I like the OU forum for unusual sets and I saw these two sets for nidoking and slowking that paired well together
Nidoking (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power
- Sludge Wave
- Taunt
- Super Fang
Earth power and sludge wave for damage. Taunt and super dang lets it deal with things that would usually walk it like blisse
Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
EVs: 112 HP / 132 SpA / 124 SpD / 140 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Psyshock
- Focus Blast
- Grass Knot
paired withnidoking it’s a very strong breaker that can do lots of damage,
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 4 HP / 252 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Iron Defense
- Body Press
- Thunderbolt
- Toxic
magnezone mostly to deal with ferrothorn but also helps with killing corviknight as it can be annoying for me team because they are immune to poison
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Toxic
Lando I added for its defensive capabilities. It also has access to rocks which make
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Knock Off
- Sacred Sword
- Defog
kartana is used for speed control, scarf allows it to deal with ghost types that my team is weak to,forcing them out. I needed physical speed control because i
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp
defensive pivot for my team, designed to help with urshifu and Mel metal because my team is weak to them otherwise. Provides good support with will-o and can deal back damage with hydro pump.
Overall I like my team a major weakness is I have no ghost resist and I have no priority. Id love to see feedback and ideas for changes! Sorry my formatting isn’t pretty im making this at work so by the time I get home people will have sent some changes that I can look at. Thank you!
Nidoking (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power
- Sludge Wave
- Taunt
- Super Fang
Earth power and sludge wave for damage. Taunt and super dang lets it deal with things that would usually walk it like blisse
Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
EVs: 112 HP / 132 SpA / 124 SpD / 140 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Psyshock
- Focus Blast
- Grass Knot
paired withnidoking it’s a very strong breaker that can do lots of damage,
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 4 HP / 252 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Iron Defense
- Body Press
- Thunderbolt
- Toxic
magnezone mostly to deal with ferrothorn but also helps with killing corviknight as it can be annoying for me team because they are immune to poison
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Toxic
Lando I added for its defensive capabilities. It also has access to rocks which make
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Knock Off
- Sacred Sword
- Defog
kartana is used for speed control, scarf allows it to deal with ghost types that my team is weak to,forcing them out. I needed physical speed control because i
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp
defensive pivot for my team, designed to help with urshifu and Mel metal because my team is weak to them otherwise. Provides good support with will-o and can deal back damage with hydro pump.
Overall I like my team a major weakness is I have no ghost resist and I have no priority. Id love to see feedback and ideas for changes! Sorry my formatting isn’t pretty im making this at work so by the time I get home people will have sent some changes that I can look at. Thank you!