Yoshiblaze
ye
2v2 Babysitter Doubles
Training Items
24hr DQ
2 Subs
2 Recoveries / 5 Chills
Normal Arena
Other usual stuff
P2X7
Gallade [Arthur] (Male)
Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Steadfast: (Passive)If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW Unlocked): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase by one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round.
Stats:
HP: 90
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (92) (+10% accuracy) (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
MC: 3
Gallade [Arthur] (M)
Nature: Jolly (+15% Speed, +19% Accuracy, -1 SpA)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Mega Ability:
Inner Focus (Mega): (Passive) When an opponent tries to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Mega Stats:
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 127 (126.5) (+19% Accuracy) (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
Moves (57/???):
Level-up:
Stored Power
Close Combat
Leaf Blade
Night Slash
Leer
Growl
Confusion
Double Team
Teleport
Disarming Voice
Quick Guard
Lucky Chant
Fury Cutter
Magical Leaf
Slash
Heal Pulse
Draining Kiss
Wide Guard
Calm Mind
Psychic
Psycho Cut
Imprison
Feint
Hypnosis
Protect
Egg Moves:
Destiny Bond
Disable
Encore
Shadow Sneak
Skill Swap
TM Moves:
Taunt
Light Screen
Psyshock
Thunderbolt
Earthquake
Shadow Ball
Brick Break
Reflect
Torment
Will-O-Wisp
Thunder Wave
Rock Slide
Poison Jab
Grass Knot
Telekinesis
Dazzling Gleam
Rock Smash
Tutor Moves:
Drain Punch
Dual Chop
Endure
Fire Punch
Helping Hand
Ice Punch
Knock Off
Low Kick
Magic Coat
Pain Split
Snatch
Other:
Wish
Lillipup [McGruff] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match the dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Pickup: (Passive) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponent's) is thrown away by a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. This Pokemon can also grab dropped or naturally occurring held items in arenas.
Run Away (HA Locked): (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Soikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational strategies in battle.
Stats:
HP: 80
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 12
MC: 0
Moves (23/??):
Level-Up:
Leer
Tackle
Odor Sleuth
Bite
Baby-Doll Eyes
Helping Hand
Take Down
Work Up
Crunch
Roar
Reversal
Giga Impact
Play Rough
Egg Moves:
After You
Endure
Psychic Fangs
Pursuit
Yawn
TM Moves:
Protect
Frustration
Return
Aerial Ace
Wild Charge
Gallade [Arthur] (Male)
Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Steadfast: (Passive)If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW Unlocked): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase by one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round.
Stats:
HP: 90
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (92) (+10% accuracy) (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
MC: 3
Gallade [Arthur] (M)
Nature: Jolly (+15% Speed, +19% Accuracy, -1 SpA)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Mega Ability:
Inner Focus (Mega): (Passive) When an opponent tries to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Mega Stats:
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 127 (126.5) (+19% Accuracy) (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
Moves (57/???):
Level-up:
Stored Power
Close Combat
Leaf Blade
Night Slash
Leer
Growl
Confusion
Double Team
Teleport
Disarming Voice
Quick Guard
Lucky Chant
Fury Cutter
Magical Leaf
Slash
Heal Pulse
Draining Kiss
Wide Guard
Calm Mind
Psychic
Psycho Cut
Imprison
Feint
Hypnosis
Protect
Egg Moves:
Destiny Bond
Disable
Encore
Shadow Sneak
Skill Swap
TM Moves:
Taunt
Light Screen
Psyshock
Thunderbolt
Earthquake
Shadow Ball
Brick Break
Reflect
Torment
Will-O-Wisp
Thunder Wave
Rock Slide
Poison Jab
Grass Knot
Telekinesis
Dazzling Gleam
Rock Smash
Tutor Moves:
Drain Punch
Dual Chop
Endure
Fire Punch
Helping Hand
Ice Punch
Knock Off
Low Kick
Magic Coat
Pain Split
Snatch
Other:
Wish
Lillipup [McGruff] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match the dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Pickup: (Passive) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponent's) is thrown away by a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. This Pokemon can also grab dropped or naturally occurring held items in arenas.
Run Away (HA Locked): (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Soikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational strategies in battle.
Stats:
HP: 80
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 12
MC: 0
Moves (23/??):
Level-Up:
Leer
Tackle
Odor Sleuth
Bite
Baby-Doll Eyes
Helping Hand
Take Down
Work Up
Crunch
Roar
Reversal
Giga Impact
Play Rough
Egg Moves:
After You
Endure
Psychic Fangs
Pursuit
Yawn
TM Moves:
Protect
Frustration
Return
Aerial Ace
Wild Charge
VS
LucarioOfLegendsRotom [Zippy]
Types: Electric / (Ghost[base] / Fire [Heat] / Grass [Cut])
Abilities: Levitate
Nature: Timid (15% Speed + X% Accuracy , -1 Attack)
Stats:
HP: 80
Attack: 1 (-)
Defense: 3
Special Attack: 3
Special Defense: 3
Speed: 105 (+) (+ 13% Acc)
BRT: 16
Size Class: 1
Weight Class: 1
Rotom-Heat
HP: 80
Attack: 2 (-)
Defense: 4
Special Attack: 4
Special Defense: 4
Speed: 99 (+) (+ 11% Acc)
BRT: 20
Size Class: 2
Weight Class: 3
Rotom-Mow
HP: 80
Attack: 2 (-)
Defense: 4
Special Attack: 4
Special Defense: 4
Speed: 99 (+) (+ 11% Acc)
BRT: 20
Size Class: 2
Weight Class: 3
HP: 80
Attack: 2 (-)
Defense: 4
Special Attack: 4
Special Defense: 4
Speed: 99 (+) (+ 11% Acc)
BRT: 20
Size Class: 2
Weight Class: 3
Rotom-Mow
HP: 80
Attack: 2 (-)
Defense: 4
Special Attack: 4
Special Defense: 4
Speed: 99 (+) (+ 11% Acc)
BRT: 20
Size Class: 2
Weight Class: 3
MC: 3
Moves:
Level Up:
Astonish
Charge
Confuse Ray
Thunder Shock
Thunder Wave
Trick
Uproar
Double Team
Shock Wave
Discharge
Ominous Wind
Hex
Overheat [Rotom-H only]
Leaf Storm [Rotom-C only]
Egg Moves:
;-;
TM/HM Moves:
Thunderbolt
Will-O-Wisp
Substitute
Protect
Dark Pulse
Reflect
Light Screen
Round
Shadow Ball
Thunder
Endure
Charge Beam
Psych Up
Rest
Sleep Talk
Volt Switch
Confide
Tutor Moves
Pain Split
Signal Beam
Ally Switch
Foul Play
Telekinesis
Electroweb
Defog
Swift
Event/Anime
Disarming Voice
Archen [Male] [Shaka]
Types: Rock / Flying
Ability: Defeatist
Nature: Hasty (+15% Speed & +15% Accuracy, -1 Def)
Stats:
HP: 80
Attack: 4
Defense: 1 (-)
Special Attack: 3
Special Defense: 2
Speed: 81 (+)
BRT: 16
Size Class: 1
Weight Class: 1
MC: 0
Moves
Level Up
Leer
Quick Attack
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
Ancient Power
Agility
Quick Guard
Egg
Knock Off
Head Smash
Steel Wing
Bite
Ally Switch
TM
Protect
Toxic
Dig
Aerial Ace
Dragon Claw
LucarioOfLegends sends out and equips
P2X7 sends out, equips, and orders
LucarioOfLegends orders
I ref!
P2X7 sends out, equips, and orders
LucarioOfLegends orders
I ref!