammates like Ogerpon-W and Raging Bolt. Bulkier Pokemon and teams in general give Dragonite a lot of issues, as without a high power STAB move, it cannot break though bulky neutral targets. Because of this, it appreciates Knock Off support that can force in and chip bulky Water- and Fairy-types like Dondozo and Clefable; offensive Great Tusk and Weavile both fit in this role. Dragonite benefits greatly from entry hazard setters like Glimmora, Hisuian Samurott, and Landorus-T. Dragonite should almost always be paired with a Steel- or Fire-type, as they complement Dragonite's typing well and help to deal with problematic Pokemon like Weavile and Enamorus. Kingambit provides this support while also dealing with Ghost-types like Skeledirge and Dragapult that often stop Dragonite. Tera Dark Kingambit with Black Glasses also forces progress against almost all of the physically defensive Pokemon like Corviknight that Dragonite struggles to break. Nasty Plot Gholdengo similarly offers a good defensive pivot for Dragonite while blocking hazard removal to assist with the hazard stacking that Dragonite benefits from, and it also threatens bulkier styles well with boosted STAB moves. Volcarona is a common teammate, especially on hyper offense, as it can set up against most of the Pokemon like Great Tusk and Iron Defense Skarmory that threaten or revenge kill Dragonite. Heatran is another excellent teammate on bulkier offense teams, as it can provide Dragonite with entry hazard support while threatening its checks such as Clefable and Skarmory, in addition to forcing out revenge killers like Weavile. Iron Valiant is also notable as it threatens out physically defensive Pokemon such as Great Tusk and provides Knock Off support.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sp0on1ord.513254/
Quality checked by:
https://www.smogon.com/forums/members/viivian.584916/
https://www.smogon.com/forums/members/zastra.558636/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
 
Last edited:

viivian

OU's sweetheart
is a Tiering Contributor
add remove comment highlight

[SET]
Dragon Dance (Dragonite) @ Heavy-Duty Boots
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Normal
Adamant / Jolly Nature
- Dragon Dance
- Extreme Speed
- Earthquake / Fire Punch
- Ice Spinner / Fire Punch / Roost / Encore

[SET COMMENTS]
As a bulky setup Pokemon with a vast movepool including some of the strongest priority in the tier in Extreme Speed, Dragon Dance Dragonite is a great option for all manner of offensive teams. Multiscale makes Dragonite nearly impossible to OHKO, making it a great revenge killer while also allowing it safe setup even in the face of some of the tier's strongest threats. After a Dragon Dance, Dragonite outspeeds and threatens many common offensive Pokemon like Meowscarada, Roaring Moon, or even Dragapult if using a Jolly nature. Extreme Speed is Dragonite's defining move, giving it a very strong and spammable attack that outruns other priority moves while hitting most of the tier for neutral damage. After Dragon Dance and Extreme Speed, Dragonite can pick from a wide range of coverage and utility moves depending on the team it finds itself on. Earthquake gives Dragonite a strong way to hit Steel-types that resist Extreme Speed such as? while also giving Dragonite better immediate damage into bulky threats like Gouging Fire, Raging Bolt, and Skeledirge that take little damage from its other moves. Fire Punch allows Dragonite to threaten earthquake-immune Steel-types, most notably Skarmory, while also giving +1 Dragonite a crucial OHKO against Weavile and Meowscarada, two of the few Pokemon that threaten an OHKO back on Dragonite through multiscale thanks to the multi-hit nature of Triple Axel. not really worth mentioning since tera normal extreme speed at +1 OHKOs both pokemon Ice Spinner is the only way for Dragonite to immediately threaten tier staple Gliscor, which otherwise easily stalls out Dragonite with Toxic + Protect. It is also Dragonite's strongest option into most opposing Dragon-types, prevents Landorus-T from repeatedly switching in with Intimidate, and wears down Great Tusk quicker than other options. Roost is an option for teams that rely more on Dragonite defensively, letting it use its myriad resists to take on the likes of Ogerpon-W and Rillaboom multiple times in a game while restoring Multiscale. Encore is a nice utility option, locking defensive Pokemon into recovery moves and offensive Pokemon into setup moves. this is good but could you list specific examples of pokemon that lose to encore dragonite? Even past all of these options, Dragonite can still run more. Dragon Claw is a universal STAB move, is dragon claw ever used over outrage as its dragon STAB? Outrage gives Dragonite better breaking power at the cost of being locked into it, Hurricane can snag a surprise OHKO on Great Tusk and deal huge damage to Zamazenta, and Brick Break can OHKO even bulky Kingambit at +1. Dragonite can be tailored to fit nearly any offensive team, as though it cannot beat every Pokemon in any one set, it can choose to beat just about anything. Dragonite primarily runs Tera Normal to boost Extreme Speed into a strong STAB, as it lacks a reliable STAB otherwise. Tera Normal also removes all of Dragonite's existing weaknesses, allowing it to set up on practically any Pokemon in the tier.

Dragonite primarily features on bulky offense or hyper offense, where it provides defensive utility alongside sweeping threat. As stated above, it has a lot of set variety which changes the support it wants. In general, Dragonite's best use is against opposing offensive teams. For hyper offense, Its bulk allows it to trade for most offensive Pokemon in a pinch, while Extreme Speed picks off most fast and frail threats. It allows the team to focus less on fighting opposing offense, and frees up team slots for Pokemon that match up better into bulkier styles. For bulky offense, it checks dangerous Grass-types and Water-types depends on the grass and water-types in question. which ones can dragonite defensively check? that can threaten frailer defensive cores, while revenge killing sweepers. Bulkier teams give Dragonite a lot of issues, as without a high power STAB move it cannot break though bulky neutral targets. Because of this, it appreciates Knock Off support, especially Knock Off support that can force in and chip bulky waters and fairies like Dondozo and Clefable. Offensive Great Tusk and Weavile both fit in this role. It also benefits greatly from hazard support alongside item removal, so it appreciates setters like Glimmora, Hisuian Samurott, and Landorus-T. To support it defensively, Dragonite should almost always be paired with a Steel or Fire-type, if not both. Kingambit is a notable partner, especially Tera dark with Black Glasses as that forces progress versus almost all of the same Pokemon that Dragonite struggles with. Nasty Plot Gholdengo similarly offers a good defensive pivot for Dragonite while assisting with the hazard stacking that Dragonite benefits from, and threatens bulkier styles well with boosted STAB moves. Volcarona is a common teammate, especially on Hyper Offense, as it can set up against most of the Pokemon that threaten or revenge kill Dragonite to maintain momentum. Heatran is another excellent teammate on bulkier offense teams as it can provide Dragonite with entry hazard support while threatening its checks such as Clefable and Skarmory, in addition to forcing out revenge killers like Weavile. Iron Valiant is also notable as it threatens out physically defensive Pokemon that stuff Dragonite, can spread knock off, and chips fairy types that otherwise revenge Dragonite.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sp0on1ord.513254/
Quality checked by:

Grammar checked by:
great work overall, this will be QC 1/2 when implemented!
 
Last edited:
highlight comment
[SET]
Dragon Dance (Dragonite) @ Heavy-Duty Boots
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Normal
Adamant / Jolly Nature
- Dragon Dance
- Extreme Speed
- Earthquake / Fire Punch
- Ice Spinner / Fire Punch / Roost / Encore

[SET COMMENTS]
As a bulky setup Pokemon with a vast movepool including some of the strongest priority in the tier in Extreme Speed, Dragon Dance Dragonite is a great option (maybe add cleaner or something) for all manner of offensive teams. Multiscale makes Dragonite nearly impossible to OHKO, making it a great revenge killer while also allowing it safe setup even in the face of some of the tier's strongest threats (like?). After a Dragon Dance, Dragonite outspeeds and threatens many common offensive Pokemon like Meowscarada (non scarf), Roaring Moon, or even Dragapult if using a Jolly nature. Extreme Speed is Dragonite's defining move, giving it a very strong and spammable attack that outruns other priority moves while hitting most of the tier for neutral damage. After Dragon Dance and Extreme Speed, Dragonite can pick from a wide range of coverage and utility moves depending on the team it finds itself on. Earthquake gives Dragonite a strong way to hit Steel-types that resist Extreme Speed like Heatran (add another maybe, like gambit or treads) and Gholdengo, while also giving Dragonite better immediate damage into bulky threats like Gouging Fire, Raging Bolt, and Skeledirge that take little damage from its other moves (garganacl should def be here). Fire punch allows Dragonite to threaten earthquake-immune Steel-types, most notably Skarmory (also balloon variants of steels tran / ghold+corv too). Ice Spinner is the only way for Dragonite to immediately threaten tier staple Gliscor, which otherwise easily stalls out Dragonite with Toxic + Protect. It is also Dragonite's strongest option into most opposing Dragon-types (like?), prevents Landorus-T from repeatedly switching in with Intimidate, and wears down Great Tusk quicker than other options. Roost is an option for teams that rely more on Dragonite defensively, letting it use its myriad resists to take on the likes of Ogerpon-W (add something that is not a grass maybe, like uh volc assuming that guy doesn't tera) and Rillaboom multiple times in a game while restoring Multiscale. Encore is a nice utility option, locking defensive Pokemon into recovery moves (not only recovery but also hazards) and offensive Pokemon into setup moves. This greatly helps Dragonite to pressure Pokemon like Dondozo, Gliscor, and Bulk Up Great Tusk. Even past all of these options, Dragonite can still run more. Dragon Claw is a universal STAB move for 2 attack sets that want to use utility moves, Outrage gives Dragonite better breaking power at the cost of being locked into it (what do these hit), Hurricane can snag a surprise OHKO on Great Tusk and deal huge damage to Zamazenta, and Brick Break can OHKO even bulky Kingambit at +1. Dragonite can be tailored to fit nearly any offensive team, as though it cannot beat every Pokemon in any one set, it can choose to beat just about anything. Dragonite primarily runs Tera Normal to boost Extreme Speed into a strong STAB, as it lacks a reliable STAB otherwise. Tera Normal also removes all of Dragonite's existing weaknesses, allowing it to set up on practically any Pokemon in the tier. (any notable rolls w tera normal espeed?)

Dragonite primarily features on bulky offense or hyper offense, where it provides defensive utility alongside sweeping threat. As stated above, it has a lot of set variety which changes the support it wants. In general, Dragonite's best use is against opposing offensive teams. For hyper offense, Its bulk allows it to trade for most offensive Pokemon in a pinch, while Extreme speed picks off most fast and frail threats. It allows the team to focus less on fighting opposing offense, and frees up team slots for Pokemon that match up better into bulkier styles. For bulky offense, it checks dangerous Grass-types and Water-types such as Rillaboom and Ogerpon-W that can threaten frailer defensive cores, while also revenge killing sweepers (like?). Bulkier teams give Dragonite a lot of issues, as without a high power STAB move it cannot break though bulky neutral targets (such as). Because of this, it appreciates knock off support, especially knock off support that can force in and chip bulky waters and fairies like Dondozo and Clefable. Offensive Great Tusk and Weavile both fit in this role. It also benefits greatly from hazard support alongside item removal, so it appreciates setters like Glimmora, Hisuian Samurott, and Landorus-T. To support it defensively, Dragonite should almost always be paired with a Steel or Fire-type, if not both (why?). Kingambit is a notable partner, especially Tera dark with Black Glasses as that forces progress versus almost all of the same Pokemon that Dragonite struggles with (such as? ghosts, particularly pult / ghold / dirge deserve special mentions due to dnite being generally weak into them. gambit can act as a check and u can add some more like weav, maybe. similarly, stuff like kyurem is also great into dnite so talk about its answers). Nasty Plot Gholdengo similarly offers a good defensive pivot for Dragonite while assisting with the hazard stacking that Dragonite benefits from, and threatens bulkier styles well with boosted STAB moves. Volcarona is a common teammate, especially on Hyper Offense, as it can set up against most of the Pokemon that threaten or revenge kill Dragonite to maintain momentum (notably bulky tusk cuz ice spinner sucks for it+idef skarm too). Heatran is another excellent teammate on bulkier offense teams as it can provide Dragonite with entry hazard support while threatening its checks such as Clefable and Skarmory, in addition to forcing out revenge killers like Weavile. Iron Valiant is also notable as it threatens out physically defensive Pokemon that stuff Dragonite, can spread knock off, and chips fairy types that otherwise revenge Dragonite (again, examples. if u wrote about them already after implementing my previous comments then just saying "aforementioned x/walls" or "previously mentioned y/Fairy-types" should work, important thing is points not being too vague). (dnite also benefits from garg switch-ins-- let's say Gliscor. I'd also mention dedicated checks to primarina (and even dozo) in this section, grass types work, stuff like raging bolt probably should be here too. a lot of setup sweepers also synergize well with dnite)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sp0on1ord.513254/
Quality checked by:
https://www.smogon.com/forums/members/viivian.584916/
Grammar checked by:

2/2 great job
 

autumn

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1/1 GP Team done
[SET]
Dragon Dance (Dragonite) @ Heavy-Duty Boots
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Normal
Adamant / Jolly Nature
- Dragon Dance
- Extreme Speed
- Earthquake / Fire Punch
- Ice Spinner / Fire Punch / Roost / Encore

[SET COMMENTS]
As a bulky setup Pokemon with a vast movepool including some of the strongest priority in the tier in Extreme Speed, Dragon Dance Dragonite is a great cleaner for all manner of offensive teams. Multiscale makes Dragonite nearly impossible to OHKO, making it a great revenge killer while also allowing it a safe setup turn even in the face of some of the tier's strongest threats like Gholdengo or Darkrai. (moved this down so the set order is followed, moves first then everything else) After a Dragon Dance, Dragonite outspeeds and threatens many common offensive Pokemon like non-scarf non-Choice Scarf Meowscarada, Roaring Moon, or and even Dragapult if using a Jolly nature. Extreme Speed is Dragonite's defining move, giving it a very strong and spammable attack that outruns other priority moves while hitting most of the tier for neutral damage. After Dragon Dance and Extreme Speed, Dragonite can pick from a wide range of coverage and utility moves depending on the team it finds itself on. Earthquake gives Dragonite a strong way to hit Steel-types that resist Extreme Speed like Heatran, Kingambit, and Gholdengo (RC) while also giving Dragonite better immediate damage into bulky threats like Gouging Fire, Raging Bolt, and Skeledirge that take little damage from its other moves. Fire punch Punch allows Dragonite to threaten Air Balloon or otherwise earthquake-immune Steel-types, most notably Skarmory Skarmory due to its Earthquake immunity, as well as Air Balloon Steel-types like Gholdengo (rephrased this a bit becau you didn't have air balloon examples + skarm should be highlighted as the main one). Ice Spinner is the only way for Dragonite to immediately threaten tier staple Gliscor, which otherwise easily stalls out Dragonite with Toxic + Protect. It is also Dragonite's strongest option into most opposing Dragon-types like opposing Dragonite, prevents Landorus-T from repeatedly switching in with Intimidate, and wears down Great Tusk quicker than other common coverage options. Roost is an option for teams that rely more on Dragonite defensively, letting it use its myriad resists to take on the likes of Ogerpon-W, Volcarona, and Rillaboom multiple times in a game while restoring Multiscale. Encore is a nice utility option, locking defensive Pokemon into recovery moves or hazards and offensive Pokemon into setup moves. This greatly helps Dragonite to pressure Pokemon walls, entry hazard setters, and setup sweepers like Dondozo, Gliscor, and Bulk Up Great Tusk. (fluff phrase + dex info) Even past all of these options, Dragonite can still run more. Dragon Claw is a universal STAB move (not sure what this means) for 2 two attack sets that want to use utility moves, Outrage gives Dragonite better breaking power against bulky neutral targets like Dondozo at the cost of being locked into the move, Hurricane can snag a surprise OHKO on Great Tusk and deal huge damage to Zamazenta, and Brick Break can OHKO even bulky Kingambit at +1. Dragonite can be tailored to fit nearly any offensive team, as though team; it cannot beat every Pokemon in any one set, it can choose to beat just about anything. Dragonite primarily runs Tera Normal to boost Extreme Speed into a strong STAB move, as it lacks a reliable STAB option otherwise. The boost also allows +1 Dragonite to OHKO otherwise threatening Pokemon like Weavile. Tera Normal also removes all of Dragonite's existing weaknesses, allowing it to set up on practically any Pokemon in the tier. Multiscale makes Dragonite nearly impossible to OHKO, providing it with a safe setup turn even in the face of some of the tier's strongest threats like Gholdengo and Darkrai while also making it a great revenge killer.

Dragonite primarily features on bulky offense or hyper offense, where it provides defensive utility alongside sweeping threat threatening to sweep. As stated above, it has a lot of set variety which changes the support it wants. (this is really vague and you don't actually talk about how to support different sets, just different playstyles) In general, Dragonite's best use is against opposing offensive teams. For hyper offense, Its bulk allows it to trade for most offensive Pokemon in a pinch, while and Extreme speed Speed picks off most fast and frail threats. It allows the team to focus less on fighting opposing offense (RC) and frees up team slots for Pokemon that match up better into bulkier styles. For bulky offense, it checks dangerous Grass-types and Grass- and Water-types such as Rillaboom and Ogerpon-W that can threaten frailer defensive cores (RC) while also revenge killing sweepers. Dragonite is quite weak to Garganacl, as it takes little damage (barring Earthquake before Tera) from Dragonite's moves except Earthquake, which it can avoid by Terastallizing, while threatening Salt Cure and hazards, so it appreciates Pokemon like Gliscor that can heal off Salt Cure damage and force it out. (should also mention HO partners that can overwhelm it, dnite + gliscor would only work on a rly bulky offense) Primarina is a similar case, not fearing most of Dragonite's options while threating a strong STAB Moonblast or Draining Kiss in return, but it can be dealt with by teammates like Ogerpon-W or and Raging Bolt. Bulkier Pokemon and teams in general give Dragonite a lot of issues, as without a high power STAB move, (AC) it cannot break though bulky neutral targets. Because of this, it appreciates knock off support, especially knock off Knock Off support that can force in and chip bulky waters and fairies Water- and Fairy-types (please proofread your analyses) like Dondozo and Clefable. Offensive Clefable; offensive Great Tusk and Weavile both fit in this role. It also benefits greatly from hazard support alongside item removal, so it Dragonite benefits greatly from entry hazard appreciates setters like Glimmora, Hisuian Samurott, and Landorus-T. To support it defensively, Dragonite should almost always be paired with a Steel- (add hyphen) or Fire-type, as they complement Dragonite's typing well and can help to deal with problematic Pokemon like Weavile and Enamorus. Kingambit is a notable partner as it can deal with the ghosts like Skeledirge and Dragapult that often stop Dragonite, especially Tera dark with Black Glasses as that set forces progress versus Kingambit provides this support while also dealing with Ghost-types like Skeledirge and Dragapult that often stop Dragonite. Tera Dark Kingambit with Black Glasses also forces progress against almost all of the physically defensive Pokemon like Corviknight that Dragonite struggles to break. Nasty Plot Gholdengo similarly offers a good defensive pivot for Dragonite while assisting blocking hazard removal to assist with the hazard stacking that Dragonite benefits from, and it also threatens bulkier styles well with boosted STAB moves. Volcarona is a common teammate, especially on Hyper Offense hyper offense, as it can set up against most of the Pokemon like Great Tusk and Iron Defense Skarmory that threaten or revenge kill Dragonite. Heatran is another excellent teammate on bulkier offense teams, (AC) as it can provide Dragonite with entry hazard support while threatening its checks such as Clefable and Skarmory, in addition to forcing out revenge killers like Weavile. Iron Valiant is also notable as it threatens out physically defensive Pokemon (such as?) that stuff Dragonite, can spread knock off provide Knock Off support, and chips the aforementioned fairy types Fairy-types that otherwise revenge Dragonite. (don't really think saying to run val for fairies is a great idea when it dies to them)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sp0on1ord.513254/
Quality checked by:
https://www.smogon.com/forums/members/viivian.584916/
https://www.smogon.com/forums/members/zastra.558636/
Grammar checked by:
 
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