Gen 4 DPP OU Jirachi Calm Mind + Wish (GP 1/1)

[SET]
name: Wish + Calm Mind
move 1: Calm Mind
move 2: Wish
move 3: Psychic / Flash Cannon
move 4: Thunderbolt
item: Leftovers
ability: Serene Grace
nature: Bold
evs: 252 HP / 224 Def / 32 Spe

[SET COMMENTS]

Moves
========

Jirachi's immunity to sand and great defensive profile make it a fine choice for a defensive Calm Mind user. Wish makes Jirachi unique as a supporter that can sweep, allowing it to provide longevity for its team throughout the game. Calm Mind forces the use of offensive answers to Jirachi, as its great typing, its physical bulk, and the Special Defense boost cover for the extra turn Wish needs to heal it. Once answers are removed, weaker Pokemon are unable to break through Jirachi barring a critical hit.

Psychic is Jirachi's most reliable attack, OHKOing Breloom and Gengar after Stealth Rock, 2HKOing Machamp, and providing good neutral coverage against Pokemon such as Clefable, Rotom-A, and Ground-types. Flash Cannon is another option to more heavily pressure Tyranitar and Latias, as it 2HKOes offensive versions of Tyranitar and 3HKOes Latias after a Calm Mind. Thunderbolt provides good coverage with both moves, as it prevents Skarmory from phazing Jirachi, has good neutral coverage on Steel-types such as Scizor, and hits Water- and Flying-types such as Gyarados, Empoleon, and Starmie hard. Should these options be handled by other teammates, Hidden Power Ground is another solid option to better answer Steel-types such as Heatran, Metagross, and other Jirachi, as well as weakened Tyranitar.

Set Details
========

Jirachi's EVs emphasize physical bulk, as Jirachi can shore up its Special Defense with Calm Mind. Maximum HP investment also allows it outheal Seismic Toss from Clefable and Blissey. The Speed investment outspeeds Jolly Tyranitar and uninvested base 100s such as Zapdos and opposing defensive Jirachi. The remaining Defense EVs and a Bold nature allow it to take strong attacks such as Gyarados's +1 Earthquake, Tyranitar's +1 Earthquake, and two Breloom Superpowers, either attacking back or healing up. Jirachi can also spare some Defense EVs for Special Attack EVs to, as an example, more reliably OHKO Breloom with a +0 Psychic, but generally it should have as much Defense EVs as possible to survive Wish turns against physical attackers.

Usage Tips
========

As Jirachi cannot heal itself immediately with Wish and there are many ways to neutralize it, such as status, Knock Off, Trick, phazing, and strong super effective attacks, Jirachi should avoid setting up early in the game. Early-game, Jirachi usually stays back and provides Wish support for its team. Jirachi should avoid taking strong attacks, such as Choice Specs Latias's Draco Meteor and Explosion, as it needs as much of its health as possible to set up later. Note that special moves such as Psychic and Thunderbolt are generally unexpected from defensive Jirachi—a set Calm Mind + Wish Jirachi can bluff with Wish—so take advantage of this to check Gengar, Breloom, and Gyarados if needed. Note that taking these Pokemon on often means Jirachi will struggle to sweep later in the game. Later on in the game, Jirachi can take advantage of passive Pokemon such as Forretress and Rotom-A and start setting up, healing off their attacks as needed. Note that it is not always optimal to get to +6, as unnecessary Calm Minds only increase the odds of the foe scoring a critical hit.

For it to set up and sweep, Jirachi needs a lot of Pokemon removed. Most Pokemon in the tier can either status, phaze, or at least 3HKO Jirachi. Even weaker Pokemon like Starmie and Blissey can potentially paralyze Jirachi, interfering with its recovery. Against more offensive teams, Jirachi generally needs Trick users such as Latias and Rotom-A; bulky Steel-types such as Metagross, Jirachi, Heatran, and Scizor; and strong attackers such as Swampert, Flygon, Tyranitar, and Infernape removed before it can sweep. On more defensive teams, Encore Clefable and Roar Latias are huge problems for Jirachi, as Encore shuts it down completely, and it struggles to do any damage to Latias, even with boosted Flash Cannon. Clefable and Emploeon's Knock Off is also dangerous, making it hard to passively heal off entry hazard damage, especially if statused. Even though other Jirachi sets can struggle to beat this set, offensive Calm Mind sets can break through, and physical sets threaten paralysis, which can potentially hamper its recovery, and especially burn, which ruins Wish + Calm Mind Jirachi. However, in a last Pokemon situation, some of these methods are not as effective, such as Roar Latias, because it can no longer be phazed.

Team Options
========

Wish + Calm Mind Jirachi fits on defensive teams that appreciate the compression of a wincon and Wish support. To make a win happen, Jirachi needs a lot of support itself. Entry hazard users such as Skarmory, Forretress, and Roserade help Jirachi wear down and get past its checks in the long run. To secure these entry hazards, Ghost-types such as defensive Rotom-A or a Choice Scarf Tyranitar can help prevent Starmie from spinning; Choice Scarf Tyranitar is also fantastic to trap Latias and potentially Clefable, as well as absorbing Trick from opposing Rotom-A and Latias. Rotom-A assists Jirachi in dealing with Gyarados and spreads burn to physical attackers such as Metagross and Swampert, which can break through Jirachi. As Jirachi cannot reliably heal itself, ways to deal with Spikes are especially valuable. Forretress provides a lot of role compression as a spinner, but Starmie is also helpful in dealing with Skarmory. Magnezone also helps deal with Skarmory, which can help Jirachi run Hidden Power Ground more reliably. Strong defensive teammates in general, especially if they lack reliable recovery themselves, are helpful for Jirachi. Swampert, Milotic, Hippowdon, defensive Heatran, Clefable, and defensive Latias all can help take defensive responsibility away from Jirachi so it can focus on sweeping. Swampert heavily appreciates Wish support, while Milotic is especially helpful, as Jirachi is highly effective against the defensive teams Milotic struggles with once Roar Latias has been eliminated. Heatran additionally helps deal with Roar Latias and Clefable through Explosion, and it can also burn physical attackers in a similar way to Rotom-A.
 
Last edited:

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[SET]
name: Wish + Calm Mind + Wish (or you can switch the order of the moves instead)
move 1: Calm Mind
move 2: Wish
move 3: Psychic / Flash Cannon
move 4: Thunderbolt
item: Leftovers
ability: Serene Grace
nature: Bold
evs: 252 HP / 224 Def / 32 Spe

[SET COMMENTS]

Moves
========

Jirachi's immunity to sandstorm and great defensive profile makes make it a fine choice for a defensive Calm Mind user. Wish makes Jirachi unique as a supporter that can sweep, allowing it to provide longevity for its team throughout the game. Calm Mind forces the use of offensive answers to Jirachi, as its great typing, its physical bulk, and the Special Defense boost cover for the extra turn Wish needs to heal itself. it. Once answers are removed, weaker Pokemon are unable to break through Jirachi barring a critical hit.

Psychic is Jirachi's most reliable attack, OHKOing Breloom and Gengar after Stealth Rock, (AC) as well as 2HKOing Machamp while Machamp, and (if theres a reason why you want it how it was before, we can prolly make that happen) providing good neutral coverage against Pokemon such as Clefable, Rotom-A, and Ground-types. Flash Cannon is another option to more heavily pressure Tyranitar and Latias, as it 2HKOes offensive versions of Tyranitar and 3HKOes Latias after a Calm Mind. Thunderbolt provides good coverage with both moves, as it prevents Skarmory from phazing Jirachi out, has good neutral coverage on Steel-types such as Scizor, and hits Water- and Flying-types such as Gyarados, Empoleon, and Starmie hard. Should these options be handled by other teammates, Hidden Power Ground is another solid option to better answer Steel-types such as Heatran, Metagross, and other Jirachi, (AC) as well as weakened Tyranitar.

Set Details
========

Jirachi's EVs emphasize physical bulk, as Jirachi can shore up its Special Defense with Calm Mind. Maximum HP investment also allows it outheal Seismic Toss from Clefable and Blissey. The Speed investment outspeeds Jolly Tyranitar and uninvested base 100s such as Zapdos and opposing defensive Jirachi. The remaining Defense EVs and a Bold nature allow it to take strong attacks such as Gyarados's +1 Earthquake, Tyranitar's +1 Earthquake, and two Breloom Superpower and either attack Superpowers, either attacking back or healing up. Jirachi can also spare some Defense EVs for Special Attack EVs to, as an example, more likely reliably (changeable) OHKO Breloom with a +0 Psychic as an example, but generally it should have as much Defense EVs as possible to survive Wish turns against physical attackers.

Usage Tips
========

As Jirachi cannot heal itself immediately with Wish and there are many ways to neutralize it, such as status, Knock Off, Trick, phazing, and strong super effective attacks, Jirachi should avoid setting up early in the game. At this phase of the game, Early-game, Jirachi usually stays back and is used as provides Wish support for its team. Jirachi should avoid taking strong attacks, such as Choice Specs Latias's Draco Meteor and Explosion, as it needs as much of its health as possible to set up later. Note that using special moves such as Psychic and Thunderbolt are generally unexpected from defensive (would prefer "Wish" over "defensive", or something like "from defensive Jirachi—a set Calm Mind + Wish Jirachi can bluff with Wish—so take..." so long as that makes sense. if you can find a less clunky version of the second, go for it) Jirachi, so take advantage of this to check Gengar, Breloom, and Gyarados if needed. Note that taking these Pokemon on often means Jirachi will struggle to sweep later in the game. Later on in the game, Jirachi can take advantage of passive Pokemon such as Forretress and Rotom-A and start setting up, healing off their attacks as needed. Note that it is not always optimal to get to +6, as unnecessary Calm Mind Minds only increases increase the odd odds of the opponent foe scoring a critical hit.

For it to set up (removed hyphen) and sweep, Jirachi needs a lot of Pokemon removed. Most Pokemon in the tier can either status, phaze, or at least 3HKO Jirachi. Even weaker Pokemon like Starmie and Blissey can potentially paralyze Jirachi, interfering with its recovery. For (use either "Against" or "On", whichever is appropriate. i assume one of them is?) more offensive teams, Jirachi generally needs Trick users such as Latias and Rotom-A; bulky Steel-types such as Metagross, Jirachi, Heatran, and Scizor; and strong attackers such as Swampert, Flygon, Tyranitar, and Infernape removed before it can sweep. For (use either "Against" or "On", whichever is appropriate) more defensive teams, Encore Clefable and Roar Latias are huge problems for Jirachi, as Encore shuts it down completely, and it struggles to do any damage to Latias, (AC) even with boosted Flash Cannon and Encore shuts it down completely. Clefable and Emploeon's Knock Off is also dangerous, making it hard to passively heal off entry hazard damage, especially if statused. Even though other Jirachi sets can struggle to beat it, this set, offensive Calm Mind sets can break through, (AC) and physical sets threaten paralysis and especially burn that burn, which (if para outright ruins it, maybe the above 'interfering with its recovery' part could be tinkered a bit to emphasize the danger of para, because i didnt really feel it originally from that part. or, if you didnt mean para outright ruins it, you could change "ruin" to "ruins" so only burn is included. or you could do neither change. up to you) ruin Wish + Calm Mind Jirachi. However, in a last Pokemon situation, some of these methods such as Roar Latias are not as effective, such as Roar Latias, because it can no longer be phazed.

Team Options
========

Wish + Calm Mind Jirachi fits on defensive builds teams that appreciate the compression of a win condition wincon and Wish support. To make this a win (changeable) happen, Jirachi needs a lot of support itself. Entry hazard users such as Skarmory, Forretress, and Roserade help Jirachi wear down and get past its checks in the long run. To secure these entry hazards, Ghost-types such as defensive Rotom-A or a Choice Scarf Tyranitar can help prevent Starmie from Rapid Spinning, while Choice Scarf Tyranitar itself is a spinning; Choice Scarf Tyranitar is also fantastic to trap Latias and potentially Clefable, (AC) as well as absorbing Trick from opposing Rotom-A and Latias. Rotom-A assists Jirachi in dealing with Gyarados and spreads Will-O-Wisp burn to physical attackers such as Metagross and Swampert, (AC) that which (you could also keep that and put commas both after 'attackers' and after 'Swampert') can break through Jirachi. As Jirachi cannot reliably heal itself, ways to deal with Spikes are especially valuable. Forretress provides a lot of role compression as a spinner, but Starmie and Magnezone are is also helpful in dealing with Skarmory. Magnezone also helps deal with Skarmory, which (I imagine this and my changes to the prior sentence make sense? changeable as desired) can help Jirachi run Hidden Power Ground more reliably. Strong defensive teammates in general, especially if they lack reliable recovery themselves, (AC) are helpful for Jirachi. Swampert, Milotic, Hippowdon, defensive Heatran, Clefable, and defensive Latias all can help take defensive responsibility away from Jirachi so it can focus on sweeping. Swampert heavily appreciates Wish support, while Milotic is especially helpful, as Jirachi is highly effective against the defensive teams Milotic struggles with once Roar Latias has been eliminated. Heatran additionally helps deal with Roar Latias and Clefable through Explosion, while and it can also burn physical attackers in a similar way to Rotom-A.
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GP Team done
lmk if any q's. if it's a content thing i trust you
 

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