honestly you can simplify that to Kang / Fini / Zap / Steel-type / Ground-type / filler, and even the Ground can be swapped out sometimesAm I jumping the gun on calling this the new THALK? Yeah, probably. But I swear, this core works with almost any sixth just like THALK did - when I want to test new/unexplored mons I usually find my self adding them to this core then modifying the team as needed.
THALK NEUE™
Kangaskhan-Mega @ Kangaskhanite
Ability: Scrappy
EVs: 104 HP / 152 Atk / 252 Spe
Jolly Nature
- Fake Out
- Double-Edge
- Seismic Toss
- Rock Tomb
Tapu Fini @ Mago Berry
Ability: Misty Surge
EVs: 252 HP / 16 Def / 152 SpA / 32 SpD / 56 Spe
Bold Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Calm Mind
- Protect
Zapdos @ Misty Seed
Ability: Static
EVs: 248 HP / 136 Def / 36 SpA / 32 SpD / 56 Spe
Bold Nature
IVs: 0 Atk
- Thunderbolt
- Tailwind
- Roost
- Hidden Power [Ice]
Heatran @ Shuca Berry
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Earth Power
- Stealth Rock
- Protect
Landorus-Therian @ Groundium Z
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Superpower
- ProtectMega Kangaskhan
Any Kang set works here. I gravitate towards max speed Jolly Kang with enough Atk to ohko Lele, since it sometimes packs Fightium Z for Kang. Rock Tomb + max speed beats Charizard, and in general works as efficient speed control against weather abusers, Dragon Dancers, etc. Style points if you self-Rock Tomb a mon in anticipation of TR ;)
Tapu Fini
I still use qsns's Fini spread, but as long as you ev to outspeed stuff in Tailwind you're on the right track. I also like Mago Berry > Leftovers, since Fini is bulky enough to pull it off and the recovery somehow feels more reliable/useful to me.
Zapdos
Zapdos is literally the set qsns posted.
Heatran
Heatran runs a pretty standard set, Shuca Berry seems like the best item rn. I generally like Stealth Rocks as my third to buff up sun matchups, but use w/e you like in that slot.
Landorus-T
Landorus-T with Groundium Z is seriously great, especially when you have Tailwind support; having access to a strong single-target Ground move finally lets Lando make use of its stab and high base Atk without fear of EQ'ing your own mons.
Sixth Slot
Go wild! Try things out. I swear anything that isn't absolute trash will find a way to put in work with this core.
e: Zygarde > Landorus-T is also an option
Yh this should've been posted a while ago. Just wondering though, why's Safeguard slashed on the Zong set? Isn't that counterproductive to its Hypnospam goals?I can't believe nobody has posted this yet wow
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Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Wood Hammer
- Stone Edge / Horn Leech
- Superpower / Horn Leech
- Nature's Madness
Bronzong @ Psychium Z
Ability: Heatproof
EVs: 252 HP / 200 Def / 56 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Hypnosis
- Trick Room
- Protect / Safeguard
Tapu Bulu is to Bronzong as syrup is to pancakes. Bad analogies aside, these two have fantastic synergy on so many levels. Grassy Terrain alleviates Bronzong's Ground weakness but also cancels opposing Electric and Fairy Terrains. This allows Bronzong to set Trick Room more reliably and then spam Hypnosis with no fear. Meanwhile Tapu Bulu benefits from Bronzong's reliable speed control and ability to check the occasional Ice-type attacker. This core has been featured in multiple successful teams, most notably miltankmilk's Week 7 SPL team, which was also used by MajorBowman in Week 9 (it won both times). All in all it's one of the most defining cores in the meta that every team needs to be prepared for.
Safeguard only protects your side from status conditions, not the opponent's as well. Safeguard Bronzong works well on teams that lack checks to Amoonguss or opposing Bronzong.Yh this should've been posted a while ago. Just wondering though, why's Safeguard slashed on the Zong set? Isn't that counterproductive to its Hypnospam goals?
Omg...yh disregard that comment then. I just need to git gud :sSafeguard only protects your side from status conditions, not the opponent's as well. Safeguard Bronzong works well on teams that lack checks to Amoonguss or opposing Bronzong.
Excellent, I like this core very much. I can extend this idea to Battle Spot Doubles as well. I will use this in the future
Metagross-Mega @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Substitute
- Zen Headbutt
- Protect
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Milotic @ Maranga Berry
Ability: Competitive
EVs: 252 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Icy Wind
- Scald
- Recover
- Protect
While milotic can sometimes not provide much to a team, and can drain momentum, i found it to be good with metagross because it's quite good against most of its checks and counters. it beats both fire and ground for metagross , and scares off intimidate pokemon , namely landorus-therian and potentially salamence. icy wind makes metagross relatively medium speed tier better, as it becomes faster than most threats and scald helps out in reducing damage. in return megametagross takes out some threats like tapu bulu, and the sub set benefits from the support milotic gives.
The core is fine but honestly flamethrower is non-slashable on genesect since you can probs use heatran to better effect if you arent hurting ferro with your steel type, which most venu archetypes need this gen.
Venusaur-Mega @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 84 Def / 76 SpD / 96 Spe
Calm Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Leech Seed
- Protect
Genesect @ Choice Scarf
Ability: Download
EVs: 104 Atk / 212 SpA / 192 Spe
Naive Nature
- Ice Beam
- Flamethrower / Thunderbolt / Explosion
- U-turn
- Iron Head
Genesect beats all of Mega Venusaur's threats including Kyurem-B, Psychic Spam, Mega Gardevoir, and Mega Salamence. 104 ATK OHKO Tapu Lele and 212 SpA OHKOs Zygarde without the need of its ability Download while 192 Spe is just enough to outspeed Scarfed Landorus-T with Jolly Nature. Flamethrower is just there for Ferrothorn, really, but if you already have a Ferrothorn check in the team, Explosion or Thunderbolt is fine. Once Genesect gets rid of Mega Venusuar's threats, Mega Venusuaur can stall out the rest of the opponent's team. These duo are particularly great against Mega Diancie, Tapus, Rain, and even Celesteela~ basically all the popular archetypes at the moment.
Not to be rude, but some of the cores seem to be outdated, either by bans or just not as good as players once thought.
What are the EVs on Venu for? What defensive benchmarks does it hit? And what Speed tier is hit hitting with this?
Venusaur-Mega @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 84 Def / 76 SpD / 96 Spe
Calm Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Leech Seed
- Protect
Genesect @ Choice Scarf
Ability: Download
EVs: 104 Atk / 212 SpA / 192 Spe
Hasty Nature
- Ice Beam
- Thunderbolt / Explosion / Flamethrower
- U-turn
- Iron Head
Genesect beats all of Mega Venusaur's threats including Kyurem-B, Psychic Spam, Mega Gardevoir, and Mega Salamence. 104 ATK OHKO Tapu Lele and 212 SpA OHKOs Zygarde without the need of its ability Download while 192 Spe is just enough to outspeed Scarfed Landorus-T with Jolly Nature. Flamethrower is just there for Ferrothorn, really, but if you already have a Ferrothorn check in the team, Explosion or Thunderbolt is fine. Once Genesect gets rid of Mega Venusuar's threats, Mega Venusuaur can stall out the rest of the opponent's team. These duo are particularly great against Mega Diancie, Tapus, Rain, and even Celesteela~ basically all the popular archetypes at the moment.
Not to be rude, but some of the cores seem to be outdated, either by bans or just not as good as players once thought.
252+ SpA Life Orb Tapu Lele Psychic vs. 252 HP / 76+ SpD Venusaur-Mega: 307-361 (84.3 - 99.1%) -- guaranteed 2HKOWhat are the EVs on Venu for? What defensive benchmarks does it hit? And what Speed tier is hit hitting with this?