Don't Cross maserato (IssacCross vs. maserato)

A battle of the rookies! A clash of the new! Come on down to ASB arena tonight for the battle of rising stars!

On our right side, the man who was almost arrested for battling without a licence, our own maserato!!!

maserato said:
Trainer Name: Maserato

Pokemon Team:

Embirch (Steve) Male
Nature: Jolly
Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities
Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
Embirch
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2-
SpD: Rank 2
Spe: 69+
Size Class: 1
Weight Class: 2
Base Rank Total: 13
16%+ Acc

EC:0/9
MC:0
DC:0/5

Attacks:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Will o Wisp
Swords Dance
Facade
Flame charge
Rock Slide

Seed Bomb
Blaze kick
Revenge
Grasswhistle
Counter



Riolu (Anubis) (M)
Nature: Naughty
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Inner Focus:

Type: Innate

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast:

Type: Innate

If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Prankster:

Type: Innate

The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats
HP: 90
Atk: Rank 4+
Def: Rank 2
SpA: Rank 2
SpD: Rank 1-
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC 0/6
MC 0
DC 0/5

Moves:
quick attack
Endure
Foresight
Counter
Feint
Force Palm
Copycat
Screech
Reversal

Bulk up
Dig
Protect
Shadow claw
Payback

Bullet punch
Hi Jump Kick
Circle Throw
Agility
Blaze Kick


Snivy (Diva) (f)
Type: Grass
Grass:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Contrary:

Type: Can be Enabled.

This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Type: Innate

When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Ec 0/9
Mc 0
Dc 0/5
Nature: Serious
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 63
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Moves:
Tackle
Leer
Vine Whip
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam

Toxic
Energy Ball
Reflect
Light Screen
Attract

Mirror Coat
Twister
Glare
Iron Tail
Pursuit
And our "veteran" of the match, welcome our acceptor, the one and only IssacCross!!!

IssacCross said:

Cupra* [Moonfly] Female
Nature: Mild(+SpA, -Def)
Type: Bug/Psychic

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion (DW): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 4(+)
SpD: Rank 2
Spe: 44
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Moves
Tackle*
String Shot*
Bug Bite*
Sunny Day*
Heal Pulse*

Bug Buzz*
Close Combat*
Counter*
Disable*
Hydro Pump*

Toxic*
Protect*
Safeguard*
Psychic*
X-Scissor*


Torchic[Blaze Knight] Male
Nature: Rash( +1SpA, -1 SpD)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost(DW):
Type: Innate
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 1(-)
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks
Scratch*
Growl*
Focus Energy*
Ember*
Peck*
Sand-Attack*
Fire Spin*

Agility*
Counter*
Crush Claw*
Night Slash*
Rock Slide*

Protect*
Dig*
Fire Blast*
Aerial Ace*
OverHeat*


Deino[Katherral] Male
Nature: Rash(+SpA, -SpD)
Types: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities
Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 1(-)
Spe: 38
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks
Tackle*
Dragon Rage*
Focus Energy*
Bite*
Headbutt*
DragonBreath*
Roar*
Crunch*

Dark Pulse*
Earth Power*
Fire Fang*
Ice Fang*
Thunder Fang*

Taunt*
Protect*
Torment*
Thunder Wave*
Substitute*


Thanks for refing
The rules for this match are simple:

Rulebot said:
3v3 NFE Singles
ASB arena
2 day DQ
No Items
Switch: OK
2rec/5chills
All Abilities
And we're off!

Order of Operations
maserato sends out his first Pokemon
IssacCross sends out his first Pokemon and orders
maserato orders
I ref
 
Ok, I'll select Torchic as my lead!

Torchic: Aerial Ace - Dig - Aerial Ace
If Riolu uses Counter replace with Fire Blast
If Riolu uses Dig use Counter
 
And the fight begins!

Pre-Round
maserato- 270/270 (100%)
Anubis the Riolo

4/2/2/1/60
HP: 90
EN: 100
Status: Fine!

IssacCross- 270/270 (100%)
Blaze Knight the Torchic

2/2/4/1/45
HP: 90
EN: 100
Status: Fine!


Turn Order: Anubis-Blaze Knight
d16 for crits, d100 for everything else

Turn 1
Anubis used Protect
(-7 EN)

Blaze Knight used Aerial Ace!
(-4 EN)
Hit: Yes
Crit: [1<=no crit]=9=no crit
Damage: [(6+3-3)*1.5]=9 PROTECTED
(-3.6 EN Anubis)

Turn 2
Anubis used Bulk Up
(-6 EN)

Blaze Knight used Dig!
(-10 EN)
Hit: yes
Crit: [1<=no crit]=15=no crit
Damage: (8+3-3)+(-1.75)=6.25

Turn 3
Anubis used Hi-Jump Kick!
(-7 EN)
Hit: [>10=hit]=43=hit!
Crit: [1<=no crit]=10=no crit
Damage: (13+3+6-3)+(1*1.75)=20.75

Blaze Knight used Aerial Ace
(-4 EN)
Hit: Yes
Crit: [1<=no crit]=8=no crit
Damage: [(6+3-3)*1.5]+(-1.75)=7.25


maserato- 257/270 (95.2%)
Anubis the Riolo

4/2/2/1/60
HP: 77
EN: 76
Status: +1 Atk. +1 Def!

IssacCross- 270/270 (92.6%)
Blaze Knight the Torchic

2/2/4/1/45
HP: 70
EN: 82
Status: Fine!

Order of Operations
maserato orders (or switches)
IssacCross orders
I ref!
 
Awesome work riolu! Lets keep up the pressure
Use Force palm then bulk up and then force palm again.
If torchic uses dig A1 replace force palm with bulk up and push actions back.
If Torchic uses protect replace current action with chill and push actions back.
 
Round 2-PreRound

maserato- 257/270 (95.2%)
Anubis the Riolo

4/2/2/1/60
HP: 77
EN: 76
Status: +1 Atk. +1 Def!

IssacCross- 270/270 (92.6%)
Blaze Knight the Torchic

2/2/4/1/45
HP: 70
EN: 82
Status: Fine!


Turn Order: Anubis-Blaze Knight
d16 for crits, d100 for everything else

Turn 1
Anubis used Force Palm!
(-4 EN)
Hit: Yes
Crit: [1<=no crit]=8=no crit
Damage: [(6+6-3)]+(1.75*1)=10.75
Effect: [>30=no effect]=33=no effect

Blaze Knight used Counter!
(-11.4 EN)->rounded, otherwise it would have been to the thousandths which is silly)
Hit: Yes
Damage: (10.75*1.5)=16.125

Turn 2
Anubis used Bulk Up!
(-6 EN)
It's attack and defense were raised!

Blaze Knight used Focus Energy!
(-12 EN)
It's going to critically the next 6 actions!

Turn 3
Anubis used Force Palm!
(-4 EN)
Hit: Yes
Crit: [1<=no crit]=11=no crit
Damage: [(6+6-3)]+(1.75*2)=12.5
Effect: [>30=no effect]=79=no effect

Blaze Knight used Counter!
(-12.3 EN)->rounded, otherwise it would have been to the thousandths which is silly)
Hit: Yes
Damage: (12.5*1.5)=18.75

End of Round Shenanigans
Anubis's Att and Def ranks decrease by one!

At the beginning of the round, both fighters circle each other warily. Suddenly, Anubis advances and strikes with a powerful Force Palm. Blaze Knight falls back for a split second, but then Counters the strike, using Anubis's own momentum against it! Both fighters retreat after the confrontation, with Anubis taking a second to collect itself and regains a fighting stance, slightly Bulked Up. Blaze Knight Focuses his Energy, and then both of them advance towards each other. Anubis gets the first strike again, with the same Force Palm as before. However Blaze Knight was expecting it, and shakes off the powerful hit and Counters like before.

At the end of the round, Anubis is bloodied but still standing, though it seems some of it's artificial bulk has faded away. Blaze Knight looks less beaten up, and is seems extraordinarily focused on it's objective: Anubis. However, it's panting for breath; how long can it go on?

maserato- 213/270 (78.9%)
Anubis the Riolo

4/2/2/1/60
HP: 33
EN: 62
Status: +1 Atk. +1 Def!

IssacCross- 227/270 (84.1%)
Blaze Knight the Torchic

2/2/4/1/45
HP: 47
EN: 46
Status: Focus Energy (5A)!

Order of Operations
IssacCross orders (or switches)
maserato orders
I ref!
 
Fire Blast - Ember - Fire Blast

IF Force Palm is used, replace action with Counter
If Dig is used, replace action with Counter

Lets see if we can end it right here.
 
Round 3

maserato- 213/270 (78.9%)
Anubis the Riolo

4/2/2/1/60
HP: 33
EN: 62
Status: +1 Atk. +1 Def!

IssacCross- 227/270 (84.1%)
Blaze Knight the Torchic

2/2/4/1/45
HP: 47
EN: 46
Status: Focus Energy (5A)!



Turn Order: Anubis-Blaze Knight
d16 for crits, d100 for everything else

Turn 1
Anubis used Hi-Jump Kick!
(-7 EN)
Hit: [>10=hit]=82=hit!
Crit: [1<=no crit]=8=no crit
Damage: (13+3+6-3)+(1*1.75)=20.75

Blaze Knight used Fire Blast!
(-7 EN)
Hit: [>15=hit]=44=hit!
Crit: Yes (Focus Energy)
Damage: [(12+3+3+6-1.5)]=22.5
Effect: [>10=no burn]=52=nothing

Turn 2
Anubis used Shadow Claw!
(-5 EN)
Hit: Yes
Crit: [2<=no crit]=1=Crit!
Damage: [7+3+6-3]+(1*1.75)=14.75

Blaze Knight used Ember!
(-2 EN)
Hit: Yes
Crit: Yes
Damage: [4+3+3+6-1.5]=14.5

Anubis was Knocked Out!


At the beginning of the battle, Anubis dashes into the fray with a bone crunching Hi Jump Kick. Blaze Knight builds up an inferno and launches it back at Anubis in response, Blasting it with Fire! The Riolu takes a while to get up, but takes a dying swipe with it's Shadow Claw at the Torchic, who launches a small ember at the Riolo, which is enough to knock it out!

Who will maserato send out now? Blaze Knight looks weak, but it's too early to count it out yet!

maserato- 180/270 (66.7%)
Anubis the Riolo

4/2/2/1/60
HP: KO
EN: KO
Status: KO

IssacCross- 192/270 (71.1%)
Blaze Knight the Torchic

2/2/4/1/45
HP: 12
EN: 37
Status: Focus Energy (3A), KOC!

OoO
maserato sends out and orders
IssacCross orders
I ref!

IssacCross, I saw you trying to counter his attacks. I'm not sure if you wanted to counter Hi Jump Kick, but if you wanted to cover more attacks with your sub, use "If Fighting type move, use Counter". This allows you to cover a lot of moves with one sub

maserato, it was pretty clear you were going to die that round. Two options you could have used was a combo, in order to deal more damage to Blaze Knight, or just Hi Jump Kick twice in a row. There is an energy penalty, but you can ignore the energy levels in that situation, as you were about to get KO'd anyway!
 
Steve come on out!

Use swords dance then flame charge and finish him off with bullet seed.
If torchic is koed replace last action with Swords dance.
 
I didn't know I could counter a whole type, thanks for the tip! Anyways, back to the match!

Torchic, you did great, and it's time we go out with a bang!

Aerial Ace Combo - Cooldown - Aerial Ace
 
maserato- 180/270 (66.7%)
Steve the Embirch

2/2/2/2/69 (+16% Acc.)
HP: 90
EN: 100
Status: Fresh!

IssacCross- 192/270 (71.1%)
Blaze Knight the Torchic

2/2/4/1/45
HP: 12
EN: 37
Status: Focus Energy (3A), KOC!


Turn Order: Steve-Blaze Knight

Turn 1
Steve used Swords Dance!
(-7 EN)

Blaze Knight used Aerial Ace^2
(-21 EN)
Hit: Yes
Crit: [1<=no crit]=9=no crit
Damage: (13.5+3+6-3)=16.5

Turn 2

Steve used Flame Charge!
(-3 EN)
Hit: Yes
Crit: [1<=no crit]=11=no crit
Damage: [(5+3+3-3)]*0.67+3.5=8.8
Steve's Speed increased by 1 stage!

Blaze Knight cooldown!

Turn 3

Steve used Bullet Seed
(-6 EN)
Hits (1-2=2, 3-4=3, 5=4,6=5)=4=3 hits!
Crit: [1<=no crit]=6=no crit
Damage: [(3+3+3-3)]*.67+3.5=9.5*3

Blaze Knight was Knocked Out!

The trainer sends out his next Pokemon: Steve! Steve kicks things off with a ritualistic Swords Dance, but Blaze Knight jumps high up, and ends up slashing it with a strong Aerial Ace combo!. Steve, prepared from his dance and angered by the pain, Charges surrounded by Flames, which, in the same way as his ritual Swords Dance, somehow enhanced his physical prowess; this time however, he is faster, not stronger! Blaze Knight is worn out from his exertions, and is a sitting duck for a weak Bullet Seed, which knocks him out!

Both trainers are down to two pokemon, however Issac will send out a fresh one, while Maserato's Embirch took a beating. However, Steve has several stat boosts, which could allow it to power through the small disadvantage!

maserato- 161/270 (59.6%)
Steve the Embirch

2/2/2/2/69 (+16% Acc.)
HP: 71
EN: 93
Status: +1 Atk, +1 Speed (104), KOC

IssacCross- 180/270 (67.7%)
Blaze Knight the Torchic

2/2/4/1/45
HP: KO
EN: KO
Status: KO'd, KOC!

Order of Operations
IssacCross sends out and orders
maserato orders
I ref!
 
maserato- 161/270 (59.6%)
Steve the Embirch

2/2/2/2/69 (+16% Acc.)
HP: 71
EN: 93
Status: +1 Atk, +1 Speed (104), KOC

IssacCross- 180/270 (67.7%)
Katherral the Dieno

3/2/3/1/38
HP: 90
EN: 100
Status: Fresh and Ready!


Turn Order: Steve, Katherral

Turn 1
Steve used Will O Wisp!
(-6 EN)
Hit: [<9=hit]=24=hit
Katherral was burned!

Katherral used Taunt!
(-10 EN)
Steve was Taunted!

-2 HP Katherral (Burn)

Turn 2
Katherral used Thunder Wave!
(-7 EN)
Hit: Yes

Steve was paralyzed! (25%)

Steve used Revenge!
Paralysis Check: [>25=not paralyzed]=19 paralyzed
Steve was paralyzed
(Paralysis level decreased to 20%)

-2 HP Katherral (Burn)

Turn 3
Steve used Facade!
Paralysis Check: [>20=not paralyzed]=63 not paralyzed
(-8 EN)
Hit: Yes
Crit: [1<=no crit]=5=no crit
Damage: [(14+3-3)]+1.75=15.75

Katherral used Dragon Breath!
(-4 EN)
Hit: Yes
Crit: Crit: [1<=no crit]=2=no crit
Damage: [6+3+4.5-3]*1.5=15.75
Effect: Dilatory, already 20% paralyzed

(-2 HP Katherral Burned)

Paralysis decreases by 5%, stats return by 1 stage


maserato- 145/270 (53.7%)
Steve the Embirch

2/2/2/2/69 (+16% Acc.)
HP: 55
EN: 79
Status: Taunted (4a), paralyzed (15%) (Speed 21), KOC

IssacCross- 158/270 (58.5%)
Katherral the Dieno

3/2/3/1/38
HP: 68
EN: 83
Status: Burned

OoO
maserato orders
IssacCross orders
I ref!

Too lazy for flavor, sorry!
 
maserato- 145/270 (53.7%)
Steve the Embirch

2/2/2/2/69 (+16% Acc.)
HP: 55
EN: 79
Status: Taunted (4a), paralyzed (15%) (Speed 21), KOC

IssacCross- 158/270 (58.5%)
Katherral the Dieno

3/2/3/1/38
HP: 68
EN: 83
Status: Burned


Order: Katherral-Steve

Turn 1
Katherral used Substitute!
(-18 EN)
Katherral created a Substitute!

Steve used Revenge!
Paralysis Check: [>15=not paralyzed]=15 paralyzed
Steve was paralyzed and couldn't move! (-5% paralysis)

-2HP Katherral (Burn)

Turn 2
Katherral used DragonBreath^2
(-21 EN)
Hit: Yes
Crit: [1<=no crit]=2=no crit
Damage: [(13.5+3+4.5-3-3)]=15
Effect: [>40=effect]=73=paralyzed (20%)

Steve used Facade!
Paralysis Check: [>20=not paralyzed]=20 paralyzed
Steve was paralyzed and couldn't move! (-5% paralysis)

-2HP Katherral (Burn)

Turn 3
Katherral cooled down!

Steve used Revenge!
Paralysis Check: [>15=not paralyzed]=6 paralyzed
Steve was paralyzed and couldn't move! (-5% paralysis)

-2HP Katherral (Burn)
-5% paralysis


maserato- 130/270 (48.1%)
Steve the Embirch

2/2/2/2/69 (+16% Acc.)
HP: 40
EN: 79
Status: Taunted (1a), paralyzed (5%) (Speed 21), KOC

IssacCross- 132/270 (48.9%)
Katherral the Dieno

3/2/3/1/38
HP: 42
EN: 44
Status: Burned, Substitute (20)

Wow, that was crazy hax. Sorry to maserato (odds of that round happening exactly like IssacCross wanted, i.e. this round=0.227%, well, I suppose the DragonBreath combo could have crit...)

OoO
IssacCross orders
maserato orders
I ref!
 
Just from now on, can you not use yellow, It's really hard for me to see. Thanks in advance, otherwise thanks for reffing thus far!

Dark Pulse - Dragonbreath - Dark Pulse
 
maserato- 130/270 (48.1%)
Steve the Embirch

2/2/2/2/69 (+16% Acc.)
HP: 40
EN: 79
Status: Taunted (1a), paralyzed (5%) (Speed 21), KOC

IssacCross- 132/270 (48.9%)
Katherral the Dieno

3/2/3/1/38
HP: 42
EN: 44
Status: Burned, Substitute (20)


Turn Order: T1: Katherral-Steve, T2/3: Steve Katherral

Turn 1
Katherral used Dark Pulse!
(-5 EN)
Hit: Yes
Crit: [1<=no crit]=6=no crit
Damage: [(8+3+4.5-3)]=12.5
Effect: [>20=no effect]=55=no effect

Steve used Revenge!
Para: [>5=not paralyzed]=3=paralyzed
Steve was paralyzed! (-5% paralysis)

-2 HP Katherral (Burn)

Turn 2
Steve used Facade!
(-5 EN)
Hit: Yes
Crit: [1<=no crit]=11=no crit
Damage: [(7+3-3)]=7

Katherral used DragonBreath!
(-4 EN)
Hit: Yes
Crit: [1<=no crit]=3=no crit
Damage: [(6+3+4.5-3)]=10.5
Effect: [>30=no effect]=70=no effect

-2 HP Katherral (Burn)

Turn 3
Steve used Flame Charge!
(-3 EN)
Hit: Yes
Crit: [1<=no crit]=12=no crit
Damage: [(5+3+3-3)]=8
Steve's speed increased by 1 stage!

Katherral used Dark Pulse!
(-5 EN)
Hit: Yes
Crit: [1<=no crit]=6=no crit
Damage: [(8+3+4.5-3)]=12.5

-2 HP Katherral (Burn)

maserato- 94/270 (34.8%)
Steve the Embirch

2/2/2/2/69 (+16% Acc.)
HP: 4
EN: 71
Status: KOC, +1 Speed (104)

IssacCross- 126/270 (46.7%)
Katherral the Dieno

3/2/3/1/38
HP: 36
EN: 35
Status: Burned, Substitute (5)

maserato to order, Issac after

Sorry for the hax!
 

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