LC Dragon Dance Bagon [QC 2/2] [GP 1/1]

[OVERVIEW]
Bagon has access to powerful tools like Dragon Dance, a high base 75 Attack stat, and a typing that brings resistances to extremely common Electric-, Fire-, and Water-type moves, meaning it should theoretically find many opportunities to set up. Unfortunately, a few major downsides offset these positive traits. Most Water- and Electric-types in the tier carry either Thunder Wave or Ice-type coverage moves that shut down Bagon, and it has no physical STAB, instead being reliant on a recoilless Double-Edge thanks to its ability Rock Head. This leaves it unable to pose much of a threat at +1 Attack to healthy teams, and even at +2 Attack, (add comma) walls such as Wailmer or Koffing shrug it off with ease. However, with support in the form of Spikes and teammates capable of wearing down the physical walls of the tier, Bagon can shine as a late-game sweeper.

[SET]
Dragon Dance (Bagon) @ Sitrus Berry
Level: 5
Ability: Rock Head
EVs: 76 HP / 76 Atk / 40 Def / 200 SpD / 116 Spe
Careful Nature
- Double-Edge
- Brick Break
- Hidden Power Ghost
- Dragon Dance

[SET COMMENTS]
The EVs are meant to maximize the amount of setup opportunities for Bagon while taking advantage of its ability to raise its Speed using Dragon Dance. 22 HP and 13 Special Defense allow Bagon to survive Ice Beam from Staryu and Porygon and Ice Punch from Elekid a majority of the time, and 13 Speed allows it to outspeed Doduo and Gastly after a Dragon Dance. Bagon having both one of the highest Attack stats in the tier and access to Dragon Dance makes up for the lack of investment. Double-Edge is the strongest physical move Bagon has access to, and it inflicts no recoil thanks to Rock Head. Brick Break is the best option for hitting Porygon, Magnemite, and or Anorith. Hidden Power Ghost hits Duskull and Gastly, which would otherwise wall Bagon with their immunities to Normal and Fighting. Dragon Dance is one of the best setup moves in the game, and Bagon is able to find opportunities to use it fairly easily against prevalent Pokemon such as specially defensive Diglett, Houndour, and Porygon lacking Thunder Wave. After one Dragon Dance, a healthy Porygon faints to a combination of Double-Edge into Brick Break, the first attack not activating Sitrus Berry and the follow-up (hyphen) attack doing enough damage to KO. Aside from this, frailer Pokemon like Diglett are OHKOed by +1 Double-Edge. After two Dragon Dance boosts, Bagon is able to outspeed the likes of Staryu, Voltorb and Elekid and OHKO them with Double-Edge. Getting two Dragon Dance boosts is far more difficult to pull off, (add comma) however, as it leaves Bagon vulnerable to priority from Doduo and Trapinch and being revenge killed by walls that it does not OHKO if they are healthy such as Porygon and or Koffing.

Bagon should be the focal point of teams it is on, as it needs a lot of support to set up and sweep. Dragon Dance Larvitar is one of the ideal teammates, benefiting from a lot of the same support Bagon enjoys, as well as softening up checks for each other. Duskull with Memento provides more safe opportunities to get Bagon in to set up Dragon Dance. Spikes from Cacnea, Pineco Snorunt provides necessary chip throughout the game to help Bagon score OHKOs on Pokemon at +1 Attack, though this removes the previously mentioned route to 2HKO Porygon at +1. Diglett and Trapinch switch into and remove Voltorb and Elekid, which could otherwise come in and outspeed +1 Bagon and use either Explosion or Thunder Wave to stop the sweep. Thunder Wave users such as Chinchou and Snubbull can slow down some of the faster Pokemon in the tier, such as Abra and Voltorb, allowing Bagon to always outspeed them.

[STRATEGY COMMENTS]
Other Options
=============
Bagon can opt for a spread of 236 Atk / 36 Def / 36 SpD / 196 Spe with an Adamant nature to outspeed the entire unboosted metagame at +1 while hitting as hard as possible. However, this makes it much more difficult to find setup opportunities, with Bagon now being OHKOed by Water-types carrying Ice Beam and Elekid carrying Ice Punch while still being unable to OHKO walls such as Porygon or Wailmer even after an Attack boost. Substitute is an option to avoid status, as well as Explosion and Self-Destruct from the likes of Wailmer and Voltorb, but Bagon is very reliant on all of its coverage moves to clean up teams.

Checks and Counters
===================
**Physical Walls**: Porygon, Koffing, and Wailmer present massive issues to a Bagon attempting to sweep, easily tanking +2 Double-Edge and finishing off a worn down Bagon. At +1 Attack, however, it is possible to 2HKO Porygon and Wailmer through proper sequencing of Double-Edge and Brick Break to avoid activating Sitrus Berry.

**Voltorb**: Voltorb can switch into any of Bagon's attacks at +1, outspeeds it, and can either OHKO Bagon with Self-Destruct or paralyze it with Thunder Wave.

**Priority**: Attempting to set up Dragon Dance multiple times to sweep will typically leave Bagon in range to get KOed by Meowth's Fake Out and Doduo and Trapinch's Quick Attack.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/kaboom.300935/

Quality checked by:
https://www.smogon.com/forums/members/grape-tylenol.593128/
https://www.smogon.com/forums/members/reggg.588561/

Grammar checked by:
https://www.smogon.com/forums/members/aurora.109385/
 
Last edited:
[OVERVIEW]
Bagon is in an awkward position in LC. Access to powerful tools like Dragon Dance, a high base 75 Attack stat, and a typing that brings resistances to extremely common Electric-, Fire- and Water-type moves, it should find many opportunities to set up. Unfortunately, a few major downsides offset these positive traits. Most of the Water- and Electric-types in the tier are packing Thunder Wave or Ice-type coverage moves to shut down Bagon, and it has no physical STAB, instead reliant on Rock Head Double-Edge. (could you reword this so it points out that double edge has its recoil negated by rock head? or at least something like double edge in combination with its rock head ability) This leaves it unable to pose much of a threat at +1 Attack to healthy teams, and even at +2 Attack walls such as Porygon or Koffing shrug it off with ease. (you contradict yourself later by saying Porygon drops to double edge -> brick break at +1 attack so i wouldn't use it as an example here. maybe duskull would be a better example?) However, with support in the form of Spikes and teammates capable of wearing down the physical walls of the tier, Bagon can shine as a late-game sweeper.

[SET]
Dragon Dance (Bagon) @ Sitrus Berry
Level: 5
Ability: Rock Head
EVs: 76 HP / 76 Atk / 40 Def / 200 SpD / 116 Spe
Careful Nature
- Double-Edge
- Brick Break
- Hidden Power Ghost
- Dragon Dance

[SET COMMENTS]
The EVs are meant to maximize the amount of set-up opportunities for Bagon, while taking advantage of its ability to raise its Speed using Dragon Dance. 22 HP and 13 Special Defense allow you to live Ice Beam or Ice Punch from Staryu, Porygon and Elekid a majority of the time, and 13 Speed puts it faster than allows it to outpseed Doduo and Gastly after a Dragon Dance. Bagon having one of the highest Attack stats in the tier makes up for the lack of investment. (you could say as well as Dragon Dance boosts) Double-Edge is the strongest physical move Bagon has access to, with no recoil attached thanks to Rock Head. Brick Break is the best option for hitting Porygon, Magnemite or Anorith, the former falling to +1 Double-Edge into Brick Break most of the time. Hidden Power Ghost hits Duskull and Gastly, who would otherwise wall Bagon with their immunities to Normal and Fighting. Dragon Dance is one of the best set-up moves in the game and Bagon is able to find opportunities fairly easily. Most special attackers in the tier such as Houndour or Abra are targets to bring Bagon in on to start boosting. (might be worth combining these two sentences, and also point out any other targets that are good to set up on) After 1 Dragon Dance, Porygon drops to Double-Edge into Brick Break without activating Sitrus Berry, (highlighting this interaction is good but i would add a because or indicate that it dies because it cant activate its berry. are there any other relevant mons KOed at +1 that could be highlighted here?) while at +2 Double-Edge is able to OHKO the likes of Staryu, Voltorb and Chinchou and Bagon outspeeds the entire unboosted metagame. (this sentence is a little long, would split in half) The latter (might be better to say getting to +2 Attack and Speed?) is far more difficult to successfully pull off however, leaving you Bagon vulnerable to priority, faster Pokemon like Voltorb, and needing Porygon chipped or removed prior. (at +2 bagon outspeeds voltorb so im not sure what youre trying to say here)

Bagon should be the focal point of teams it is on, as it needs a lot of support to set up and sweep through teams. Dragon Dance Larvitar is one of the ideal teammates, benefiting from a lot of the same support Bagon enjoys, as well as softening up checks for each other. Duskull with Memento provides more safe opportunities to get Bagon in to set up Dragon Dance. Spikes from Cacnea, Pineco or Snorunt provide necessary chip throughout the game to help Bagon score OHKOs on Pokemon at +1 Attack, though this removes the previously mentioned route to 2HKO Porygon at +1. Diglett and Trapinch switch into and remove Voltorb and Elekid, who could otherwise come in and outspeed +1 Speed Bagon and either use Explosion or Thunder Wave to stop the sweep. (i think it makes sense to clarify the stat boost you are talking about here. also is twave support worth mentioning even if it doesn't have sub?)

[STRATEGY COMMENTS]
Other Options
=============
Bagon can opt for a spread of 236 Atk / 36 Def / 36 SpD / 196 Spe with an Adamant nature to outspeed the entire unboosted metagame at +1 while hitting as hard as possible. However, it is much more difficult to find set up opportunities, and you are not Bagon is unable to OHKOing walls such as Porygon or Wailmer even after an Attack boost. (would point out what attacks this dies to that the dex set survives)

Substitute is an option to avoid Explosion and Self-Destruct from the likes of Wailmer or Voltorb, but Bagon is very reliant on all of its coverage moves to clean up teams.

Checks and Counters
===================
**Physical Walls**: Porygon, Koffing and Wailmer present massive issues to a Bagon attempting to sweep, easily tanking +1 Double-Edge and either finishing off a weakened Bagon, or crippling with Thunder Wave. (if you are mentioning the +1 dedge -> brick break combo vs pory above i feel it should be mentioned here as well)

**Voltorb**: Voltorb Ccan switch into any of Bagon's attacks at +1, outspeeds it, and has Self-Destruct to OHKO OHKOes Bagon with Self-Destruct.

**Doduo**: (might want to just change this to priority moves and mention doduo as an example, at the very least trapinch also runs qa) Attempting to set up Dragon Dance multiple times to sweep with will typically leave you Bagon in range to get KO'd by Quick Attack.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/kaboom.300935/

Quality checked by:
https://www.smogon.com/forums/members/grape-tylenol.593128/

Grammar checked by:
 
Last edited:
[OVERVIEW]
Think this just reads better removing the first line Bagon is in an awkward position in LC. Bagon has access to powerful tools like Dragon Dance, a high base 75 Attack stat, and a typing that brings resistances to extremely common Electric-, Fire- and Water-type moves, it should find many opportunities to set up. Unfortunately, a few major downsides offset these positive traits. Most Water- and Electric-types in the tier are packing Thunder Wave or Ice-type coverage moves to shut down Bagon, and it has no physical STAB, instead reliant on a recoilless Double-Edge thanks to its ability Rock Head. This leaves it unable to pose much of a threat at +1 Attack to healthy teams, and even at +2 Attack walls such as Wailmer or Koffing shrug it off with ease. However, with support in the form of Spikes, and teammates capable of wearing down the physical walls of the tier, Bagon can shine as a late-game sweeper.

[SET]
Dragon Dance (Bagon) @ Sitrus Berry
Level: 5
Ability: Rock Head
EVs: 76 HP / 76 Atk / 40 Def / 200 SpD / 116 Spe
Careful Nature
- Double-Edge
- Brick Break
- Hidden Power Ghost
- Dragon Dance

[SET COMMENTS]
The EVs are meant to maximize the amount of set-up opportunities for Bagon, while taking advantage of its ability to raise its Speed using Dragon Dance. 22 HP and 13 Special Defense allow you to live Ice Beam or Ice Punch from Staryu, Porygon and Elekid a majority of the time, and 13 Speed allows it to outpseed Doduo and Gastly after a Dragon Dance. Bagon having one of the highest Attack stats in the tier and access to Dragon Dance makes up for the lack of investment. Double-Edge is the strongest physical move Bagon has access to, with no recoil attached thanks to Rock Head. Brick Break is the best option for hitting Porygon, Magnemite or Anorith, the former falling to +1 Double-Edge into Brick Break most of the time. You mention this later on and I think it fits better there. Hidden Power Ghost hits Duskull and Gastly, who would otherwise wall Bagon with their immunities to Normal and Fighting. Dragon Dance is one of the best set-up moves in the game, and Bagon is able to find opportunities to use it fairly easily on prevalent Pokemon such as specially defensive Diglett, Houndour, and Porygon lacking Thunder Wave. After 1 Dragon Dance, a healthy Porygon drops to a combination of Double-Edge into Brick Break, the first attack not activating Sitrus Berry and the follow up doing enough damage to KO. I think this might be better wording of it, but if you think otherwise I wouldn't complain without falling below 50% to activate its Sitrus Berry. Aside from this, frailer Pokemon like Diglett (Add 1 or 2 more examples, if there is any) are OHKO'd by +1 Double-Edge. After two Dragon Dance, Double-Edge is able to outspeed and OHKO the likes of Staryu, Voltorb and Elekid. Getting off two Dragon Dance is far more difficult to successfully pull off however, as it leaves leaving Bagon vulnerable to priority from Doduo or Trapinch and needing being revenged by walls that it does not OHKO if they are healthy such as Porygon or Koffing. walls such as Porygon or Koffing chipped or removed prior. This last part about walls also reads a bit confusing, tried clearing it up a bit to read make more sense to the reader.

Bagon should be the focal point of teams it is on, as it needs a lot of support to set up and sweep through teams. Dragon Dance Larvitar is one of the ideal teammates, benefiting from a lot of the same support Bagon enjoys, as well as softening up checks for each other. Duskull with Memento provides more safe opportunities to get Bagon in to set up Dragon Dance. Spikes from Cacnea, Pineco or Snorunt provide necessary chip throughout the game to help Bagon score OHKOs on Pokemon at +1 Attack, though this removes the previously mentioned route to 2HKO Porygon at +1. Diglett and Trapinch switch into and remove Voltorb and Elekid, who could otherwise come in and outspeed +1 Speed Bagon and either use Explosion or Thunder Wave to stop the sweep. Thunder Wave users such as Chinchou or Snubbull can slow down some of the faster Pokemon in the tier, such as Abra or Voltorb, allowing Bagon to always outspeed them.

[STRATEGY COMMENTS]
Other Options
=============
Bagon can opt for a spread of 236 Atk / 36 Def / 36 SpD / 196 Spe with an Adamant nature to outspeed the entire unboosted metagame at +1 Speed while hitting as hard as possible. However, it is much more difficult to find set up opportunities, now with Bagon now being OHKO'd by Water-types carrying Ice Beam or Elekid with Ice Punch, and Bagon is still unable to OHKO walls such as Porygon or Wailmer even after an Attack boost.

Substitute is an option to avoid Explosion and Self-Destruct from the likes of Wailmer or Voltorb, but Bagon is very reliant on all of its coverage moves to clean up teams.

Combine the two sections into one paragragh, and I would add how sub can let Bagon dodge Thunderwave as a benefit.

Checks and Counters
===================
**Physical Walls**: Porygon, Koffing and Wailmer present massive issues to a Bagon attempting to sweep, easily tanking +2 Double-Edge and either finishing off a weakened Bagon, or crippling with Thunder Wave Makes it sound like all three are able to Thunderwave it when it is only Porygon. At +1 (Speed or Attack or both? Or just say after a Dragon Dance) Bagon can attempt to beat Wailmer and Porygon when healthy through using either Double-Edge or Brick Break, whichever is weaker in the matchup, then the other to avoid activating their Sitrus Berry. This whole last sentence also reads a bit weird, I would just clarify what you mean because I'm not totally sure

**Voltorb**: Voltorb can switch into any of Bagon's attacks at +1, outspeeds it, and OHKOes Bagon with Self-Destruct, or paralyze with Thunder Wave.

**Priority**: Attempting to set up Dragon Dance multiple times to sweep will typically leave Bagon in range to get KO'd by Meowth's Fake Out, or Quick Attack from Doduo and Trapinch.

I think Thunder Wave itself could be a section itself since its part of what really hold it back, but you also mention that with Voltorb specifically and Porygon in the physical walls section. Other relevant options would be Chinchou, Staryu, and Snubbull that could be worth a mention. We can discuss on discord if we want to add it or not.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/kaboom.300935/

Quality checked by:
https://www.smogon.com/forums/members/grape-tylenol.593128/
https://www.smogon.com/forums/members/reggg.588561/

Grammar checked by:
 
[OVERVIEW]
Think this just reads better removing the first line Bagon is in an awkward position in LC. Bagon has access to powerful tools like Dragon Dance, a high base 75 Attack stat, and a typing that brings resistances to extremely common Electric-, Fire- and Water-type moves, it should find many opportunities to set up. Unfortunately, a few major downsides offset these positive traits. Most Water- and Electric-types in the tier are packing Thunder Wave or Ice-type coverage moves to shut down Bagon, and it has no physical STAB, instead reliant on a recoilless Double-Edge thanks to its ability Rock Head. This leaves it unable to pose much of a threat at +1 Attack to healthy teams, and even at +2 Attack walls such as Wailmer or Koffing shrug it off with ease. However, with support in the form of Spikes, and teammates capable of wearing down the physical walls of the tier, Bagon can shine as a late-game sweeper.

[SET]
Dragon Dance (Bagon) @ Sitrus Berry
Level: 5
Ability: Rock Head
EVs: 76 HP / 76 Atk / 40 Def / 200 SpD / 116 Spe
Careful Nature
- Double-Edge
- Brick Break
- Hidden Power Ghost
- Dragon Dance

[SET COMMENTS]
The EVs are meant to maximize the amount of set-up opportunities for Bagon, while taking advantage of its ability to raise its Speed using Dragon Dance. 22 HP and 13 Special Defense allow you to live Ice Beam or Ice Punch from Staryu, Porygon and Elekid a majority of the time, and 13 Speed allows it to outpseed Doduo and Gastly after a Dragon Dance. Bagon having one of the highest Attack stats in the tier and access to Dragon Dance makes up for the lack of investment. Double-Edge is the strongest physical move Bagon has access to, with no recoil attached thanks to Rock Head. Brick Break is the best option for hitting Porygon, Magnemite or Anorith, the former falling to +1 Double-Edge into Brick Break most of the time. You mention this later on and I think it fits better there. Hidden Power Ghost hits Duskull and Gastly, who would otherwise wall Bagon with their immunities to Normal and Fighting. Dragon Dance is one of the best set-up moves in the game, and Bagon is able to find opportunities to use it fairly easily on prevalent Pokemon such as specially defensive Diglett, Houndour, and Porygon lacking Thunder Wave. After 1 Dragon Dance, a healthy Porygon drops to a combination of Double-Edge into Brick Break, the first attack not activating Sitrus Berry and the follow up doing enough damage to KO. I think this might be better wording of it, but if you think otherwise I wouldn't complain without falling below 50% to activate its Sitrus Berry. Aside from this, frailer Pokemon like Diglett (Add 1 or 2 more examples, if there is any) are OHKO'd by +1 Double-Edge. After two Dragon Dance, Double-Edge is able to outspeed and OHKO the likes of Staryu, Voltorb and Elekid. Getting off two Dragon Dance is far more difficult to successfully pull off however, as it leaves leaving Bagon vulnerable to priority from Doduo or Trapinch and needing being revenged by walls that it does not OHKO if they are healthy such as Porygon or Koffing. walls such as Porygon or Koffing chipped or removed prior. This last part about walls also reads a bit confusing, tried clearing it up a bit to read make more sense to the reader.

Bagon should be the focal point of teams it is on, as it needs a lot of support to set up and sweep through teams. Dragon Dance Larvitar is one of the ideal teammates, benefiting from a lot of the same support Bagon enjoys, as well as softening up checks for each other. Duskull with Memento provides more safe opportunities to get Bagon in to set up Dragon Dance. Spikes from Cacnea, Pineco or Snorunt provide necessary chip throughout the game to help Bagon score OHKOs on Pokemon at +1 Attack, though this removes the previously mentioned route to 2HKO Porygon at +1. Diglett and Trapinch switch into and remove Voltorb and Elekid, who could otherwise come in and outspeed +1 Speed Bagon and either use Explosion or Thunder Wave to stop the sweep. Thunder Wave users such as Chinchou or Snubbull can slow down some of the faster Pokemon in the tier, such as Abra or Voltorb, allowing Bagon to always outspeed them.

[STRATEGY COMMENTS]
Other Options
=============
Bagon can opt for a spread of 236 Atk / 36 Def / 36 SpD / 196 Spe with an Adamant nature to outspeed the entire unboosted metagame at +1 Speed while hitting as hard as possible. However, it is much more difficult to find set up opportunities, now with Bagon now being OHKO'd by Water-types carrying Ice Beam or Elekid with Ice Punch, and Bagon is still unable to OHKO walls such as Porygon or Wailmer even after an Attack boost.

Substitute is an option to avoid Explosion and Self-Destruct from the likes of Wailmer or Voltorb, but Bagon is very reliant on all of its coverage moves to clean up teams.

Combine the two sections into one paragragh, and I would add how sub can let Bagon dodge Thunderwave as a benefit.

Checks and Counters
===================
**Physical Walls**: Porygon, Koffing and Wailmer present massive issues to a Bagon attempting to sweep, easily tanking +2 Double-Edge and either finishing off a weakened Bagon, or crippling with Thunder Wave Makes it sound like all three are able to Thunderwave it when it is only Porygon. At +1 (Speed or Attack or both? Or just say after a Dragon Dance) Bagon can attempt to beat Wailmer and Porygon when healthy through using either Double-Edge or Brick Break, whichever is weaker in the matchup, then the other to avoid activating their Sitrus Berry. This whole last sentence also reads a bit weird, I would just clarify what you mean because I'm not totally sure

**Voltorb**: Voltorb can switch into any of Bagon's attacks at +1, outspeeds it, and OHKOes Bagon with Self-Destruct, or paralyze with Thunder Wave.

**Priority**: Attempting to set up Dragon Dance multiple times to sweep will typically leave Bagon in range to get KO'd by Meowth's Fake Out, or Quick Attack from Doduo and Trapinch.

I think Thunder Wave itself could be a section itself since its part of what really hold it back, but you also mention that with Voltorb specifically and Porygon in the physical walls section. Other relevant options would be Chinchou, Staryu, and Snubbull that could be worth a mention. We can discuss on discord if we want to add it or not.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/kaboom.300935/

Quality checked by:
https://www.smogon.com/forums/members/grape-tylenol.593128/
https://www.smogon.com/forums/members/reggg.588561/

Grammar checked by:
Implemented GP Team
 
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[OVERVIEW]
Bagon has access to powerful tools like Dragon Dance, a high base 75 Attack stat, and a typing that brings resistances to extremely common Electric-, Fire-, (add comma) and Water-type moves, it should find many opportunities to set up. meaning it should theoretically find many opportunities to set up. Unfortunately, a few major downsides offset these positive traits. Most Water- and Electric-types in the tier are packing carry either Thunder Wave or Ice-type coverage moves to that shut down Bagon, and it has no physical STAB, instead being reliant on a recoilless Double-Edge thanks to its ability Rock Head. This leaves it unable to pose much of a threat at +1 Attack to healthy teams, and even at +2 Attack, (add comma) walls such as Wailmer or Koffing shrug it off with ease. However, with support in the form of Spikes, (remove comma) and teammates capable of wearing down the physical walls of the tier, Bagon can shine as a late-game sweeper.

[SET]
Dragon Dance (Bagon) @ Sitrus Berry
Level: 5
Ability: Rock Head
EVs: 76 HP / 76 Atk / 40 Def / 200 SpD / 116 Spe
Careful Nature
- Double-Edge
- Brick Break
- Hidden Power Ghost
- Dragon Dance

[SET COMMENTS]
The EVs are meant to maximize the amount of set-up setup opportunities for Bagon, (remove comma) while taking advantage of its ability to raise its Speed using Dragon Dance. 22 HP and 13 Special Defense allow you Bagon to live survive Ice Beam or Ice Punch from Ice Beam from Staryu, (remove comma) and Porygon and Ice Punch from Elekid a majority of the time, and 13 Speed allows it to outpseed outspeed Doduo and Gastly after a Dragon Dance. Bagon having both one of the highest Attack stats in the tier and access to Dragon Dance makes up for the lack of investment. Double-Edge is the strongest physical move Bagon has access to, with and it inflicts no recoil attached thanks to Rock Head. Brick Break is the best option for hitting Porygon, Magnemite, and or Anorith. Hidden Power Ghost hits Duskull and Gastly, which who would otherwise wall Bagon with their immunities to Normal and Fighting. Dragon Dance is one of the best set-up setup moves in the game, and Bagon is able to find opportunities to use it fairly easily against on prevalent Pokemon such as specially defensive Diglett, Houndour, and Porygon lacking Thunder Wave. After 1 one Dragon Dance, a healthy Porygon drops faints to a combination of Double-Edge into Brick Break, the first attack not activating Sitrus Berry and the follow-up (hyphen) attack doing enough damage to KO. Aside from this, frailer Pokemon like Diglett are OHKOed OHKO'd by +1 Double-Edge. After two Dragon Dance boosts, Double-Edge Bagon is able to outspeed and OHKO the likes of Staryu, Voltorb and Elekid and OHKO them with Double-Edge. Getting off two Dragon Dance boosts is far more difficult to pull off, (add comma) however, as it leaves Bagon vulnerable to priority from Doduo and or Trapinch and being revenge killed by walls that it does not OHKO if they are healthy such as Porygon and or Koffing.

Bagon should be the focal point of teams it is on, as it needs a lot of support to set up and sweep. Dragon Dance Larvitar is one of the ideal teammates, benefiting from a lot of the same support Bagon enjoys, as well as softening up checks for each other. Duskull with Memento provides more safe opportunities to get Bagon in to set up Dragon Dance. Spikes from Cacnea, Pineco or Snorunt provides necessary chip throughout the game to help Bagon score OHKOs on Pokemon at +1 Attack, though this removes the previously mentioned route to 2HKO Porygon at +1. Diglett and Trapinch switch into and remove Voltorb and Elekid, who which could otherwise come in and outspeed +1 Speed Bagon and either use either Explosion or Thunder Wave to stop the sweep. Thunder Wave users such as Chinchou and or Snubbull can slow down some of the faster Pokemon in the tier, such as Abra or and Voltorb, allowing Bagon to always outspeed them.

[STRATEGY COMMENTS]
Other Options
=============
Bagon can opt for a spread of 236 Atk / 36 Def / 36 SpD / 196 Spe with an Adamant nature to outspeed the entire unboosted metagame at +1 Speed while hitting as hard as possible. However, it is this makes it much more difficult to find set up setup opportunities, with Bagon now being OHKOed OHKO'd by Water-types carrying Ice Beam or and Elekid carrying with Ice Punch, and is still while still being unable to OHKO walls such as Porygon or Wailmer even after an Attack boost. Substitute is an option to avoid status, (add comma) as well as Explosion and Self-Destruct from the likes of Wailmer and or Voltorb, but Bagon is very reliant on all of its coverage moves to clean up teams. such as Porygon or Wailmer even after an Attack boost.

Checks and Counters
===================
**Physical Walls**: Porygon, Koffing, (add comma) and Wailmer present massive issues to a Bagon attempting to sweep, easily tanking +2 Double-Edge and finishing off a worn down Bagon. At +1 Attack, however, (add comma) it is possible to 2HKO Porygon and Wailmer through proper sequencing of Double-Edge and Brick Break to avoid activating Sitrus Berry berry.

**Voltorb**: Voltorb can switch into any of Bagon's attacks at +1, outspeeds it, and can either OHKO OHKOes Bagon with Self-Destruct, or paralyze or paralyze it with Thunder Wave.

**Priority**: Attempting to set up Dragon Dance multiple times to sweep will typically leave Bagon in range to get KO'd KOed by Meowth's Fake Out and , or Quick Attack from Doduo and Trapinch's Quick Attack.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/kaboom.300935/

Quality checked by:
https://www.smogon.com/forums/members/grape-tylenol.593128/
https://www.smogon.com/forums/members/reggg.588561/

Grammar checked by:


GP Team done
 
Last edited:

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