I have two strategies for a rain dance team I have but I'm not too sure which one is best these are intro strategies involve leads I won't go into Evs, and natures only basic stuff
Strategy 1:
Quilfish@Damp Rock/Focus Sash
Rain Dance
Posion Jab/Waterfall
Taunt
Explosion
Ludicolo@Leftovers
Fake out
Grass Knot
Hydro Pump
Ice Beam
Ludicolo fakes out a taunter or the most dangerous opponent and quilfish rain dances then at the next turn my oponent will be taking hydro pumps and poison jabs from my pokes I was thinkin on replacing waterfall with posion jab but water + water would be redundant, one problem I enountered while using a rain dance team is trick room teams, they are the antithesis of a rain dance team which is based on high speed, trick rooms turn the tides on the favor of my oponent after I use raindance my pokemon are so fast that they actually are so slow in TR a way to solve this is this strategy, I fake out the tr user set up rain dance then taunt it on the next turn preenting trick room while I attack it or it's partner depends how thing are going.
Strategy 2
Electrode@Damp Rock
Rain Dance
Thunder
Hp Ice
Explosion
Cleafable@Life Orb
Follow Me
Helping Hand
Meteor Mash
Feint
Cleafable uses follow me whille electrode sets up Rain Dance, after that cleafable will be like half health from the blows so she helping hands while electrode explodes clearing the field hopefully, even I end up cleaning my field(assuming I end up killing only my two pokes) I send in my good ol' Kingdra/Croak combo which on rain dance is deadly. This strategy has problems with TR teams but it allows me to get rid of the first two pokes and enter my sweepers fresh to the battle
What do you think on both strategies? Rating would be much appreciated
Strategy 1:
Quilfish@Damp Rock/Focus Sash
Rain Dance
Posion Jab/Waterfall
Taunt
Explosion
Ludicolo@Leftovers
Fake out
Grass Knot
Hydro Pump
Ice Beam
Ludicolo fakes out a taunter or the most dangerous opponent and quilfish rain dances then at the next turn my oponent will be taking hydro pumps and poison jabs from my pokes I was thinkin on replacing waterfall with posion jab but water + water would be redundant, one problem I enountered while using a rain dance team is trick room teams, they are the antithesis of a rain dance team which is based on high speed, trick rooms turn the tides on the favor of my oponent after I use raindance my pokemon are so fast that they actually are so slow in TR a way to solve this is this strategy, I fake out the tr user set up rain dance then taunt it on the next turn preenting trick room while I attack it or it's partner depends how thing are going.
Strategy 2
Electrode@Damp Rock
Rain Dance
Thunder
Hp Ice
Explosion
Cleafable@Life Orb
Follow Me
Helping Hand
Meteor Mash
Feint
Cleafable uses follow me whille electrode sets up Rain Dance, after that cleafable will be like half health from the blows so she helping hands while electrode explodes clearing the field hopefully, even I end up cleaning my field(assuming I end up killing only my two pokes) I send in my good ol' Kingdra/Croak combo which on rain dance is deadly. This strategy has problems with TR teams but it allows me to get rid of the first two pokes and enter my sweepers fresh to the battle
What do you think on both strategies? Rating would be much appreciated