DPP Salamence*



http://www.smogon.com/dp/pokemon/salamence

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Changes:

  • Updated the old analysis with team options for each set
  • Added a new team options section
  • Worked on making some parts of the analysis more consise
  • Fixed proofreading errors
  • Added Overview section and combined Other Options and EVs sections
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[Overview]

<h2>OU:</h2>

<p>Salamence is arguably the most effective sweeper in OU, and for a very good reason. Salamence functions well as both a pure physical sweeper and mixed attacker, given its access to two very powerful STAB attacks in Outrage and Draco Meteor; its tendency to carry both Earthquake and Fire Blast in addition to the previous attacks makes it even more difficult to manage. Salamence also has an excellent typing for the tier, allowing it to freely switch into Ground-type attacks and to take little from the Fighting-, Grass- Water-, and so forth type attacks it carries a resistance to. Salamence's biggest bane is residual damage through Stealth Rock and sandstorm, which can greatly shorten Salamence's longevity. Still, given Salamence's incredible versatility and power, it should nearly always net you a kill.</p>

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Outrage
move 3: Earthquake
move 4: Fire Blast / Roost
item: Life Orb
nature: Naive / Naughty
evs: 232 Atk / 24 SpA / 252 Spe

[SET COMMENTS]
<p>This set makes use of Salamence's excellent overall stats and set of decent resistances to set up and sweep with a combination of Dragon Dance and Outrage. A +1 Life Orb Outrage is capable of 2HKOing every Pokemon in OU bar select Steel-types, such as physically defensive Skarmory. Earthquake is required to break through grounded Steel-types, such as Metagross and Heatran, who resist Outrage. Finally, Fire Blast handles Scizor, Forretress, and Skarmory, all of whom Earthquake only hits for neutral damage. Roost is also an option for recovering recoil damage from Life Orb and Stealth Rock, while also letting Salamence act as a counter (in lieu of simply a check) to Fighting- and Ground-types; however, having a way to dispose of the aforementioned Pokemon will be necessary. As for other options, Dragon Claw works well as a secondary STAB without Outrage's self-locking drawbacks, while Stone Edge OHKOes Zapdos and offensive Gyarados after Stealth Rock damage. Dragon Claw can go over either Outrage or Fire Blast, while Stone Edge should always go in the fourth slot.</p>

<p>The given EVs ensure that Fire Blast will always OHKO 252/0 Impish Skarmory, while tying with other base 100s. The preference between Naive and Naughty comes down to whether you prefer to at least tie with revenge killing threats such as Choice Scarf Jirachi after a Dragon Dance or deal more damage to defensive walls, such as Swampert. For example, a max Attack Outrage stands at a 20% chance of OHKOing 252/252 Relaxed Swampert after Stealth Rock. When not running Fire Blast, Salamence should be given a Jolly or Adamant nature with an EV spread of 4 HP / 252 Atk / 252 Spe.</p>

<p>Life Orb is the preferred item, granting Salamence several OHKOs which it could otherwise not attain. Yache Berry can be used to survive an unSTABed Ice-type attack and net a second Dragon Dance, but there is only a .05x power difference between a +1 Life Orb and a +2 boosted attack so it's often not worth it, especially against foes without an Ice-type attack. Lum Berry can be used if status is of concern to you, taking into account Outrage's confusion-causing side effect.</p>

[ADDITIONAL COMMENTS]
<p>This set's biggest problem is going to be Steel-types, which, thanks to their high Defense and resistance to Outrage, can often prevent Salamence from sweeping. Magnezone is a highly recommended partner, who can switch into the more threatening Steel-types, such as Scizor, Skarmory, Jirachi, and Bronzong, and KO them with Thunderbolt. Carrying a Pokémon to lure out Steel-types beforehand is a must, or else Salamence will be too weak to pull off a sweep if it switches in too many times into Stealth Rock. Gengar is a good choice to accomplish this task, who can either scout for Choiced attacks with Protect or KO the Steel-types itself with Hidden Power Fire. In general, Gengar is great at weakening the opponent's Pokémon into Outrage's KO range.</p>

<p>Although most of the metagame will fall to this set, there are three "hard" counters that should be accounted for: Hippowdon, Cresselia, and Porygon2. All three are bulky enough to survive a +1 Outrage (after Tracing Intimidate in the case of Porygon2) and can cause major problems for Salamence in the process. Hippowdon can either phaze out Salamence with Roar, forcing it to lose another 25% of its health upon switching back in, or KO it with Ice Fang. Cresselia and Porygon2 can both Ice Beam Salamence to death or cripple it with Thunder Wave. Pairing Salamence with a Choice Band Scizor is an effective way to beat all three. Scizor can weaken Hippowdon into Outrage's KO range with its STAB U-turn, while also severely denting Cresselia in the same manner; Porygon2 can be easily dispatched with Superpower.</p>

<p>Although with proper support, Salamence can usually sweep on its own, you may also wish to consider partners capable of sweeping with the holes Salamence makes on the opponent's team. Since Salamence lures out bulky Water-types quite easily, using a Choice Scarf Heatran with this set will make it difficult for the opponent to counter both it and Salamence. Alternatively, Steel-types, such as Lucario and Metagross, can also set up on the usual attacks used to revenge kill this set.</p>

[SET]
name: Classic MixMence
move 1: Draco Meteor
move 2: Fire Blast / Flamethrower
move 3: Brick Break
move 4: Roost
item: Life Orb
nature: Rash
evs: 80 HP / 252 SpA / 176 Spe

[SET COMMENTS]
<p>This set is aimed to use both of Salamence's excelling attacking stats to break apart stall teams and should specifically be used on teams which have trouble against them. Salamence finds an easy time switching into resisted attacks, allowing it to begin firing off Draco Meteors at the opponent. Fire Blast provides Salamence with an option to hit Steel-types for super effective, while Brick Break will ensure the 2HKO on Blissey and Heatran after Stealth Rock damage. Flamethrower is an option over Fire Blast if you prefer the higher accuracy, but you will miss out on OHKO's against Celebi, Specially Defensive Skarmory, and max HP Metagross. For the last slot, Roost ensures that Salamence will stick around, while also making Stealth Rock a lesser issue. Crunch is an alternative option if you want to KO Cresselia and Dusknoir after they switch into a Draco Meteor, but it will find little use outside of that.</p>

<p>A Rash nature and max Special Attack is recommended to allow Salamence to hit as hard as possible. 176 Speed EVs allow Salamence to outpace Adamant Lucario, making it an excellent check to it, as a +1 Life Orb ExtremeSpeed will never KO Salamence after Stealth Rock damage. The leftover EVs are placed into HP to allow Salamence to take hits better. One can feel free to experiment with different EV spreads, such as by using enough Speed to outpace Jolly Gyarados (208 Speed EVs), to suit a team's specific needs. Life Orb is a must on this set, as without it, Salamence will not attain any of the KOs mentioned.</p>

[ADDITIONAL COMMENTS]
<p>A common misconception is that Draco Meteor can be used haphazardly on this set to break apart stall, but a specific strategy is required to actually do so. Salamence should be switched into a Pokémon that will be forced out, such as Skarmory. A standard stall player will switch out to a Pokémon that can absorb Fire Blast easily, so using another move is often better, such as Brick Break for Blissey or Draco Meteor for Swampert. Although Brick Break does 2HKO Blissey, Brick Break won't KO it after a Fire Blast, by which time Blissey will have crippled Salamence with Toxic or Thunder Wave. Once Blissey has been worn down, Draco Meteor can be used with less risk to break apart the opponent's team. Be warned that Roost cannot be haphazardly used either; it should be used only when the opponent's regular switch-in to Salamence is weakened enough to be KO'd after you use Roost on the switch.</p>

<p>Given this set's specific objective is to weaken stall, teammates for this set should aim to sweep teams weakened by Salamence's assault. Life Orb Starmie is a great partner for this set, as it single-handedly beats stall once Blissey has been sufficiently weakened, while against offensive teams, Starmie will find an easy time switching in against the usual Bullet Punch and Ice-type attacks aimed at Salamence. Agility Metagross and Swords Dance Lucario are also effective partners, as both can set up on the attacks used to revenge kill Salamence, and both will appreciate Salamence's weakening of Swampert and Gyarados. Although not necessary, having a way to prevent or get rid of Stealth Rock will lessen the stress placed on Salamence to repeatedly heal. Both Azelf and Aerodactyl can use Taunt against slower leads to prevent Stealth Rock.</p>

[SET]
name: New MixMence
move 1: Draco Meteor
move 2: Earthquake
move 3: Flamethrower / Fire Blast
move 4: Outrage / Dragon Claw
item: Life Orb
nature: Naive
evs: 16 Atk / 240 SpA / 252 Spe

[SET COMMENTS]
<p>This set trades the specific stall-breaking ability of the previous set for the ability to deal raw damage from both sides of the attacking spectrum. One will notice that this set does lack recovery and has to deal with the possibility of being stuck on Outrage, but the use of both Draco Meteor and Outrage is enough to place immediate pressure on just about every offensive team. Obviously, Draco Meteor and Outrage both provide Salamence with solid STAB, although Dragon Claw is an excellent option over Outrage should Salamence be your late game sweeper. Dragon Claw is strong enough to pick off weakened Pokemon while also 2HKOing Blissey after Stealth Rock. Earthquake is required to hit Steel-types, such as Heatran, for super effective damage, while Flamethrower takes care of foes like Scizor and Skarmory. Fire blast can be used to deal more initial damage to switch-ins, but you will fail to KO Celebi and Specially Defensive Skarmory (roughly 50% of the time in the latter's case) due to this set's lower Special Attack investment than the previous set. Roost is a possible option in the fourth slot, but you'd be better off running the previous set if longevity is your preference.</p>

<p>The given EVs ensure that Salamence hits as hard as possible with Draco Meteor and will, at the worst, tie with other base 100s. 16 Attack EVs are recommended as they will allow Salamence to 2HKO Blissey with a combination of Draco Meteor and Outrage after Stealth Rock damage. Life Orb is a must to allow Salamence to hit as hard as possible. A Naive nature is recommended as Intimidate allows Salamence to serve as a good check to physical threats like Swords Dance Lucario. There are other alternate spreads avaliable as well. Running 84 Atk / 216 SpA / 208 Spe with a Mild nature allows Salamence to KO Cresselia with a combination of Stealth Rock and Draco Meteor followed by two successive Outrages, as Ice Beam will fail to KO Salamence. With this spread, Salamence also outpaces Gyarados prior to a Dragon Dance.</p>

[ADDITIONAL COMMENTS]
<p>Most of the partners from the previous set work here as well. Running Life Orb Starmie with Rapid Spin as a lead gives you a good chance of eliminating Stealth Rock early in the game, allowing Salamence to switch in with less risk. Having a Pokemon that lures out Scizor or Jirachi, such as Gengar, along with a Magnezone lessens the risk that Salamence will have to switch out or that it will be KOed if locked into Outrage. Agility Metagross and Dragon Dance Gyarados can set up on the Steel- and Ice-type attacks, usually used to revenge kill Salamence, and proceed to sweep.</p>

[SET]
name: Physically Bulky
move 1: Dragon Dance
move 2: Dragon Claw / Outrage
move 3: Earthquake
move 4: Roost
item: Leftovers
nature: Jolly
evs: 252 HP / 180 Def / 76 Spe

[SET COMMENTS]
<p>Salamence is best known for being a fearsome and versatile attacker with both a high Attack and Special Attack stat; however, many people overlook Salamence's decent physical Defense. Coupled with Intimidate, Salamence can act as a check to the most dangerous sweepers of OU, such as Swords Dance Lucario, and even set up on them. However, this ability does come at the price of posing as a less immediate threat to the opponent, but given this set's durability, setting up with Dragon Dance should be a breeze anyways.</p>

<p>The crux of this set is Dragon Dance, which allows Salamence to set up on resisted or weaker physical attacks and attempt to pull off a sweep. Dragon Claw and Earthquake provide Salamence with perfect coverage against everything bar Skarmory and Bronzong. Outrage is also an option over Dragon Claw if you find its power lacking. For the last slot, Roost provides Salamence with much needed longevity, making it much easier to set up and switch in more times without worrying about residual damage from Stealth Rock.</p>

<p>The given EVs provide Salamence with maximum durability on the physical end of the defensive spectrum, while at the same time, being able to outspeed neutral base 90's, most notably Lucario. After a Dragon Dance, Salamence will also be able to outpace positively natured Choiced Scarf Heatran. An alternative spread is 192 HP / 140 Def / 176 Spe with a Jolly nature, which ensures that Salamence will outpace all base 90's, as well as Jolly Gyarados. Finally, an Adamant nature with a Life Orb can also be used, but having to recover more often might serve as a liability to some.</p>

[ADDITIONAL COMMENTS]
<p>Magnezone is the number one partner to this set, as it will always take down non-Shed Shell Skarmory and Bronzong 100% of the time, significantly raising Salamence's chance of pulling off an effective sweep. Although the sandstorm may seem like an issue, Expert Belt Tyranitar is also an effective partner for this set, as it can beat Choice Scarf Latias and Starmie, both capable of outpacing Salamence, with Pursuit. Tyranitar also comes with a bonus of luring in Skarmory and Scizor and taking them down with Fire Blast, should you not wish to use Magnezone support. Finally, Spikes support helps in weakening down grounded Steel- and Water-type switch-ins, both of which can cause trouble for this set. Specially Defensive Skarmory can set up Spikes on most of the OU tier while also providing Salamence with a nice Dragon-type resist.</p>

[SET]
name: Mixed Dancer
move 1: Dragon Dance
move 2: Outrage
move 3: Draco Meteor
move 4: Earthquake / Fire Blast
item: Life Orb
nature: Naughty / Naive
evs: 80 Atk / 252 SpA / 176 Spe

[SET COMMENTS]
<p>This set aims to take full advantage of Salamence's versatility and superb mixed base attacking stats. It seeks to lure in physically defensive Pokémon that would be called upon to counter a standard Dragon Dancer, such as Hippowdon and Swampert, and slam them with a surprise special attack, freeing Salamence to use Outrage on a more susceptible target. Furthermore, this set aims to rectify the common problems that halt a Salamence sweep, be it MixMence's relative incapability of damaging special walls without predicting a switch in, or the Dragon Dancer's difficulty with taking on more physically defensive Pokémon.</p>

<p>The most effective tactic when using this set is to Dragon Dance right off the bat, boosting the power of Outrage and allowing you to outspeed normally faster threats. From this point, one should choose the appropriate move depending on the opponent's reaction to Salamence. Draco Meteor will do huge amounts of damage to various physical walls, and having seen Dragon Dance, the likes of Gyarados, Hippowdon, and Swampert will be taken completely by surprise from your strong special attack. Blissey is highly unlikely to switch into a Salamence with a Dragon Dance under its belt, so your special attack should hit its mark, enabling you to use Outrage freely once the initial counter is removed. One of the best advantages of this set is that Salamence will not be forced to Outrage immediately after having Danced up, meaning the common strategy of letting it "Outrage into a Steel" is rendered ineffective.</p>

<p>The last slot is dedicated to a coverage move to help out against the Steel-types that resist Salamence's Dragon attacks. While Fire Blast may seem like the superior choice here at an initial glance, Earthquake will generally provide Salamence with stronger and more consistent damage. The majority of the time, Salamence will find itself having Dragon Danced and Draco Meteored once already when it comes face to face with an opposing Steel-type, meaning attacking from a +1 Attack stat as compared to a -2 Special Attack stat is far more effective, not to mention that it gives Salamence a way of dealing with Heatran. However, this does leave Salamence with the problem of not being able to hit Skarmory and Bronzong for neutral damage.</p>

<p>Running a positive Attack nature will ensure you make the most of Salamence's naturally high Attack stat, and allows it to sweep very easily with Outrage after a Dragon Dance. Max Special Attack with a neutral nature guarantees OHKOs on max HP Zapdos and min HP Gyarados after Stealth Rock damage. 176 Speed EVs hit 280 Speed, allowing Salamence to serve as a reliable check against Adamant Lucario and non-Scarfed Heatran before using Dragon Dance, while also allowing it to outspeed Scarfed versions of said Heatran and everything slower after boosting its own Speed. A Naive nature can be run on this set if you so wish; you will lose power on Outrage but will be able to Speed tie with 90 base Speed Pokémon and outspeed Timid Scarf Rotom-H after a Dragon Dance. Notably, a Naive nature and a Dragon Dance will still OHKO the standard 148/252 Calm Blissey with Outrage assuming Stealth Rock is on the field.</p>

[ADDITIONAL COMMENTS]
<p>Pairing this set up with a Magnezone is highly recommended, as it can single-handedly remove Skarmory and Bronzong from the game and give Salamence a clear path to sweep. If you are opposed to using Magnezone, Fire Blast can be used for its ability to hit Celebi notably harder without the need to Outrage; however it is unreliable and will leave you helpless against Heatran. Magnezone also serves as an efficient answer to Scizor, in particular Choice Band versions that try to revenge kill Salamence with Bullet Punch. Lucario pairs up well with this set as well, since it can beat both Skarmory and Bronzong with a boosted Close Combat, and also packs a resistance to Bullet Punch (albeit taking quite a bit of damage from Choice Band Scizor). A Scarf Dugtrio can be employed to beat the majority of Heatran sets, which will allow comfortabe use of Fire Blast in the fourth move slot.</p>

<p>Here are some damage calculations to demonstrate the strength with which this set can hit from both sides of the spectrum (assuming a Naughty nature).</p>

<ul class="damage_calculation">
<li>Draco Meteor vs. max HP / min SpD Hippowdon: 82.9 - 97.4%</li>
<li>Draco Meteor vs. max HP / min SpD Zapdos: 75.0 - 88.5% (OHKO with Stealth Rock)</li>
<li>Draco Meteor vs. min HP / SpD Gyarados: 79.8 - 94.3% (OHKO with Stealth Rock)</li>
<li>+1 Outrage vs. 148 HP / max Def Blissey: 100%</li>
<li>+1 Earthquake vs. max HP / min Def Metagross: 93.4 - 100% (92.3% chance to OHKO with Stealth Rock)</li>
<li>+1 Earthquake vs. max HP / min Def Tyranitar: 97.0 - 100% (OHKO with Stealth Rock)</li>
</ul>

[SET]
name: Choice Band
move 1: Outrage
move 2: Earthquake
move 3: Fire Blast
move 4: Dragon Claw / Stone Edge / Aqua Tail
item: Choice Band
nature: Naive / Naughty
evs: 248 Atk / 8 SpA / 252 Spe

[SET COMMENTS]
<p>Although normally of the Dragon Dance variant, Salamence can equip a Choice Band for the ability to deal immediate damage in exchange for being able to switch between attacks and raise its Speed. With a Choice Band equipped, Salamence can catch usual counters to the Dragon Dance set, such as Swampert and Hippowdon, off guard.</p>

<p>Outrage is a given for its ability to hit everything but Steel-types for neutral damage. Earthquake and Fire Blast complement Outrage by hitting all of the Steel-types which resist Outrage for super effective. For the last slot, Dragon Claw is a nice STAB alternative to Outrage early game, as you won't have to worry about getting locked in. Stone Edge works great if you need to dispatch of Flying-types, such as Zapdos and Gyarados, while Aqua Tail hits bulky Ground-types such as Hippowdon and Gliscor for super effective damage. Really, any combination of the given attacks work here, depending on what you'd like Salamence to beat one-on-one for your team.</p>

<p>A Naive nature is used to get the jump on neutral Speed-natured base 100 Pokémon and positive Speed natured base 90s, while not weakening the power of Fire Blast; although Naughty is still a viable option to increase Salamence's Attack to guarantee 2HKOs on bulkier Pokémon, such as Hippowdon. Alternatively, you can run a nature that does not affect your defenses and simply opt for Fire Fang. Maximum Attack and Speed should be rather obvious, while the small investment in Special Attack guarantees Salamence 2HKOes 252 HP / 0 SpD Bold Celebi with Fire Blast after Stealth Rock damage.</p>

[ADDITIONAL COMMENTS]
<p>This set benefits from teammates which can prevent Stealth Rock, unarguably one of the biggest drawbacks to this set, from being set up. Choice Scarf Smeargle outspeeds all of the relevant leads in OU and cripples them with Spore; even better, most leads don't bother switching out! Although Lum Berry leads have the possibility of laying down Stealth Rock, Smeargle can simply Trick its Choice Scarf onto them to limit their effectiveness. Aside from a Stealth Rock-preventing teammate, Salamence will also want to be paired with a Pokemon capable of countering common Steel-, Water-, and Flying-types. Choice Specs Vaporeon can hit Steel-types for a large amount of damage while taking down Water- and Flying-types with Hidden Power Electric and Ice Beam, respectively. If need be, Vaporeon can also heal Salamence through Wish.</p>

[SET]
name: Choice Scarf
move 1: Outrage
move 2: Earthquake
move 3: Fire Blast
move 4: Hydro Pump
item: Choice Scarf
nature: Naughty
evs: 252 Atk / 80 SpA / 176 Spe

[SET COMMENTS]
<p>Salamence boasts extraordinary offensive prowess on both ends of the attacking spectrum, but its Speed sometimes falls short of what is necessary, so a mixed Choice Scarf set is natural. Such a Salamence is well-suited for sweeping late-game, when most opposing Pokémon are weakened; Outrage is perfectly tailored for cleaning up, and Earthquake and Fire Blast ensure that no Pokémon is capable of resisting Salamence's attacks. Hydro Pump rounds out this set nicely considering it easily 2HKOes Hippowdon, Donphan, and Gliscor, Pokémon that would otherwise give this set problems. Draco Meteor is usable over another move, likely Hydro Pump.</p>

<p>Maximizing Salamence's Attack gives it just enough power to 2HKO all Vaporeon after integrating Stealth Rock damage and Leftovers recovery. The 176 Speed EVs result in 280 Speed, outrunning all base 90 Speed Pokémon not possessing a Speed-boosting nature, and Timid Heatran along the way. The remainder is invested in Special Attack to provide a boost to Fire Blast and Hydro Pump, though it doesn't convert any significant 3HKOs into 2HKOs or 2HKOs into OHKOs. Another option is simply to run max Attack and Speed along with a Naive nature, in the case you'd rather at least speed tie with Scarfed base 100's.</p>

[ADDITIONAL COMMENTS]
<p>Having a way to lure and take down Steel-types works wonders for this set, as Outrage can simply annihilate everything else thereafter. Magnezone is undoubtedly the best partner to this set, as it can beat every Steel-type bar Heatran and Lucario on its own, provided it has Magnet Rise to evade the occasional Earthquake. Entry hazard support in the form of Stealth Rock, and when possible, Spikes, helps wear down the opponent into Outrage's KO range. Smeargle is an effective entry hazard lead, capable of laying down both, while Aerodactyl is the fastest lead capable of solely laying down Stealth Rock. Choice Band Scizor makes an excellent partner for cleaning up after Salamence goes down, given its access to the strongest priority in OU and great typing.</p>

[SET]
name: Choice Specs
move 1: Draco Meteor
move 2: Dragon Pulse
move 3: Flamethrower
move 4: Hydro Pump
item: Choice Specs
nature: Modest
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
<p>Although relatively uncommon nowadays, this set has the potential to use surprise factor as a way to form holes on the opponent's team.</p>

<p>Draco Meteor is Salamence's most powerful special attack, being able to deal a large amount of damage to even Steel-types, like Scizor (which, in fact, has a chance of being 2HKOed after Stealth Rock damage). Dragon Pulse provides Salamence with an alternative STAB without the power-dropping effects of Draco Meteor and can be used in the late-game when Salamence has a chance of sweeping. Flamethrower and Hydro Pump provide Salamence with great coverage; the former hits Steel-types for super effective while the latter takes care of Heatran.</p>

<p>The given EVs allow Salamence to hit as hard as possible while outspeeding dangerous threats like Lucario. The remaining EVs were placed into Defense so Salamence can switch in a maximum of four turns, instead of three, with Stealth Rock on the field.</p>

[ADDITIONAL COMMENTS]
<p>When using this set, you will want to always carry a teammate which can lure out and kill Blissey. Heatran is a good choice to take on this task, given you can feign a Choice Scarf set and Explode at an appropriate time. Additionally, Heatran is an excellent switch-in into the usual Dragon- and Ice-type attacks aimed at Salamence as well as to usual Salamence checks, such as Scizor. Choice Specs Latias can also serve as a good partner for this set. Essentially, you can use either Salamence or Latias to weaken the opponent's Steel-types, then the other will be able to sweep with greater ease.</p>

[SET]
name: Specially Bulky
move 1: Dragon Dance
move 2: Dragon Claw / Outrage
move 3: Earthquake
move 4: Roost
item: Leftovers / Life Orb / Lum Berry
nature: Adamant
evs: 236 HP / 64 Atk / 116 SpD / 92 Spe

[SET COMMENTS]
<p>While the previous set focuses on Salamence's Defense stat to take hits and set up, this set focuses on Salamence's overlooked Special Defense stat. Often enough, players rely on weaker Ice Beams to KO Salamence, which this set attempts to prevent. The goal is simple: set up with Dragon Dance and heal with Roost as needed, and proceed to sweep.</p>

<p>Dragon Claw and Outrage are both viable options, depending on how you want to play Salamence. Dragon Claw, along with either Leftovers or Life Orb, should be used if you want to get in as many Dragon Dances up as possible before attemping to sweep. On the other hand, Outrage along with Lum Berry should be used if you want to sweep after only one boost; Lum Berry ensures that confusion won't get in the way of your sweep. Earthquake is given to KO the Steel-types, bar Skarmory and Bronzong, which resist your Dragon-type attack of choice.</p>

<p>The EVs ensure that this Salamence will survive an unSTABed Hidden Power Ice from 359 Special Attack, such as from Timid Choice Scarf Gengar, or Ice Beam from 269 Special Attack. 92 Speed EVs returns 259, sufficient to outrun Modest Choice Scarf Heatran after a single Dragon Dance, effectively putting the latter into a checkmate position. Naive variants fail to KO Salamence, allowing you to nab an extra boost. 64 Attack EVs guarantee that 404 HP / 361 Def Suicune is 2HKOed with Outrage after Stealth Rock damage. If you opt to use Dragon Claw, you may want to consider investing slightly more in Attack.</p>

<p>An alternative spread for this set, to make it fully special defensive, is to use a Careful nature with Leftovers and an EV spread of 252 HP / 164 SpD / 92 Spe. Leftovers' health recovery gives this Salamence much more survivability, at least nullifying the detrimental effects of possible sandstorm or hail, letting this Salamence switch in more often. 56 HP / 124 Atk / 232 SpD / 92 Spe with an Adamant nature is another alternative for slightly better Special Defensive abilities and will also allow you to 2HKO 444 HP / 372 Def Cresselia with Outrage after a Dragon Dance on average with Stealth Rock damage.</p>

<p>Partners to this set do not differ much from the physically bulky spread, as you're objective is still to set up and sweep. Starmie can serve as a good way of eliminating Stealth Rock off the field thanks to Rapid Spin, while Spikers such as Skarmory and Forretress can weaken both Water- and Steel-type switch-ins. Another thing to keep in mind is that Salamence aims to beat bulky Waters on its own (made even easier by the aforementioned Spikes support), so running a teammate with such counters works wonders for this set. Agility Metagross can set up on the Ice-, Dragon-, and Steel-type attacks often used to revenge kill Salamence and proceed to sweep with Swampert and friends out of the way.</p>


[SET]
name: FatMence
move 1: Roost
move 2: Wish / Toxic
move 3: Draco Meteor / Dragon Pulse
move 4: Flamethrower
item: Leftovers
nature: Timid
evs: 252 HP / 180 Def / 76 Spe

[SET COMMENTS]
<p>In contrast to the other sets, which focus on sweeping, this particular Salamence focuses on supporting your team while taking hits from the likes of Lucario and other Fighting-types. Both Wish and Toxic make Salamence a team player, both of which will allow the rest of your team to outstall the opponent (depending on your strategy).</p>

<p>The rest of the given options require little explanation. Roost provides Salamence with instant recovery, allowing it to switch in more freely. Both Draco Meteor and Dragon Pulse provide Salamence with a solid Dragon-type STAB move; the former's stat-lowering side effect should be noted however, as Salamence may be forced to switch out after attacking. Flamethrower provides Salamence with a way to take out Steel-types, bar Heatran. Earthquake is also an option over Flamethrower, but giving Skarmory a free switch-in often proves more lethal than with Heatran.</p>

<p>The given EVs provide Salamence with optimum defensive capabilities, while at the same time being able to outpace Adamant Lucario. Outspeeding Jolly Lucario will require 176 Speed EVs.</p>

[ADDITIONAL COMMENTS]
<p>This Salamence works best on defensive teams revolving around entry hazards, given the fact it forces lots of switches. As such, Forretress makes an excellent partner to this set. Forretress can not only spin away Stealth Rock with Rapid Spin, but it can also lay down both Spikes and Toxic Spikes. Furthermore, Forretress is an excellent switch-in to the Dragon- and Ice-type attacks aimed at Salamence, which in return packs a resist to the Fire-type attacks aimed at Forretress. Swampert can lay down Stealth Rock, while at the same time covering Salamence's Rock-type weakness. Salamence can also provide both Forretress and Swampert with much needed Wish support. Finally, don't forget to pack something to cover Heatran, which completely walls this set.</p>

[Team Options]
<p>As with most other sweepers, Salamence greatly benefits from entry hazards, which allows it to net specific KO's it would otherwise miss. Stealth Rock is the most vital here, while at the same time being the easiest to set up. To note some examples, Stealth Rock ensures that Salamence will OHKO Gyarados and Zapdos with a +1 Life Orb Outrage. Many Pokemon are capable of laying down Stealth Rock, so it mainly depends on the type of team you are running. Aerodactyl works great on hyper offense teams, while Swampert and Metagross are more suitable for defensive or balanced teams. Spikes and Toxic Spikes should be considered as well, primarily because they help weaken bulky Water-type switch-ins. Both Skarmory and Smeargle are among the best Spikers in OU, while Roserade makes a reliable Pokemon for laying down Toxic Spikes. Finally, dual screens may help in easing set-up. Azelf and Metagross are capable of setting them up fairly easily.</p>

<p>Arguably, Stealth Rock is the biggest threat to Salamence, as it chips away 25% of its health each time it switches in. With both sandstorm and Life Orb chipping away at its health, Salamence can faint pretty quickly. For this reason, Rapid Spin should always merit a consideration on a team featuring Salamence. Two Pokemon for this role come to mind: Starmie and Forretress. Both Pokemon complement Salamence by covering its Ice-type weakness, with the latter also covering Salamence's Dragon-type weakness. Although Ghost-types can get in the way of pulling off a successful spin, both Starmie and Forretress have a way to weaken the most common ones you'll encounter (i.e. Rotom-A and Gengar). By running a Life Orb, Starmie will always 2HKO Rotom-A and OHKO Gengar with Hydro Pump. On the other hand, Forretress can weaken Rotom-A and Gengar with Payback, making sure to avoid a Will-O-Wisp and Hidden Power Fire from both, respectively.</p>

<p>Salamence will have trouble sweeping past Steel-types, particularly because they can come in while it's locked into Outrage and either KO it or phaze it out and force it to take more Stealth Rock damage upon switching back in. Magnezone is a reliable partner for eliminating every Steel-type bar Heatran, Lucario, and some variants of Metagross; if equipped with Choice Scarf, Magnezone can even revenge kill Lucario if needed. Since Salamence focuses on wearing down the opponent's team if it doesn't manage to sweep itself, a lategame sweeper should be paired with the more offensive sets. Life Orb Gengar manages to pull off an easy sweep after Scizor and Metagross have been sufficiently weakened. Other sweepers, such as Swords Dance Lucario, can set up on the usual Dragon- or Ice-type attacks used to revenge kill Salamence and proceed to sweep.</p>

<p>Defensively, Salamence struggles against Dragon-, Rock-, and Ice-type attacks, which hit it for super effective damage. As such, Steel-types make the best partners for this set in the given department, as they resist all three of the listed types of attacks. Jirachi packs great base 100 defenses to repeatedly switch into such attacks, while also being able to take down opposing users of the move with its great availability to attacks, such as Iron Head and Ice Punch. Jirachi can also lure in Steel-types and KO them with Fire Punch, or if you wish to take a more defensive route, it can also pass Wishes to Salamence sets lacking Roost. Salamence, in return, can switch into the usual Ground- and Fire-type attacks aimed at Jirachi.</p>

<p>Aside from Steel-types, Salamence will also have trouble against Mamoswine and Weavile, since both have Ice Shard to bypass any boosts Salamence might have and promptly KO it. Choice Band Scizor pairs well with Salamence both offensively, weakening usual Salamence checks with U-turn, and defensively, covering Salamence's Ice- and Dragon-type weaknesses, and can KO both Mamoswine and Weavile with a Technician-boosted, STAB Bullet Punch. Cresselia, a Pokemon which counters Salamence in its entirety, can be beaten Scizor's U-turn or Pursuit.</p>

<p>Most of Salamence's usual checks, ranging from Scizor to Swampert, are paired with Dragon-types such as opposing Salamence and Latias. Salamence itself can take them out with a STAB Draco Meteor or Outrage, but carrying a Scizor of your own serves as a good check to prevent both from sweeping should Salamence faint.</p>

[Optional Changes]

<h2>OU:</h2>

<p>Yache Berry is a viable option on the Dragon Dancer, but Dragonite makes better use of it with his superior defenses. You should also note that a Life Orb paired with a single Dragon Dance is effectively a 1.95x boost. Switching to Yache Berry to get an extra Dragon Dance (a 2x boost) gives only a marginal gain in attacking power; the extra Dragon Dance is really only useful to get more Speed. You can run Aerial Ace if you really hate Heracross, but it's largely unneeded. The 100 Base Power Dragon Rush may be appetizing, but its 75% accuracy sure isn't. There are plenty of move combinations and EV spreads that Salamence can use with a Choice Scarf, be it all physical, special or mixed; however, the given Choice Scarf set it probably your best option if you want to make good use of the item.</p>

<p>Due to Salamence's stat distribution and Intimidate, he can really be EVed to accomplish just about anything. For the more complicated spreads, you'll want to use what was recommended prior to accomplish the specific goals listed. Generally speaking, you'll want to either pump Salamence's offenses or play up its defenses to capitalize on Intimidate. Generally, you'll either want to run a Speed stat of 280 to outpace Adamant Lucario or a max Speed stat of 328 to tie with +Speed base 100's. Running a neutral nature with max Speed is also acceptable on the Dragon Dance sets, but automatically losing to Choice Scarf Jirachi is not worth it on the long run, so a lower (or higher) Speed stat is preferred.</p>

[Counters]
<p>Salamence is one of the few Pokémon which lack definitive counters, given its ridiculous versatility and ability to attack from both sides of the spectrum. Nevertheless, your best bet against it is to let it take residual damage by forcing it to switch out or simply revenge killing it after it has locked itself into Outrage.</p>

<p>Undoubtedly, the best initial switch-ins are Steel-types since they resist both Draco Meteor and Outrage. Choice Band Scizor can switch into everything but Fire Blast and deal upwards to 67% with Bullet Punch (which will KO Salamence after a switch-in into Stealth Rock and one turn of Life Orb recoil). Choice Scarf Jirachi functions in the same way, given it can KO Salamence with Ice Punch after Stealth Rock damage, but it risks the Speed tie against the Naive Dragon Dance set. Bronzong can survive any of Salamence's attacks bar two successive Fire Blasts and threaten it with Gyro Ball or Explosion. Choice Scarf Metagross and Heatran threaten the MixMence sets with Ice Punch and Dragon Pulse respectively, but are useless against the Dragon Dance sets.</p>

<p>There are also hard counters for each set, although it should be noted said counters will lose to other variants. Hippowdon and Swampert work well against the Dragon Dance sets, as both can survive a +1 Life Orb Outrage and either phaze out Salamence with Roar or KO it with Ice Fang or Ice Beam, respectively. Vaporeon and Bold Blissey do decently against the MixMence versions, although both require Ice Beam to do anything of significance in return; Wish stalling will only work against the Roost-lacking variants.</p>

<p>For the Choice Band and Choice Scarf sets, defensively oriented walls, such as Hippowdon, Gliscor, and most Steel-types, are your best bet, although the former two risk a 2HKO from Aqua Tail. For the bulky Dragon Dancers, they are utterly walled by Skarmory and Bronzong, and can be forced out by bulky Waters, such as Swampert and Suicune. Finally, for the FatMence set, Heatran is your best bet against it, since it resists both Draco Meteor and Dragon Pulse and actually benefits from Flamethrower, not to mention it is also immune to Toxic.</p>

<p>Ice Shard Donphan / Mamoswine / Weavile can come in if Salamence faints a Pokémon and ward it off 100% of the time, but the only one of those three that can actually switch into Salamence is Donphan, and that's only on the physical variants, preferably the Dragon Dance Salamence. This works especially well if Salamence is locked into Outrage since it will be unable to switch out.</p>

<p>Cresselia beats all of the sets, but has seen little usage due to Scizor and Tyranitar being as common as they are.</p>

<p>If your team cannot accommodate for carrying hard counters for the different sets, you can instead opt for a Choice Scarf revenge killer to beat Salamence. The best options for this task are Latias, Gengar, and Starmie. However, all three are massively weak to Pursuit, so having something to lure out and KO Scizor and Tyranitar is highly recommended.</p>

<p>Generally, the best strategy is to let Salamence be worn down by residual damage, as the sets without Roost are usually the most threatening anyway.</p>

-----

I will be updating this thread once I get time to work on it. I'd like to thank Joshe for helping me test some sets while I get this written.

Note: Comments in red are the original truncated paragraphs and other old options. These can be ignored for now.
 

Darkmalice

Level 3
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Only one grammatical error, so well done. I just have a few suggestions.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Outrage
move 3: Earthquake
move 4: Fire Blast / Roost
item: Life Orb
nature: Naive / Naughty
evs: 232 Atk / 24 SpA / 252 Spe

[SET COMMENTS]
<p>This set makes use of Salamence's excellent overall stats and set of decent resistances to set up and sweep with a combination of Dragon Dance and Outrage. A +1 Life Orb Outrage is capable of 2HKOing every Pokemon in OU bar select Steel-types such as physically defensive Skarmory. Earthquake is required to break through grounded Steel-types, such as Metagross and Heatran, who resist Outrage. Finally, Fire Blast OHKOs Scizor, Forretress, and Skarmory, all of whom Earthquake only hits for neutral damage (Skarmory is immune to Earthquake). Roost is also an option for recovering recoil damage from Life Orb and Stealth Rock while also letting Salamence act as a counter (in lieu of simply a check) to Fighting- and Ground-types; however, having a way to dispose of the aforementioned pokemon will be necessary (I would not say this, as many Ground-types and Fighting-types have a Rock- or Ice-type attack to hit Salamence hard. As for other options, Dragon Claw works as a secondary STAB without Outrage's self-locking drawbacks while Stone Edge KOes Zapdos and offensive Gyarados after Stealth Rock damage. Dragon Claw can go over either Outrage or Fire Blast while Stone Edge should always go in the fourth slot. Draco Meteor also deserves a mention for hitting physical walls like Swampert and Hippowdon hard on the switch in when they are expecting a Dragon Dance.</p>

<p>The given EVs ensure that Fire Blast will always OHKO 252/0 Impish Skarmory while tying with other base 100s. The preference between Naive and Naughty comes down to whether you prefer to at least tie with revenge killing threats such as Choice Scarf Jirachi or deal more damage to defensive walls such as Swampert. For example, a max Attack Outrage stands a 20% chance of OHKOing 252/252 Relaxed Swampert after Stealth Rock. When not running Fire Blast, Salamence should be given a Jolly or Adamant nature with an EV spread of 4 HP / 252 Atk / 252 Spe.</p>

<p>Life Orb is the most recommended item, granting Salamence several OHKOs which it could otherwise not attain. Yache Berry can be used to survive an unSTABbed Ice-type attack and net a second Dragon Dance, but there is only a x0.05 power difference between a +1 Life Orb and a +2 boosted attack so it's often not worth it, especially against foes without an Ice-type attack. Lum Berry can be used if status is of concern to you, taking into account Outrage's confusion-causing side effect.</p>

-----

I will be updating this thread once I get time to work on it. I'd like to thank Joshe for helping me test some sets while I get this written.
 

Reverb

World's nicest narcissist
is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus


http://www.smogon.com/dp/pokemon/salamence

-----

Changes:

  • Updated the old analysis with team options for each set
  • Added a new team options section
  • Worked on making some parts of the analysis more consise
  • Fixed proofreading errors
-----

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Outrage
move 3: Earthquake
move 4: Fire Blast / Roost
item: Life Orb
nature: Naive / Naughty
evs: 232 Atk / 24 SpA / 252 Spe

[SET COMMENTS]
<p>This set makes use of Salamence's excellent overall stats and set of decent resistances to set up and sweep with a combination of Dragon Dance and Outrage. A +1 Life Orb Outrage is capable of 2HKOing every Pokemon in OU bar select Steel-types such as physically defensive Skarmory. Earthquake is required to break through grounded Steel-types, such as Metagross and Heatran, who resist Outrage. Finally, Fire Blast handles Scizor, Forretress, and Skarmory, all of whom Earthquake and Outrage fail to deal Super Effective damage on. Roost is also an option for recovering recoil damage from Life Orb and Stealth Rock while also letting Salamence act as a counter (in lieu of simply a check) to Fighting- and Ground-types; however, having a way to dispose of the aforementioned Pokemon will be necessary. As for other options, Dragon Claw works as a secondary STAB without Outrage's self-locking drawbacks while Stone Edge KOes Zapdos and offensive Gyarados after Stealth Rock damage. Dragon Claw can go over either Outrage or Fire Blast while Stone Edge should always go in the fourth slot.</p>

<p>The given EVs ensure that Fire Blast will always OHKO 252 / 0 Impish Skarmory while tying with other base 100s. The preference between Naive and Naughty comes down to whether you prefer to at least tie with revenge killing threats such as Choice Scarf Jirachi or deal more damage to defensive walls such as Swampert. For example, a max Attack Outrage stands a 20% chance of OHKOing 252/252 Relaxed Swampert after Stealth Rock. When not running Fire Blast, Salamence should be given a Jolly or Adamant nature with an EV spread of 4 HP / 252 Atk / 252 Spe.</p>

<p>Life Orb is the most recommended item, because it grants Salamence several OHKOs which it could otherwise not attain. (I believe the original sentence had improper subject agreement) Yache Berry can be used to survive an unSTABbed Ice-type attack and net a second Dragon Dance. However, because there is only a .05x power difference between a +1 Life Orb and a +2 boosted attack it's often not worth it to run Yache Berry, (It seemed to be a run on sentence) especially against foes without an Ice-type attack. Lum Berry can be used if status is of concern to you, taking into account Outrage's confusion-causing side effect.</p>

-----

I will be updating this thread once I get time to work on it. I'd like to thank Joshe for helping me test some sets while I get this written.

Key:

Blue = add in
Red = take out
 


http://www.smogon.com/dp/pokemon/salamence

-----

Changes:

  • Updated the old analysis with team options for each set
  • Added a new team options section
  • Worked on making some parts of the analysis more consise
  • Fixed proofreading errors
-----

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Outrage
move 3: Earthquake
move 4: Fire Blast / Roost
item: Life Orb
nature: Naive / Naughty
evs: 232 Atk / 24 SpA / 252 Spe

[SET COMMENTS]
<p>This set makes use of Salamence's excellent overall stats and set of decent resistances to set up and sweep with a combination of Dragon Dance and Outrage. A +1 Life Orb Outrage is capable of 2HKOing every Pokemon in OU bar select Steel-types such as physically defensive Skarmory. Earthquake is required to break through grounded Steel-types, such as Metagross and Heatran, who resist Outrage. Finally, Fire Blast handles Scizor, Forretress, and Skarmory, all of whom Earthquake only hits for neutral damage. Roost is also an option for recovering recoil damage from Life Orb and Stealth Rock while also letting Salamence act as a counter (in lieu of simply a check) to Fighting- and Ground-types; however, having a way to dispose of the aforementioned pokemon will be necessary. As for other options, Dragon Claw works as a secondary STAB without Outrage's self-locking drawback while Stone Edge KOes Zapdos and offensive Gyarados after Stealth Rock damage. Dragon Claw can go over either Outrage or Fire Blast while Stone Edge should always go in the fourth slot.</p>

<p>The given EVs ensure that Fire Blast will always OHKO 252/0 Impish Skarmory while tying with other base 100s. The preference between Naive and Naughty comes down to whether you prefer to at least tie with revenge killing threats such as Choice Scarf Jirachi or deal more damage to defensive walls such as Swampert. For example, a max Attack Outrage stands a 20% chance of OHKOing 252/252 Relaxed Swampert after Stealth Rock damage. When not running Fire Blast, Salamence should be given a Jolly or Adamant nature with an EV spread of 4 HP / 252 Atk / 252 Spe.</p>

<p>Life Orb is the most recommended item, granting Salamence several OHKOs which it could otherwise not attain. Yache Berry can be used to survive an unSTABed Ice-type attack and net a second Dragon Dance, but there is only a .05x power difference between a +1 Life Orb and a +2 boosted attack so it's often not worth it, especially against foes without an Ice-type attack. Lum Berry can be used if status is of concern to you, taking into account Outrage's confusion-causing side effect.</p>

<p>This set's biggest problem is going to be Steel-types, which, thanks to their high Defense and resistance to Outrage, can often prevent Salamence from sweeping. Magnezone is a highly recommended partner which can switch into the more threatening Steel-types, such as Scizor, Skarmory, Jirachi, and Bronzong, and KO them with Thunderbolt. Carrying a Pokémon to lure out Steel-types beforehand is a must, or else (or remove "or else" and use "otherwise") Salamence will be too weak to pull off a sweep if it switches in too many times into Stealth Rock. Gengar is a good choice to accomplish this task, which can either scout for Choiced attacks with Protect or KO the Steel-types itself with Hidden Power Fire. In general, Gengar is great at weakening the opponent's Pokémon into Outrage's KO range.</p>

[SET]
name: Classic MixMence
move 1: Draco Meteor
move 2: Fire Blast
move 3: Brick Break
move 4: Roost
item: Life Orb
nature: Rash
evs: 80 Atk / 252 SpA / 176 Spe

[SET]
name: New MixMence
move 1: Draco Meteor
move 2: Earthquake
move 3: Fire Blast
move 4: Outrage
item: Life Orb
nature: Naive
evs: 16 Atk / 240 SpA / 252 Spe

[SET]
name: Mixed Dancer
move 1: Dragon Dance
move 2: Outrage
move 3: Draco Meteor
move 4: Earthquake / Fire Blast
item: Life Orb
nature: Naughty / Naive
evs: 80 Atk / 252 SpA / 176 Spe

[SET COMMENTS]
<p>This set aims to take full advantage of Salamence's unpredictability and superb mixed base attacking stats. It seeks to lure in physically defensive Pokémon that would be called upon to counter a standard Dragon Dancer, such as Hippowdon and Swampert, and slam them with a surprise Draco Meteor, freeing Salamence to use Outrage on a more susceptible target. Furthermore, this set aims to rectify the common problems that halt a Salamence sweep, be it MixMence's relative incapability of damaging special walls without predicting a switch-in, or the Dragon Dancer's difficulty with taking on more physically defensive Pokémon.</p>

<p>The most effective tactic when using this set is to Dragon Dance off the bat, boosting the power of Outrage and allowing you to outspeed normally faster threats. From this point, one should choose the appropriate move depending on the opponent's reaction to Salamence. Draco Meteor will do huge amounts of damage to various physical walls, and having seen Dragon Dance, the likes of Gyarados, Hippowdon, and Swampert will be taken completely by surprise from the strong special attack. Blissey is highly unlikely to switch into a Salamence with a Dragon Dance under its belt, so your special attack should hit its mark, enabling you to use Outrage freely once the initial counter is removed. One of the best advantages of this set is that Salamence will not be forced to Outrage immediately after having Danced up, meaning the common strategy of letting it "Outrage into a Steel" is rendered ineffective.</p>

<p>The last slot is dedicated to a coverage move to help out against the Steel-types that resist Salamence's Dragon attacks. While Fire Blast may seem like the superior choice here at an initial glance, Earthquake will generally provide Salamence with stronger and more consistent damage. The majority of the time, Salamence will find itself having Dragon Danced and Draco Meteored once already when it comes face to face with an opposing Steel-type, meaning attacking from a +1 Attack stat is far more effective as compared to a -2 Special Attack stat, not to mention that it gives Salamence a way of dealing with Heatran. However, this does leave Salamence with the problem of not being able to hit Skarmory and Bronzong for neutral damage.</p>

<p>Running a positive Attack nature will ensure that you make the most out of Salamence's naturally high Attack stat, and allows it to sweep very easily with Outrage after a Dragon Dance. Max Special Attack with a neutral nature guarantees OHKOs on max HP Zapdos and min HP Gyarados after Stealth Rock damage. 176 Speed EVs hit 280 Speed, allowing Salamence to serve as a reliable check against Adamant Lucario and non-Scarfed Heatran before using Dragon Dance, while also allowing it to outspeed Scarfed versions of Heatran (remove "said") and everything slower after boosting its own Speed. A Naive nature can be run on this set if you so wish; you will lose power on Outrage but will be able to Speed tie with 90 base Speed Pokémon and outspeed Timid Scarf Rotom-h after a Dragon Dance. Notably, a Naive nature and a Dragon Dance (remove ",") will still OHKO the standard 148/252 Calm Blissey with Outrage assuming Stealth Rock is on the field.</p>

<p>Pairing this set up with a Magnezone is highly recommended, as it can singlehandedly remove Skarmory and Bronzong from the game and give Salamence a clear path to sweep. If you are opposed to using Magnezone, Fire Blast can be used for its ability to hit Celebi notably harder without the need to Outrage; however it is unreliable and will leave you helpless against Heatran. Magnezone also serves as an efficient answer to Scizor, in particular Choice Band versions that try to revenge kill Salamence with Bullet Punch. Lucario pairs up well with this set as well, since it can beat both Skarmory and Bronzong with a boosted Close Combat, and also packs a resistance to Bullet Punch (albeit taking quite a bit of damage from Choice Band Scizor). A Scarf Dugtrio can be employed to beat the majority of Heatran sets, which will allow comfortable use of Fire Blast in the fourth move slot.</p>

<p>Here are some damage calculations to demonstrate the strength with which this set can hit from both sides of the spectrum (assuming a Naughty nature).</p>

<ul>
<li>Draco Meteor vs. max HP / min SpD Hippowdon: 82.9 - 97.4%</li>
<li>Draco Meteor vs. max HP / min SpD Zapdos: 75.0 - 88.5% (OHKO with Stealth Rock)</li>
<li>Draco Meteor vs. min HP / SpD Gyarados: 79.8 - 94.3% (OHKO with Stealth Rock)</li>
<li>+1 Outrage vs. 148 HP / max Def Blissey: 100%</li>
<li>+1 Earthquake vs. max HP / min Def Metagross: 93.4 - 100% (92.3% chance to OHKO with Stealth Rock)</li>
<li>+1 Earthquake vs. max HP / min Def Tyranitar: 97.0 - 100% (OHKO with Stealth Rock)</li>
</ul>

[SET]
name: Choice Band
move 1: Outrage
move 2: Aqua Tail
move 3: Fire Blast
move 4: Earthquake / Stone Edge / Dragon Claw
item: Choice Band
nature: Naive / Naughty
evs: 248 Atk / 8 SpA / 252 Spe

[SET]
name: Choice Scarf
move 1: Outrage
move 2: Earthquake
move 3: Fire Blast
move 4: Hydro Pump
item: Choice Scarf
nature: Naughty
evs: 252 Atk / 80 SpA / 176 Spe

[SET]
name: Physically Bulky
move 1: Dragon Dance
move 2: Dragon Claw / Outrage
move 3: Earthquake
move 4: Roost
item: Leftovers
nature: Jolly
evs: 252 HP / 180 Def / 76 Spe

[SET]
name: Specially Bulky
move 1: Dragon Dance
move 2: Outrage / Dragon Claw
move 3: Earthquake
move 4: Roost
item: Lum Berry / Life Orb
nature: Adamant
evs: 236 HP / 64 Atk / 116 SpD / 92 Spe

[SET]
name: Choice Specs
move 1: Draco Meteor
move 2: Dragon Pulse
move 3: Flamethrower
move 4: Hydro Pump
item: Choice Specs
nature: Modest
evs: 4 Def / 252 SpA / 252 Spe

[SET]
name: FatMence
move 1: Roost
move 2: Wish / Toxic
move 3: Dragon Meteor / Dragon Pulse
move 4: Flamethrower
item: Leftovers
nature: Timid
evs: 252 HP / 180 Def / 76 Spe

[Team Options]

[Other Options]

[EVs]

[Opinion]

[Counters]

-----

I will be updating this thread once I get time to work on it. I'd like to thank Joshe for helping me test some sets while I get this written.
 
Dragon Dancer
[SET COMMENTS]
<p>This set makes use of Salamence's excellent overall stats and set of decent resistances to set up and sweep with a combination of Dragon Dance and Outrage. A +1 Life Orb Outrage is capable of 2HKOing every Pokemon in OU bar select Steel-types such as physically defensive Skarmory. Earthquake is required to break through grounded Steel-types, such as Metagross and Heatran, who resist Outrage. Finally, Fire Blast handles Scizor, Forretress, and Skarmory, all of whom Earthquake only hits for neutral damage. Roost is also an option for recovering recoil damage from Life Orb and Stealth Rock while also letting Salamence act as a counter (in lieu of simply a check) to Fighting- and Ground-types; however, having a way to dispose of the aforementioned pokemon will be necessary. As for other options, Dragon Claw works as a secondary STAB without Outrage's self-locking drawback while Stone Edge KOes Zapdos and offensive Gyarados after Stealth Rock damage. Dragon Claw can go over either Outrage or Fire Blast while Stone Edge should always go in the fourth slot.</p>

<p>The given EVs ensure that Fire Blast will always OHKO 252/0 Impish Skarmory while tying with other base 100s. The preference between Naive and Naughty comes down to whether you prefer to at least tie with revenge killing threats such as Choice Scarf Jirachi or deal more damage to defensive walls such as Swampert. For example, a max Attack Outrage stands a 20% chance of OHKOing 252/252 Relaxed Swampert after Stealth Rock. When not running Fire Blast, Salamence should be given a Jolly or Adamant nature with an EV spread of 4 HP / 252 Atk / 252 Spe.</p>

<p>Life Orb is the most recommended item, granting Salamence several OHKOs which it could otherwise not attain. Yache Berry can be used to survive an unSTABed Ice-type attack and net a second Dragon Dance, but there is only a .05x power difference between a +1 Life Orb and a +2 boosted attack so it's often not worth it, especially against foes without an Ice-type attack. Lum Berry can be used if status is of concern to you, taking into account Outrage's confusion-causing side effect.</p>

<p>This set's biggest problem is going to be Steel-types, which, thanks to their high Defense and resistance to Outrage, can often prevent Salamence from sweeping. Magnezone is a highly recommended partner which can switch into the more threatening Steel-types, such as Scizor, Skarmory, Jirachi, and Bronzong, and KO them with Thunderbolt. Carrying a Pokémon to lure out Steel-types beforehand is a must, or else Salamence will be too weak to pull off a sweep if it switches in too many times into Stealth Rock. Gengar is a good choice to accomplish this task, which can either scout for Choiced attacks with Protect or KO the Steel-types itself with Hidden Power Fire. In general, Gengar is great at weakening the opponent's Pokémon into Outrage's KO range.</p>

Possibly mention Salamence's ability to create sweeps for other pokemon such as swords dance Lucario and Scizor as he weakens most of their counters enough for them to clean up. Also mention Wish support because of the lack of recovery. Most teams can't handle Mence once, let alone handle him twice. Oh and pursuiters are reccomended because of scarf latias.


Really good job!
 

Komodo

Huff
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[SET]
name: FatMence
move 1: Roost
move 2: Wish / Toxic
move 3: Dragon Meteor / Dragon Pulse
move 4: Flamethrower / Hidden Power Ground (?)
item: Leftovers
nature: Timid
evs: 252 HP / 180 Def / 76 Spe
Are you sure ? This should be Draco Meteor.

Just a small comment though, when I use FatMence I always find it being badly walled by Heatran, for this reason I usually have Hidden Power Ground over any Dragon-type move. Maybe you could list this in Other Options or even in the set.

Edit - Worth a try ._.
 
Are you sure ? This should be Draco Meteor.

Just a small comment though, when I use FatMence I always find it being badly walled by Heatran, for this reason I usually have Hidden Power Ground over any Dragon-type move. Maybe you could list this in Other Options or even in the set.
Why Hidden Power Ground when you can use Earthquake to work off Salamence's higher Attack stat? This allows Earthquake to act as a generic move to cover those who previously wall FatMence, not to mention Earthquake has a higher base power. However, I apologise if I had overlooked some of the would-be walls who would be much better handled by Hidden Power Ground, by which I would have to request you to name them.

To YTP: It'll really save you a lot of trouble in proof-reading if you had took some time to look at the efforts others have put in to proof-read.

Other than that, persevere OP, in completing the other sets. I'll help out in proof-reading them when I have the time.
 
You always want STAB on FatMence. The fact that it loses so much attacking power from no EV investment or boosting item is twofold when you're attacking with a 95 base power non-STAB move... if anything it could get a mention in set comments.
 
nope. HP Ground is really a bad option over either of the two moves; without Flamethrower you lose the ability to effectively counter Heracross, Scizor, even Lucario (HP Ground doesn't OHKO...). You can't hit Skarmory or Bronzong at all anymore and Jirachi, Empoleon, and Metagross are taking hardly any damage. At that point there's no reason to not go physical, too. So yeaaah just mention in team options that you need a bulky water or something to beat Heatran.
 
Just wanted to update saying I'm working on writing up some of the sets today. If time is available to you guys, I'd appreciate getting some comments over what I've worked on either here or on IRC. Thanks.
 
Posted to note that I have updated with the Physically Bulky set and the Team Options section (yeah, I didn't feel like testing the other two sets today so whatever).
 
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Outrage
move 3: Earthquake
move 4: Fire Blast / Roost
item: Life Orb
nature: Naive / Naughty
evs: 232 Atk / 24 SpA / 252 Spe

[SET COMMENTS]
<p>This set makes use of Salamence's excellent overall stats and set of decent resistances to set up and sweep with a combination of Dragon Dance and Outrage. A +1 Life Orb Outrage is capable of 2HKOing every Pokemon in OU bar select Steel-types such as physically defensive Skarmory. Earthquake is required to break through grounded Steel-types, such as Metagross and Heatran, who resist Outrage. Finally, Fire Blast handles Scizor, Forretress, and Skarmory, all of whom Earthquake only hits for neutral damage. Roost is also an option for recovering recoil damage from Life Orb and Stealth Rock while also letting Salamence act as a counter (in lieu of simply a check) to Fighting- and Ground-types; however, having a way to dispose of the aforementioned pokemon will be necessary. As for other options, Dragon Claw works as a secondary STAB without Outrage's self-locking drawbacks while Stone Edge KOes Zapdos and offensive Gyarados after Stealth Rock damage. Dragon Claw can go over either Outrage or Fire Blast while Stone Edge should always go in the fourth slot.</p>

<p>The given EVs ensure that Fire Blast will always OHKO 252/0 Impish Skarmory while tying with other base 100s. The preference between Naive and Naughty comes down to whether you prefer to at least tie with revenge killing threats such as Choice Scarf Jirachi or deal more damage to defensive walls such as Swampert. For example, a max Attack Outrage stands a 20% chance of OHKOing 252/252 Relaxed Swampert after Stealth Rock. When not running Fire Blast, Salamence should be given a Jolly or Adamant nature with an EV spread of 4 HP / 252 Atk / 252 Spe.</p>

<p>Life Orb is the most recommended item, granting Salamence several OHKOs which it could otherwise not attain. Yache Berry can be used to survive an unSTABbed Ice-type attack and net a second Dragon Dance, but there is only a .05x power difference between a +1 Life Orb and a +2 boosted attack so it's often not worth it, especially against foes without an Ice-type attack. Lum Berry can be used if status is of concern to you, taking into account Outrage's confusion-causing side effect.</p>

<p>This set's biggest problem is going to be Steel-types, which, thanks to their high Defense and resistance to Outrage, can often prevent Salamence from sweeping. Magnezone is a highly recommended partner which can switch into the more threatening Steel-types, such as Scizor, Skarmory, Jirachi, and Bronzong, and KO them with Thunderbolt. Carrying a Pokémon to lure out Steel-types beforehand is a must, else Salamence will be too weak to pull off a sweep if it switches in too many times into Stealth Rock. Gengar is a good choice to accomplish this task, which can either scout for Choiced attacks with Protect or KO the Steel-types itself with Hidden Power Fire. In general, Gengar is great at weakening the opponent's Pokémon into Outrage's KO range.</p>

<p>Although with proper support, Salamence can usually sweep on its own, you may also wish to consider partners capable of sweeping with the holes Salamence makes on the opponent's team. Since Salamence lures out bulky Water-types quite easily, using a Choice Scarf Heatran with this set will make it difficult for the opponent to counter both it and Salamence. Alternatively, Steel-types such as Lucario and Metagross can also set up on the usual attacks used to revenge kill this set.</p>

[SET]
name: Classic MixMence
move 1: Draco Meteor
move 2: Fire Blast
move 3: Brick Break
move 4: Roost
item: Life Orb
nature: Rash
evs: 80 Atk / 252 SpA / 176 Spe

[SET COMMENTS]
<p>This set is aimed to use both of Salamence's excelling (Excelling sounds odd. I would just go with excellent.) attacking stats to break apart stall team and should specifically be used on teams which have trouble against them. Salamence finds (Here too. Maybe just has?) an easy time switching into resisted attacks, allowing it to begin firing off Draco Meteors at the opponent. Fire Blast provides Salamence with an option to hit Steel-types for super effective, while Brick Break will ensure the 2HKO on Blissey and Heatran after Stealth Rock damage. Note that Flamethrower can also be used over Fire Blast, but the lower base power is often not worth it over Fire Blast's decreased accuracy. For the last slot, Roost ensures that Salamence will stick around while also making Stealth Rock a lesser issue. Crunch is an alternative option if you want to KO Cresselia and Dusknoir after they switch into a Draco Meteor, but it will find little use outside of that.</p>

<p>A Rash nature and max Special Attack is provided to allow Salamence to hit as hard as possible. 176 Speed EVs allow Salamence to outpace Adamant Lucario, making it an excellent check to it as a +1 Life Orb Extremespeed will never KO Salamence after Stealth Rock damage. The leftover EVs are placed in Attack to boost Brick Break's power. One can feel free to experiment with different EV spreads to suit a team's specific needs. Life Orb is a must on this set, as without it, Salamence will not attain any of the KOs mentioned.</p>

<p>A common misconception is that Draco Meteor can be used haphazardly on this set to break apart stall, but a specific strategy is required to actually do so. Salamence should be switched into a Pokémon that will be forced out, such as Skarmory. A standard stall player will switch out to a Pokémon that can absorb Fire Blast easily, so using another move is often better, such as Brick Break for Blissey or Draco Meteor for Swampert. Although Brick Break does 2HKO Blissey, Brick Break won't KO it after a Fire Blast, by which time it can cripple Salamence with Toxic or Thunder Wave. Once Blissey has been worn down, Draco Meteor can be used with less risk to break apart the opponent's team. Be warned that Roost cannot be haphazardly used either; it should be used only when the opponent's regular switch-in to Salamence is weakened enough to be KO'd after you use Roost on the switch.</p>

<p>Given this set's specific objective is to weaken stall (Either remove "is" or place "that" between given and this.), teammates for this set should aim to sweep teams weakened by Salamence's assault. Life Orb Starmie is a great partner for this set, as it single handedly beats stall once Blissey has been sufficiently weakened, while against offensive teams, Starmie will find an easy time switching in against the usual Bullet Punch and Ice-type attack aimed at Salamence. Agility Metagross and Swords Dance Lucario are also effective partners, as both can set up on the attacks used to revenge kill Salamence, and both will appreciate Salamence's weakening of Swampert and Gyarados. Although not necessary, having a way to prevent or get rid of Stealth Rock will lessen the stress placed on Salamence to repeatedly heal. Both Azelf and Aerodactyl can use Taunt against slower leads to prevent Stealth Rock.</p>

[SET]
name: New MixMence
move 1: Draco Meteor
move 2: Earthquake
move 3: Fire Blast
move 4: Outrage
item: Life Orb
nature: Naive
evs: 16 Atk / 240 SpA / 252 Spe

<p>This set trades the specific stall-breaking ability of the previous set for the ability to deal raw damage from both sides of the attacking spectrum. One will notice that this set does lack recovery and has to deal with the possibility of being stuck on Outrage, but the use of both Draco Meteor and Outrage is enough to place immediate pressure on just about every offensive team. Obviously, Draco Meteor and Outrage both provide Salamence with solid STAB. Earthquake is required to hit Steel-types such as Heatran for super effective, while Fire Blast takes care of foes like Skarmory and Bronzong. Roost is a possible option over Outrage, but you'd be better off running the previous set if longevity is your preference.</p>

<p>The given EVs ensure that Salamence hits as hard as possible with Draco Meteor and will, at the worst, tie with other base 100s. 16 Attack EVs are recommended as they will allow Salamence to 2HKO Blissey with a combination of Draco Meteor and Outrage after Stealth Rock damage. Life Orb is a must to allow Salamence to hit as hard as possible. A Naive nature is recommended as Intimidate allows Salamence to serve as a good check to physical threats like Swords Dance Lucario. There are other alternative spreads avaliable as well. Running 84 Atk / 216 SpA / 208 Spe with a Mild nature allows Salamence to KO Cresselia with a combination of Stealth Rock and Draco Meteor followed by two successive Outrages, as Ice Beam will fail to KO Salamence. With this spread, Salamence also outpaces Gyarados prior to a Dragon Dance.</p>

<p>Most of the partners from the previous set work here as well. Running Life Orb Starmie with Rapid Spin as a lead gives you a good chance of eliminating Stealth Rock early in the game, allowing Salamence to switch in without less risk. Having a Pokemon that lures out Scizor or Jirachi, such as Gengar, along with a Magnezone lessens the risk that Salamence will have to switch out or that it will be KOed if stuck on Outrage. Agility Metagross and Dragon Dance Gyarados can set up on the Steel- and Ice-type attacks usually used to revenge kill Salamence and proceed to sweep.</p>

[SET]
name: Mixed Dancer
move 1: Dragon Dance
move 2: Outrage
move 3: Draco Meteor
move 4: Earthquake / Fire Blast
item: Life Orb
nature: Naughty / Naive
evs: 80 Atk / 252 SpA / 176 Spe

[SET COMMENTS]
<p>This set aims to take full advantage of Salamence's unpredictability and superb mixed base attacking stats. It seeks to lure in physically defensive Pokémon that would be called upon to counter a standard Dragon Dancer, such as Hippowdon and Swampert, and slam them with a surprise special attack, freeing Salamence to use Outrage on a more susceptible target. Furthermore, this set aims to rectify the common problems that halt a Salamence sweep, be it MixMence's relative incapability of damaging special walls without predicting a switch in, or the Dragon Dancer's difficulty with taking on more physically defensive Pokémon.</p>

<p>The most effective tactic when using this set is to Dragon Dance off the bat, boosting the power of Outrage and allowing you to outspeed normally faster threats. From this point, one should choose the appropriate move depending on the opponent's reaction to Salamence. Draco Meteor will do huge amounts of damage to various physical walls, and having seen Dragon Dance, the likes of Gyarados, Hippowdon, and Swampert will be taken completely by surprise from your strong special attack. Blissey is highly unlikely to switch into a Salamence with a Dragon Dance under its belt, so your special attack should hit its mark, enabling you to use Outrage freely once the initial counter is removed. One of the best advantages of this set is that Salamence will not be forced to Outrage immediately after having Danced up, meaning the common strategy of letting it "Outrage into a Steel" is rendered ineffective.</p>

<p>The last slot is dedicated to a coverage move to help out against the Steel-types that resist Salamence's Dragon attacks. While Fire Blast may seem like the superior choice here at an initial glance, Earthquake will generally provide Salamence with stronger and more consistent damage. The majority of the time, Salamence will find itself having Dragon Danced and Draco Meteored once already when it comes face to face with an opposing Steel-type, meaning attacking from a +1 Attack stat as compared to a -2 Special Attack stat is far more effective, not to mention that it gives Salamence a way of dealing with Heatran. However, this does leave Salamence with the problem of not being able to hit Skarmory and Bronzong for neutral damage.</p>

<p>Running a positive Attack nature will ensure you make the most of Salamence's naturally high Attack stat, and allows it to sweep very easily with Outrage after a Dragon Dance. Max Special Attack with a neutral nature guarantees OHKOs on max HP Zapdos and min HP Gyarados after Stealth Rock damage. 176 Speed EVs hit 280 Speed, allowing Salamence to serve as a reliable check against Adamant Lucario and non-Scarfed Heatran before using Dragon Dance, while also allowing it to outspeed Scarfed versions of said Heatran and everything slower after boosting its own Speed. A Naive nature can be run on this set if you so wish; you will lose power on Outrage but will be able to Speed tie with 90 base Speed Pokémon and outspeed Timid Scarf Rotom-h after a Dragon Dance. Notably, a Naive nature and a Dragon Dance, will still OHKO the standard 148/252 Calm Blissey with Outrage assuming Stealth Rock is on the field.</p>

<p>Pairing this set up with a Magnezone is highly recommended, as it can singlehandedly remove Skarmory and Bronzong from the game and give Salamence a clear path to sweep. If you are opposed to using Magnezone, Fire Blast can be used for its ability to hit Celebi notably harder without the need to Outrage; however it is unreliable and will leave you helpless against Heatran. Magnezone also serves as an efficient answer to Scizor, in particular Choice Band versions that try to revenge kill Salamence with Bullet Punch. Lucario pairs up well with this set as well, since it can beat both Skarmory and Bronzong with a boosted Close Combat, and also packs a resistance to Bullet Punch (albeit taking quite a bit of damage from Choice Band Scizor). A Scarf Dugtrio can be employed to beat the majority of Heatran sets, which will allow comfortabe use of Fire Blast in the fourth move slot.</p>

<p>Here are some damage calculations to demonstrate the strength with which this set can hit from both sides of the spectrum (assuming a Naughty nature).</p>

<ul>
<li>Draco Meteor vs. max HP / min SpD Hippowdon: 82.9 - 97.4%</li>
<li>Draco Meteor vs. max HP / min SpD Zapdos: 75.0 - 88.5% (OHKO with Stealth Rock)</li>
<li>Draco Meteor vs. min HP / SpD Gyarados: 79.8 - 94.3% (OHKO with Stealth Rock)</li>
<li>+1 Outrage vs. 148 HP / max Def Blissey: 100%</li>
<li>+1 Earthquake vs. max HP / min Def Metagross: 93.4 - 100% (92.3% chance to OHKO with Stealth Rock)</li>
<li>+1 Earthquake vs. max HP / min Def Tyranitar: 97.0 - 100% (OHKO with Stealth Rock)</li>
</ul>

[SET]
name: Choice Band
move 1: Outrage
move 2: Earthquake
move 3: Fire Blast
move 4: Dragon Claw / Stone Edge / Aqua Tail
item: Choice Band
nature: Naive / Naughty
evs: 248 Atk / 8 SpA / 252 Spe

[SET COMMENTS]
<p>Although normally of the Dragon Dance variant, Salamence can equip a Choice Band for the ability to deal immediate damage in exchange for being able to switch between attacks and raise its Speed. With a Choice Band equipped, Salamence can catch usual counters to the Dragon Dance set, such as Swampert and Hippowdon, off guard.</p>

<p>Outrage is a given for its ability to hit everything but Steel-types for neutral damage. Earthquake and Fire Blast complement Outrage by hitting all of the Steel-types which resist Outrage for super effective. For the last slot, Dragon Claw is a nice STAB alternative to Outrage early game, as you won't have to worry about getting locked in. Stone Edge works great if you need to dispatch of Flying-types such as Zapdos and Gyarados, while Aqua Tail hits bulky Ground-types such as Hippowdon and Gliscor for super effective. Really, any combination of the given attacks works here, depending on what you'd like Salamence to beat one-on-one for your team.</p>

<p>A Naive nature is used to get the jump on neutral Speed-natured base 100 Speed Pokémon and positive Speed-natured base 90s, while not weakening the power of Fire Blast,(comma) although Naughty is still a viable option to increase Salamence's Attack to guarantee 2HKOs on bulkier Pokémon such as Hippowdon. Alternatively, you can run a nature that does not affect your defenses and simply opt for Fire Fang. Maximum Attack and Speed should be rather obvious while the small investment in Special Attack guarantees Salamence 2HKOes 252 HP / 0 SpD Bold Celebi with Fire Blast after Stealth Rock damage.</p>

<p>This set benefits from teammates which can prevent Stealth Rock, unarguably one of the biggest drawbacks to this set, from being set up. Choice Scarf Smeargle outspeeds all of the relevant leads in OU and cripples them with Spore; even better, most leads don't bother switching out! Although Lum Berry leads have the possibility of laying down Stealth Rock, Smeargle can simply Trick its Choice Scarf onto them to limit their effectiveness. Aside from a Stealth Rock-preventing teammate, Salamence will also want to be paired with a Pokemon capable of countering common Steel-, Water-, and Flying-types. Choice Specs Vaporeon can hit Steel-types for a large amount of damage while taking down Water- and Flying-types with Hidden Power Electric and Ice Beam respectively. If need be, Vaporeon can also heal Salamence through Wish.</p>

[SET]
name: Choice Scarf
move 1: Outrage
move 2: Earthquake
move 3: Fire Blast
move 4: Hydro Pump
item: Choice Scarf
nature: Naughty
evs: 252 Atk / 80 SpA / 176 Spe

[SET COMMENTS]
<p>Salamence boasts extraordinary offensive prowess on both ends of the attacking spectrum, but its Speed sometimes falls short of what is necessary, so a mixed Choice Scarf set is natural. Such a Salamence is well-suited for sweeping late-game, when most opposing Pokémon are weakened; Outrage is perfectly tailored for cleaning up, and Earthquake and Fire Blast ensure that no Pokémon is capable of resisting Salamence's attacks. Hydro Pump rounds out this set nicely considering it easily 2HKOes Hippowdon, Donphan, and Gliscor, Pokémon that would otherwise give this set problems. Draco Meteor is usable over another move, likely Hydro Pump.</p>

<p>Maximizing Salamence's Attack gives it just enough power to 2HKO all Vaporeon after integrating Stealth Rock damage and Leftovers recovery. The 176 Speed EVs result in 280 Speed, outrunning all base 90 Speed Pokémon not possessing a Speed-boosting nature, and Timid Heatran along the way. The remainder is invested in Special Attack to provide a boost to Fire Blast and Hydro Pump, though it doesn't convert any significant 3HKOs into 2HKOs or 2HKOs into OHKOs. Another option is simply to run max Attack and Speed along with a Naive nature, in the case you'd rather at least speed tie with Scarfed base 100's.</p>

<p>Having a way to lure and take down Steel-types works wonders for this set, as Outrage can simply annihilate everything else thereafter. Magnezone is undoubtedly the best partner to this set, as it can beat every Steel-type bar Heatran and Lucario on its own, provided it has Magnet Rise to evade the occasional Earthquake. Entry hazards support in the form of Stealth Rock, and when possible, Spikes, helps wear down the opponent into Outrage's KO range. Smeargle is an effective lead capable of laying down both, while Aerodactyl is the fastest lead capable of solely laying down Stealth Rock. Choice Band Scizor makes an excellent partner for cleaning up after Salamence goes down, given its access to the strongest priority in OU and great typing.</p>

[SET]
name: Physically Bulky
move 1: Dragon Dance
move 2: Dragon Claw / Outrage
move 3: Earthquake
move 4: Roost
item: Leftovers
nature: Jolly
evs: 252 HP / 180 Def / 76 Spe

[SET COMMENTS]
<p>Salamence is best known for being a fearsome and versatile attacker with both a high Attack and Special Attack stat; however, many people overlook Salamence's decent physical Defense. Coupled with Intimidate, Salamence can act as a check to the most dangerous sweepers of OU, such as Swords Dance Lucario, and even set up on them. However, this ability does come at the price of posing as a less immediate threat to the opponent, but given this set's durability, setting up with Dragon Dance should be a breeze anyways.</p>

<p>The crux of this set is Dragon Dance, which allows Salamence to set up on resisted or weaker physical attacks and attempt to pull off a sweep. Dragon Claw and Earthquake provide Salamence with perfect coverage against everything bar Skarmory and Bronzong. Outrage is also an option over Dragon Claw if you find its power lacking. For the last slot, Roost provides Salamence with much needed longevity, making it much easier to set up and switch in more times without worrying about residual damage from Stealth Rock.</p>

<p>The given EVs provide Salamence with maximum durability on the physical end of the defensive spectrum while at the same time being able to outspeed neutral base 90's, most notably Lucario. After a Dragon Dance, Salamence will also be able to outpace positively natured Choiced Scarf Heatran. An alternative spread is 192 HP / 140 Def / 176 Spe with a Jolly nature, which ensures that Salamence will outpace all base 90's as well as Jolly Gyarados. Finally, an Adamant nature with a Life Orb can also be used, but having to recover more often might serve as a liability to some.</p>

<p>Magnezone is the number one partner to this set as it will always take down non-Shed Shell Skarmory and Bronzong 100% of the time, raising Salamence's chance of pulling off an effective sweep. Although Sandstorm may seem like an issue, Expert Belt Tyranitar is also an effective partner for this set, as it can beat Choice Scarf Latias and Starmie, both capable of outpacing Salamence, with Pursuit. Tyranitar also comes with a bonus of luring in Skarmory and Scizor and taking them down with Fire Blast should you not wish to use Magnezone support. Finally, Spikes support helps in weakening down grounded Steel- and Water-type switch-ins, both of which can cause trouble for this set. Specially Defensive Skarmory can set up Spikes on most of the OU tier while also providing Salamence with a nice Dragon-type resist.</p>

[SET]
name: Specially Bulky
move 1: Dragon Dance
move 2: Outrage / Dragon Claw
move 3: Earthquake
move 4: Roost
item: Lum Berry / Life Orb
nature: Adamant
evs: 236 HP / 64 Atk / 116 SpD / 92 Spe

[SET]
name: FatMence
move 1: Roost
move 2: Wish / Toxic
move 3: Draco Meteor / Dragon Pulse
move 4: Flamethrower
item: Leftovers
nature: Timid
evs: 252 HP / 180 Def / 76 Spe

[Team Options]
<p>As with most other sweepers, Salamence greatly benefits from entry hazards, which allows it to net specific KOs it would otherwise miss. Stealth Rock is the most vital here, while at the same time being the easiest to set up. To note some examples, Stealth Rock ensures that Salamence will OHKO Gyarados and Zapdos with a +1 Life Orb Outrage. Many Pokemon are capable of laying down Stealth Rock, so it mainly depends on the type of team you are running. Aerodactyl works great on hyper offense teams while Swampert and Metagross are more suitable for defensive teams. Spikes and Toxic Spikes should be considered as well, primarily because they help weaken bulky Water-type switch-ins. Both Skarmory and Smeargle are among the best Spikers in OU, while Roserade makes a reliable Pokemon for laying down Toxic Spikes. Finally, dual screens may help in easing set-up. Azelf and Metagross are capable of setting them up fairly easily.</p>

<p>Salamence will have trouble sweeping past Steel-types, particularly because they can come in while it's locked into Outrage and either KO it or phaze it out and force it to take more Stealth Rock damage upon switching back in. Magnezone is a reliable partner for eliminating every Steel-type bar Heatran, Lucario, and some variants of Metagross; if equipped with Choice Scarf, Magnezone can even revenge kill Lucario if needed. Since Salamence focuses on wearing down the opponent's team if it doesn't manage to sweep itself, a late game sweeper should be paired with the more offensive sets. Life Orb Gengar manages to pull off an easy sweep after Scizor and Metagross have been sufficiently weakened. Other sweepers such as Swords Dance Lucario can set up on the usual Dragon- or Ice-type attacks used to revenge kill Salamence and proceed to sweep.</p>

<p>Defensively, Salamence struggles against Dragon-, Rock-, and Ice-type attacks which hit it for super effective (Either put "damage" at the end, or remove "for" and make it super effectively.). As such, Steel-types make the best partners for this set in the given department, as they resist all three of the listed types of attacks. Jirachi packs great base 100 defenses to repeatedly switch into such attacks, while also being able to take down opposing users of the move with its great availability to attacks such as Iron Head and Ice Punch. Jirachi can also lure in Steel-types and KO them with Fire Punch, or if you wish to take a more defensive route, it can also pass Wishes to Salamence sets lacking Roost. Salamence, in turn, can switch into the usual Ground- and Fire-type attacks aimed at Jirachi.</p>

<p>Most of Salamence's usual checks, ranging from Scizor to Swampert, are paired with Dragon-types such as opposing Salamence and Latias. Salamence itself can take them out with a STAB Draco Meteor or Outrage, but carrying a Scizor of your own serves as a good check to prevent both from sweeping should Salamence faint.</p>
 
Alright I finally got around to wrapping up the initial revamp for the Salamence analysis.

I'd like to thank those that have already proofread part of my analysis. If possible, I'd appreciate a proofread of the entire analysis in one post. I'll make sure to get those proofreads implemented as soon as they are posted.

Once again, thanks for everyone's help. One thing I would like to note: Anyone find it ironic I updated Salamence even though I want it gone from OU? O.o
 

franky

aka pimpdaddyfranky, aka frankydelaghetto, aka F, aka ef
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Choice Specs moved to other options? Man, considering the raw power of Draco Meteor and having one of the highest special attack stats in the game at least deserves its own set. There are many special sweepers that are threatened by Blissey and they got their own Choice Specs set. A boosted Draco Meteor can come in handy when you want to have a high chance to OHKO Swampert on the switch (90.1% - 106.4%). Specs Draco Meteor is too good to pass up on a set, and even if it is placed on the final slot on the analysis, I still feel like it should have a set of its own. With the proper support, Specs Mence is scary. (i.e CB Tyranitar for Blissey)
 
Choice Specs moved to other options? Man, considering the raw power of Draco Meteor and having one of the highest special attack stats in the game at least deserves its own set. There are many special sweepers that are threatened by Blissey and they got their own Choice Specs set. A boosted Draco Meteor can come in handy when you want to have a high chance to OHKO Swampert on the switch (90.1% - 106.4%). Specs Draco Meteor is too good to pass up on a set, and even if it is placed on the final slot on the analysis, I still feel like it should have a set of its own. With the proper support, Specs Mence is scary. (i.e CB Tyranitar for Blissey)
I talked about this on IRC, and the people in the discussion agreed it was best suited for other options. The way I see it, the prevalence of Stealth Rock and Scizor makes this a much lesser effective set than, say, the Choice Bander, which can 2HKO even the most physically based walls with Outrage.
 
Choice Specs moved to other options? Man, considering the raw power of Draco Meteor and having one of the highest special attack stats in the game at least deserves its own set. There are many special sweepers that are threatened by Blissey and they got their own Choice Specs set. A boosted Draco Meteor can come in handy when you want to have a high chance to OHKO Swampert on the switch (90.1% - 106.4%). Specs Draco Meteor is too good to pass up on a set, and even if it is placed on the final slot on the analysis, I still feel like it should have a set of its own. With the proper support, Specs Mence is scary. (i.e CB Tyranitar for Blissey)
I've got to agree. Even with Latias doing the same thing with the same base 110 Sp. Atk., SpecsMence is too good to pass up. Also with the coming Supect Voting, and the possibility of Latias moving to Ubers, this should be included. (I'm also in support of Salamence as a suspect)

Edit: Just saw your post. Well, whatever. I've got too admit, its rarely used compared to a while back.
 
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Outrage
move 3: Earthquake
move 4: Fire Blast / Roost
item: Life Orb
nature: Naive / Naughty
evs: 232 Atk / 24 SpA / 252 Spe

[SET COMMENTS]
<p>This set makes use of Salamence's excellent overall stats and set of decent resistances to set up and sweep with a combination of Dragon Dance and Outrage. A +1 Life Orb Outrage is capable of 2HKOing every Pokemon in OU bar select Steel-types, such as physically defensive Skarmory. Earthquake is required to break through grounded Steel-types, such as Metagross and Heatran, who resist Outrage. Finally, Fire Blast handles Scizor, Forretress, and Skarmory, all of whom Earthquake only hits for neutral damage. Roost is also an option for recovering recoil damage from Life Orb and Stealth Rock, while also letting Salamence act as a counter (in lieu of simply a check) to Fighting- and Ground-types; however, having a way to dispose of the aforementioned Pokemon will be necessary. As for other options, Dragon Claw works as a secondary STAB without Outrage's self-locking drawbacks, while Stone Edge KOes Zapdos and offensive Gyarados after Stealth Rock damage. Dragon Claw can go over either Outrage or Fire Blast, while Stone Edge should always go in the fourth slot.</p>

<p>The given EVs ensure that Fire Blast will always OHKO 252/0 Impish Skarmory, while tying with other base 100s. The preference between Naive and Naughty comes down to whether you prefer to at least tie with revenge killing threats such as Choice Scarf Jirachi after a Dragon Dance or deal more damage to defensive walls, such as Swampert. For example, a max Attack Outrage stands at a 20% chance of OHKOing 252/252 Relaxed Swampert after Stealth Rock. When not running Fire Blast, Salamence should be given a Jolly or Adamant nature with an EV spread of 4 HP / 252 Atk / 252 Spe.</p>

<p>This set's biggest problem is going to be Steel-types, which, thanks to their high Defense and resistance to Outrage, can often prevent Salamence from sweeping. Magnezone is a highly recommended partner, who can switch into the more threatening Steel-types, such as Scizor, Skarmory, Jirachi, and Bronzong, and KO them with Thunderbolt. Carrying a Pokémon to lure out Steel-types beforehand is a must, or else Salamence will be too weak to pull off a sweep if it switches in too many times into Stealth Rock. Gengar is a good choice to accomplish this task, which can either scout for Choiced attacks with Protect or KO the Steel-types itself with Hidden Power Fire. In general, Gengar is great at weakening the opponent's Pokémon into Outrage's KO range.</p>

<p>Although with proper support, Salamence can usually sweep on its own, you may also wish to consider partners capable of sweeping with the holes Salamence makes on the opponent's team. Since Salamence lures out bulky Water-types quite easily, using a Choice Scarf Heatran with this set will make it difficult for the opponent to counter both it and Salamence. Alternatively, Steel-types, such as Lucario and Metagross, can also set up on the usual attacks used to revenge kill this set.</p>

[SET]
name: Classic MixMence
move 1: Draco Meteor
move 2: Fire Blast
move 3: Brick Break
move 4: Roost
item: Life Orb
nature: Rash
evs: 80 Atk / 252 SpA / 176 Spe

[SET COMMENTS]
<p>This set is aimed to use both of Salamence's excelling attacking stats to break apart stall teams and should specifically be used on teams which have trouble against them. Salamence finds an easy time switching into resisted attacks, allowing it to begin firing off Draco Meteors at the opponent. Fire Blast provides Salamence with an option to hit Steel-types for super effective, while Brick Break will ensure the 2HKO on Blissey and Heatran after Stealth Rock damage. Note that Flamethrower can also be used over Fire Blast, but the lower Base Power is often not worth Fire Blast's decreased accuracy. For the last slot, Roost ensures that Salamence will stick around, while also making Stealth Rock a lesser issue. Crunch is an alternative option if you want to KO Cresselia and Dusknoir after they switch into a Draco Meteor, but it will find little use outside of that.</p>

<p>A Rash nature and max Special Attack is recommended to allow Salamence to hit as hard as possible. 176 Speed EVs allow Salamence to outpace Adamant Lucario, making it an excellent check to it, as a +1 Life Orb ExtremeSpeed will never KO Salamence after Stealth Rock damage. The leftover EVs are placed into Attack to boost Brick Break's power. One can feel free to experiment with different EV spreads to suit a team's specific needs. Life Orb is a must on this set, as without it, Salamence will not attain any of the KOs mentioned.</p>

<p>Given this set's specific objective is to weaken stall, teammates for this set should aim to sweep teams weakened by Salamence's assault. Life Orb Starmie is a great partner for this set, as it single handedly beats stall once Blissey has been sufficiently weakened, while against offensive teams, Starmie will find an easy time switching in against the usual Bullet Punch and Ice-type attacks aimed at Salamence. Agility Metagross and Swords Dance Lucario are also effective partners, as both can set up on the attacks used to revenge kill Salamence, and both will appreciate Salamence's weakening of Swampert and Gyarados. Although not necessary, having a way to prevent or get rid of Stealth Rock will lessen the stress placed on Salamence to repeatedly heal. Both Azelf and Aerodactyl can use Taunt against slower leads to prevent Stealth Rock.</p>

[SET]
name: New MixMence
move 1: Draco Meteor
move 2: Earthquake
move 3: Fire Blast
move 4: Outrage
item: Life Orb
nature: Naive
evs: 16 Atk / 240 SpA / 252 Spe

<p>This set trades the specific stall-breaking ability of the previous set for the ability to deal raw damage from both sides of the attacking spectrum. One will notice that this set does lack recovery and has to deal with the possibility of being stuck on Outrage, but the use of both Draco Meteor and Outrage is enough to place immediate pressure on just about every offensive team. Obviously, Draco Meteor and Outrage both provide Salamence with solid STAB. Earthquake is required to hit Steel-types, such as Heatran, for super effective damage, while Fire Blast takes care of foes like Skarmory and Bronzong. Roost is a possible option over Outrage, but you'd be better off running the previous set if longevity is your preference.</p>

<p>Most of the partners from the previous set work here as well. Running Life Orb Starmie with Rapid Spin as a lead gives you a good chance of eliminating Stealth Rock early in the game, allowing Salamence to switch in with less risk. Having a Pokemon that lures out Scizor or Jirachi, such as Gengar, along with a Magnezone lessens the risk that Salamence will have to switch out or that it will be KOed if stuck into using Outrage. Agility Metagross and Dragon Dance Gyarados can set up on the Steel- and Ice-type attacks, usually used to revenge kill Salamence, and proceed to sweep.</p>

[SET]
name: Mixed Dancer
move 1: Dragon Dance
move 2: Outrage
move 3: Draco Meteor
move 4: Earthquake / Fire Blast
item: Life Orb
nature: Naughty / Naive
evs: 80 Atk / 252 SpA / 176 Spe

[SET COMMENTS]

<p>The most effective tactic when using this set is to Dragon Dance right off the bat, boosting the power of Outrage and allowing you to outspeed normally faster threats. From this point, one should choose the appropriate move depending on the opponent's reaction to Salamence. Draco Meteor will do huge amounts of damage to various physical walls, and having seen Dragon Dance, the likes of Gyarados, Hippowdon, and Swampert will be taken completely by surprise from your strong special attack. Blissey is highly unlikely to switch into a Salamence with a Dragon Dance under its belt, so your special attack should hit its mark, enabling you to use Outrage freely once the initial counter is removed. One of the best advantages of this set is that Salamence will not be forced to Outrage immediately after having Danced up, meaning the common strategy of letting it "Outrage into a Steel" is rendered ineffective.</p>

<p>Running a positive Attack nature will ensure you make the most of Salamence's naturally high Attack stat, and allows it to sweep very easily with Outrage after a Dragon Dance. Max Special Attack with a neutral nature guarantees OHKOs on max HP Zapdos and min HP Gyarados after Stealth Rock damage. 176 Speed EVs hit 280 Speed, allowing Salamence to serve as a reliable check against Adamant Lucario and non-Scarfed Heatran before using Dragon Dance, while also allowing it to outspeed Scarfed versions of said Heatran and everything slower after boosting its own Speed. A Naive nature can be run on this set if you so wish; you will lose power on Outrage but will be able to Speed tie with 90 base Speed Pokémon and outspeed Timid Scarf Rotom-H after a Dragon Dance. Notably, a Naive nature and a Dragon Dance will still OHKO the standard 148/252 Calm Blissey with Outrage, assuming Stealth Rock is on the field.</p>

<ul class=”damage_calculation”>
<li>Draco Meteor vs. max HP / min SpD Hippowdon: 82.9 - 97.4%</li>
<li>Draco Meteor vs. max HP / min SpD Zapdos: 75.0 - 88.5% (OHKO with Stealth Rock)</li>
<li>Draco Meteor vs. min HP / SpD Gyarados: 79.8 - 94.3% (OHKO with Stealth Rock)</li>
<li>+1 Outrage vs. 148 HP / max Def Blissey: 100%</li>
<li>+1 Earthquake vs. max HP / min Def Metagross: 93.4 - 100% (92.3% chance to OHKO with Stealth Rock)</li>
<li>+1 Earthquake vs. max HP / min Def Tyranitar: 97.0 - 100% (OHKO with Stealth Rock)</li>
</ul>

[SET]
name: Choice Band
move 1: Outrage
move 2: Earthquake
move 3: Fire Blast
move 4: Dragon Claw / Stone Edge / Aqua Tail
item: Choice Band
nature: Naive / Naughty
evs: 248 Atk / 8 SpA / 252 Spe

[SET COMMENTS]

<p>Outrage is a given for its ability to hit everything but Steel-types for neutral damage. Earthquake and Fire Blast complement Outrage by hitting all of the Steel-types which resist Outrage for super effective. For the last slot, Dragon Claw is a nice STAB alternative to Outrage early game, as you won't have to worry about getting locked in. Stone Edge works great if you need to dispatch of Flying-types, such as Zapdos and Gyarados, while Aqua Tail hits bulky Ground-types such as Hippowdon and Gliscor for super effective. Really, any combination of the given attacks work here, depending on what you'd like Salamence to beat one-on-one for your team.</p>

<p>A Naive nature is used to get the jump on neutral Speed-natured base 100 Pokémon and positive Speed natured base 90s, while not weakening the power of Fire Blast; although Naughty is still a viable option to increase Salamence's Attack to guarantee 2HKOs on bulkier Pokémon, such as Hippowdon. Alternatively, you can run a nature that does not affect your defenses and simply opt for Fire Fang. Maximum Attack and Speed should be rather obvious, while the small investment in Special Attack guarantees Salamence 2HKOes 252 HP / 0 SpD Bold Celebi with Fire Blast after Stealth Rock damage.</p>

[SET]
name: Choice Scarf
move 1: Outrage
move 2: Earthquake
move 3: Fire Blast
move 4: Hydro Pump
item: Choice Scarf
nature: Naughty
evs: 252 Atk / 80 SpA / 176 Spe

[SET COMMENTS]

<p>Having a way to lure and take down Steel-types works wonders for this set, as Outrage can simply annihilate everything else thereafter. Magnezone is undoubtedly the best partner to this set, as it can beat every Steel-type bar Heatran and Lucario on its own, provided it has Magnet Rise to evade the occasional Earthquake. Entry hazard support in the form of Stealth Rock, and when possible, Spikes, helps wear down the opponent into Outrage's KO range. Smeargle is an effective entry hazard lead, capable of laying down both, while Aerodactyl is the fastest lead capable of solely laying down Stealth Rock. Choice Band Scizor makes an excellent partner for cleaning up after Salamence goes down, given its access to the strongest priority in OU and great typing.</p>

[SET]
name: Physically Bulky
move 1: Dragon Dance
move 2: Dragon Claw / Outrage
move 3: Earthquake
move 4: Roost
item: Leftovers
nature: Jolly
evs: 252 HP / 180 Def / 76 Spe

[SET COMMENTS]

<p>The given EVs provide Salamence with maximum durability on the physical end of the defensive spectrum, while at the same time, being able to outspeed neutral base 90's, most notably Lucario. After a Dragon Dance, Salamence will also be able to outpace positively natured Choiced Scarf Heatran. An alternative spread is 192 HP / 140 Def / 176 Spe with a Jolly nature, which ensures that Salamence will outpace all base 90's, as well as Jolly Gyarados. Finally, an Adamant nature with a Life Orb can also be used, but having to recover more often might serve as a liability to some.</p>

<p>Magnezone is the number one partner to this set, as it will always take down non-Shed Shell Skarmory and Bronzong 100% of the time, raising Salamence's chance of pulling off an effective sweep. Although the sandstorm may seem like an issue, Expert Belt Tyranitar is also an effective partner for this set, as it can beat Choice Scarf Latias and Starmie, both capable of outpacing Salamence, with Pursuit. Tyranitar also comes with a bonus of luring in Skarmory and Scizor and taking them down with Fire Blast, should you not wish to use Magnezone support. Finally, Spikes support helps in weakening down grounded Steel- and Water-type switch-ins, both of which can cause trouble for this set. Specially Defensive Skarmory can set up Spikes on most of the OU tier while also providing Salamence with a nice Dragon-type resist.</p>

[SET]
name: Specially Bulky
move 1: Dragon Dance
move 2: Dragon Claw / Outrage
move 3: Earthquake
move 4: Roost
item: Leftovers / Life Orb / Lum Berry
nature: Adamant
evs: 236 HP / 64 Atk / 116 SpD / 92 Spe

[SET COMMENTS]

<p>The EVs ensure that this Salamence will survive an unSTABed Hidden Power Ice from 359 Special Attack, such as from Timid Choice Scarf Gengar, or Ice Beam from 269 Special Attack (like from who?). 92 Speed EVs makes 259 Speed, sufficient to outrun Modest Choice Scarf Heatran after a single Dragon Dance, effectively putting the latter into a checkmate position. Naive variants fail to KO Salamence, allowing you to nab an extra boost. 64 Attack EVs guarantee that 404 HP / 361 Def Suicune is 2HKOed with Outrage after Stealth Rock damage. If you opt to use Dragon Claw, you may want to consider investing slightly more in Attack.</p>

<p>Partners to this set do not differ much from the physically bulky spread, as you're objective is still to set up and sweep. Starmie can serve as a good way of eliminating Stealth Rock from the field, thanks to Rapid Spin, while Spikers, such as Skarmory and Forretress, can weaken both Water- and Steel-type switch-ins. Another thing to keep in mind is that Salamence aims to beat bulky Waters on its own (made even easier by the aforementioned Spikes support), so running a teammate with such counters works wonders for this set. Agility Metagross can set up on the Ice-, Dragon-, and Steel-type attacks often used to revenge kill Salamence and proceed to sweep with Swampert and friends out of the way.</p>

[SET]
name: FatMence
move 1: Roost
move 2: Wish / Toxic
move 3: Draco Meteor / Dragon Pulse
move 4: Flamethrower
item: Leftovers
nature: Timid
evs: 252 HP / 180 Def / 76 Spe

[SET COMMENTS]
<p>In contrast to the other sets, which focus on sweeping, this particular Salamence focuses on supporting your team, while taking hits from the likes of Lucario and other Fighting-types. Both Wish and Toxic make Salamence a team player, both of which will allow the rest of your team to outstall the opponent (depending on your strategy).</p>

Perhaps mention Roar?

<p>This Salamence works best on defensive teams revolving around entry hazards, given the fact it forces lots of switches. As such, Forretress makes an excellent partner to this set. Forretress can not only spin away Stealth Rock with Rapid Spin, but it can also lay down both Spikes and Toxic Spikes. Furthermore, Forretress is an excellent switch-in to the Dragon- and Ice-type attacks aimed at Salamence, which in return packs a resist to the Fire-type attacks aimed at Forretress. Swampert can lay down Stealth Rock, while at the same time covering Salamence's Rock-type weakness. Salamence can also provide both Forretress and Swampert with much needed Wish support. Finally, don't forget to pack something to cover Heatran, which completely walls this set.</p>

[Team Options]
<p>As with most other sweepers, Salamence greatly benefits from entry hazards, which allows it to net specific KOs it would otherwise miss. Stealth Rock is the most vital here, while at the same time being the easiest to set up. To note some examples, Stealth Rock ensures that Salamence will OHKO Gyarados and Zapdos with a +1 Life Orb Outrage. Many Pokemon are capable of laying down Stealth Rock, so it mainly depends on the type of team you are running. Aerodactyl works great on hyper offense teams, while Swampert and Metagross are more suitable for defensive or balanced teams. Spikes and Toxic Spikes should be considered as well, primarily because they help weaken bulky Water-type switch-ins. Both Skarmory and Smeargle are among the best Spikers in OU, while Roserade makes a reliable Pokemon for laying down Toxic Spikes. Finally, dual screens may help in easing set-up. Azelf and Metagross are capable of setting them up fairly easily.</p>

<p>Salamence will have trouble sweeping past Steel-types, particularly because they can come in while it's locked into Outrage and either KO it or phaze it out and force it to take more Stealth Rock damage upon switching back in. Magnezone is a reliable partner for eliminating every Steel-type bar Heatran, Lucario, and some variants of Metagross; if equipped with Choice Scarf, Magnezone can even revenge kill Lucario if needed. Since Salamence focuses on wearing down the opponent's team if it doesn't manage to sweep itself, a lategame sweeper should be paired with the more offensive sets. Life Orb Gengar manages to pull off an easy sweep after Scizor and Metagross have been sufficiently weakened. Other sweepers, such as Swords Dance Lucario, can set up on the usual Dragon- or Ice-type attacks used to revenge kill Salamence and proceed to sweep.</p>

<p>Defensively, Salamence struggles against Dragon-, Rock-, and Ice-type attacks, which hit it for super effective damage. As such, Steel-types make the best partners for this set in the given department, as they resist all three of the listed types of attacks. Jirachi packs great base 100 defenses to repeatedly switch into such attacks, while also being able to take down opposing users of the move with its great availability to attacks, such as Iron Head and Ice Punch. Jirachi can also lure in Steel-types and KO them with Fire Punch, or if you wish to take a more defensive route, it can also pass Wishes to Salamence sets lacking Roost. Salamence, in return, can switch into the usual Ground- and Fire-type attacks aimed at Jirachi.</p>

[EVs]
<p>Due to Salamence's stat distribution and Intimidate, he can really be EVed to accomplish just about anything. For the more complicated spreads, you'll want to use what was recommended prior to accomplish the specific goals listed. Generally speaking, you'll want to either pump Salamence's offenses or play up its defenses to capitalize on Intimidate. Generally, you'll either want to run a Speed stat of 280 to outpace Adamant Lucario or a max Speed stat of 328 to tie with +Speed base 100's. Running a neutral nature with max Speed is also acceptable on the Dragon Dance sets, but automatically losing to Choice Scarf Jirachi is not worth it on the long run, so a higher Speed stat is preferred.</p>

[Opinion]
<p>Salamence is arguably one of the biggest threats in DPP, since it can hit very hard from both ends of the spectrum without needing to set up. There is literally no counter to Salamence until you know its moveset, and even then it can be a challenge to take. Its versatility makes it a fantastic early, mid and lategame Pokémon as well, which is not something you can say about a lot of Pokémon. If you use it wisely, Salamence should win you a lot of battles; however, it's not without its faults. You will have to account for both Stealth Rock and sandstorm, since non-Leftovers Salamence will take a minimum 31.25% damage from both (combined) every time it switches in, and this is assuming it is untouched by your opponent's Pokémon. More often than not, residual damage will be Salamence's worst enemy.</p>

[Counters]

<p>There are also hard counters for each set, although it should be noted said counters will lose to other variants. Hippowdon and Swampert work well against the Dragon Dance sets, as both can survive a +1 Life Orb Outrage and either phaze out Salamence with Roar or KO it with Ice Fang or Ice Beam, respectively. Vaporeon and Bold Blissey do decently against the MixMence versions, although both require Ice Beam to do anything of significance in return; Wish stalling will only work against the Roost-lacking variants.</p>

<p>For the Choice Band and Choice Scarf sets, defensively oriented walls, such as Hippowdon, Gliscor, and most Steel-types, are your best bet, although the former two risk a 2HKO from Aqua Tail. For the bulky Dragon Dancers, they are utterly walled by Skarmory and Bronzong, and can be forced out by bulky Waters, such as Swampert and Suicune. Finally, for the FatMence set, Heatran is your best bet against it, since it resists both Draco Meteor and Dragon Pulse and actually benefits from Flamethrower, not to mention it is also immune to Toxic.</p>
Excellent job with the analysis, Flash. As you requested, I proofread the entire (quite long, derp) in one post for your convenience. I also opted out several paragraphs throughout the proofread, but only because I didn't catch any errors.
 
I think Dragon Claw is worth a bigger mention, especially in the LO DD set: with propor support, you won't be needing the extra power to take down mildly weakened Swampert and Suicune (thanks to Spikes and/or lures to weaken them), and since a lot of teams plan to stop a Salamence sweep by luring in Outrage, they will be pretty surprised to see Salamence use Dragon Claw, and that really screws over a lot of people.
 
Disclaimer: I am not attacking any of the sets, but I'm going to offer criticism to promote discussion as always!

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Outrage
move 3: Earthquake
move 4: Roost / Dragon Claw / Fire Blast
item: Life Orb
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe
Okay, my thoughts on the main set are this. Naughty and Naive are poor nature choices because Salamence really doesn't need to lower it's special defense to use Fire Blast for one pokemon (IMPISH Skarmory, which I remind you is the lesser used varient now). Bronzong will beat you either way, since after a Dance and 1 attack hes pretty damn close to OHKOing you with Gyro Ball (someone can check the calcs on this). So Roost and Dragon Claw are way superior options. Fire Blast will still do 87.4% minimum with an Adamant nature (which is what, 99% OHKO w/ SR?) on Impish Skarmory. When it comes to Special Defensive Skarmory, neither can OHKO as a Naughty Fire blast from the spread listed maxes at 86.8%.


[SET]
name: Classic MixMence
move 1: Draco Meteor
move 2: Fire Blast / Flamethrower
move 3: Brick Break
move 4: Roost
item: Life Orb
nature: Rash
evs: 80 Atk / 252 SpA / 176 Spe
Flamethrower should be included. Fire Blast's only perk is a OHKO on Metagross. But against everything else there are no notable OHKOs IIRC, and having a 100% accurate special move is very helpful against weakened pokemon that you don't want to Meteor against.

Also highlighted EVs because I feel like the 80 Atk EVs aren't accomplishing anything. With no investment, Salamence still easily 2HKOs Blissey with Brick Break, and since Draco Meteor + Brick Break is not a 2HKO, those EVs just seem like a waste and can be better suited for HP.

Personally, I've ran this spread on my teams with 112 HP / 84 Def / 136 SpA, 176 Spe, which gives more physical bulk to abuse Roost and switching in on fighters, as well as the same Special Attack as new Mixmence, which is just enough to 2HKO Suicune and Vaporeon with Stealth Rock and Draco Meteor taking in leftovers into account. Other than that, I think a discussion about the EVs is warrented and this is the perfect place.

[SET]
name: MixMence v.2
move 1: Draco Meteor
move 2: Earthquake
move 3: Outrage / Dragon Claw
move 4: Flamethrower / Dragon Dance
item: Life Orb
nature: Naive
evs: 16 Atk / 240 SpA / 252 Spe
Okay, I've toyed around with this so many times. I feel like Mixed Dancer and New Mixmence can be merged because they do NOT play differently. In fact, Mixed Dancer is MORE effective if you play it like Mixmence, because the 2nd time your Salamence comes in to Meteor, they will bring in something to sacrifice it, and THAT is when you go for the sweep.

Now, I again feel like Fire Blast is not accomplishing anything Flamethrower wouldn't, especially since you have less special attack than the first and can no longer OHKO Metagross with Fire Blast. Dragon Claw actually has some merit over Outrage, as even with Intimidate you beat other Salamence (without locking yourself in!) and you have an attack to pick off weakened pokemon without lowering your Special Attack. Furthermore, Dragon Claw still will beat Blissey especially when it is a primary attack now, as it does 44.9% MINIMUM to Blissey, meaning you 2HKO with Stealth Rock. Sure, Draco Meteor + Outrage will 2HKO Blissey, but against a stall team they WANT you to Outrage and will switch in the appropriate steel to end your tirade.

I can understand if the sets remain separate so you can remove Dragon Dance, but I definately feel like having used this extensively, Dragon Claw as extreme benefits and deserves a mention, as does Flamethrower over Fire Blast.


[SET]
name: Physically Bulky
move 1: Dragon Dance
move 2: Dragon Claw
move 3: Earthquake / Fire Blast / Roar
move 4: Roost
item: Leftovers
nature: Adamant
evs: 252 HP / 180 Def / 76 Spe
First off, I think this set is more widely used than Choice Band and Choice Scarf so should be higher up.

Okay, Adamant and Jolly both use different spreads, but in general Adamant is always a better nature for Salamence since your speed is not above what can be achieved with a neutral nature. Now here are my suggestions:

Using an Adamant nature I would go with this spread:

216 HP / 16 Atk / 100 Def / 176 Spe

This should be familiar since it is similar to the original bulky Gyarados spread. Now, the significance is that you have the same Speed as the original bulky Salamence spread listed, but you gain 35 more points of attack. You take hits worse, but you still wall what you need to and counter Luke.

The reason why I suggest Fire Blast as an option is that even with a hindering nature, many teams are weak to Skarmory and you 2HKO all varients with Fire Blast. Fire Blast will also do roughly 85% to Lucario and OHKO Scizor, who is an increasingly common switch in to Salamence. If you run Fire Blast, mention that since you no longer beat Heatran, this spread is more optimal:

216 HP / 180 Def / 112 Spe

This gives you 264 Speed and a ton of bulk (almost as much as before). You outspeed everything not holding a scarf after a single dragon dance. I would not worry about Lucario as Ice Punch is extremely rare, Lucario always Extremespeeds, and it won't be beating you either way.

Roar also is an interesting option. Bulkymence benefits Semi-stall teams, and Roar turns any and all Taunt-less Skarmory into set-up fodder as it can't phaze you out.

Also, a bulky Salamence should not have Outrage :(.

[SET]
name: Specially Bulky
move 1: Dragon Dance
move 2: Dragon Claw / Outrage
move 3: Earthquake
move 4: Roost
item: Leftovers / Life Orb / Lum Berry
nature: Adamant
evs: 236 HP / 64 Atk / 116 SpD / 92 Spe
This set sucks, to put it bluntly. Dragonite does it better, and the other question is.. why would you use this over ANY of the other sets? Dragon Dance Mence is OHKOing (or coming damn near close so get some resid damage) all the bulky Ice Beam users that can beat it anyway... I would scrap this altogether, as I've NEVER seen this used.. ever.

Okay, my final suggestion is this: I think a set that deserves adding is for people who like a compromise between a Bulky Salamence Dragon Dancer, and the main Dragon Dance. So I would recommend something like this:

[SET]
name: Diverse Dancer
move 1: Dragon Dance
move 2: Dragon Claw / Outrage
move 3: Earthquake
move 4: Roost
item: Life Orb
nature: Adamant
evs: 232 HP / 16 Atk / 84 Def / 176 Spe

With those EVs, you get 389 HP, 341 Attack, 217 Defense, and 280 Speed. With your huge HP Investment, you have enough bulk to beat Lucario, and it makes a decent switch into Heatran and things like HP Iceless Infernape. So its a good mix of defensive and offensive capabilities. Outrage is viable on a set like this obviously with Life Orb for those that prefer it, and Roost keeps it around long enough to switch into threats and threaten a sweep.

Now, I've given a myriad of things to discuss because this analysis needs to be able to represent the best that Salamence has to offer, especially with all the buzz surrounding it as a suspect.
 
Wow...I feel like every Salamence I've used has been inefficient. It looks like you have done a thorough and needed revamp.

I agree with all of your comments, but I'm not sure whether the diverse dancer is that much different to the mixed dancer or other dragon dance variants, it could possibly combine with the other set as it just has Roost over Fire Blast/Flamethrower and a different EV spread.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Bold = Change
Italic = Take Out
Underline = Add


http://www.smogon.com/dp/pokemon/salamence

-----

Changes:

  • Updated the old analysis with team options for each set
  • Added a new team options section
  • Worked on making some parts of the analysis more consise
  • Fixed proofreading errors
-----

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Outrage
move 3: Earthquake
move 4: Fire Blast / Roost
item: Life Orb
nature: Naive / Naughty
evs: 232 Atk / 24 SpA / 252 Spe

[SET COMMENTS]
<p>This set makes use of Salamence's excellent overall stats and set of decent resistances to set up and sweep with a combination of Dragon Dance and Outrage. A +1 Life Orb Outrage is capable of 2HKOing every Pokemon in OU bar select Steel-types such as physically defensive Skarmory. Earthquake is required to break through grounded Steel-types, such as Metagross and Heatran, who resist Outrage. Finally, Fire Blast handles Scizor, Forretress, and Skarmory, all of whom Earthquake only hits for neutral damage. Roost is also an option for recovering recoil damage from Life Orb and Stealth Rock while also letting Salamence act as a counter (in lieu of simply a check) to Fighting- and Ground-types; however, having a way to dispose of the aforementioned pokemon is necessary. As for other options, Dragon Claw works well as a secondary STAB without Outrage's self-locking drawbacks while Stone Edge OHKOes Zapdos and offensive Gyarados after Stealth Rock damage. Dragon Claw can go over either Outrage or Fire Blast while Stone Edge should always go in the fourth slot.</p>

<p>The given EVs ensure that Fire Blast will always OHKO 252/0 Impish Skarmory while tying with other base 100s. The preference between Naive and Naughty comes down to whether you prefer to at least tie with revenge killing threats such as Choice Scarf Jirachi or deal more damage to defensive walls such as Swampert. For example, a max Attack Outrage stands a 20% chance of OHKOing 252/252 Relaxed Swampert after Stealth Rock. When not running Fire Blast, Salamence should be given a Jolly or Adamant nature with an EV spread of 4 HP / 252 Atk / 252 Spe.</p>

<p>Life Orb is the preferred item, granting Salamence several OHKOs which it could otherwise not attain. Yache Berry can be used to survive an unSTABed Ice-type attack and net a second Dragon Dance, but there is only a .05x power difference between a +1 Life Orb and a +2 boosted attack so it's often not worth it, especially against foes without an Ice-type attack. Lum Berry can be used if status is of concern to you, taking into account Outrage's confusion-causing side effect.</p>

<p>This set's biggest problem is going to be Steel-types, which, thanks to their high Defense and resistance to Outrage, can often prevent Salamence from sweeping. Magnezone is a highly recommended partner who can switch into the more threatening Steel-types, such as Scizor, Skarmory, Jirachi, and Bronzong, and KO them with Thunderbolt. Carrying a Pokémon to lure out Steel-types beforehand is a must, else Salamence will be too weak to pull off a sweep if it switches in too many times into Stealth Rock. Gengar is a good choice to accomplish this task, who can either scout for Choiced attacks with Protect or KO the Steel-types itself with Hidden Power Fire. In general, Gengar is great at weakening the opponent's Pokémon into Outrage's KO range.</p>

<p>Although with proper support, Salamence can usually sweep on its own, you may also wish to consider partners capable of sweeping with the holes Salamence makes on the opponent's team. Since Salamence lures out bulky Water-types quite easily, using a Choice Scarf Heatran with this set will make it difficult for the opponent to counter both it and Salamence. Alternatively, Steel-types such as Lucario and Metagross can also set up on the usual attacks used to revenge kill this set.</p>

[SET]
name: Classic MixMence
move 1: Draco Meteor
move 2: Fire Blast
move 3: Brick Break
move 4: Roost
item: Life Orb
nature: Rash
evs: 80 Atk / 252 SpA / 176 Spe

[SET COMMENTS]
<p>This set is aimed to use both of Salamence's excelling attacking stats to break apart stall teams and should specifically be used on teams which have trouble against them. Salamence finds an easy time switching into resisted attacks, allowing it to begin firing off Draco Meteors at the opponent. Fire Blast provides Salamence with an option to hit Steel-types for super effective, while Brick Break will ensure the 2HKO on Blissey and Heatran after Stealth Rock damage. Note that Flamethrower can also be used over Fire Blast, but the lower base power is often not worth Fire Blast's decreased accuracy. For the last slot, Roost ensures that Salamence will stick around while also making Stealth Rock a lesser issue. Crunch is an alternative option if you want to KO Cresselia and Dusknoir after they switch into a Draco Meteor, but it will find little use outside of that.</p>

<p>A Rash nature and max Special Attack is provided to allow Salamence to hit as hard as possible. 176 Speed EVs allow Salamence to outpace Adamant Lucario, making it an excellent check to it as a +1 Life Orb Extremespeed will never KO Salamence after Stealth Rock damage. The leftover EVs are placed in Attack to boost Brick Break's power. One can feel free to experiment with different EV spreads to suit a team's specific needs. Life Orb is a must on this set, as without it, Salamence will not attain any of the KOs mentioned.</p>

<p>A common misconception is that Draco Meteor can be used haphazardly on this set to break apart stall, but a specific strategy is required to actually do so. Salamence should be switched into a Pokémon that will be forced out, such as Skarmory. A standard stall player will switch out to a Pokémon that can absorb Fire Blast easily, so using another move is often better, such as Brick Break for Blissey or Draco Meteor for Swampert. Although Brick Break does 2HKO Blissey, Brick Break won't KO it after a Fire Blast, by which time Blissey will have crippled Salamence with Toxic or Thunder Wave. Once Blissey has been worn down, Draco Meteor can be used with less risk to break apart the opponent's team. Be warned that Roost cannot be haphazardly used either; it should be used only when the opponent's regular switch-in to Salamence is weakened enough to be KO'd after you use Roost on the switch.</p>

<p>Given this set's specific objective is to weaken stall, teammates for this set should aim to sweep teams weakened by Salamence's assault. Life Orb Starmie is a great partner for this set, as it single-handedly beats stall once Blissey has been sufficiently weakened, while against offensive teams, Starmie will find an easy time switching in against the usual Bullet Punch and Ice-type attack aimed at Salamence. Agility Metagross and Swords Dance Lucario are also effective partners, as both can set up on the attacks used to revenge kill Salamence, and both will appreciate Salamence's weakening of Swampert and Gyarados. Although not necessary, having a way to prevent or get rid of Stealth Rock will lessen the stress placed on Salamence to repeatedly heal. Both Azelf and Aerodactyl can use Taunt against slower leads to prevent Stealth Rock.</p>

[SET]
name: New MixMence
move 1: Draco Meteor
move 2: Earthquake
move 3: Fire Blast
move 4: Outrage
item: Life Orb
nature: Naive
evs: 16 Atk / 240 SpA / 252 Spe

<p>This set trades the specific stall-breaking ability of the previous set for the ability to deal raw damage from both sides of the attacking spectrum. One will notice that this set does lack recovery and has to deal with the possibility of being stuck on Outrage, but the use of both Draco Meteor and Outrage is enough to place immediate pressure on just about every offensive team. Obviously, Draco Meteor and Outrage both provide Salamence with solid STAB. Earthquake is required to hit Steel-types such as Heatran for super effective, while Fire Blast takes care of foes like Skarmory and Bronzong. Roost is a possible option over Outrage, but you'd be better off running the previous set if longevity is your preference.</p>

<p>The given EVs ensure that Salamence hits as hard as possible with Draco Meteor and will, at the worst, tie with other base 100s. 16 Attack EVs are recommended as they will allow Salamence to 2HKO Blissey with a combination of Draco Meteor and Outrage after Stealth Rock damage. Life Orb is a must to allow Salamence to hit as hard as possible. A Naive nature is recommended as Intimidate allows Salamence to serve as a good check to physical threats like Swords Dance Lucario. There are other alternative spreads available as well. Running 84 Atk / 216 SpA / 208 Spe with a Mild nature allows Salamence to KO Cresselia with a combination of Stealth Rock and Draco Meteor followed by two successive Outrages, as Ice Beam will fail to KO Salamence. With this spread, Salamence also outpaces Gyarados prior to a Dragon Dance.</p>

<p>Most of the partners from the previous set work here as well. Running Life Orb Starmie with Rapid Spin as a lead gives you a good chance of eliminating Stealth Rock early in the game, allowing Salamence to switch in with less risk. Having a Pokemon that lures out Scizor or Jirachi, such as Gengar, along with a Magnezone lessens the risk that Salamence will have to switch out or that it will be KOed if locked into Outrage. Agility Metagross and Dragon Dance Gyarados can set up on the Steel- and Ice-type attacks usually used to revenge kill Salamence and proceed to sweep.</p>

[SET]
name: Mixed Dancer
move 1: Dragon Dance
move 2: Outrage
move 3: Draco Meteor
move 4: Earthquake / Fire Blast
item: Life Orb
nature: Naughty / Naive
evs: 80 Atk / 252 SpA / 176 Spe

[SET COMMENTS]
<p>This set aims to take full advantage of Salamence's unpredictability (maybe versatility > unpredictability?) and superb mixed base attacking stats. It seeks to lure in physically defensive Pokémon that would be called upon to counter a standard Dragon Dancer, such as Hippowdon and Swampert, and slam them with a surprise special attack, freeing Salamence to use Outrage on a more susceptible target. Furthermore, this set aims to rectify the common problems that halt a Salamence sweep, be it MixMence's relative incapability of damaging special walls without predicting a switch in, or the Dragon Dancer's difficulty with taking on more physically defensive Pokémon.</p>

<p>The most effective tactic when using this set is to Dragon Dance off the bat, boosting the power of Outrage and allowing you to outspeed normally faster threats. From this point, one should choose the appropriate move depending on the opponent's reaction to Salamence. Draco Meteor will do huge amounts of damage to various physical walls, and having seen Dragon Dance, the likes of Gyarados, Hippowdon, and Swampert will be taken completely by surprise from your strong special attack. Blissey is highly unlikely to switch into a Salamence with a Dragon Dance under its belt, so your special attack should hit its mark, enabling you to use Outrage freely once the initial counter is removed. One of the best advantages of this set is that Salamence will not be forced to Outrage immediately after having Danced up, meaning the common strategy of letting it "Outrage into a Steel" is rendered ineffective.</p>

<p>The last slot is dedicated to a coverage move to help out against the Steel-types that resist Salamence's Dragon attacks. While Fire Blast may seem like the superior choice here at an initial glance, Earthquake will generally provide Salamence with stronger and more consistent damage. The majority of the time, Salamence will find itself having Dragon Danced and Draco Meteored once already when it comes face to face with an opposing Steel-type, meaning attacking from a +1 Attack stat as compared to a -2 Special Attack stat is far more effective, not to mention that it gives Salamence a way of dealing with Heatran. However, this does leave Salamence with the problem of not being able to hit Skarmory and Bronzong for neutral damage.</p>

<p>Running a positive Attack nature will ensure you make the most of Salamence's naturally high Attack stat, and allows it to sweep very easily with Outrage after a Dragon Dance. Max Special Attack with a neutral nature guarantees OHKOs on max HP Zapdos and min HP Gyarados after Stealth Rock damage. 176 Speed EVs hit 280 Speed, allowing Salamence to serve as a reliable check against Adamant Lucario and non-Scarfed Heatran before using Dragon Dance, while also allowing it to outspeed Scarfed versions of said Heatran and everything slower after boosting its own Speed. A Naive nature can be run on this set if you so wish; you will lose power on Outrage but will be able to Speed tie with 90 base Speed Pokémon and outspeed Timid Scarf Rotom-h after a Dragon Dance. Notably, a Naive nature and a Dragon Dance, will still OHKO the standard 148/252 Calm Blissey with Outrage assuming Stealth Rock is on the field.</p>

<p>Pairing this set up with a Magnezone is highly recommended, as it can single-handedly remove Skarmory and Bronzong from the game and give Salamence a clear path to sweep. If you are opposed to using Magnezone, Fire Blast can be used for its ability to hit Celebi notably harder without the need to Outrage; however it is unreliable and will leave you helpless against Heatran. Magnezone also serves as an efficient answer to Scizor, in particular Choice Band versions that try to revenge kill Salamence with Bullet Punch. Lucario pairs up well with this set as well, since it can beat both Skarmory and Bronzong with a boosted Close Combat, and also packs a resistance to Bullet Punch (albeit taking quite a bit of damage from Choice Band Scizor). A Scarf Dugtrio can be employed to beat the majority of Heatran sets, which will allow comfortabe use of Fire Blast in the fourth move slot.</p>

<p>Here are some damage calculations to demonstrate the strength with which this set can hit from both sides of the spectrum (assuming a Naughty nature).</p>

<ul>
<li>Draco Meteor vs. max HP / min SpD Hippowdon: 82.9 - 97.4%</li>
<li>Draco Meteor vs. max HP / min SpD Zapdos: 75.0 - 88.5% (OHKO with Stealth Rock)</li>
<li>Draco Meteor vs. min HP / SpD Gyarados: 79.8 - 94.3% (OHKO with Stealth Rock)</li>
<li>+1 Outrage vs. 148 HP / max Def Blissey: 100%</li>
<li>+1 Earthquake vs. max HP / min Def Metagross: 93.4 - 100% (92.3% chance to OHKO with Stealth Rock)</li>
<li>+1 Earthquake vs. max HP / min Def Tyranitar: 97.0 - 100% (OHKO with Stealth Rock)</li>
</ul>

[SET]
name: Choice Band
move 1: Outrage
move 2: Earthquake
move 3: Fire Blast
move 4: Dragon Claw / Stone Edge / Aqua Tail
item: Choice Band
nature: Naive / Naughty
evs: 248 Atk / 8 SpA / 252 Spe

[SET COMMENTS]
<p>Although normally of the Dragon Dance variant, Salamence can equip a Choice Band for the ability to deal immediate damage in exchange for being able to switch between attacks and raise its Speed. With a Choice Band equipped, Salamence can catch usual counters to the Dragon Dance set, such as Swampert and Hippowdon, off guard.</p>

<p>Outrage is a given for its ability to hit everything but Steel-types for neutral damage. Earthquake and Fire Blast complement Outrage by hitting all of the Steel-types which resist Outrage for super effective. For the last slot, Dragon Claw is a nice STAB alternative to Outrage early game, as you won't have to worry about getting locked in. Stone Edge works great if you need to dispatch of Flying-types such as Zapdos and Gyarados, while Aqua Tail hits bulky Ground-types such as Hippowdon and Gliscor for super effective damage. Really, any combination of the given attacks works here, depending on what you'd like Salamence to beat one-on-one for your team.</p>

<p>A Naive nature is used to get the jump on neutral Speed-natured base 100 Speed Pokémon and positive Speed natured base 90s, while not weakening the power of Fire Blast; although Naughty is still a viable option to increase Salamence's Attack to guarantee 2HKOs on bulkier Pokémon such as Hippowdon. Alternatively, you can run a nature that does not affect your defenses and simply opt for Fire Fang. Maximum Attack and Speed should be rather obvious while the small investment in Special Attack guarantees Salamence 2HKOes 252 HP / 0 SpD Bold Celebi with Fire Blast after Stealth Rock damage.</p>

<p>This set benefits from teammates which can prevent Stealth Rock, unarguably one of the biggest drawbacks to this set, from being set up. Choice Scarf Smeargle outspeeds all of the relevant leads in OU and cripples them with Spore; even better, most leads don't bother switching out! Although Lum Berry leads have the possibility of laying down Stealth Rock, Smeargle can simply Trick its Choice Scarf onto them to limit their effectiveness. Aside from a Stealth Rock-preventing teammate, Salamence will also want to be paired with a Pokemon capable of countering common Steel-, Water-, and Flying-types. Choice Specs Vaporeon can hit Steel-types for a large amount of damage while taking down Water- and Flying-types with Hidden Power Electric and Ice Beam, respectively. If need be, Vaporeon can also heal Salamence through Wish.</p>

[SET]
name: Choice Scarf
move 1: Outrage
move 2: Earthquake
move 3: Fire Blast
move 4: Hydro Pump
item: Choice Scarf
nature: Naughty
evs: 252 Atk / 80 SpA / 176 Spe

[SET COMMENTS]
<p>Salamence boasts extraordinary offensive prowess on both ends of the attacking spectrum, but its Speed sometimes falls short of what is necessary, so a mixed Choice Scarf set is natural. Such a Salamence is well-suited for sweeping late-game, when most opposing Pokémon are weakened; Outrage is perfectly tailored for cleaning up, and Earthquake and Fire Blast ensure that no Pokémon is capable of resisting Salamence's attacks. Hydro Pump rounds out this set nicely considering it easily 2HKOes Hippowdon, Donphan, and Gliscor, Pokémon that would otherwise give this set problems. Draco Meteor is usable over another move, likely Hydro Pump.</p>

<p>Maximizing Salamence's Attack gives it just enough power to 2HKO all Vaporeon after integrating Stealth Rock damage and Leftovers recovery. The 176 Speed EVs result in 280 Speed, outrunning all base 90 Speed Pokémon not possessing a Speed-boosting nature, and Timid Heatran along the way. The remainder is invested in Special Attack to provide a boost to Fire Blast and Hydro Pump, though it doesn't convert any significant 3HKOs into 2HKOs or 2HKOs into OHKOs. Another option is simply to run max Attack and Speed along with a Naive nature, in the case you'd rather at least speed tie with Scarfed base 100's.</p>

<p>Having a way to lure and take down Steel-types works wonders for this set, as Outrage can simply annihilate everything else thereafter. Magnezone is undoubtedly the best partner to this set, as it can beat every Steel-type bar Heatran and Lucario on its own, provided it has Magnet Rise to evade the occasional Earthquake. Entry hazards support in the form of Stealth Rock, and when possible, Spikes, helps wear down the opponent into Outrage's KO range. Smeargle is an effective lead capable of laying down both, while Aerodactyl is the fastest lead capable of solely laying down Stealth Rock. Choice Band Scizor makes an excellent partner for cleaning up after Salamence goes down, given its access to the strongest priority in OU and great typing.</p>

[SET]
name: Physically Bulky
move 1: Dragon Dance
move 2: Dragon Claw / Outrage
move 3: Earthquake
move 4: Roost
item: Leftovers
nature: Jolly
evs: 252 HP / 180 Def / 76 Spe

[SET COMMENTS]
<p>Salamence is best known for being a fearsome and versatile attacker with both a high Attack and Special Attack stat; however, many people overlook Salamence's decent physical Defense. Coupled with Intimidate, Salamence can act as a check to the most dangerous sweepers of OU, such as Swords Dance Lucario, and even set up on them. However, this ability does come at the price of posing as a less immediate threat to the opponent, but given this set's durability, setting up with Dragon Dance should be a breeze anyways.</p>

<p>The crux of this set is Dragon Dance, which allows Salamence to set up on resisted or weaker physical attacks and attempt to pull off a sweep. Dragon Claw and Earthquake provide Salamence with perfect coverage against everything bar Skarmory and Bronzong. Outrage is also an option over Dragon Claw if you find its power lacking. For the last slot, Roost provides Salamence with much needed longevity, making it much easier to set up and switch in more times without worrying about residual damage from Stealth Rock.</p>

<p>The given EVs provide Salamence with maximum durability on the physical end of the defensive spectrum while at the same time being able to outspeed neutral base 90's, most notably Lucario. After a Dragon Dance, Salamence will also be able to outpace positively natured Choiced Scarf Heatran. An alternative spread is 192 HP / 140 Def / 176 Spe with a Jolly nature, which ensures that Salamence will outpace all base 90's as well as Jolly Gyarados. Finally, an Adamant nature with a Life Orb can also be used, but having to recover more often might serve as a liability to some.</p>

<p>Magnezone is the number one partner to this set as it will always take down non-Shed Shell Skarmory and Bronzong 100% of the time, significantly raising Salamence's chance of pulling off an effective sweep. Although Sandstorm may seem like an issue, Expert Belt Tyranitar is also an effective partner for this set, as it can beat Choice Scarf Latias and Starmie, both capable of outpacing Salamence, with Pursuit. Tyranitar also comes with a bonus of luring in Skarmory and Scizor and taking them down with Fire Blast should you not wish to use Magnezone support. Finally, Spikes support helps in weakening down grounded Steel- and Water-type switch-ins, both of which can cause trouble for this set. Specially Defensive Skarmory can set up Spikes on most of the OU tier while also providing Salamence with a nice Dragon-type resist.</p>

[SET]
name: Specially Bulky
move 1: Dragon Dance
move 2: Dragon Claw / Outrage
move 3: Earthquake
move 4: Roost
item: Leftovers / Life Orb / Lum Berry
nature: Adamant
evs: 236 HP / 64 Atk / 116 SpD / 92 Spe

[SET COMMENTS]
<p>While the previous set focuses on Salamence's Defense stat to take hits and set up, this set focuses on Salamence's overlooked Special Defense stat. Often enough, players rely on weaker Ice Beams to KO Salamence, which this set attempts to prevent. The goal is simple: set up with Dragon Dance and heal with Roost as needed, and proceed to sweep.</p>

<p>Dragon Claw and Outrage are both viable options, depending on how you want to play Salamence. Dragon Claw, along with either Leftovers or Life Orb, should be used if you want to get in as many Dragon Dances up as possible before attemping to sweep. On the other hand, Outrage along with Lum Berry should be used if you want to sweep after only one boost; Lum Berry ensures that confusion won't get in the way of your sweep. Earthquake is given to KO the Steel-types, bar Skarmory and Bronzong, which resist your Dragon-type attack of choice.</p>

<p>The EVs ensure that this Salamence will survive an unSTABed Hidden Power Ice from 359 Special Attack, such as from Timid Choice Scarf Gengar, or Ice Beam from 269 Special Attack. 92 Speed EVs returns 259, sufficient to outrun Modest Choice Scarf Heatran after a single Dragon Dance, effectively putting the latter into a checkmate position. Naive variants fail to KO Salamence, allowing you to nab an extra boost. 64 Attack EVs guarantee that 404 HP / 361 Def Suicune is 2HKOed with Outrage after Stealth Rock damage. If you opt to use Dragon Claw, you may want to consider investing slightly more in Attack.</p>

<p>An alternative spread for this set, to make it fully special defensive, is to use a Careful nature with Leftovers and an EV spread of 252 HP / 164 SpD / 92 Spe. Leftovers' health recovery gives this Salamence much more survivability, at least nullifying the detrimental effects of possible sandstorm or hail, letting this Salamence switch in more often. 56 HP / 124 Atk / 232 SpD / 92 Spe with an Adamant nature is another alternative for slightly better Special Defensive abilities and will also allow you to 2HKO 444 HP / 372 Def Cresselia with Outrage after a Dragon Dance on average with Stealth Rock damage.</p>

<p>Partners to this set do not differ much from the physically bulky spread, as you're objective is still to set up and sweep. Starmie can serve as a good way of eliminating Stealth Rock off the field thanks to Rapid Spin, while Spikers such as Skarmory and Forretress can weaken both Water- and Steel-type switch-ins. Another thing to keep in mind is that Salamence aims to beat bulky Waters on its own (made even easier by the aforementioned Spikes support), so running a teammate with such counters works wonders for this set. Agility Metagross can set up on the Ice-, Dragon-, and Steel-type attacks often used to revenge kill Salamence and proceed to sweep with Swampert and friends out of the way.</p>

[SET]
name: FatMence
move 1: Roost
move 2: Wish / Toxic
move 3: Draco Meteor / Dragon Pulse
move 4: Flamethrower
item: Leftovers
nature: Timid
evs: 252 HP / 180 Def / 76 Spe

[SET COMMENTS]
<p>In contrast to the other sets, which focus on sweeping, this particular Salamence focuses on supporting your team while taking hits from the likes of Lucario and other Fighting-types. Both Wish and Toxic make Salamence a team player, both of which will allow the rest of your team to outstall the opponent (depending on your strategy).</p>

<p>The rest of the given options require little explanation. Roost provides Salamence with instant recovery, allowing it to switch in more freely. Both Draco Meteor and Dragon Pulse provide Salamence with a solid Dragon-type STAB move; the former's stat-lowering side effect should be noted however, as Salamence may be forced to switch out after attacking. Flamethrower provides Salamence with a way to take out Steel-types, bar Heatran. Earthquake is also an option over Flamethrower, but giving Skarmory a free switch-in often proves more lethal than with Heatran.</p>

<p>The given EVs provide Salamence with optimum defensive capabilities, while at the same time being able to outpace Adamant Lucario. Outspeeding Jolly Lucario will require 176 Speed EVs.</p>

<p>This Salamence works best on defensive teams revolving around entry hazards, given the fact it forces lots of switches. As such, Forretress makes an excellent partner to this set. Forretress can not only spin away Stealth Rock with Rapid Spin, but it can also lay down both Spikes and Toxic Spikes. Furthermore, Forretress is an excellent switch-in to the Dragon- and Ice-type attacks aimed at Salamence, which in turn packs a resist to the Fire-type attacks aimed at Forretress. Swampert can lay down Stealth Rock, while at the same time covering Salamence's Rock-type weakness. Salamence can also provide both Forretress and Swampert with much needed Wish support. Finally, don't forget to pack something to cover Heatran, which completely walls this set.</p>

[Team Options]
<p>As with most other sweepers, Salamence greatly benefits from entry hazards, which allows it to net specific KOes it would otherwise miss. Stealth Rock is the most vital here, while at the same time being the easiest to set up. To note some examples, Stealth Rock ensures that Salamence will OHKO Gyarados and Zapdos with a +1 Life Orb Outrage. Many Pokemon are capable of laying down Stealth Rock, so it mainly depends on the type of team you are running. Aerodactyl works great on hyper offense teams while Swampert and Metagross are more suitable for defensive teams. Spikes and Toxic Spikes should be considered as well, primarily because they help weaken bulky Water-type switch-ins. Both Skarmory and Smeargle are among the best Spikers in OU, while Roserade makes a reliable Pokemon for laying down Toxic Spikes. Finally, dual screens may help in easing set-up. Azelf and Metagross are capable of setting them up fairly easily.</p>

<p>Salamence will have trouble sweeping past Steel-types, particularly because they can come in while it's locked into Outrage and either KO it or phaze it out and force it to take more Stealth Rock damage upon switching back in. Magnezone is a reliable partner for eliminating every Steel-type bar Heatran, Lucario, and some variants of Metagross; if equipped with Choice Scarf, Magnezone can even revenge kill Lucario if needed. Since Salamence focuses on wearing down the opponent's team if it doesn't manage to sweep itself, a late game sweeper should be paired with the more offensive sets. Life Orb Gengar manages to pull off an easy sweep after Scizor and Metagross have been sufficiently weakened. Other sweepers such as Swords Dance Lucario can set up on the usual Dragon- or Ice-type attacks used to revenge kill Salamence and proceed to sweep.</p>

<p>Defensively, Salamence struggles against Dragon-, Rock-, and Ice-type attacks which hit it for super effective. As such, Steel-types make the best partners for this set in the given department, as they resist all three of the listed types of attacks. Jirachi packs great base 100 defenses to repeatedly switch into such attacks, while also being able to take down opposing users of the move with its great availability to attacks such as Iron Head and Ice Punch. Jirachi can also lure in Steel-types and KO them with Fire Punch, or if you wish to take a more defensive route, it can also pass Wishes to Salamence sets lacking Roost. Salamence, in turn, can switch into the usual Ground- and Fire-type attacks aimed at Jirachi.</p>

<p>Most of Salamence's usual checks, ranging from Scizor to Swampert, are paired with Dragon-types such as opposing Salamence and Latias. Salamence itself can take them out with a STAB Draco Meteor or Outrage, but carrying a Scizor of your own serves as a good check to prevent both from sweeping should Salamence faint.</p>

[Other Options]
<p>In early DP, a Choice Specs set consisting of Draco Meteor, Dragon Pulse, Flamethrower, and Hydro Pump along with a Modest nature was perfectly viable on Salamence. However, the fact that Stealth Rock is so omnipresent and that Blissey completely walls the set makes it a risky, if not redundant option for the current metagame. A better alternative is the MixMence set, which can switch between attacks and break apart walls with less difficulty.</p>

<p>Yache Berry is a viable option on the Dragon Dancer, but Dragonite makes better use of it with his superior defenses. You should also note that a Life Orb paired with a single Dragon Dance is effectively a 1.95x boost. Switching to Yache Berry to get an extra Dragon Dance (a 2x boost) gives only a marginal gain in attacking power; the extra Dragon Dance is really only useful to get more Speed. You can run Aerial Ace if you really hate Heracross, but it's largely unneeded. The 100 Base Power Dragon Rush may be appetizing, but its 75% accuracy sure isn't. There are plenty of move combinations and EV spreads that Salamence can use with a Choice Scarf, be it all physical, special or mixed; however, the given Choice Scarf set it probably your best option if you want to make good use of the item.</p>

[EVs]
<p>Due to Salamence's stat distribution and Intimidate he can really be EVed to accomplish just about anything. For the more complicated spreads, you'll want to use what was recommended prior to accomplish the specific goals listed. Generally speaking, you'll want to either pump Salamence's offenses or play up its defenses to capitalize on Intimidate. Generally, you'll either want to run a Speed stat of 280 to outpace Adamant Lucario or a max Speed stat of 328 to tie with +Speed base 100's. Running a neutral nature with max Speed is also acceptable on the Dragon Dance sets, but automatically losing to Choice Scarf Jirachi is not worth it on the long run, so a lower Speed stat is preferred.</p>

[Opinion]
<p>Salamence is arguably one of the biggest threats in DPP since it can hit very hard from both ends of the damage spectrum without needing to set up. There is literally no one counter to Salamence until you know its moveset, and even then it can be a challenge to take. Its versatility makes it a fantastic early-, mid- and late-game Pokémon as well, which is not something you can say about a lot of Pokémon. If you use it wisely, Salamence should win you a lot of battles. However, it's not without its faults. You will have to account for both Stealth Rock and sandstorm since non-Leftovers Salamence will take a minimum 31.25% damage from both (combined) every time it switches in, and this is assuming it is untouched by your opponent's Pokémon. More often than not, residual damage will be Salamence's worst enemy.</p>

[Counters]
<p>Salamence is one of the few Pokémon which lack definitive counters, given its ridiculous versatility and ability to attack from both sides of the spectrum. Nevertheless, your best bet against it is to let it take residual damage by forcing it to switch out or simply revenge killing it after it has locked itself into Outrage.</p>

<p>Undoubtedly, the best initial switch-ins are Steel-types since they resist both Draco Meteor and Outrage. Choice Band Scizor can switch into everything but Fire Blast and deal upwards to 67% with Bullet Punch (which will KO Salamence after a switch-in into Stealth Rock and one turn of Life Orb recoil). Choice Scarf Jirachi functions in the same way, given it can KO Salamence with Ice Punch after Stealth Rock damage, but it risks the Speed tie against the Naive Dragon Dance set. Bronzong can survive any of Salamence's attacks bar two successive Fire Blasts and threaten it with Gyro Ball or Explosion. Choice Scarf Metagross and Heatran threaten the MixMence sets with Ice Punch and Dragon Pulse respectively, but are useless against the Dragon Dance sets.</p>

<p>There also also hard counters for each set, although it should be noted said counters will lose to other variants. Hippowdon and Swampert work well against the Dragon Dance sets, as both can survive a +1 Life Orb Outrage and either phaze out Salamence with Roar or KO it with Ice Fang or Ice Beam respectively. Vaporeon and Bold Blissey do decently against the MixMence versions, although both require Ice Beam to do anything of significance in return; Wish stalling will only work against the Roost-lacking variants.</p>

<p>For the Choice Band and Choice Scarf sets, defensively oriented walls such as Hippowdon, Gliscor, and most Steel-types are your best bet, although the former two risk a 2HKO from Aqua Tail. For the bulky Dragon Dancers, they are utterly walled by Skarmory and Bronzong, and can be forced out by bulky Waters such as Swampert and Suicune. Finally, for the FatMence set, Heatran is your best bet against it since it resists both Draco Meteor and Dragon Pulse and actually benefits from Flamethrower, not to mention it is also immune to Toxic.</p>

<p>Cresselia beats all of the sets, but has seen little usage due to Scizor and Tyranitar being as common as they are.</p>

<p>If your team cannot accommodate for carrying hard counters for the different sets, you can instead opt for a Choice Scarf revenge killer to beat Salamence. The best options for this task are Latias, Gengar, and Starmie. However, all three are massively weak to Pursuit, so having something to lure out and KO Scizor and Tyranitar is highly recommended.</p>

<p>Generally, the best strategy is to let Salamence be worn down by residual damage, as the sets without Roost are usually the most threatening anyway.</p>

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I will be updating this thread once I get time to work on it. I'd like to thank Joshe for helping me test some sets while I get this written.
Either there really weren't any mistakes in the back, or I was just falling asleep on my keyboard.
 

Colonel M

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I feel that Roost + Outrage is a terrible idea on Salamence. After you lock yourself in, it's almost pointless to even have the move. To me, I'd rather use it with Dragon Claw (hence BulkyMence or what RL's last set was), use Fire Blast + Outrage, or even Dragon Claw + Outrage.
This set sucks, to put it bluntly. Dragonite does it better, and the other question is.. why would you use this over ANY of the other sets? Dragon Dance Mence is OHKOing (or coming damn near close so get some resid damage) all the bulky Ice Beam users that can beat it anyway... I would scrap this altogether, as I've NEVER seen this used.. ever.
Many reasons to use it over Dragonite. Speed and Intimidate, in particular.
 

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Uhh I think I just noticed a big problem. I see no mention of Mamoswine or Weavile in this analysis. They might not be counters, but I feel that they at least need to be addressed in team options due to their ability to revenge kill Salamence with Ice Shard. For the same reasons, they should also be mentioned in the Counters section, because Salamence is a bit short on true counters.

Edit: Uhhh this is odd, Ice Shard is mentioned several times onsite. Why were all mentions of Ice Shard, Mamoswine, and Weavile taken out?
 
Many reasons to use it over Dragonite. Speed and Intimidate, in particular.
Speed, Intimidate, and stronger SAtk will not help Salamence set up on bulky Pokemon using Ice beam, and his other sets give him more power anyway, making the set obsolete.
 

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