Hello everyone! I'm a pretty new poster here, and this is my first RMT, so sorry in advance if i screw up or leave anything out. Anyways, lets get into the team.
Fo' Drizzle (Politoed) @ Choice Scarf
Ability: Drizzle
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Hydro Pump
- Focus Blast
- Ice Beam
- Hidden Power [Grass]
It wouldn't be much of a rain team without Politoed, now would it? Though most people tend to run a specially bulky set, I thought I would switch it up and put a scarf on Politoed. It makes a good lead, as most people don't expect it to be scarfed, and it OHKO's common leads such as Breloom and Garchomp, provided they don't carry a sash.
Cunt (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 252 Spd / 4 Atk / 252 HP
Jolly Nature
- Body Slam
- Iron Head
- Wish
- Protect
Something I noticed while making this team was that it had a crippling weakness to bulky dragon types such as Banded Dragonite and Kyurem-Black. I played around with Ferrothorn, but he generally became set-up fodder. So, I tested out Jirachi, and it worked surprisingly well. Jirachi not only walls practically all dragon moves, but also can inflict paralyzation to cripple Scarfed Salamance and other fast sweepers and proceed to paraflinch it to death. On top of all this, Jirachi can pass 202 HP wishes to anyone in nee.
Clap Dat Ass (Thundurus-Therian) (M) @ Expert Belt
Ability: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunder
- Grass Knot
- Hidden Power [Ice]
- Volt Switch
A rain team would not be complete without a 100% accuracy Thunder abuser, and I felt Thundurus-T fit the role perfectly. He is generally my lead, as I can scout using volt switch. I like the expert belt, as it feints the choice item. There have been countless times where my opponent has switched a ground type (i.e. Gastrodon) into the assumed choice-locked Thunder, just to be ohko'd by grass knot. The electric immunity is also nice, as it allows Thundurus-T to switch into an electric attack with stealth rocks up and get back to full HP.
Thirsty Ho (Toxicroak) @ Black Sludge
Ability: Dry Skin
EVs: 244 HP / 132 Atk / 120 Def / 12 Spd
Adamant Nature
- Bulk Up
- Drain Punch
- Substitute
- Sucker Punch
Toxicroak was practically made for Rain Teams. The combination of Dry Skin and black sludge allows for 18% HP recovery every turn. This, in combination with drain punch, keeps Toxicroak at a healthy HP almost constantly. Switch him into Keldeo (who he walls completely), or any bulky water type pokemon, and proceed to set up. A +2 sucker punch OHKO's Choiced Latios, and drain punch handles basically anything else.
Chuck Norris (Latios) (M) @ Choice Scarf
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Draco Meteor
- Surf
- Psyshock
- Trick
Introducing one of the best revenge killers in the OU metagame. Though you might wonder why I'd use a scarf over specs on something so naturally fast, I have good reasons. Latios's high base speed, along with a scarf, allows it to counter and KO common scarf users, including Salamance, Garchomp, and Keldeo. Surf is there for the rain boost and to hit steel types pretty hard. I included trick as the final move to cripple a wall such as Blissey or Ferrothorn.
critmepl0x (Vaporeon) @ Leftovers
Ability: Hydration
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Scald
- Protect
- Rest
- Toxic
And now, for the MVP of my team. Vaporeon is an absolute beast, and is quite possibly the best toxic staller in the entire metagame. Max HP and defense help patch up Vaporeon's physical bulk, allowing him to take 3 unboosted Close Combat's from Lucario and Infernape. The combination of hydration and rest allow Vaporeon to heal up completely without the negatives of sleep and prevent Vaporeon from being toxic stalled itself. Protect is there for extra turns of toxic damage, and for leftovers recovery if it is needed to get off another rest. Barring crits or STAB thunders, Vaporeon is practically unkillable.
The Team:
Well that covers everything! Let me know what I changes I can make, and let me know how I can make these RMT's better, as this is my first one. Thanks!
Fo' Drizzle (Politoed) @ Choice Scarf
Ability: Drizzle
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Hydro Pump
- Focus Blast
- Ice Beam
- Hidden Power [Grass]
It wouldn't be much of a rain team without Politoed, now would it? Though most people tend to run a specially bulky set, I thought I would switch it up and put a scarf on Politoed. It makes a good lead, as most people don't expect it to be scarfed, and it OHKO's common leads such as Breloom and Garchomp, provided they don't carry a sash.
Cunt (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 252 Spd / 4 Atk / 252 HP
Jolly Nature
- Body Slam
- Iron Head
- Wish
- Protect
Something I noticed while making this team was that it had a crippling weakness to bulky dragon types such as Banded Dragonite and Kyurem-Black. I played around with Ferrothorn, but he generally became set-up fodder. So, I tested out Jirachi, and it worked surprisingly well. Jirachi not only walls practically all dragon moves, but also can inflict paralyzation to cripple Scarfed Salamance and other fast sweepers and proceed to paraflinch it to death. On top of all this, Jirachi can pass 202 HP wishes to anyone in nee.
Clap Dat Ass (Thundurus-Therian) (M) @ Expert Belt
Ability: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunder
- Grass Knot
- Hidden Power [Ice]
- Volt Switch
A rain team would not be complete without a 100% accuracy Thunder abuser, and I felt Thundurus-T fit the role perfectly. He is generally my lead, as I can scout using volt switch. I like the expert belt, as it feints the choice item. There have been countless times where my opponent has switched a ground type (i.e. Gastrodon) into the assumed choice-locked Thunder, just to be ohko'd by grass knot. The electric immunity is also nice, as it allows Thundurus-T to switch into an electric attack with stealth rocks up and get back to full HP.
Thirsty Ho (Toxicroak) @ Black Sludge
Ability: Dry Skin
EVs: 244 HP / 132 Atk / 120 Def / 12 Spd
Adamant Nature
- Bulk Up
- Drain Punch
- Substitute
- Sucker Punch
Toxicroak was practically made for Rain Teams. The combination of Dry Skin and black sludge allows for 18% HP recovery every turn. This, in combination with drain punch, keeps Toxicroak at a healthy HP almost constantly. Switch him into Keldeo (who he walls completely), or any bulky water type pokemon, and proceed to set up. A +2 sucker punch OHKO's Choiced Latios, and drain punch handles basically anything else.
Chuck Norris (Latios) (M) @ Choice Scarf
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Draco Meteor
- Surf
- Psyshock
- Trick
Introducing one of the best revenge killers in the OU metagame. Though you might wonder why I'd use a scarf over specs on something so naturally fast, I have good reasons. Latios's high base speed, along with a scarf, allows it to counter and KO common scarf users, including Salamance, Garchomp, and Keldeo. Surf is there for the rain boost and to hit steel types pretty hard. I included trick as the final move to cripple a wall such as Blissey or Ferrothorn.
critmepl0x (Vaporeon) @ Leftovers
Ability: Hydration
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Scald
- Protect
- Rest
- Toxic
And now, for the MVP of my team. Vaporeon is an absolute beast, and is quite possibly the best toxic staller in the entire metagame. Max HP and defense help patch up Vaporeon's physical bulk, allowing him to take 3 unboosted Close Combat's from Lucario and Infernape. The combination of hydration and rest allow Vaporeon to heal up completely without the negatives of sleep and prevent Vaporeon from being toxic stalled itself. Protect is there for extra turns of toxic damage, and for leftovers recovery if it is needed to get off another rest. Barring crits or STAB thunders, Vaporeon is practically unkillable.
The Team:
Well that covers everything! Let me know what I changes I can make, and let me know how I can make these RMT's better, as this is my first one. Thanks!