[SET]
name: Dragon Dance+Booster Energy
move 1: Dragon Dance
move 2: Crunch
move 3: Earthquake / Roost
move 4: Acrobatics / Iron Head
item: Booster Energy
tera type: Flying / Steel
ability: Protosynthesis
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Dragon Dance Roaring Moon is one of the tier's most threatening late-game setup sweepers due to its high offensive stats, strong coverage moves, and decent bulk. Earthquake is a strong, consistent coverage option that hits Kingambit, Garganacl, Iron Hands, and Clodsire super effectively. Roost, on the other hand, gives Roaring Moon access to reliable recovery, which gives it more setup opportunities throughout the game even if its Booster Energy is already used up. Acrobatics has fantastic coverage, as it hits Great Tusk, Iron Valiant, and Breloom super effectively and should always be run alongside Tera Flying to maximize its power. Iron Head is a viable alternative to Acrobatics and should always be run alongside Tera Steel, as it deals with Fairy-types like Iron Valiant and Hatterene simultaneously. Tera Flying removes all of Roaring Moon's baseline weaknesses bar Ice, gives it a resistance to Fighting- and Bug-type attacks, a Ground immunity, and a STAB boost to Acrobatics. Tera Steel, though more niche, allows Roaring Moon to resist Hatterene's Dazzling Gleam, Chien-Pao's Ice-type attacks, Scizor's Bullet Punch, and Tera Normal Dragonite's Extreme Speed. A Jolly nature is typically run to outspeed Booster Energy Iron Valiant after a Dragon Dance, but Adamant is a decent alternative, particularly on teams that allow Roaring Moon to obtain more than one Dragon Dance boost. After a Dragon Dance, Adamant Roaring Moon can more easily OHKO defensive variants of Gholdengo and Great Tusk.
Dragon Dance Roaring Moon best functions on offensive teams, pairing well with setup sweepers that can wear down each other's checks. Espathra appreciates Roaring Moon's ability to pressure opposing Steel-types, Iron Valiant can opt out of running Psyshock, since Roaring Moon breaks past Clodsire for it, and Breloom can more effectively utilize its STAB moves and Spore once Roaring Moon eliminates Gholdengo. Dondozo and Tera Fairy Skeledirge are major threats to Roaring Moon due to their ability to ignore its boosts with Unaware, while strong priority users like Chien-Pao, Dragonite, and Breloom can revenge kill Roaring Moon thanks to its low Defense. Ting-Lu can force Roaring Moon out with Whirlwind, and Choice Band Iron Hands survives a boosted Earthquake from full health and can OHKO Roaring Moon with Close Combat. Espathra can muscle past Dondozo, Skeledirge, and Iron Hands thanks to Stored Power, while Iron Valiant offers more immediate damage against the aforementioned threats and Ting-Lu due to its excellent mixed coverage. Offensive Great Tusk and Technician Breloom can help wear down Ting-Lu with their super effective STAB moves, and Breloom's Technician-boosted Bullet Seed can also break past Dondozo. Grimmsnarl's ability to set up dual screens allows Roaring Moon to set up multiple Dragon Dances and survive attacks from Chien-Pao and Dragonite. Orthworm is a niche option that sets entry hazards and provides a slow Shed Tail to get Roaring Moon in safely behind a Substitute, allowing for much easier setup opportunities against opposing status users like Rotom-W and protecting it from priority moves from Chien-Pao, Dragonite, and Breloom.
[CREDITS]
- Written by: [[Dreadfury, 408271]]
- Quality checked by: [[ausma, 360720], [Milo, 540138]]
- Grammar checked by: [[lunaflare, 430518]]
name: Dragon Dance+Booster Energy
move 1: Dragon Dance
move 2: Crunch
move 3: Earthquake / Roost
move 4: Acrobatics / Iron Head
item: Booster Energy
tera type: Flying / Steel
ability: Protosynthesis
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Dragon Dance Roaring Moon is one of the tier's most threatening late-game setup sweepers due to its high offensive stats, strong coverage moves, and decent bulk. Earthquake is a strong, consistent coverage option that hits Kingambit, Garganacl, Iron Hands, and Clodsire super effectively. Roost, on the other hand, gives Roaring Moon access to reliable recovery, which gives it more setup opportunities throughout the game even if its Booster Energy is already used up. Acrobatics has fantastic coverage, as it hits Great Tusk, Iron Valiant, and Breloom super effectively and should always be run alongside Tera Flying to maximize its power. Iron Head is a viable alternative to Acrobatics and should always be run alongside Tera Steel, as it deals with Fairy-types like Iron Valiant and Hatterene simultaneously. Tera Flying removes all of Roaring Moon's baseline weaknesses bar Ice, gives it a resistance to Fighting- and Bug-type attacks, a Ground immunity, and a STAB boost to Acrobatics. Tera Steel, though more niche, allows Roaring Moon to resist Hatterene's Dazzling Gleam, Chien-Pao's Ice-type attacks, Scizor's Bullet Punch, and Tera Normal Dragonite's Extreme Speed. A Jolly nature is typically run to outspeed Booster Energy Iron Valiant after a Dragon Dance, but Adamant is a decent alternative, particularly on teams that allow Roaring Moon to obtain more than one Dragon Dance boost. After a Dragon Dance, Adamant Roaring Moon can more easily OHKO defensive variants of Gholdengo and Great Tusk.
Dragon Dance Roaring Moon best functions on offensive teams, pairing well with setup sweepers that can wear down each other's checks. Espathra appreciates Roaring Moon's ability to pressure opposing Steel-types, Iron Valiant can opt out of running Psyshock, since Roaring Moon breaks past Clodsire for it, and Breloom can more effectively utilize its STAB moves and Spore once Roaring Moon eliminates Gholdengo. Dondozo and Tera Fairy Skeledirge are major threats to Roaring Moon due to their ability to ignore its boosts with Unaware, while strong priority users like Chien-Pao, Dragonite, and Breloom can revenge kill Roaring Moon thanks to its low Defense. Ting-Lu can force Roaring Moon out with Whirlwind, and Choice Band Iron Hands survives a boosted Earthquake from full health and can OHKO Roaring Moon with Close Combat. Espathra can muscle past Dondozo, Skeledirge, and Iron Hands thanks to Stored Power, while Iron Valiant offers more immediate damage against the aforementioned threats and Ting-Lu due to its excellent mixed coverage. Offensive Great Tusk and Technician Breloom can help wear down Ting-Lu with their super effective STAB moves, and Breloom's Technician-boosted Bullet Seed can also break past Dondozo. Grimmsnarl's ability to set up dual screens allows Roaring Moon to set up multiple Dragon Dances and survive attacks from Chien-Pao and Dragonite. Orthworm is a niche option that sets entry hazards and provides a slow Shed Tail to get Roaring Moon in safely behind a Substitute, allowing for much easier setup opportunities against opposing status users like Rotom-W and protecting it from priority moves from Chien-Pao, Dragonite, and Breloom.
[CREDITS]
- Written by: [[Dreadfury, 408271]]
- Quality checked by: [[ausma, 360720], [Milo, 540138]]
- Grammar checked by: [[lunaflare, 430518]]
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