memoric, add ths pls.
Pheromosa @ Fightinium Z
Ability: Beast Boost
Happiness: 0
EVs: 72 HP / 204 Atk / 232 Spe
Adamant Nature
- Ice Beam
- U-turn
- Protect
- Low Kick
Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Sucker Punch
- Iron Head
- Play Rough
- Protect
Victini @ Choice Scarf
Ability: Victory Star
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- V-create
- Final Gambit
- Bolt Strike
- U-turn
Tapu Bulu @ Sitrus Berry
Ability: Grassy Surge
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Horn Leech
- Nature's Madness
- Roar
- Protect
Gastrodon @ Sitrus Berry
Ability: Storm Drain
EVs: 212 HP / 188 Def / 80 SpA / 28 SpD
Bold Nature
IVs: 0 Atk / 28 Spe
- Substitute
- Icy Wind
- Earth Power
- Recover
Darkrai @ Life Orb
Ability: Bad Dreams
EVs: 24 HP / 252 SpA / 232 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Dark Pulse
- Taunt
- Protect
This is an hyper offensive team I have been continually improving over the past week. The goal was to use either Mawile or Beedrill; I struggled to make victini fit with those guys but eventually decided that Final Gambit Scarf makes a lot of sense if I were to use Victini with Mawile. 1 great reason is that it OHKOs heatran - a major Mawile threat.
Final Gambit is a one shot move and a lot of times I get locked into V create so another Heatran check is require. Pheromosa adds a second check to heatran and for ttar and kang. I took the slow Mosa idea from Acrticblast but use different EVs. It out speeds base 130s and has more attack than speed for beast boost to the attack stat. after 1 beast boost its at 595 attack and with Fightium Z it will OHKO many things. Ice Beam adds amazing coverage to this mon. Add with the little bit of HP dump this guy can actually take a resisted hit or two, unlike deoA who cant take a hit from anything at all.
Next Bulu to is the hard water check and keeps the hyper offense going with amazingly strong horn leech. he benefits mawile, victini, and mosa so they can asorb LanoT EQs and roar is just amazing, I love it to check tr and remove unfavorable match ups.
last 2 slots I have changed a lot. gasto adds another water and steel check. gives speed control to slow mons bulu and mawile. with bulky sub icy wind it can disrupt a lot of teams. finally the last slot has changed quiet a bit. I settled on darkrai for taunt and dark pulse who can also sludge bomb on fairies. the dark pluse + sludge is nice coverage. I had thundyI before but I think darkrai is actually better for I require in this last slot - it has more bulk and out runs mence and metagross
heres a really against a dou person
http://replay.pokemonshowdown.com/gen7doublesoususpecttest-545730008