DPP Cup II - Round 2

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Sapientia

Wir knutschen
is a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Dedicated Tournament Host Alumnusis a Battle Simulator Moderator Alumnusis a Past SPL Champion


MiniArchitect has provided the art for the Classic, go tell him how sick it is.

The second DPP Cup begins!


Tournament rules:
General tournament rules and regulations can be found here.
Smogon Classic rules can be read here.
Standard DPP OU
Best of three, single elimination.
Battles should take place on Pokemon Showdown.

READ THESE

If I hear any whispers of GHOSTING (helping someone else battle through pm) I will not be pleased and I WILL hunt the offenders down. Let's make this tournament a clean one.

I've taken the scheduling and timing out rules from SPL.

On... Scheduling Matches

Activity will be determined through VERY SPECIFIC VM correspondence. Read further to see exactly how. (close)
I'm sure plenty of you have come across activity drama while scheduling matches. I'm here to reduce the arbitrary element associated with some of these decisions. It is entirely your decision to adhere to these STRONG RECOMMENDATIONS, but note that if you choose not to, I'll most likely ignore any pleading from your end.

YOU MUST ACTIVATE YOUR VM WALL IF YOU WISH TO PLAY IN THIS TOURNAMENT. THIS IS HOW ALL OFFICIAL SCHEDULING WILL BE HANDLED.

Once that round's thread is posted, you have up to 48 hours to contact your opponent ON HIS VM WALL and mention your timezone and exactly what dates, what time ranges you are available, and where you will battle. Note that the default accepted sim and server is the official server on Showdown/Smogon Tournament Server, or PO if you're playing an old gen. You must provide at least 3 different time ranges at least 48 hours from the timestamp of your message, with at least 2 that are 24-hours apart from each other. The minimum and maximum length for 1 time range is 30 minutes, and the minimum difference between the 3 required time ranges is 3 hours. If you give 3 time ranges that stick with this policy, you can give any additional time ranges at any time you please.

NOTE THAT THIS SCENARIO INVOLVES RESPONSE DYNAMICS; THERE IS SOMEONE WHO WILL CONTACT FIRST AND SOMEONE WHO RESPOND...THESE REQUIREMENTS ARE NOT FOR BOTH OF YOU TO ASSUME TO YOU CAN BE FIRST CONTACTS...WHOEVER CONTACTS FIRST IS THE FIRST, AND THE OTHER DEFAULTS TO THE RESPONDER. THIS SHOULD BE OBVIOUS BUT SOME OF YOU ARE DUMB.

Once your opponent has contacted you, you now have up until 72 hours after the week's thread has been posted (NOT after your opponent's message) to respond with times that are good for you. What this means is that if both of you spend the maximum time contacting and responding, you should have back and forth collaboration at a maximum of 72 hours after the round has been posted, with both parties given an additional 24 hours to prepare for the battle should it be scheduled as soon as required. If none of the opponent's proposed time ranges are good for you, you must respond with alternative time ranges.

The first opponent now has X hours to prepare for the battle (if the second opponent agreed to some time) or 24 hours to contact a TD if, for whatever reason, this second set of time ranges does not suit the first opponent. Note this should be an absolute last measure.

Once a time is agreed upon, please make a message on your opponent's VM wall between 10 minutes and 1 second before the agreed upon time and say you are ready to battle and then get to agreed upon location (regardless of whether or not your opponent sends you a response VM). Please protect yourself by making this message, as it makes decisions much easier. You will be required to wait for your opponent for the duration of the time range.

If neither of you contact each other before 48 hours after the thread has been posted, you're both opening yourself up to a potential coin flip or substitution (in round one). If I look at the situation, I might just determine I'm going to coin flip, or whatever based on however I'm feeling at that moment. Don't leave yourself and your team vulnerable to this.

Just because at anytime one of the responders does not respond within the given range does not give you automatic activity win credentials. If they don't contact at all on your VM wall up until 48 hours before the end of the round (note, I'm not going to take irc or sim messages as evidence due to how easily they can be doctored...so if you want to protect yourself, stick to the VM messages), then you obviously have activity win justification. You WILL contact your opponent in a timely manner. However, if they do contact you at all after the suggested response time and before 48 hours before the end of the round, you are required to respond before 24 hours before the end of the round with 2 1-hour time ranges at least 1 hour apart before the end of the round. The opponent, since he did not stick to the proposed response schedule, WILL BE REQUIRED TO PLAY AT ONE OF YOUR NEWLY SUGGESTED TIMES, so you have the advantage here. This obviously puts a bit of an emphasis on the last 48 hours of each round (as is standard operating procedure for most of our official tournaments anyway), so I will try my best to keep the last 48 hours of the round as close to the majority of the weekend for as much of the world as I can.

If you follow all of these guidelines, you will a.) most likely get your match done with minimal issue or b.) protect yourself from an undue no contest or activity decision. Yes, I hate activity decisions in official tournaments. Yes, I will do my best to prevent activity decisions in the playoffs, but don't push your luck.

Here is an example of how following this would work:

Round 1 thread is posted April 8, 2016 at 12:00 AM. Its deadline is April 15th, 2016 at 11:59PM. User A and User B are matched up. User A contacts User B on his VM wall on April 8, at 9:00 PM (47 hours after the thread was posted, so ok), and gives 4 time ranges: April 10, from 7:00-7:30 PM (22 hours after the timestamp of his message, which is only ok so long as at minimum 3 of the other proposed time ranges adhere to the requirements), April 11, from 9:00-9:30 PM (48 hours after the timestamp of his message, which is ok), April 12, from 6:00-6:30 PM (69 hours after timestamp of his message, so ok, but only 21 hours after the earliest time range that is 48 hours after the timestamp), and April 12, from 9:00-9:30 PM (72 hours after the timestamp, so ok, and 24 hours after a legal time range and 3 hours after another legal time range). The April 11 and both April 12 time ranges satisfy the requirements, so User A can propose his first April 10 time range as well. User B responds on June 10, at 8:00 PM (23 hours after User A contacted him, so ok), and picks April 11, at 9:00 PM to battle, which is ok because it is 24 hours after his own response.

You'll note I made most of my response ranges multiples of 24 hours, but also included 24 hours. This means I expect you to be able to check Smogon at least once a day. If that is not feasible, you put yourself at risk.

~ Aldaron


On... Disconnecting and timing out drama
Submit teams to Oglemi via FORUM PM if you want the opportunity to replay a disconnection. (close)
We reserve the right to judge any individual match on a case by case basis, regardless of assumed precedence set. If you don't like that, you are welcome to not play. Be aware of this.

Also, to protect yourself as much as possible from DCs and timer issues, play on Showdown (because it has an at least semi reliable system of rejoining after a DC).

That said, here is the main way we will probably handle DCs / timing out:

To handle all DC cases...you're gonna submit your teams before the match. Oglemi, who is not playing and is the head TD in charge of this tournament, will manage this team submission form. You don't have to submit, but if you do, you protect yourself from the opponent taking a win. If you do DC (and you can't rejoin the battle) and you haven't submitted your team, your opponent will have the right to take the win. Yes, I'll most likely make a judgment call if he is on his last turn with 1 Pokemon at 5% and paralyzed and with you at 6 100% health Pokemon, because the only way to lose this is to misclick multiple times. However, if you're at 6 100% Pokemon and your opponent is at last Pokemon 10% needing to crit flinch you 6 - 12 times for the win, I'll give him the win if you DC and haven't submitted your team.

I know people like Philip7086 will beg me "to use common sense for a judgment call" for all cases, I would normally agree, but I am giving you all a 100% out by allowing you to submit your team. Basically, submit your team, and protect yourself and your team from any and all DCs. It's a simple procedure that removes almost all subjectivity from a decision regarding a DC. Unlike with the scheduling restrictions, all you have to do is submit the team your are using at anytime before the match takes place, and you'll have 100% protected yourself. Read this rule and understand this now before you join the tournament. Since I'm stating this now, I'm basically going to ignore you if you DC, didn't submit a team, and "had a guaranteed win." Expect it. Also note that I'm going to let the PLAYER (not the team), decide whether he is going to take the win or go another route (replay same moves, replay different teams, etc.).

Regarding time outs, they are a bit more complex, specifically because some timeouts are due to DCs. The best we can do for this scenario is say that there is some number between 1 minute and 2 minutes (which we will not publicize) that we will set as a limit for timing out, and if you timeout with more than that limit time remaining, we'll assume it is a DC, whereas the opposite is a true timeout. A true timeout defaults to a loss, while the DC timeout is prone to the DC rules (did you submit or not).

~ AldaronBasically: use VMs to communicate and schedule your matches, don't be an unreasonable dbag, submit your teams, and everything will be fine.​


I am not going to baby you guys with extensions. You have been warned.

Battle Clauses:
Evasion Clause
OHKO Clause
Sleep Clause
Species Clause
Timed Battle

Pairings:

Colchonero vs Shiba
Raspberry vs Derk
aim vs Blightbringer
wisc vs Bedschibaer
Brick Small. vs Sacri'
bugzinator vs passion
pokebasket vs tjdaas
rob. vs Jayde
FLCL vs Rayzark
The_Wonder vs SoulWind
Obliviate vs (NightFox vs twash)
slurmz vs Reymedy
jacob vs Jim zoldyck
all falls down vs Veni Vidi Vici
Alastor Law vs groudon518
Alexander. vs HANTSUKI
Analytic vs Asuya
aimless vs (Mr.378 vs We Three Kings)
Googly vs Tunc42
pork chop man vs Valentine
Improbable vs ToF
UmPM vs Posho
M Dragon vs NaCl
Aurious vs Kushalos
Cased vs Honor
Vinc2612 vs MetalGro$$
(cescken vs Leftiez) vs atomicllamas
giara vs Logic.
Lhions vs lord qwilfish
teal6 vs Sergi
Evuelf vs Tesung
Cronenberg vs TSR
majaspic22 vs littlelucario
H-C vs Altina
Mounts vs Cristal
Nails vs ZoroarkForever
Leiteng vs Coti
Mizuhime vs Tomahawk
Conflict vs Rewer
silver ghost vs Arifeen
Fruitdealer vs Kiyo
benbe vs reyscarface
Kurukaito vs Misugi
taxi driver vs (Bowlii- vs badabing)
Miridy vs (e7e vs Tricking)
Floppy vs Scimjara
Chechen U Out vs Smilystar
Frat Dude vs Alvis astley
Lax vs -Tsunami-
Cicada vs choolio
Ice Tea vs MarceloDK
Kumiho vs Marcelinho Rodrigues
Terraquaza vs Deluks917
Ada vs silver97
KratosMana vs Real FV13
Hachimaki98 vs Mimolette
Paleo vs Sovahkiin
Teddeh vs Steve Angello
(ZoroDark vs Robert.) vs -okara
Smurf. vs Philip7086
imsosorrylol vs Twixtry
(trc vs Vertex) vs Navy
Void vs Gene Sp
SparksBlade vs (Crestfall vs Lord Ninjax)
Syncrasy vs Specterito
Veteran In Love vs MegaStarUniverse
Wind Ice vs RickyGao
~Mercury~ vs qsns
Moony vs FullLifeGames
Rain. vs Mustounet
hellpowna vs Kaisser
Sweepage vs jeran
karla Schnikov vs Welli0u
-Snow vs ReshiRampage
Shogarth vs Ninjacalibur
Dark G vs #zero
Genesis7 vs Omastar
ash is trash vs Prague Kick
PDC vs Tamahome
Mael vs Christo.
Zephir vs WFY
Isa vs Alice Kazumi
Fabulous but lazy vs Zebes
Ackerman vs Jimmy Turtwig
Stathakis vs Omfuga
(iGlack vs FlamingVictini) vs JabbaTheGriffin
(Bughouse vs Fakes) vs p2
Pohjis vs Unamed
Der Dreckige Dan vs Gunner Rohan
d0nut vs dEnIsSsS
DennisEG vs Luispeikou
Texas Cloverleaf vs fran17
Haruno vs Finchinator
Bro Kappa vs Flares.
PokèManiac Livio vs Star.
Hogg vs Twin Citiez

Deadline is Monday 25th of April 2016
 
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+5 252+ Atk Technician Scizor Bullet Punch vs. 252 HP / 4 Def Gliscor: 310-366 (87.5 - 103.3%) -- 25% chance to OHKO
+2 128+ Atk Technician Scizor Bullet Punch vs. 0 HP / 4 Def Infernape: 129-153 (44 - 52.2%) -- 14.8% chance to 2HKO
128+ Atk Scizor U-turn vs. 0 HP / 4 Def Aerodactyl: 81-96 (26.9 - 31.8%) -- guaranteed 4HKO
(spread estimated from the fact that your scizor's uturn did 27% to aero and assumed that the 27 was minimum, maybe this was actually guaranteed not to kill the ape depending on your spread)

all those rolls were heavily in his favor, so why complain?

 
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